Last Pirates: Die Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players50 · 22 September 2026 - 17:08:24 UTC
- SteamPulse tracked peak136
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateQ3 2026
- DeveloperRetroStyleGames
- PublisherRetroStyleGames, Judatone Studios
Genres: Action
Company pages: Developer: RetroStyleGamesPublisher: RetroStyleGames, Judatone Studios
Last Pirates: Die Together Steam news
Last Pirates: Die Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A Fresh Lobby, 70 More Places to Find Loot - 18 September 2026
Ahoy, pirates!Plenty in this one. The lobby looks different, there is more to find on every level, and we went through a long list of reports. Here is the lot.TweaksNew lobby look. The interface got reworked and section cards now have their own previews, so you can see what waits on a level before you commit. The waiting text reads "Waiting for host" instead of something vaguer, and the copied code confirmation shows up on the button rather than a window covering your text70 new item spawn points across 15 levels, on furniture and on the floorElevator call levers are on every level now. The brake levers are gone, and with them went the ability to send the lift plummetingThe stats window appears faster at the tableBug fixesElevatorsPlayers no longer fall through the lift while someone else cranks the winchItems interact with the lift properlyItems sitting in the cart behave when riding t…
- A Working Tutorial, More Loot and a Store That Behaves - 14 September 2026
Ahoy, pirates!Small patch today, mostly aimed at the first hour. One of these was stopping new players before they even got going, so it went out fast.TweaksA yellow marker now points at the cauldron on the first two levels. It disappears the moment someone picks it upThe elevator winch takes two and a half times fewer turns to crankBalance and level designFixed the quota curve. After the new location order went in, the amount you had to hand in could drop compared to the previous level, which made progression feel like it was going backwards. It climbs steadily the whole way through nowAdded more loot spawn points on levels 3, 4 and 8. Those levels had fewer valid spots than the item pool needed, so a chunk of it simply never appeared. There is noticeably more to carry out nowRebuilt the store around the new progression. Prices were jumping around between levels, and cards that had alr…
- Our Window is Broken. The Work Isn't - 11 September 2026
Ahoy, pirates.We love making games. We know exactly how to make Last Pirates better, and we work on it every single day. But some days, things get in the way.This morning a strike landed right next to our office in Kyiv. The window of the room where part of our team works is broken, the whole team is still shaken, and one of our colleagues was hurt, her arm is bandaged now. Everyone is alive, and that is what matters most.So here is our one small ask. If you try the game and it clicks with you even a little, hold on to it, don't rush the refund button. We ship fixes constantly, and big updates are already on the way. Give them a chance to reach you.Thank you for the support. It means more today than usual.— Last Pirates Team 🧡
- MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed Shape - 10 September 2026
Ahoy, pirates!A new enemy, a monster rebuilt from the ground up, new toys, achievements, and a very long list of changes.Not everything valuable wants to be picked upOne of them is already sitting in your levels. It looks like treasure, holds perfectly still, and waits for someone greedy enough to crack it open. What climbs out will grab you and drag you off, and only a friend can pull you loose.The other one never pretends. It circles the room from above, picks its moment, and you only learn what it brought once it commits.The Head Crab is not a spider crab anymoreWe tore it down and rebuilt it. New model, new look while it's clamped to your head, a dedicated animation for the leap, new sounds, a fresh screen vignette, and different loot when you finally get it off.It's a jellyfish now. Plenty of you asked for an arachnophobia option, so we took the spider out entirely. Nothing crawly,…
- Last Pirates: Die Together is Now Steam Deck Verified - 10 September 2026
Ahoy, pirates!We are happy to report that Last Pirates: Die Together is officially Steam Deck Verified. Which means you can now play on a train, on a plane, or on a deserted island if that is where life has taken you. Just download it first and keep an eye on that battery. That Verified badge means the game runs properly on Deck straight away. Controls are mapped and work as intended, the text is readable without squinting, and performance holds up without you digging through settings first. Just install and play. We spent the last few patches clearing out the Deck specific issues you reported, keyboard and navigation bugs included, so this one belongs to everyone who sent those in. If you play on Deck, we would love to hear how it feels. And if something still acts up, our Discord is the fastest way to reach us. Take us with you,— Last Pirates Team 🧡
- THIS CHANGES EVERYTHING - 3 September 2026
We did it.ChangelogApplication loading time is faster, so the game starts up quicker from SteamThx!
- Cleaner Carrying, Fresh Loot and a Pile of Fixes - 1 September 2026
Ahoy, pirates!This one is mostly about making your hands behave, with fresh loot and a stack of fixes on top.ArtThe Anchor's pull animation has been reworkedThe Sleeper got a new looking around animationImproved the Man in Shadows textureGolden items shine noticeably brighter nowTitanic texture fixedThe violin got a visual updateBalance and level designBig palms and strong arms got a round of quality of life work:While you are holding the cart, a cauldron, a door, a booty or another player's hand, you can no longer grab extra items on topCarrying several things at once no longer feels like juggling floaters. The whole pile now moves as one, following the heaviest item, instead of each piece drifting on its ownStrong arms no longer affect doors of any kind, covering regular doors, dresser doors and chest lidsThe loot pool on the Ship and the Castle got a shake up, with new items in and s…
- One More Week, the Ship and the Castle Stay Open - 1 September 2026
Ahoy, pirates!Turns out one week was not quite enough. The event is staying up for another one, which means the Ship and the Castle are OPEN to everyone until September 9.Same deal as before. Both are sitting unlocked in your menu, nothing to clear first, nothing to grind. If you have not made it out there yet, this is your second chance, and there will not be a third. Round up your friends and go see what you have been missing. Then come tell us how it went in our Discord, we are in there most days!The doors stay open a little longer,— Last Pirates Team 🧡
- Healing With Fish Just Got Quicker, Plus a Round of Fixes - 28 August 2026
Ahoy, pirates!Smaller patch this time, but a useful one. Here is what changed.TweaksHealing with fish is quicker now, just right-click itAmbience transitions are smootherCastle windows glow with emission addedBalance and level designAdjusted large item spawns on Ship level 3Removed the incline near the boat on the ShipMore tutorial improvementsExpensive and rare items now spawn with more variation, with new configs behind itBug fixes (until you find more)Composite item damage works correctlyThe Anchor got a pass across melee, furniture interactions, safe zones and chase behaviour, plus a divide fixReconnecting after exiting during a loading screen no longer breaksTeleportation on the Ship is sortedLight rays stop shining through a wall on Ship level 2Keyboard and navigation bugs on Steam Deck are goneTutorial exceptions on level 2 cleaned upMonarch's Scepter and Medallion no longer show…
- Damn the Voyage, Full Speed Ahead: the Ship and the Castle Are Open - 26 August 2026
Ahoy, pirates!We have been watching you play, and one thing came up again and again. Getting to the newer locations takes a long haul, and plenty of you never made it far enough to see what we have been building there.So for a while, we are throwing the doors open.What is unlockedThe first chapter of the Ship, days 1 and 2The first chapter of the Castle, days 1 and 2If you have not reached them yet, they are waiting in your lobby right now. No grinding, no prerequisites.How to get thereYou will see it right in the main menu: Ship and Castle are open to everyone. Both are already sitting unlocked in your lobby, so just pick one and go. Inside each chapter you start on day 1, and day 2 opens up once you clear it.Why we are doing thisThe newer locations deserve to actually be played, not buried behind hours of travel. This is our way of putting them in front of everyone at once, and honest…
- Three Voice Chat Modes, a Smoother Tutorial and a Long List of Fixes - 26 August 2026
Ahoy, pirates!Fresh patch on deck, and this one is a chunky read. Grab a rum, it goes down twice as fast now anyway.TweaksThe Ship and the Castle are open to everyone, our event is live. Full details in a separate postVoice chat now has three modes instead of one toggle. Always active keeps your mic open, Push to talk works while you hold the key, and Toggle to talk switches on and off with a press. Pick whichever suits how you playThe pirate model got an overhaul, covering Pirate-Pistol and Pirate-Bomb. New muzzle particle, and we removed the camera shake and the flash on spawnExtra lighting added on the ShipRum goes down twice as fast now, one second instead of twoThe tutorial got a serious pass:The guide no longer dies on the way. Previously he could go down before reaching his spot, fall to raw physics, get stuck in the cart or launch his sword into a wall, which left the revive ste…
- Golden Weapons Land and the Monsters Get Reined In - 25 August 2026
Ahoy, pirates!Fresh patch on deck. A shiny new weapon tier, a solid round of balance work, and a pile of fixes on top. Here is everything that changed.Golden weapons in the storeSay hello to the Golden Sword and the Golden Hand Cannon. Both come with their own models, textures and store icons, and they sit right at the top of the tier list. Pricier than your usual swords and pistols, and considerably meaner.TweaksDay selection is no longer silent. Switching days in the lobby used to make no noise at all, even though picking chapters didPlenty of fresh audio across the board, including a new ambience trackThe Siren's pull finally announces itselfTaking damage has its own cue nowA round of general audio fixes on topThe ship you spawn on in Ship levels got a visual refreshHeadcrab nests dissolve more smoothly now, with no stutterSteam status no longer flickers through Lobby, Session and St…
- New Update: Daily Saves and a Solo Rebalance - 21 August 2026
Ahoy, pirates!This one is a little chunkier than the last few. Alongside the usual pile of fixes, there are some proper upgrades to how the game plays. Let us walk you through it.TweaksThe Ship levels have a big new breakable item, the Titanic. Smash it apart and haul it out piece by pieceYour progress now saves every day, as well as at each chapterLobbies are public by default (you can switch this off if you prefer to keep it private)Store stats no longer break after a reconnectMan in Shadows got a visual updateBalance and level designBalance is now tuned separately for solo and team play, covering quota, shop prices and stock, the number of items per level, and enemy spawnsBug fixesThe game no longer hangs on the store loading screen, which previously could lock up your whole group with no way outThe cart and cauldron no longer fly off when you pull a downed teammate out of themThe ma…
- Fresh Fixes Have Rolled In - 20 August 2026
Ahoy, pirates!Another round has just gone out, and this one digs into balance, voice, and a good pile of polish. Here is what changed!TweaksThe cauldron now runs on proper simulation handlesAdded voice noise suppression in settings, and removed the old mic sensitivity optionThe tutorial now shows a right-click tip for drinking rumAdded a pirate outline in the tutorial so you can spot your crewImproved voice occlusionBalance and level designReduced the Anchorer's attack speed, the Pirate Pistol's damage, and the Pirate Bomb's radiusReworked the Mansion boss balanceYou can now only buy one Water Gun in the shopThe horizontal elevator sways less and got a wider deck colliderBug fixesSmoothed out the spectator camera, so far less trembling when followingFixed arms trembling while idleMelee weapons no longer hit the loot sitting inside your cartFixed flying doors on chests and cabinetsTechni…
- Another Hotfix Is In - 20 August 2026
Ahoy, pirates!A few more fixes have gone out. Short and sweet this time.Bug fixesDead players no longer get launched into the sky on a new level, or fall through the mapThe cauldron no longer drags you around while crouching, and the one on the second Mansion level behaves itself nowThe cart can finally roll onto the funicularFixed the slot machine handle vanishingVoices are louder in the storeEnemies no longer spawn the instant you kill oneTechnicalGeneral optimization passKeep the reports coming, every one of them lands with us. And if you have thoughts to share, a review on Steam is always welcome, it helps other sailors find the ship.Stay sharp out there!— Last Pirates Team 🧡
- Day One Hotfix Is Live - 19 August 2026
Ahoy, pirates!Early Access launched just yesterday, and your notes have already come flooding in. Thank you for that. Every report is landing with us, and it is all going straight into work.The plan right now is simple: fix things fast. Here is what has been sorted so far.New featuresNew chapter preview card art for the Castle and the ShipFresh store musicBalance and level designThe Headman now shows up on later levelsThe Ear got a smaller attack range and hearing rangeMonkey Cart upgrade price cut from 800 to 200Tweaked boss spawn rates in the MansionFixed the tutorial boat's rotationThe Kraken is less of a menace now and no longer always hurls objects at playersBug fixesThe Monkey Porter upgrade now lasts a single level (spent on delivery, not on death) and no longer respawns every levelPlayers no longer fall through the floor after a reconnectRats: fixed chasing players they cannot r…
- Last Pirates: Die Together is Now in Early Access - 18 August 2026
Ahoy, pirates!This is the one we have been building toward. Last Pirates: Die Together is officially in Early Access, and it is not a patch, it is a whole new tide. And to kick things off, we are launching at 20% off, just $6.39 until September 1. Two new chapters, a fresh wave of enemies, a companion who actually pulls her weight, and a game that looks better everywhere you point the camera.It has been a long and stormy voyage to get here. We still remember the earliest prototypes, our first closed beta tests, that early milestone of 50,000 wishlists, and the unforgettable booty event that pulled the whole crew together. And now, here we are, sailing into Early Access with over 220,000 of you wishlisted and ready to set out!Two brand-new locations join the run, each with its own mood and plenty of ways to get you killed. Aboard the Ship it is all tight decks and creaking rigging, with…
- Our Early Access Trailer Just Dropped at the Ukrainian Games Festival 2026 - 17 August 2026
Ahoy, pirates!We have some exciting news to share. Last Pirates: Die Together is officially taking part in the Ukrainian Games Festival 2026, a Steam celebration of games made in Ukraine, running from August 17 to 24. It means a lot to us to fly the flag alongside so many great teams from home.On top of that, we are debuting our Early Access trailer, your first proper look at the new locations, features, and enemies waiting for you. Even better, it earned a spot in the festival's trailer showcase.The event is a brilliant spotlight on everything coming out of our corner of the world, and we are proud to stand among it. And do not forget, we launch TOMORROW, on August 18. Mark the date! From our shores to yours, fair winds! — The Last Pirates Team 🧡
- Last Pirates: Die Together is Sailing into Busan Indie Connect 2026 - 7 August 2026
Ahoy, pirates! We have got some news worth hoisting a flag for. Last Pirates: Die Together has been selected for Busan Indie Connect 2026, one of the biggest indie showcases in Asia, running under the banner "Buff Your Indie Spirit".We are joining the BIC online festival, live from August 7 to 28, where players from all over the world get to discover the lineup and find their next favourite indie. Come find us among the featured games over at the BIC online festival, and if you like what you see, add us to your wishlist.The timing could not be better either. Early Access sets sail on August 18, right in the middle of the fest. One more reason to round up your friends! See you on the high seas, — The Last Pirates Team 🧡
- The Demo is Officially Closed. Thank You, Pirates - 27 July 2026
Ahoy, pirates!The time has come. The demo is now officially closed, and what a voyage it turned out to be. Every bit of it came down to you.Keeping the demo open that extra week was no gamble either. Nearly 50,000 pirates sailed in over those final days, and you fired up the game more than 168,000 times. On Sunday we even caught 900+ of you online at once, brushing right up against our all-time record all over again!What an adventure it has beenThe contests, the bug reports, the late-night lobbies, the booty slaps, all of it made this an unforgettable ride. You did not just play the demo, you helped shape the game. So do not forget to swing by on August 18 when Early Access sets sail.Still hungry for more before then? We run closed playtests too, so hop into our Discord and jump aboard while you wait. Rest up, we sail again soon,— Last Pirates Team 🧡
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 August 2026 | Another Hotfix Is In | 1841579228665926 |
| 2 | 19 August 2026 | Day One Hotfix Is Live | 1841579228662787 |
| 3 | 10 July 2026 | Quick Fixes: A Handful of Bugs Squashed | 1837955055357330 |
| 4 | 5 June 2026 | Demo Update: Louder Pirates and Squashed Bugs | 1834602721190498 |
| 5 | 2 June 2026 | Fresh Demo Update: New Features and Fixes | 1833968530900866 |
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