- UI Polish — Warm Theme & Panel Layout - 23 June 2026
Character sheetDefault theme switched to a warm medieval palette — brown panels, gold borders, parchment textSection headers are taller and more readable Popups & panelsAll major popups now have a dedicated header band for clearer structureBorder strokes thinned across all panels and cardsCold blue tones removed from chat, initiative tracker, token panels, campaign window, and settings ButtonsRounder corners and consistent heights throughout
- Sound-Linked Skills Update - 18 April 2026
Audio now joins the action. Skills, player reactions, and companion reactions can now trigger an attached streamed sound when used. This update also improves readability and control: Attach a streamed sound directly to skills and reactions.Skill tooltips in the quick bar now show the linked sound title.System settings now separate music volume and sound cue volume for each player. These changes make audio-driven abilities easier to prepare, identify, and balance during play. Join us on Discord to share your feedback, ideas, and creations: https://discord.gg/QWYWNjWMjC
- UI Polish & Isometric Grid - 9 April 2026
This update focuses on clarity, feedback, and scene usability. Workshop uploads feel much clearerSelected mod folders now show detected pack content directly in the upload window.Valid detected content turns green so it is easier to see when a pack is ready.Detection now keeps scanning valid folders even if extra root files are present.The upload popup layout was cleaned up to prevent overlap and button issues. Deck and character sheet UI got cleanerDeck editor previews now recover saved cover images more reliably, including older cover fields and media-based images.Character sheet hover tooltips now fit their text more tightly, reducing oversized popups on attributes, equipment, and inventory items.Top-bar dropdown menus now highlight their entries more consistently on hover. Scene tools are more stableScenes can now switch between square and isometric grid projection while keeping fog…
- Character Sheet Builder Upgrade - 5 April 2026
The character sheet workflow has been streamlined. Attribute editing now includes a direct dice shortcut, so rolled results can be applied instantly.Tracker and equipment modifier rows also support direct dice entry for faster setup.The quick skill builder now suggests ready-to-use roll templates and shows a clearer preview.Equipment detail windows have been cleaned up with better slot, stat, and action layout. Join us on Discord to share your feedback, ideas, and creations: https://discord.gg/QWYWNjWMjC
- Draw Card Deck Mode - 27 March 2026
The new Draw Card deck mode is now available in beta. You can now create, save, rename, and customize 20-card decks, launch them through a shared multiplayer deck window, and resolve drawn cards into items, creatures, or skills. This beta already includes custom deck covers, quick bar deck access, deck visual themes, improved deck editing, and clearer in-room result feedback. The feature will continue to be improved, polished, and expanded in future updates. Join us on Discord to share your feedback, ideas, and creations: https://discord.gg/QWYWNjWMjC Special thanks to Gentleman Geekers for the suggestions and bug reports.\
- Binder & Quick Bar Upgrade - 21 March 2026
Binder & Quick Bar UpgradeSaved content workflows are now faster, cleaner, and more flexible for GMs. Open saved character presets directly in the sheet editor without spawning a token first.Use the new quick bar above chat for faster drag-and-drop access to saved characters, skills, and items.See quick bar entries refresh instantly when binder content is added, updated, or removed.Keep saved equipment stat bonuses visible in binder and quick bar entries.Enjoy cleaner quick bar cards, with full details shown on hover instead of crammed into small slots.Get clearer GM-only local token feedback for spawns, skill inserts, and item inserts without extra multiplayer sync noise.Navigate item binders more cleanly with duplicate footer actions removed from the picker flow.Show or hide the quick bar directly from Tools > Utilities to keep the chat area readable. Join us on Discord to share your…
- Weather Overhaul and Map Drag Fix - 15 March 2026
WeatherWeather setup is now easier to browse with clearer categories, visible previews, and a more compact window layout.The weather playlist now keeps its steps fully visible, making scene setup cleaner and faster.Snow, leaves, sandstorms, hail, and meteors now use more natural motion for a better in-game atmosphere.Snow and hail have been rebalanced to look cleaner and feel less oversized or artificial.Weather particles now clean up properly, preventing hidden collision issues below the map. MapMap dragging now stays reliable after resizing the map.Panning works across the full visible surface instead of stopping at an outdated touch area. Join us on Discord to share your feedback, ideas, and creations: https://discord.gg/QWYWNjWMjC
- UI Polish for Sheets, Images, and Templates - 14 March 2026
Character sheet popups now use clearer action buttons with safer reset and delete confirmations.New Rose and Military sheet ambiences are available, with a real camouflage-style pattern for the Military theme.Inventory auto-expansion is back, so added capacity reveals new slots correctly again.Image picking is easier to understand, with clearer source browsing and more readable asset filters.Template management now shows visual shape previews, making tools quicker to identify. Join us on Discord to share your feedback, ideas, and creations: https://discord.gg/QWYWNjWMjCSpecial thanks to Gentleman Geekers for the suggestions and bug reports.
- Template Tools and Binder Improvements - 12 March 2026
Template ToolsMap tools now include a movable Manage Template panel with direct edit and appearance controls, while keeping the ruler in the Tools menu.Template support was expanded with line, rectangle, ring, and cross shapes for faster tactical spell and burst placement.Manage Template is now safer and cleaner to use during play: closing it stops active placement/editing immediately, and the panel layout now leaves enough space for every action. Campaign BinderCampaign Binder scene lists are clearer and safer: scene actions stay aligned, categories can be deleted with confirmation, and scenes from deleted categories return to Uncategorized.Binder category actions no longer crash when creating a category or moving a scene between categories.Binder character preset details were simplified to focus on saved trackers and core preset data. Various Fixes and AdjustmentsThis update also incl…
- Campaign Binder, Room Audio, and Dynamic Lighting - 11 March 2026
Campaign BinderA full GM preparation workflow in one place: create campaigns, save the current room as a reusable scene, organize scenes with categories, and browse campaign content with clearer covers, descriptions, and faster inline actions.Faster campaign management during play: saved scenes can be loaded, duplicated, deleted, and organized directly from the list, while saved notes, saved skills, and saved character presets now open in clearer split views with direct previews and faster actions.Cleaner and more practical browsing: saved notes can now be previewed and loaded straight from the Binder, saved skills can be applied directly to a token from the list, and the whole campaign browser now uses cleaner wording across all supported languages. Room AudioA true room music tool: Stream Audio now lets you upload and reuse stored audio files up to 5 MB, import directly from the PC, b…
- Customize Sheet, Item Flow & Stability Update - 9 March 2026
Character Sheet - Customize & LayoutNew Customize Sheet mode lets players move and resize sections freely, with real-time resize preview and a visible golden editing boundary.Layout editing is safer and clearer: sections stay inside the editable area, active dragged sections stay on top, and section borders remain fully visible.Sheet presets now support section position/size, and loading presets includes a checkbox to apply or skip layout placement. Character Sheet - Readability & NavigationOverview layout was reorganized for clearer reading flow: attributes now appear as a full-width ribbon under token info, and notes/description/skills placement is easier to scan.Header actions were simplified: Edit now groups Presets, Aura/Dice/Tray Theme, and Sheet Theme, while Customize is a dedicated button for layout editing.Sheet Theme and Token Theme popups no longer close the character sheet u…
- Skills & Animation + Sheet Theme Polish - 7 March 2026
New Feature: Skills & AnimationNew feature: skills can trigger animated FX during use.The skill editor includes animation setup (timing, repeat count, color row, size) with quick previews.Animations can be cast on a selected target token with a target picker.Sheet presets include skill animation setup. Fixes & StabilityRegex help tooltip appears only while hovering the ? help button.Multiplayer role behavior is more reliable when switching rooms.Trying to join a room that does not exist no longer leaves you stuck as a spectator in solo/local flow. Mock Room RefreshThe mock room includes several skills with ready-to-use animated FX setups, including targeted casts on selected skills.Mock room skill animations mix source-cast and target-cast setups for more realistic testing. Character Sheet Visual ThemesNew ambience themes: Paradise, Infernal, Metal, and Iridescent.Themes are clearer, mo…
- 40 Steam Achievements + Character Sheet Rework - 6 March 2026
Steam Achievements40 Steam achievements are now available across saves, skills, room activity, dice, weather, fog, jukebox, and account progression.Progression is cleaner and fairer: only real actions count (for example, valid jukebox stream links).A new hidden achievement is available. Character Sheet PresetsSheet Presets let you save a full token setup and apply it instantly to another token.Presets also keep visual setup (sheet style, aura, dice, tray, and theme profile).When applying a preset, you can choose exactly which sections to import.Preset apply includes quick Check all and Uncheck all actions to switch your import selection in one click. Character Sheet Visual ThemesEach token sheet now supports a full visual theme: ambience, border style, writing style, writing font, and decorative effects.Theme updates are shared in multiplayer, so everyone sees the same sheet style.Fixed…
- Combat, Tokens, Templates, and Multiplayer Improvements - 5 March 2026
Token Sheet - Quick AppearancesEach token now has 5 appearance slots directly accessible from its sheet, so you can switch incarnation in one click.By default, all 5 slots use the token's current sprite; replacing one slot only changes that slot, while the others remain unchanged. Initiative & Combat FlowInitiative is now easier to follow during combat: the bar is navigated by dragging.A manual round counter has been added to clearly track the global round number. Map & MarkersQuick markers are better controlled in multiplayer, with simple limits to prevent spam and keep the map readable for everyone. Token Theme PresetsYou can now save a token style as a theme preset and quickly reapply it to other tokens.A mini tab of saved theme sets makes preset management and reuse faster during play.Tools & TemplatesThe Tools menu now stays open while placing and editing templates, with a compact…
- New Initiative Tracker, Rank Badges & Quick Markers - 3 March 2026
Character Sheets & TokensNew rank badges can now be shown on character sheets and directly on map tokens, making roles and progression easier to read at a glance.Character sheets and tokens are easier to read and personalize, with more reliable aura display on the map.New initiative tracker: initiative now works as a shared system for solo and multiplayer sessions, so turn order is clearer, portraits are visible, and GMs can manage combat flow directly from token data.Players can hide or collapse the initiative window locally without changing the shared turn order, and the tutorial now explains this system more clearly. Chat & ReactionsChat is easier to follow during play thanks to clearer role colors that GMs can switch quickly.Reactions are more readable in chat, with a dedicated Reaction category, clearer visual identity, and the correct portrait for the token that triggered them. Ma…
- Map & Tools Improvements - 1 March 2026
Map & ToolsThe Tools button has been moved to the left side of the header to give the map more space.The Tools panel now stays open while using its options and interacting with the map.Templates are easier to manipulate, even when overlapping a token.Visible outlines for cones and circles improve usability without interfering with resize handles.The Cone and Circle modes now remain active after placement until manually disabled.Edit Templates mode now stays active without closing the Tools menu and works more smoothly when placing new cones and circles. Sticky NotesSticky notes can now be moved correctly even when their side panel overlaps a token.A visible sticky note now properly blocks clicks on any token underneath it. Launch & ConnectionThe launch screen has been reworked.The connection process now clearly shows separate steps for Steam and the RP2D server, with automatic fallback…
- Reactions, Template Editing, Memos & Stability - 27 February 2026
Stability & ComfortFixed a crash that could occur during rapid HP/Armor bar mouse interactions.Fixed a character sheet opening crash caused by an internal script limit.HP/Armor bars now respond more reliably to mouse input, including in multiplayer.Improved UI stability during fast scrolling and rapid refreshes.Chat is smoother with fewer micro-freezes.Character sheet search and dice theme menus are now more responsive.Header button hover behavior has been stabilized (no more continuous zoom in/out bouncing). Map & ToolsThe full fog removal label has been clarified to reduce confusion.The Ruler button now clearly shows its ON/OFF state in the Tools menu.In ruler mode, clicking and dragging directly from a token now starts distance measurement.Ruler mode now stays active after a measurement until you switch tools or double-click the map.The GM can now allow or block player access to the…
- Tactical Tools & UI Flow Update - 26 February 2026
Map & GM ToolsThe Tools menu is active and opens under the Tools button.Map actions are now grouped by category inside Tools: Map tools, Fog & map, Lighting, and Utilities.Added a Ruler tool for quick distance checks.Added Cone and Circle templates on the map.Templates are saved with the scene and restored on reload.GMs can delete placed templates with a small red X (visible only while Tools is open).Template placement auto-disables after one placement to prevent accidental spam. Map SettingsMap settings and Grid settings are available from Tools > Fog & map.Map size and opacity can now be adjusted with live preview.In multiplayer, other players receive map setting changes only after GM confirmation. Scene MemoThe memo can be shown/hidden from Tools.The memo is linked to the active scene and can be moved in the interface.Memo text supports long multi-line content.The memo supports resiz…
- Chat, Skill Tooltip & Token Duplication Improvements - 25 February 2026
Chat & InputCleaner chat footer with more room for messages.Input behavior is more stable while editing. Character SheetTracker text now stays inside its own cell for better readability.Equipment slots are reorganized for clearer at-a-glance use.Companion remains a single slot, placed to the left of Feet. Skills (Radial Menu)Hovering a skill now shows a clear info popup below the skill icon.The popup includes key details: name, level, category, range, and full regex text.The popup closes immediately when the cursor leaves the skill. Token DuplicationCopied tokens now keep the correct custom sprite more reliably after reopen/restart.Bulk duplication is more reliable up to your plan token limit. Special thanks to Gentleman Geekers for bug reports and suggestions.
- Companions, UI Stability, and Dice/Weather Quality-of-Life Update - 24 February 2026
Character Sheet & Companion SlotAdded a new Companion equipment slot on character sheets.The Companion slot now appears on the left side of the Equipment panel.Companion slot uses a slightly larger square format than standard equipment slots for better readability. Map Tokens & Companion PresenceWhen equipped, a companion sprite is displayed next to its associated token on the map.Companion and token move together as one unit.Multiplayer sync updated: companion visuals and movement are now shared correctly for all players.Mockroom now includes 3 companion examples for demonstration. UI Stability & General Quality of LifeScene creation is now more stable (random creation errors addressed).Popups and scrolling behavior are more reliable throughout the interface.Inventory extra slots are recreated correctly again when inventory reaches capacity.Tutorial flow now starts with a welcome popup…