- Weekly Update: Bugfixes & Tweaks - 14 April 2026
Ahoy Crew! Our new weekly update is live, and it gets rid of few lately reported bugs. Bug Fixes: - Fixed master volume slider having no effect (audio mixer parameter was not exposed) - Fixed game settings sometimes resetting between runs - Fixed friends being unable to join via "Join Game" on Steam profile - only invite worked previously Improvements: - Player movement now stops immediately upon releasing movement keys (removed input smoothing delay) - VSync toggle now disables the FPS cap slider - the two settings no longer conflict - Stepping on a ragdolled player no longer triggers rapid repeated sound effects
- Weekly Update: Single-Player Buffs & Camera Fixes - 5 April 2026
Ahoy Crew!Our new weekly update is live, bringing some much-needed improvements to the single-player experience and squashing a few bugs along the way.Changes:Single-Player Arsenal: You can now carry all tools at once in Single-Player mode. No more losing the game just because your screwdriver is on the exact opposite side of the ship.Anti-Clipping: Fixed a bug that caused the camera to clip through walls.Trip & Fall Camera: Fixed the tripping and getting-up animations (which I totally broke in the last update). The camera now correctly follows your fall once again.We have also started implementing controller support! However, we want to release it alongside full custom key rebinding, so we just need a little more time to get that right.Thanks for all your feedback. We sail on!
- Infinite Mode Update (2026.4.3.1) - 3 April 2026
Hello!We are rolling out a new update today. Based on your feedback, we've introduced a new game mode, improved the physics and camera handling and addressed several gameplay bugs.INFINITE MODEFor those who want to test their limits, we have added a new game mode where the malfunctions never stop.Endless Gameplay: The timer now counts up instead of down. Malfunction phases scale in difficulty as time passes, entering a highly randomized phase after the 20-minute mark.Emergency Locker: Successfully repairing pipes, windows and vents now grants you points. You can spend these points at the new Emergency Locker located in the Control Room to purchase more Duct Tape, Fire Extinguishers or a Schnitzel. Yum.New Achievments: Added new achievments for surviving 20, 40 and 60 minutes in Infinite Mode, as well as an achievment for spending your first 100 points in the Emergency Locker.RAGDOLL & C…
- Weekly update (2026.3.29.1) - 29 March 2026
In this week we've updated the interaction system.It was a real gameplay bottleneck, since it significantly slowed the pace of gameplay.New interaction system works different; one click starts the interaction, but if you keep clicking it, it speeds up, so you can run to another malfunctions quicker!
- The Immersion Update - UI & Visuals (2026.3.25.1) - 25 March 2026
We're proud to present new visual effects and UI!Piece of Ship has just received an update that brings a completely new gameplay experience.NEW UIThe interface has been rebuilt from the ground up. Colorful health and oxygen bars are gone. They have been replaced with the Sub-Rosa Marine style, which better matches the game's lore and increases immersion during gameplay. COMPASSThe compass is now your best friend. It highlights active malfunctions, and oxygen-related hazards such as fires or ventilation fuse failures now have their own icons. No more searching blindly for problems. POST-PROCESSINGAlongside the new interface, the game received a set of post-processing effects. Visual effects now adapt to the player's situation and enhance the atmosphere and tension during gameplay. NEW MENUThe menu, popups, and panels have been redesigned to match the Sub-Rosa Marine system. The interface…
- Fire, Oxygen and secrets... (2026.3.16.1) - 16 March 2026
Today we’re releasing a major update that introduces several new mechanics and features to the game.New MechanicsVentilation Fuse Failure - The ventilation system can now fail due to a blown fuse. Grab a screwdriver, run to the fuse box, repair it, and everything should return to normal.Electrical Boxes & Fires - Several electrical boxes have appeared around the map. If water starts leaking onto one of them and you don’t shut off the water supply and repair the box in time, it may cause a fire that begins to consume oxygen. Use a fire extinguisher to put it out! If the ventilation system is working, the oxygen level will stabilize after the fire is extinguished.New ItemsScrewdriverFire ExtinguisherNew Evacuation LocationA new escape pod room has been added to the ship. Near the pods you’ll find a control panel. You probably won’t need it… but just in case, it works. The pods themselves…
- Bugfixes (2026.3.3.1) - 3 March 2026
In today's update we patch some of the bugs. The big update is currently in development phase and I'm sure it'll introduce some interesting new features - both mechanics and new failure types.Version 2026.3.3.1 introduces:Fix the character drift during jumping.Fix the walking/running animation - the character is now moving his hands.Fix the dissapearing progress UI (fe. during repairing pipe) while the "Malfunctions are escalating" warning appears.Fix the language load on start game.Fix the hitboxes in pump room.Changed Menu buttons - added more visible highlight color and click color. Menu is gonna be completely different with the next big update.Fix the connection of voice chat volume with options slider.Added an open/closed indicator to each valve.As always - if you'll catch any new bug or something needs to be explained - you're very welcome to our Discord server where we discuss ev…
- UPDATE: "EVACUATION!" (2026.2.27.1) - 27 February 2026
Crew, the situation on board is becoming increasingly unstable. Systems are failing, and the hull is groaning under the crushing pressure. Today’s update introduces critical survival mechanics and introduces the Sub-Rosa Marine corporation - a company behind this piece of sh...ip.MAIN FEATURESEvacuation System: Race Against TimeWhen the ship enters its final failure phase, repairs are no longer an option - only escape remains.The Mechanic: Once the ship reaches critical status, the EVACUATION SYSTEM initiates.The Objective: All players who wish to survive must reach the designated Evacuation Point within a strict time limit.The Stakes: Only those inside the zone when the timer hits zero will count as "survived."The Price: Anyone caught outside the evacuation zone will be left without oxygen. In the deep, no one can hear you gasp.VHS Tapes: The Sub-Rosa Marine FilesOld-school media stora…
- Language & Difficulty Update! (2026.2.24.1) - 24 February 2026
Here’s a new update with a mix of new features and important fixes. Thanks to everyone who reported bugs and shared feedback, it really helps.New FeaturesDifficulty SystemYou can now choose your preferred difficulty level. If the game felt too challenging, you can switch to an easier mode and adjust the experience to your liking.New Languages The game has been translated into additional languages. There may still be some UI fitting issues, so if you notice anything off, please let me know.Japanese, Turkish, Chinese, German, Italian, Spanish…I see your wishlists! It’s mind blowing that you all come from different parts of the Earth. I hope that the translation is fine, although if you catch some errors or bugs (missing fonts etc), let me know! I’ll fix it within hours.Bug FixesFixed an issue where joining an ongoing game could result in the door being locked and the player getting kicked…
- Update notes (2026.2.23.1) - 23 February 2026
What's new in this version? Instant Feedback System: Reporting bugs, sharing thoughts and dropping brilliant ideas is now easier than ever. I've added a new "Send Feedback" button in the pause menu and on the endgame screen. Just type your message directly in-game, hit send, and it lands straight on my internal dev Discord. No need to alt-tab anymore! Loading Screens: No more staring at a frozen screen! I've added a little loading screen with few tips that automatically disappears the moment the ship is ready to be flooded. Dynamic Music:The soundtrack now seamlessly reacts to what's happening on the ship. The closer you are to the end, the faster and more intense the music gets! Thank you for being with me! Please keep in mind that the game is in Early Access. This means I'm actively working on it, balancing the gameplay and fixing bugs. This is why I decided to make sending feedback e…
- Launch Update - Hotfixes, New Lobby System & Escalating Failures - 22 February 2026
Hello everyone!First of all, thank you for the incredible launch. The first hours after release were intense, and thanks to your fast feedback several early issues have already been fixed. I truly appreciate everyone who reported bugs and shared their thoughts.FixesEarly launch issues reported by players have been resolved.Stability improvements and minor fixes.New: Lobby ManualA manual has been added to the lobby. If you're unsure how certain mechanics work, make sure to check it out before diving in. It explains the core tools and systems.New Lobby SystemThe game will now only start once the host opens the room door. This should make session flow clearer and prevent accidental round starts.New Malfunction Phase SystemA new escalation system has been implemented. Failures will now intensify as the game progresses, increasing pressure and chaos over time.This is just the beginning. More…
- (2026.02.20.2) Jumping update - 20 February 2026
Jumping is now part of the movement! Just... don't try to cheat and jump over door thresholds!
- Early Access launch update - 20 February 2026
This update implements whole new UI system in-game. Let me know if you like it!
- Welcome aboard! - 20 February 2026
After months of working on this project solo, I'm incredibly excited (and a little nervous) to finally say:Piece of Ship is now available in Early Access!This game has been a true passion project for me. Every mechanic, every system, every bug-fix - it's all been built with care and a lot of love. This is my first gamedev project ever, I hope you'll trust me and together we will build this game to its final shape.Early Access means:The core experience is here and fully playableMore content and features are incomingYour feedback will directly shape the future of the gameAs a solo developer, community feedback means everything. If you decide to jump in, I'd love to hear your thoughts - whether it's balancing, bugs, ideas, or just how it made you feel.Thank you for supporting indie games and for being part of this journey. It truly means more than you know.You can grab it here: Steam PageJ…