Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4312580 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | May 13, 2026 |
| Developer | Geopogo |
| Publisher | Geopogo |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4312580/ |
Short description
A real-world city-building simulation where you shape the future of downtown Windsor–Detroit. Zone, redevelop, and experiment with growth using real map data in a living urban sandbox.
About this game
Geopogo Cities: Windsor–Detroit is a playable urban simulation set in the real-world downtown cores of Windsor, Ontario and Detroit, Michigan. You step into the role of city planner, balancing zoning, development, transportation, and economic growth in a region shaped by industry, border trade, and decades of change. Using real map data as a foundation, the city responds dynamically as you remove blighted blocks, introduce new development, and guide the downtown back toward life. This is not just a visualization. It is a living urban sandbox where decisions have consequences. Shape a Real City Build directly on top of a real geographic layout. Place new zones, redevelop parcels, and watch buildings emerge as the city evolves from decline toward renewal. Play, Experiment, Iterate There is no single “right” solution. Test ideas, experiment with density, and explore how different development patterns affect traffic, population, and economic activity. A City That Moves Cars, pedestrians, and urban life already flow through the streets. As systems expand, the city begins to feel alive, reactive, and emergent. Planned Features Expanded economic simulation Property parcel–based construction Construction phases and animations Improved vehicle and pedestrian behavior Additional tools for shaping and testing urban outcomes Who Is This For? City-building and simulation fans Players who enjoy sandbox experimentation Anyone curious about how real cities grow, fail, and recover Early Access Development Roadmap Geopogo Cities: Windsor-Detroit is actively in development throughout Early Access. Our goal is to deliver major updates every two weeks focused on gameplay, performance, graphics, city systems, and immersion. This is not just a city builder. You are rebuilding real-world cities. Current Early Access Focus Performance & Optimization Improved framerate and stability Additional C++ optimization systems Nanite mesh optimization Better streaming and loading systems Improved traffic and pedestrian performance Graphics & World Detail More realistic roads and sidewalks Street lights, traffic lights, and bus stops Trees, planters, benches, and city props…
Supported languages
English * * languages with full audio support
