- 1.8.0 - Pet Evolution and Network Map development! - 30 March 2026
1.8.0 - Pet Evolution and Network Map development!Digital Pet — Evolution SystemStarting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.Production- Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.- Data Leech: Generates 0.05 data points per level per second.- Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.- Passive Amplifier: Additional +0.1% production per level per second.Combat- Breach Instinct: Dungeon drop rate +0.05% per pet level.- Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.- Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.- Ghost Protocol: Breach credit gain +0.03% per pet level.Meta- Entropy Conduit: Generates 0.002 entropy per level per second.- Prestige Residue: Each prestige permanently adds…
- 1.7.0 Fortress Update - 17 March 2026
1.7.0 Fortress UpdateFortress can be accessed by clicking in the icon above the pet icon17 buildings to construct / upgrade using the new currency Hardware Components (HC)7 new bosses inside the Fortress to defeat. Now the true win condition is earned after defeating OUROBOROS, defeating all the 17 firewalls will give a ‘Chapter 1 complete’Some buildings / upgrades (Security Tower, Operators, program mastery) will give you Fortress DPS.Some buildings will give you passive income, such as production bonuses, more breach credits, more entropy...You will be able to trade Entropy / Breach credits -> HCYou will be able to level up operators and send them to expeditionsYou’ll earn HC for first clear of bosses as well as an Exploit Package (randomized loot drops from bosses, with modifiers that persist through prestige)Combat programs now have a mastery level that grows with use, adding perman…
- v1.6.0 - 5 March 2026
v1.6.0 Network Map - explore the nodes and spend entropy to get permanent upgradesThere’s 80 nodes in total. Upgrades for: Production, Click power, Entropy, Combat, Farming, and PetStatistics panel is redesigned, instead of a long list of all things, now you can filterBuffed Brute force damage Entropy cap is now 50MThank you!
- v1.5.0 - Pet & More! - 25 February 2026
v1.5.0 - Pet & More!Add Pets (you can set your production / sec to level up the pet, it will give you passive bonuses (production,click,entropy, agent hp, damage, defense) per levelYou can access the pet by clicking the pet icon on the bottom left part of the screenPet have a maximum level that can be increased by spending some materials dropped from dungeons and entropyPet skinsAdd 4 new dungeons to Network Intrusions, with new enemies, materialsAgents max level now is 200Add dungeon tiers, after clearing the current +# dungeon 100 times, you’ll unlock the option to go to current dungeon tier +1, enemies will be a bit harder but will give more xp, breach credits etc5 new breach keys to craft / 5 new firewalls to defeatAdd more “quantity” to buy in the credits shop overall New threat database milestonesBalanced the breach credit shop costs and bonuses 8 new achievements related to petsA…
- Thank you + some sale numbers - 23 February 2026
It has been almost 20 days since The Big Number launched! Here are some numbers: Till the date of this post, we sold 642 copies!! we're at 250 wishlists (i released the game with only 11 wishlists..) So this is just a thank you for everything. I'm brainstorming about new ideas / expand the game, so in the near future, we should have more updates!I'm always 'watching' the community hub of the game to see if everything is alright!And if you manage to find the game enjoyable, please consider leaving a review, we are at only 8 by now, this helps me a lot!Edit:Just a small change, i've add new musics to the game, themed musics (you can still listen to the old ones going to the settings menu and clicking the "Legacy Music" toggle).
- v1.4.0 - Combat update! - 20 February 2026
v1.4.0 - Combat update!Network Intrusions (Combat System)• Combat unlocks after defeating the 1st firewall• 6 dungeons to breach• 7 ICE enemy types: Tracer, Blocker, Encryptor, Sentinel, Guardian, Black ICE, Nexus Core• Fully automatic combat: agents auto-attackParty System (Agents)• 3 agent classes: Firewall Agent (tank), Exploit Vector (DPS), Repair Daemon (healer)• Agents level up from combat XP, gaining stats each levelCrafting (Program Compiler)• 6 crafting resources: Raw Data, Encrypted Shard, Kernel Fragment, Zero-Day Core, Corrupted Log (Sentinel/Guardian), Neural Thread (Nexus)• Crafted programs give combat stats and passive main-game bonuses; Refine programs up to +10Inventory• Categories by slot: Attack, Defense, Utility, and Breach Keys in separate sections• Each program card shows combat stats (ATK/DEF) and passive bonus• Rarity system with colored borders: Common (gray), U…
- v1.3.4 - Game balancing - 12 February 2026
1.3.4 - Game balancing Organized the prestige upgrades costs / bonuses / order (mid to late upgrades costs lowered ~30%)Add a entropy % bonus for longer runsChanged the calculation of entropy earn at late gameBuffed the Virtualization from 0,05% to 0,10% per GB allocatedIncreased entropy /sec gain upgradesIncreased entropy /sec boostAdd hold to buy in list mode - upgrades panel(forgot to implement that sorry)The upgrades Singularity Core - Void Engine - Omega Engine will help in the next content upgrade, so if now feels a bit “off”. Buying them. it’ll help in the near future!Let me know if anything feels weird!Thank you
- v1.3.3 - 11 February 2026
Bug fixesMultiple monitors – window positionThe game now remembers the last window position and size.Overclock heat blurThe heat blur effect now scales with your max heat (e.g. 195%).Blur starts at 50% of max heat and increases at 80% of max.With a higher heat cap, blur no longer appears too early.Overclock Amplifier displayThe production multiplier reflects Overclock Amplifier upgrades - This was a visual bugBalance changesEntropy – longer run bonusAdded a bonus for longer runs: +5% entropy per order of magnitude above 1B numbersExample: 1B → 0%, 10B → 5%, 100B → 10%, 1T → 15%, up to 50%
- v1.3.2 - 9 February 2026
The Big Number version 1.3.2 - Thank you for playing!Auto buy is now available at 2 prestiges. Smarter auto buy (now it buys more quickly / buys upgrades nodes that was not in the auto buy logic) Add option inside the upgrades panel to see the upgrades as list instead of a node mapNow when you unlock auto buy / ram, you can select any loadout instead of doing more prestiging / milestones.Reported by a user in community hub: 1. Fixed a possible bug in save/loading causing player to lose all progress.2. Fixed an exploit related to entropy.
- The Big Number v1.3.1 - 5 February 2026
Hello! Thanks everyone for playing my little game, hope you guys are having a good time! This update fixes some bugs found by the player GreenStew (thanks a lot!!!!!) And some game balancing (mostly entropy) Please let me know if anything feels broken, that way i can quickly identify and fix the bugs. If you're enjoying the game, leave a review, it helps me a lot, seriously. thanks again.