Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4320070 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | 陶铸 |
| Publisher | 蛊道 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
The Reverend's Pathis a rogue-lite game where players craft killer moves using Gu insects, within a combat system of Sea of Consciousness, Thought, Dao Marks, Body, Energy, battlefield, space, and time.
About this game
A roguelite real-time combat game built around crafting Killer Moves (skills). In other words: spell programming . Clear a round within a run and you gain semi-random Gu — the smallest component of a skill — or other rewards tied to one of dozens of Schools . The game is about the joy of combat itself. Combine Gu into Killer Moves that are yours alone, and walk your own Path of Gu. Combat Runs Deep — It Is Never a Numbers Race Play is varied and the battlefield has real depth. It is never a simple stat check. Ways to win outright include: Sea of Consciousness — offense and defense Dao Mark refinement (the equivalent of chemical elements — the smallest unit there is) Immortal Body limits Immortal Essence expenditure Battlefield environment and more... Together these make for a multidimensional, genuinely engaging battlefield. A Gu Immortal who pours everything into direct attack — and leaves their Sea of Consciousness undefended against the Wisdom Path — is very likely to be sunk by that one blind spot. Every School has its own strengths and specialties, and none hard-counters another. Water quenches fire — but when the fire burns hot enough, water only feeds the flames. Killer Moves Collide as Physical Entities Most Killer Moves are physical entities, with a life of their own. When two offense-oriented Killer Moves collide, both are annihilated — and both casters walk away unharmed. Two Layers of Spell Programming The Killer Move Board — an intuitive place to edit and create Killer Moves. Pins , distinguished by type and by direction (in / out) , carry signals between your moves; that signal routing is the core wiring of your Killer Move logic. The Condition Pool — a logic pool built from the three classic gates, AND · OR · NOT , that governs how your Killer Moves cast themselves. In high-level play it doubles as a Relay Layer , letting multiple Killer Moves communicate and chain off one another. Design Controls — built for one-handed play, so you can unwind and enjoy yourself at any time. Content — a low barrier to entry, with strategic and build-crafting depth underneath. Visuals — dense, tight, dazzling combat, for instant, visceral joy…
Supported languages
Simplified Chinese
