Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4321670 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Pupworx |
| Publisher | Pupworx |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Dice’n’Go is a turn-based tactical board game where every roll can change the outcome. Choose your hero, move across a tile-based arena, and use unique abilities to outplay your opponents. Master positioning, timing, and cooldowns to win with both strategy and a bit of luck.
About this game
A tactical race where a good plan lasts until an opponent interferes It all starts innocently enough. There’s a game board in front of you. It’s your turn to roll the dice. Somewhere ahead is the finish line, and your goal is simple: get there first. You roll the dice. Six. Perfect. The path is clear, and the leader is only a few spaces ahead. For once, everything seems to be going exactly according to plan. And then one of your opponents decides that your brilliant plan has gone on long enough. One ability later, and you’re standing somewhere completely different from where you expected to be. Welcome to Dice’n’Go . Here, randomness only gives you opportunities. What you do with them is up to you. A good roll is no reason to celebrate just yet The dice tells you how far you can move. It doesn’t tell you what will happen along the way. There may be a trap ahead. Or an opponent may interfere at the exact moment everything seems to be going perfectly. That means every turn comes with a choice: use an ability now or save it for later, help yourself or sabotage someone else, risk it for the lead or play it safe. You need to keep an eye on the board, remember what the other players are capable of, and be ready to change your plan at any moment. Because it almost certainly will change. Every hero has their own way of ruining someone else’s plan Each hero comes with a unique set of abilities and their own playstyle. Active Ability — a tactical tool you can use at the right moment. Passive Ability — an advantage that triggers automatically under certain conditions. Ultimate Ability — the hero’s strongest trump card, capable of seriously changing the situation on the board. Abilities can affect movement and dice rolls, protect you from danger, break an opponent’s combo, or completely change where players end up. And things get especially interesting when several of those decisions start colliding. You helped yourself. Someone responded. A third player spotted an opportunity. And suddenly, a situation that looked completely under control a second ago turns into the center of absolute chaos. Sometimes even the board decides to interfere The rout…
Supported languages
English, Ukrainian, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Japanese, Traditional Chinese, Korean, Portuguese - Brazil, Turkish, Spanish - Latin America
