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Axe, Bow & Staff

Axe, Bow & Staff Steam news

Clewcat Games | Sep 29, 2016 | game

Released

0players observed · 25 September 2026 - 03:24:14 UTC

ActionIndieRPGCo-opPixel GraphicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Axe, Bow & Staff news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews29
  • Release dateSep 29, 2016
  • DeveloperClewcat Games
  • PublisherClewcat Games

Genres: Action, Indie, RPG

Company pages: Developer: Clewcat GamesPublisher: Clewcat Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Axe, Bow & Staff Steam news

Axe, Bow & Staff news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Merry Christmas and a better-looking patch! - 22 December 2017

    Release notes: Updated graphics and looking from the main menu to the first 4 stages of levels; The heroes will now jump off the conveyor when reaching the end; Fixed: the game would sometimes freeze in the loading screen;

  • Merry Christmas and a better-looking patch! - 22 December 2017

    Release notes: Updated graphics and looking from the main menu to the first 4 stages of levels; The heroes will now jump off the conveyor when reaching the end; Fixed: the game would sometimes freeze in the loading screen;

  • Patch v1.3.7 - 30 September 2017

    NOTICE: some player reported the new installation caused the game froze at loading / unable to play the local new game. We are still investigating the issue, but if it happens to you, just re-open the game and it should be fine. Release Notes: Upgraded to Unity 5.6.2; Optimized the package size of the program. Now the game loads even fasters; Decreased the cooldown duration of Bow's Jump ability; Now the died hero always revives at the middle lane when reaching a checkpoint; Increased the size of the level icons in the world map so it's easier to click; When The Lifesaver's Watch triggers, the heroes can attack and use other abilities; Fixed: different gamepads could control the same hero in the local co-op game; Fixed: the number of a shortcut item did not update after picking up the item; Fixed: the immunity potion did not work properly; Fixed: the Time Warp FX did not follow Staff in…

  • Patch v1.3.7 - 30 September 2017

    NOTICE: some player reported the new installation caused the game froze at loading / unable to play the local new game. We are still investigating the issue, but if it happens to you, just re-open the game and it should be fine. Release Notes: Upgraded to Unity 5.6.2; Optimized the package size of the program. Now the game loads even fasters; Decreased the cooldown duration of Bow's Jump ability; Now the died hero always revives at the middle lane when reaching a checkpoint; Increased the size of the level icons in the world map so it's easier to click; When The Lifesaver's Watch triggers, the heroes can attack and use other abilities; Fixed: different gamepads could control the same hero in the local co-op game; Fixed: the number of a shortcut item did not update after picking up the item; Fixed: the immunity potion did not work properly; Fixed: the Time Warp FX did not follow Staff in…

  • Anniversary Sales and some news - 21 September 2017

    Dear adventurers, Next Thursday, September the 29th, is the anniversary of Axe, Bow & Staff 's full release. There will be a 75% discount to celebrate by then, and the full price will drop to $5 after the sales. I have another good news to share: the game is nominated for the Best Audio Award in IndiePlay 2017. IndiePlay is the biggest event of the indie games in China being held in every Autumn. This year, the event will start on October 28th in Shanghai, and Axe, Bow & Staff will be showcased during the event. If you are around, come by and talk to me! You are also welcome to play my new game (code name "DU2", still in early development ;) Thank our composer for his awesome music, Naruto the Great!

  • Anniversary Sales and some news - 21 September 2017

    Dear adventurers, Next Thursday, September the 29th, is the anniversary of Axe, Bow & Staff 's full release. There will be a 75% discount to celebrate by then, and the full price will drop to $5 after the sales. I have another good news to share: the game is nominated for the Best Audio Award in IndiePlay 2017. IndiePlay is the biggest event of the indie games in China being held in every Autumn. This year, the event will start on October 28th in Shanghai, and Axe, Bow & Staff will be showcased during the event. If you are around, come by and talk to me! You are also welcome to play my new game (code name "DU2", still in early development ;) Thank our composer for his awesome music, Naruto the Great!

  • Update V1.3.5 - 22 June 2017

    Optimzations: Optimized the loading process. Now the game launches much faster; Added loading screen before entering any level, as well as some hints; Added some hint boards in the scenes; Added a cool "lightning" FX for the Teleport skill; Added the sound effect for slashing the barrier doors; Added a sound effect for reminding the player that the skill he's trying to use is in cooldown; Added the mark to the hero who triggers the lifesaver item; Changed the sprite of the bouncing mushroom; Updated the sprite of the conveyor so it's easier to tell the direction; Increased the default sensitivity of the movement using joystick; Re-did the save slots UI in the main menu; Added the FX for energy full-charged, so you won't miss any Super Dash! In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one); Now the books have better effect of…

  • Update V1.3.5 - 22 June 2017

    Optimzations: Optimized the loading process. Now the game launches much faster; Added loading screen before entering any level, as well as some hints; Added some hint boards in the scenes; Added a cool "lightning" FX for the Teleport skill; Added the sound effect for slashing the barrier doors; Added a sound effect for reminding the player that the skill he's trying to use is in cooldown; Added the mark to the hero who triggers the lifesaver item; Changed the sprite of the bouncing mushroom; Updated the sprite of the conveyor so it's easier to tell the direction; Increased the default sensitivity of the movement using joystick; Re-did the save slots UI in the main menu; Added the FX for energy full-charged, so you won't miss any Super Dash! In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one); Now the books have better effect of…

  • Meet Axe, Bow & Staff at PAX East 22114! - 10 March 2017

    I'm happy to announce that Axe, Bow & Staff is being showcased at PAX East this weekend, thanks to IndieNova! If you are going to the event, don't forget to pop in and grab a joystick to have some fun!

  • Meet Axe, Bow & Staff at PAX East 22114! - 10 March 2017

    I'm happy to announce that Axe, Bow & Staff is being showcased at PAX East this weekend, thanks to IndieNova! If you are going to the event, don't forget to pop in and grab a joystick to have some fun!

  • Update V1.3.0 - 5 March 2017

    New Features: Added the ALL-IN-ONE hero mode for single player. You can play like in Trine - switch between three heroes but only one will be in the scene; Added a lot of hidden treasures in the levels! Added a new element: the conveyors; Replaced the "Slowmo Time" item with a new passive item: Lifesaver's Watch. The time will freeze time when a hero is falling too behind or too low health, giving you 3 seconds to adjust; Pressing L (B on Xbox-compatible joysticks) key when in the back of a row can push the hero in front of yours forward; Optimizations: Decreased the CPU load in game; Added a button to quick create a local co-op game; Re-did the level entry panel in the world map scene. Now you can start a level with 3 modes: Single Hero, Multiple Heroes, and Local Co-op; Added the VFX for hero death; Added the animation for hero reviving; Added the animations of hero running towards th…

  • Update V1.3.0 - 5 March 2017

    New Features: Added the ALL-IN-ONE hero mode for single player. You can play like in Trine - switch between three heroes but only one will be in the scene; Added a lot of hidden treasures in the levels! Added a new element: the conveyors; Replaced the "Slowmo Time" item with a new passive item: Lifesaver's Watch. The time will freeze time when a hero is falling too behind or too low health, giving you 3 seconds to adjust; Pressing L (B on Xbox-compatible joysticks) key when in the back of a row can push the hero in front of yours forward; Optimizations: Decreased the CPU load in game; Added a button to quick create a local co-op game; Re-did the level entry panel in the world map scene. Now you can start a level with 3 modes: Single Hero, Multiple Heroes, and Local Co-op; Added the VFX for hero death; Added the animation for hero reviving; Added the animations of hero running towards th…

  • Patch v1.2.0 - Biggest Update Ever - 19 December 2016

    We have spent weeks making the new features, optimizing the levels and boss fights, trying to bring the co-op experience of the game to a new level. Hope you like this update! Release Notes: Added the energy gems. When picking up a gem of the same color, a hero can gain the energy. And when the energy is filled up, you can go "Super Dash" by pressing J + K (X + A on Xbox controllers). If all the heroes are in Super Dash at the same time, the Turbo Mode will be triggered! Introduced two new objects: "Jumpo" Mushroom and the Spike Trap; We have made a lot of changes to the beginning levels, to improve the experience for the new players; The boss fights have been optimized too; Optimized the attack animation of most enemies, to give the player more time to react; The thieves are now more difficult to kill; Added a mini boss at the end of Level 5-1; Changed the looks of 1x, 5x and 10x coins…

  • Patch v1.2.0 - Biggest Update Ever - 19 December 2016

    We have spent weeks making the new features, optimizing the levels and boss fights, trying to bring the co-op experience of the game to a new level. Hope you like this update! Release Notes: Added the energy gems. When picking up a gem of the same color, a hero can gain the energy. And when the energy is filled up, you can go "Super Dash" by pressing J + K (X + A on Xbox controllers). If all the heroes are in Super Dash at the same time, the Turbo Mode will be triggered! Introduced two new objects: "Jumpo" Mushroom and the Spike Trap; We have made a lot of changes to the beginning levels, to improve the experience for the new players; The boss fights have been optimized too; Optimized the attack animation of most enemies, to give the player more time to react; The thieves are now more difficult to kill; Added a mini boss at the end of Level 5-1; Changed the looks of 1x, 5x and 10x coins…

  • Patch v1.1.6 - 13 October 2016

    Release Notes: Optimized: AI is cleverer when steering clear of the obstacles; Optimized: some upgrade icons; Fixed: when Bow is killed, her Focus Fire effect will no longer stay; Fixed: the item shop no longer sells the Slowmo Time and the ultimate weapons; This patch does not include the OSX version. I'm travelling with a PC laptop so I can only build the Windows and Linux versions. The patch for the OSX will be included in the next version. Sorry for everything!

  • Patch v1.1.6 - 13 October 2016

    Release Notes: Optimized: AI is cleverer when steering clear of the obstacles; Optimized: some upgrade icons; Fixed: when Bow is killed, her Focus Fire effect will no longer stay; Fixed: the item shop no longer sells the Slowmo Time and the ultimate weapons; This patch does not include the OSX version. I'm travelling with a PC laptop so I can only build the Windows and Linux versions. The patch for the OSX will be included in the next version. Sorry for everything!

  • Patch v1.1.5 released - 6 October 2016

    Release Notes: Fixed: the music was mute after the cut scenes; Fixed: the SFX before starting a level in the world map was too loud; Fixed: sometimes the visual effects did not play; Fixed: hitting Azdam before the fight would go to phase 2 directly; Optimized: the enemy spawning in Level 5-1; Optimized: the loot position of the sand worms;

  • Patch v1.1.5 released - 6 October 2016

    Release Notes: Fixed: the music was mute after the cut scenes; Fixed: the SFX before starting a level in the world map was too loud; Fixed: sometimes the visual effects did not play; Fixed: hitting Azdam before the fight would go to phase 2 directly; Optimized: the enemy spawning in Level 5-1; Optimized: the loot position of the sand worms;

  • Hotfix v1.14 - 29 September 2016

    Release Notes: Fixed: the music did not play; Fixed: the items picked up in Level 5-4 didn't go to the inventory; Fixed: Azdam did not go to phase 2 properly; Fixed: the leaderboard in game was not displayed correctly;

  • Hotfix v1.14 - 29 September 2016

    Release Notes: Fixed: the music did not play; Fixed: the items picked up in Level 5-4 didn't go to the inventory; Fixed: Azdam did not go to phase 2 properly; Fixed: the leaderboard in game was not displayed correctly;

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2017Merry Christmas and a better-looking patch!4249665521684116867
230 September 2017Patch v1.3.74249665521684116992
322 June 2017Update V1.3.54249665521684117220
45 March 2017Update V1.3.04249665521684117426
519 December 2016Patch v1.2.0 - Biggest Update Ever4249665521684117551
613 October 2016Patch v1.1.64249665521684117658
76 October 2016Patch v1.1.5 released4249665521684117763
829 September 2016Hotfix v1.144249665521684117881
929 September 2016Hotfix v1.14243582826884023561
1027 September 2016V1.1.3 - Last Update Before Full Release4249665521684117988
1119 September 2016Update v1.1.2 is live4249665521684118105
1212 September 2016Hotfix v1.1.1 is out4249665521684118330
1312 September 2016Hotfix v1.1.1 is out243581103966605031
147 September 2016Update v1.1.0 is live!4249665521684118447
1511 August 2016Update v1.0.1 is live4249665521684118678
1619 July 2016Update v1.0.0 is out4249665521684118893
176 July 2016Update v0.9.9 is out4249665521684119107
188 June 2016Update v0.9.7 is out4249665521684119222

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