SPSTEAMPULSELIVE ANALYTICS
Challenger's Sleep

Challenger's Sleep Steam news

Mx. Shade | Apr 30, 2026 | game

Released

0players observed · 24 September 2026 - 04:47:50 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Challenger's Sleep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateApr 30, 2026
  • DeveloperMx. Shade
  • PublisherMx. Shade

Genres: Adventure, Casual, Indie

Company pages: Developer: Mx. ShadePublisher: Mx. Shade

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Challenger's Sleep Steam news

Challenger's Sleep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Showing off the Midnight Zone - 17 September 2026

    What I GotHi, everyone. Now that I finally found out how to get to the page to make these posts, I can rant all I want about my game here. I wish I knew this before, I could've talked a bunch about my research into making the first levels.We are now entering the Midnight Zone, where it's getting colder, lonelier, and darker. I want to see how I can make the player utilize the sonar more. I've also been reorganizing the code for the next few levels.Sunlight Zone and Twilight Zone Spawn CodeBefore, I had it set to a timer and variable that changes what is spawned and how frequently. This helped me establish sections of the level.Midnight Zone Spawn CodeI'm still polishing it, but the idea with the Midnight Zone's spawn code is that, when the timer goes off, the variable will pick from a set of objects to spawn. I also found a way to manipulate the speed and spawn time, so I can create mor…

  • Challenger's Sleep End of Summer Patch - 1 September 2026

    Since Summer is ending and I had another playtest session, I decided to make one more patch for the first part of Challenger's Sleep. I wanna thank all the playtesters for playing through my game and those who gave my game reviews so far. There's more that I could do, but I know that if I don't try to move on and make the next part before the end of this year, I don't think I ever will. It's my first game, so I'll give myself a bit of leeway as I'm starting out. The Plan: - Mindnight Zone levels: I hope to be done and added before the end of the year. - Abyssal Zone levels: I want them added by early Spring next year - Hadal Zone (3/5 levels): Added by midsummer - Hadal Zone (last 2): Added by the end of next year. For now, the game is listed for 1$ USD, but the price will go up as I add more levels so its fairly. The future levels won't be posted separately as paid DLCs but added to th…

  • Challenger's Sleep Notes 01 - 20 August 2026

    Got around to patching the game and formally starting to advertize it by making an official trailer. I'm gonna go sleep for a hundred years, now.

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026Challenger's Sleep End of Summer Patch1842212951311919
220 August 2026Challenger's Sleep Notes 011841579228666933

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