SPSTEAMPULSELIVE ANALYTICS
EMPULSE

EMPULSE Steam metadata

1047 Games | Jun 24, 2026 | game

Released

3players observed · 22 September 2026 - 17:25:57 UTC

ActionEarly AccessSteam Store

  • Latest observed players3 · 22 September 2026 - 17:25:57 UTC
  • SteamPulse tracked peak861
  • Units sold (VGI)48,099
  • Revenue (VGI)$615,000
  • Review score75% positive

EMPULSE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 17:25:57 UTC
  • SteamPulse tracked peak861
  • Units sold (VGI)48,099
  • Revenue (VGI)$615,000
  • Review score75% positive
  • Total reviews1,263
  • Release dateJun 24, 2026
  • Developer1047 Games
  • Publisher1047 Games

Genres: Action, Early Access

Company pages: Developer: 1047 GamesPublisher: 1047 Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

EMPULSE Steam metadata

EMPULSE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4323990/metadata
Steam Storehttps://store.steampowered.com/app/4323990/
Steam Communityhttps://steamcommunity.com/app/4323990
PCGamingWiki search
IGDB searchSearch IGDB for EMPULSE

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 942 positive, 321 negative

Price and discount

$9.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Achievements, DualShock Controller Support

Achievements

34

Platform releases
  • Steam 24 June 2026
  • PlayStation 24 June 2026

Latest Steam announcements

  • Play with Devs - 1 September 2026

    Hey all,We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper sendoff. We'll be in our Discord: https://discord.gg/PKvdNHB3r?event=1544109456772825243

  • Empulse and Splitgate: Arena Reloaded are officially over as 1047 Games says it's probably done making arena shooters - 31 August 2026

    Just two months after the release of the PvP arena shooter Empulse , 1047 Games is halting work on the game and its predecessor, Splitgate: Arena Reloaded , saying that neither is making enough money to support their operating costs. The studio itself will remain but its "focus is changing," and its next game "may look very different from what people expect.".. Read more.

  • 1047 Games stop development on EMPULSE and SPLITGATE: Arena Reloaded - 26 August 2026

    One fumble after another for 1047 Games. They've announced today that they're ending development on both EMPULSE and SPLITGATE: Arena Reloaded. Read the full article here: https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/

  • EMPULSE EARLY ACCESS UPDATE #3 IS LIVE - 31 July 2026

    The largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo lightning gun (secondary anti-mech weapon), refreshed versions of Plaza and Harbor, a v1 Custom Games experience, bot updates (for custom games), dozens of new weapon camos, and a balance pass across weapons and mechs. Read on for more details. AIM DOWN SIGHTS (ADS) GRADUATES FROM THE EXPERIMENTAL PLAYLISTThe story of this update is the one we have been building toward since we launched the Experimental Playlist system in Update #2. You played the early version of ADS, gave feedback, and it earned its permanent spot in EMPULSE. Update #3 ships ADS on by default for every weapon, complete with red dot sights added to Coda, Percussion, Echo, Modulator, Compressor, Oscillator, and Opus, plus a batch of quality-of-life impr…

  • EARLY ACCESS UPDATE #3 PREVIEW - 24 July 2026

    Early Access Update #3 arrives Friday July 31st, and it is the largest content update we have shipped since the Early Access launch of EMPULSE AIM DOWN SIGHTS (ADS) IS HEREYou played the early version in the first Experimental Playlist, you sent us the feedback, and now it is official: ADS is graduating out of the experimental playlist, and becoming a permanent part of the game.This is exactly what the Experimental Playlist system was built to do. You tested a big idea with us, you told us what worked and what did not, and it earned its spot in EMPULSE. We will have more details on how ADS is being rolled into the full game when we share more info on Update #3 next week. CUSTOM GAMES v1We have been hearing a lot of feedback from players who want to play EMPULSE with their friends and communities, or who want to host events. We are excited to share that v1 of Custom Games arrives with Up…

  • Less than a month after launching Empulse, it looks like Splitgate dev 1047 Games are laying off more staff - 21 July 2026

    Things are sounding bad over at Splitgate developer 1047 Games once again. After launching Empulse last month, a wall-running, quite Titanfall -esque FPS with mechs game that James had some fun with , it appears that layoffs have taken place at the studio, marking the third round of them in the space of about a year . Read more

  • Splitgate studio 1047 Games is laying off more people just a month after releasing its latest game - 21 July 2026

    little less than a month after the release of its Titanfall-inspired shooter Empulse, developer 1047 Games has reportedly laid off more employees. While the studio hasn't made a formal announcement of the cuts, multiple employees on LinkedIn (via Game Developer ) have said they've been let go in what one described as "the third wave of studio layoffs.".. Read more.

  • Early Access Update #2 is now live on all platforms! - 9 July 2026

    Early Access Update #2 is now live on all platforms! Today's update brings our first Experimental Playlist to EMPULSE focused on testing ADS. Update #2 also includes Phase 2 of The Sprint, weapon balancing, changes to Ranked, and a number of additional fixes and improvements. Read on for more details. EXPERIMENTAL PLAYLISTSADS Playlist: We will be testing an early version of ADS on all weapons in an experimental playlist.This playlist will be available when the patch drops.Emphasis on this being early! Animation and balancing are not complete and there may be buggy behavior.In this playlist weapons are less accurate when not in ADS, and weapons become more accurate when in ADS.Sentinel Map: We will be testing a blockout of a new map, code-named Sentinel, in an experimental playlist.This playlist will start next week.This is intended to collect feedback on the layout of the map before we…

  • EMPULSE Early Access Update #2: What to Expect and Experimental Playlists - 8 July 2026

    Early Access Update #2 drops on all platforms tomorrow, July 9 at 10 AM PT! We’re launching the first Experimental Playlist, and Phase 2 of The Sprint kicks off. The update also includes a big weapon balance pass, meaningful changes to Ranked and Mech v Mech TDM, a bunch of performance improvements, and a new speedometer option you’ve been asking for.EXPERIMENTAL PLAYLISTSThis is the part of Early Access we are most excited about. Experimental Playlists (EPs) are how we test out big ideas in real time before deciding whether they earn a permanent spot in EMPULSE. We would rather ship something rough that we can evolve over time with your feedback instead of iterating on a change internally until it feels perfect, hoping we get it right. EPs are why we launched in Early Access. Our first EP is split into two phases:ADS Playlist: This playlist launches with the update tomorrow, and featur…

  • 2XP Is Live to Celebrate EMPULSE on PS5 - 1 July 2026

    To celebrate EMPULSE coming to PS5, 2XP is now LIVE on all platforms, now through Monday morning. Whether you're dropping in on PlayStation for the first time or already grinding on Steam and Xbox, every match earns you double the XP all week long. On top of that, new always-on Cred bonuses are live right now: Earn 10 Cred for each completed match, and an additional 10 Cred for every match you win. These are always on, but you'll see them under Live Gigs once most of your Daily and Sprint Gigs are complete. Good luck in your matches this week, and enjoy the boost. See you in Freehold!

  • EARLY ACCESS UPDATE #1 - 26 June 2026

    The first EMPULSE update is now live! Update #1 includes crash fixes, performance improvements, a movement pass that should feel noticeably snappier in your hands (including a buff to Speed P.A.I.N.T.), a nerf to controller aim assist on PC, mech-on-mech balance changes, general weapon tuning, and more. Read on for the full breakdown.GeneralFixed an issue where the Finale (Hammer) would sometimes be invisibleFixed an issue where slide would sometimes get cancelled when landing on the groundGreatly improved performance when projectiles are on-screenReduced the maximum lifetime of some projectilesProjectiles fired off into the distance were lasting well beyond what they should have been, which was contributing to performance issues in gunfights.Further optimizations around projectiles will be released in a future update.StabilityFixed a number of crashes upon game exit.Most of these are i…

  • Character Design Concepts - 26 June 2026

    Every Crew in Freehold has a unique identity that aligns across an ideological spectrum and every crew member expresses it in their own way. The Unbound value self-expression, community, and embracing their humanity. Crews that align more Loyalist are controlled, structure-driven, and fight to reconnect to N.A.I.O.M.I. But even their members have unique looks. What are some of your favorite potential designs?

  • Refer Your Friends. Earn Real Cash. - 25 June 2026

    EMPULSE is better when more players are playing.More players means more chaos, more movement, more clutch plays, more ridiculous P.A.I.N.T. moments, and more reasons to queue up again. So for Early Access, we’re launching Refer-a-Friend: a way to reward players who help bring more people into EMPULSE.Share your code, bring your friends in, and earn in-game rewards and real cash when they play.How It WorksEvery player gets a referral code. Share that code with a friend who is new to EMPULSE. When they buy the game, enter your code, and play 2 hours, both of you earn in-game rewards.And you can also earn real cash for each friend you refer!To earn cash rewards, you need to have a 1047 Games account. Once your referral goes through, you will get an email from us with instructions on how to claim your cash rewards.We want to reward and celebrate players who help grow EMPULSE from day one.Wh…

  • Titanfall spiritual successor Empulse is out now, but it's got a lot to prove - 25 June 2026

    I'm quietly resigned to the likelihood that we'll never see Titanfall 3. The good news is that other studios are taking up the mantle, and one of them - movement shooter Empulse - has just launched on Steam. It's built by 1047 Games, the team behind Splitgate, which has immediately put it on my radar. The new multiplayer FPS is now in early access, with the studio keeping microtransactions and battle passes out of the equation to focus on "building with you, the community" in these starting stages. Read the full story on PCGamesN: Titanfall spiritual successor Empulse is out now, but it's got a lot to prove

  • Splitgate devs return with 'EMPULSE', a Titanfall inspired movement shooter - 25 June 2026

    Attempting to pull in some fans of Titanfall for multiplayer action, the developers of Splitgate have released EMPULSE into Early Access. Read the full article here: https://www.gamingonlinux.com/2026/06/splitgate-devs-return-with-empulse-a-titanfall-inspired-movement-shooter/

  • 6/24 Patch Notes - 24 June 2026

    New ContentAdded new map - DrainageAdded new game mode - Mech BountyAdded new weapon - Requiem (Sniper)Added intro video on first game startGeneralFixed a number of crashes and stability issuesFixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade iconAdded a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!MapsFixed a number of out of bounds issues on various mapsFurther fixes will be released in a future updateGame ModesIntelFixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.Increased pickup priority for objectiveUploadIncreased pickup priority for objectiveControlAdjusted minimum spawn distance from objectives: 150…

  • EARLY ACCESS STARTS NOW - 24 June 2026

    After 250,000 wishlists and a fantastic week during Steam Next Fest (read the recap here), EMPULSE Early Access is here! It’s available on Steam, and Xbox Series X|S for $14.99 (Normally $19.99, but it’s 25% off for the first week!) and will be available soon on PlayStation 5 once certification is complete. No microtransactions, no battle pass, no store… no MTX at the start of Early Access, just us building with you, the community. This blog is a rundown of what you can expect at Early Access launch and how we are approaching the months that follow.OUR GOALS FOR EARLY ACCESSWe are going the Early Access route because the best version of EMPULSE is the one we build alongside you. Our update cadence will be shaped by player feedback, not by a seasonal calendar. To make sure that happens in practice, we are committing to a few things:Regular in-game and community surveys: We will be asking…

  • What We Heard From the Next Fest Demo - 22 June 2026

    The demo was our first chance to put EMPULSE in your hands at scale, and you showed up. Thousands of you filled out our survey, started Discord threads, and gave feedback via X, Reddit, and videos. That kind of response is exactly what makes building EMPULSE in the open possible. We also hit 250,000 Wishlists which is an amazing milestone. Thank you all!WHAT THE SURVEY TOLD USThe demo averaged an 8.1 out of 10 on fun in the survey which shows us that the core of the game is landing. An 8.1 is not a 10 though and we know there is room for improvement. We are reading everything and here is what stands out most to us after the Next Fest Demo:• Favorite weapon: the Modulator assault rifle• Least favorite weapon: the Finale hammer• Favorite P.A.I.N.T.: Speed• Favorite modes: Upload and TDM• Favorite map: Elevation• Biggest art note: the character art style needs more personality• Biggest gam…

  • EMPULSE is basically Titanfall but from the devs of Splitgate - 18 June 2026

    No real points for originality here but if you're wanting something resembling the online play of Titanfall, then you may want to look at EMPULSE. Read the full article here: https://www.gamingonlinux.com/2026/06/empulse-is-basically-titanfall-but-from-the-devs-of-splitgate/

  • EMPULSE: WHAT TO EXPECT DURING STEAM NEXT FEST - 15 June 2026

    The EMPULSE demo is live on Steam, and we're treating this week like a live event. New content drops almost every single day from June 15th through June 21st. New maps, modes, playlists, guns, and a first look at Competitive will drop throughout the week.WHY DEMO BEFORE EARLY ACCESSOur Next Fest demo exists because we want as many players as possible in EMPULSE before the Early Access launch, telling us what's working and what isn't. For example, we have already heard feedback on the Finale Hammer and we plan to make adjustments for the Early Access launch. A few things worth knowing going in the demo:This is a demo, not the full game. Early Access will ship with more maps, more modes, additional Gigs, full progression systems, refer-a-friend, and more. Treat Next Fest as the slice that lets you decide if EMPULSE is for you.Progress resets after the demo. We're using this week to test a…

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2026EARLY ACCESS UPDATE #11836506165555032
224 June 20266/24 Patch Notes1836506165546760

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4323990
Live current players3
SteamPulse tracked peak861
Live count (today's peak floor)3
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJun 24, 2026
Developer1047 Games
Publisher1047 Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent75%
Positive reviews942
Negative reviews321
Total reviews1,263
Steam recommendations1,709
Achievements34
Average playtime forever1,280 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4323990/

Short description

EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.

About this game

EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike. MOVEMENT IS FREEDOM Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit: Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map. Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee. Holojumps and jetpacks: launch off boost pads to keep the movement chain alive. P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights. Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next CLAIM THE MECH. CONTROL THE FIGHT. Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit: Chaingun that ramps up the longer you hold the trigger Rockets that delete anyone caught in sight Melee that hits enemies for heavy damage and knocks them back Deployable bubble shield to lock down a position or act as cover Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact Dash to reposition with surprising speed, especially for something so massive

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
22Steam Achievements
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

EMPULSE's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

EMPULSE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EMPULSE at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd

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