Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4318460 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Ludotronics |
| Publisher | Ludotronics |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A 2–4 player cooperative supernatural horror investigation about intervening in recorded tragedies. The opening chapter unfolds in a fog-shrouded 1700s coastal town, where players inhabit different townsfolk and act within a relentless final hour before the outcome becomes irreversible.
About this game
History records a tragedy. You arrive before it becomes inevitable. The Incident Room is a 2–4 player cooperative supernatural horror investigation game where you do not analyze events after they occur — you step directly into the final moments before a recorded tragedy is sealed into history. Each chapter places players inside a different historical incident, at the point where belief, fear, and ritual have already begun to shape an outcome. Chapter 1: The Last Witch The first chapter unfolds in a remote 1700s town , during the final 60 minutes before a documented tragedy known only as The Last Witch . The town is awake. The people are certain. What must be done has already been decided. Rituals are in motion. Beliefs are entrenched. Midnight is approaching. This is not a crime to solve. It is a fate already unfolding. There are no resets . If you fail, the tragedy resolves exactly as history remembers it. CORE GAMEPLAY Asymmetric Co-Op Roles (2–4 Players) Each player inhabits a different townsfolk connected to the incident — doctor, priest, lighthouse keeper, librarian, fisherman, drifter — each starting in separate locations with unique access, authority, and blind spots. No single role can perceive the full truth. Coordination is mandatory. Distributed Investigation Critical information is scattered across: NPC testimony and interrogation Forbidden texts and ritual practices Environmental signs and unnatural disturbances Understanding emerges only through communication, contradiction, and interpretation . Real-Time Countdown Time never pauses. Events progress whether you act or not. Miss key moments, and the town continues toward its recorded outcome. Adaptive Narrative System Each session is guided by a responsive narrative framework that reshapes events, NPC behavior, and supernatural escalation based on player actions — ensuring every playthrough unfolds differently while remaining internally consistent. Psychological & Occult Horror Manage panic and sanity, evade manifestations that should not exist, survive escalating pressure, and make decisions under moral uncertainty as midnight draws near. WHAT MAKES IT DIFFERENT You Play Bef…
Supported languages
English
