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Integrity

Integrity Steam news

DawnDuck | Jun 28, 2026 | game

Released

0players observed · 6 October 2026 - 02:20:39 UTC

AdventureIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Integrity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateJun 28, 2026
  • DeveloperDawnDuck
  • PublisherDawnDuck

Genres: Adventure, Indie, Strategy

Company pages: Developer: DawnDuckPublisher: DawnDuck

Top Steam chartsTop 100 gamesGame directorySteam Store page

Integrity Steam news

Integrity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Official Spanish, Turkish, and Italian Support Update - 5 August 2026

    Official Spanish, Turkish, and Italian Support Update Hello everyone. With this update, Integrity now officially supports Spanish, Turkish, and Italian. I would like to sincerely thank Taima Translations and all the localizers who worked on each language. Localization Credits Taima Translations Italian Localization: Lucinda Spanish Localization: Brian Diaz, Francisco Valbuena, Franklin Valbuena Turkish Localization: Eren Arican, Ömer Yavuz Vural Thank you very much for your careful translation work and localization support. Additional Updates This update also includes several stability improvements and control adjustments. Improved stability of real-time map generation Improved shader stability Adjusted the controls and feel when aiming skills Thank you for playing Integrity.

  • Combat Visibility Improvements Update - 29 July 2026

    Combat Visibility ImprovementsThis update improves the visibility system and its visual presentation, making combat situations easier to understand.Combat Visibility ImprovementsAt the start of a turn, vision from a unit’s previous position remains in a darkened form, allowing you to continue viewing previously revealed terrain.This remembered vision lasts for 1 turn by default.If the unit has the ‘Duration’ stat, the vision remains for 1 additional turn per point.Remembered vision only reveals terrain. Skill ranges and interaction information are not displayed in advance.Bug FixesFixed an issue that prevented certain ‘Ambush’-related upgrades from working correctly.We will continue working to provide a smoother and more intuitive combat experience. Thank you!

  • Ambush System and Combat Quality-of-Life Update - 25 July 2026

    Ambush System and Combat Quality-of-Life Update This update introduces the new Ambush combat system, along with real-time control guides, skill upgrades that add new status effects, and early-stage balance adjustments. 1. Ambush System Added A new combat system called Ambush has been added. At the start of a turn, units that have not been detected by the enemy enter the Ambush state, gaining a 25% Stamina bonus and a unique Ambush effect for each unit. Like existing skill upgrades, Ambush effects can also be upgraded as you progress through combat. Depending on the upgrade selected, you can strengthen each unit’s unique Ambush effect or add a new effect. The Ambush system was added to reduce overly defensive play and allow players to approach combat more flexibly by taking advantage of enemy vision and positioning. Units in the Ambush state can use their additional Stamina to move farth…

  • Ambush System Added to the Test Version - 17 July 2026

    Ambush System Added to the Test Version The Ambush system has been added to the test version. This version first adds the basic Ambush system and its tutorial UI. Ambush-related upgrades are not included yet, and will be added later after more testing and feedback. Ambush is applied to units that are not detected by the opposing side at the start of a turn. When a unit enters Ambush, it gains a basic bonus, and a character-specific effect can trigger when an attack succeeds. This rule applies to both allies and enemies. If you do not want enemies to gain Ambush effects, you need to detect them before the enemy turn begins, even if only through the warning indicator. How to Access the Test Version To test the Ambush system, right-click Integrity in your Steam Library and open Properties. In the Game Versions & Betas section, select the betatest version to play the test build. Since this…

  • Easy Difficulty and Russian Language Support Update - 14 July 2026

    Easy Difficulty and Russian Language Support Update 1. Easy Difficulty AddedAn Easy difficulty option has been added to help new players become familiar with the game.This difficulty provides various assistance effects during the early stages of the game and is recommended for first-time players. 2. Official Russian Language SupportThe game now officially supports Russian.Special thanks to Vladislav "WhitesMood" Streltsov for helping with the Russian translation. 3. Mouse Cursor Changes When Using SkillsThe mouse cursor now changes while using a skill, making it easier to identify when a skill is active. 4. Bug FixesFixed an issue where cooldown and stamina values were displayed inconsistently in the enemy information UI.Fixed an issue where the health bar UI was displayed incorrectly during enemy turns.

  • Combat Information UI & Mouse Controls Update - 10 July 2026

    Combat Information UI & Mouse Controls UpdateThis update improves the UI so that important combat information is easier to check and adds new controls that allow the game to be played entirely with a mouse.1. Stat Display UI AddedYou can now view a unit’s main stats through a separate UI panel.Hovering over a stat icon displays a description of that stat, along with the skills and effects currently affecting it.Hovering over the Vision or Presence Detection stat displays the unit’s actual detection range directly on the battlefield.This makes it easier to identify the area the unit can see directly and the additional area in which enemies outside its vision can be detected through their presence.2. Enemy Information Display AddedYou can now select enemies within your vision to view their detailed information.This includes their skill descriptions, cooldowns, stats, active status effects…

  • Beta Test Branch Available - 6 July 2026

    Beta Test Branch AvailableA beta test branch has been added.You can try some upcoming features before they are applied to the default version.Current beta features include:Mouse movementStat display UIEnemy information displayFree camera rotationCamera zoomTo access the beta version, open the game’s Properties in your Steam Library, go to Betas, then select betatest from the beta participation list.If you want to check the new controls or feature explanations, please re-enable the tutorial in the game options.Please note that beta features may be changed or adjusted before the official update.Thank you.

  • Integrity Has Officially Launched! - 28 June 2026

    Integrity has officially launched on Steam!Thank you so much to everyone who played the demo before launch, shared feedback, and supported the game. Your feedback helped improve the game in a better direction.I will continue improving the game after release. There are still many systems and content I want to add, and I will gradually prepare and share future update plans and a roadmap.I will keep fixing issues one by one and do my best to make Integrity a better game.If you enjoy the game, leaving a Steam review would be a great help.Thank you!

  • Final Pre-Release Update: Movement Rework - 26 June 2026

    Hello! We have made one final major system change before release. This update includes a movement system rework, difficulty additions, quality-of-life improvements, balance adjustments, and several important bug fixes. The previous movement system created tactical tension, but it also made players overly cautious. If you moved incorrectly, you could easily lose the chance to use the skill you wanted. After reviewing player feedback and gameplay footage, we decided that this increased the entry barrier and overall fatigue too much, so we have reworked the movement system. 1. Movement System Rework Normal Difficulty Movement and skills still use the same Stamina resource. Moving farther leaves less stamina available for skills, while using a skill first leaves less stamina available for movement. However, before using a skill, you can now freely reposition within your available movement r…

  • [Update Notice] Gamepad Controls, Options, and Fixes - 26 May 2026

    1. Gamepad Control ImprovementsImproved Gamepad Controls for the Settings MenuThe settings menu has been improved to make it easier to navigate and use with a gamepad.Improved Gamepad Controls for In-Game Combat UIThe in-game combat UI has been adjusted so that it can be controlled more conveniently with a gamepad.2. Bug FixesImproved Real-Time Map Generation StabilityImproved the stability of real-time map generation to reduce unexpected issues during gameplay.Fixed Objects Disappearing UnexpectedlyFixed an issue where certain objects could suddenly disappear under specific conditions.Fixed Procedural Map Generation IssuesFixed several issues related to procedural map generation.Adjusted Knockback Preview VisibilityKnockback previews are now only displayed for units within the player’s field of view.Fixed Knockback Judgment Issues Caused by Height DifferencesFixed abnormal knockback ju…

  • [Update] Combat Rules, Skill Info, and Route Guidance Improvements - 20 May 2026

    1. Combat Balance and Rule ChangesMovement Skill Restriction While BoundUnits affected by Bound can no longer use movement skills.Fortitude Status ChangeThe previous Knockback Immunity status has been renamed to Fortitude.Fortitude now blocks not only knockback, but also forced position changes such as position swapping.Shaman Position-Swap Healing Skill AdjustmentThe Shaman’s position-swap healing skill can now be used on enemies.However, when used on an enemy, the Shaman becomes Sealed until the next turn and cannot use skills.Spectral State and Selective Strike Interaction ImprovedPreviously, the Selective Strike option caused healing skills to apply only to allies, which prevented healing from being converted into damage against enemies in the Spectral state.This interaction has now been improved so that Selective Strike properly accounts for the Spectral state.Healing effects are c…

  • [Update Notice] Combat Visibility, Camera Controls, Sound, and Bug Fixes - 8 May 2026

    This update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel. Several skill descriptions and tutorials have also been improved, along with various bug fixes that affected the flow of combat.1. Combat ImprovementsAdded Enemy Position Preview Before Combat StartsBefore combat begins, the game now briefly shows the approximate positions of enemies. This should help players understand the situation more quickly when entering combat.Added Visual Effects to Blocks That Will Soon Be DestroyedBlocks that are about to be destroyed now display a visual effect. This makes it easier to recognize which blocks will disappear soon.Added Notification Messages for Restricted ActionsWhen an action is restricted in certain situations, the game now displays a notification message. The message also shows the reason why the action is restricted, instead of onl…

  • [Update Notice] Gamepad Support and Convenience Improvements Update - 23 April 2026

    Update DetailsThis update includes early progression adjustments, expanded gamepad support, convenience improvements, camera improvements, enemy AI improvements, and sound improvements.1. Early Progression and Difficulty AdjustmentTo better adjust the early-game difficulty, the stage structure has been updated.The original Stage 1 has been split into Stage 1 and Stage 2, and as a result, one additional stage has been added to the overall stage progression. This change was made to create a smoother early-game flow and help players adapt more naturally to the combat and core systems.2. Expanded Gamepad SupportMost gamepad controls are now supported, with the exception of the Settings UI. Settings-related features will be added and improved in a future update.The feel of skill aiming has been significantly improved. When using a gamepad, you can move the camera with the Right Stick (RS), a…

  • [Update Notice] Control Improvements and Gamepad Beta Support - 11 April 2026

    1. Convenience ImprovementsAdded target wall indicators for projectile / wall-destruction skillsWhen using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blocking the path or which wall will actually be destroyed. Removed delay after skill useThe unnecessary delay that occurred after using skills has been removed to improve the overall responsiveness. 2. Hit Detection ImprovementsAdjusted wall-destruction detectionBlocks will now no longer be affected by skills if they are blocked by other terrain or units. Fixed mismatch between mage AoE skill guide and actual effect rangeFixed an issue where the displayed guide for the mage’s area-of-effect skill did not match the actual affected range.3. Gamepad Beta SupportGamepad controls have been added starting with this update.At the moment, this is a beta-level implementation that supports…

  • [Update Notice] Convenience Improvements and Bug Fix Patch - 5 April 2026

    Hello, Integrity players.Based on the feedback many of you have shared, we have released a patch focused on improving overall gameplay convenience and usability. This update includes the following changes:Added camera rotationAdded fall point indicatorsImproved targeting usabilityVarious UI convenience improvements and bug fixes1. Added Camera RotationMany players mentioned that the lack of camera rotation made it difficult to secure a comfortable view of the battlefield. To address this, we have added a camera rotation feature.You can now rotate the camera using Z and C. This should make it easier to adjust your view during combat and better understand the terrain and surrounding situation.2. Added Fall Point IndicatorsWe also received feedback that the in-game view could sometimes feel restrictive, and that it was difficult to clearly identify dangerous fall locations.To address this,…

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2026Official Spanish, Turkish, and Italian Support Update1840310314339862
214 July 2026Easy Difficulty and Russian Language Support Update1837955055365311

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