- Play with Devs - 1 September 2026
Hey all,We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper sendoff. We'll be in our Discord: https://discord.gg/PKvdNHB3r?event=1544109456772825243
- Empulse and Splitgate: Arena Reloaded are officially over as 1047 Games says it's probably done making arena shooters - 31 August 2026
Just two months after the release of the PvP arena shooter Empulse , 1047 Games is halting work on the game and its predecessor, Splitgate: Arena Reloaded , saying that neither is making enough money to support their operating costs. The studio itself will remain but its "focus is changing," and its next game "may look very different from what people expect.".. Read more.
- 1047 Games stop development on EMPULSE and SPLITGATE: Arena Reloaded - 26 August 2026
One fumble after another for 1047 Games. They've announced today that they're ending development on both EMPULSE and SPLITGATE: Arena Reloaded. Read the full article here: https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/
- EMPULSE EARLY ACCESS UPDATE #3 IS LIVE - 31 July 2026
The largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo lightning gun (secondary anti-mech weapon), refreshed versions of Plaza and Harbor, a v1 Custom Games experience, bot updates (for custom games), dozens of new weapon camos, and a balance pass across weapons and mechs. Read on for more details. AIM DOWN SIGHTS (ADS) GRADUATES FROM THE EXPERIMENTAL PLAYLISTThe story of this update is the one we have been building toward since we launched the Experimental Playlist system in Update #2. You played the early version of ADS, gave feedback, and it earned its permanent spot in EMPULSE. Update #3 ships ADS on by default for every weapon, complete with red dot sights added to Coda, Percussion, Echo, Modulator, Compressor, Oscillator, and Opus, plus a batch of quality-of-life impr…
- EARLY ACCESS UPDATE #3 PREVIEW - 24 July 2026
Early Access Update #3 arrives Friday July 31st, and it is the largest content update we have shipped since the Early Access launch of EMPULSE AIM DOWN SIGHTS (ADS) IS HEREYou played the early version in the first Experimental Playlist, you sent us the feedback, and now it is official: ADS is graduating out of the experimental playlist, and becoming a permanent part of the game.This is exactly what the Experimental Playlist system was built to do. You tested a big idea with us, you told us what worked and what did not, and it earned its spot in EMPULSE. We will have more details on how ADS is being rolled into the full game when we share more info on Update #3 next week. CUSTOM GAMES v1We have been hearing a lot of feedback from players who want to play EMPULSE with their friends and communities, or who want to host events. We are excited to share that v1 of Custom Games arrives with Up…
- Less than a month after launching Empulse, it looks like Splitgate dev 1047 Games are laying off more staff - 21 July 2026
Things are sounding bad over at Splitgate developer 1047 Games once again. After launching Empulse last month, a wall-running, quite Titanfall -esque FPS with mechs game that James had some fun with , it appears that layoffs have taken place at the studio, marking the third round of them in the space of about a year . Read more
- Splitgate studio 1047 Games is laying off more people just a month after releasing its latest game - 21 July 2026
little less than a month after the release of its Titanfall-inspired shooter Empulse, developer 1047 Games has reportedly laid off more employees. While the studio hasn't made a formal announcement of the cuts, multiple employees on LinkedIn (via Game Developer ) have said they've been let go in what one described as "the third wave of studio layoffs.".. Read more.
- Early Access Update #2 is now live on all platforms! - 9 July 2026
Early Access Update #2 is now live on all platforms! Today's update brings our first Experimental Playlist to EMPULSE focused on testing ADS. Update #2 also includes Phase 2 of The Sprint, weapon balancing, changes to Ranked, and a number of additional fixes and improvements. Read on for more details. EXPERIMENTAL PLAYLISTSADS Playlist: We will be testing an early version of ADS on all weapons in an experimental playlist.This playlist will be available when the patch drops.Emphasis on this being early! Animation and balancing are not complete and there may be buggy behavior.In this playlist weapons are less accurate when not in ADS, and weapons become more accurate when in ADS.Sentinel Map: We will be testing a blockout of a new map, code-named Sentinel, in an experimental playlist.This playlist will start next week.This is intended to collect feedback on the layout of the map before we…
- EMPULSE Early Access Update #2: What to Expect and Experimental Playlists - 8 July 2026
Early Access Update #2 drops on all platforms tomorrow, July 9 at 10 AM PT! We’re launching the first Experimental Playlist, and Phase 2 of The Sprint kicks off. The update also includes a big weapon balance pass, meaningful changes to Ranked and Mech v Mech TDM, a bunch of performance improvements, and a new speedometer option you’ve been asking for.EXPERIMENTAL PLAYLISTSThis is the part of Early Access we are most excited about. Experimental Playlists (EPs) are how we test out big ideas in real time before deciding whether they earn a permanent spot in EMPULSE. We would rather ship something rough that we can evolve over time with your feedback instead of iterating on a change internally until it feels perfect, hoping we get it right. EPs are why we launched in Early Access. Our first EP is split into two phases:ADS Playlist: This playlist launches with the update tomorrow, and featur…
- 2XP Is Live to Celebrate EMPULSE on PS5 - 1 July 2026
To celebrate EMPULSE coming to PS5, 2XP is now LIVE on all platforms, now through Monday morning. Whether you're dropping in on PlayStation for the first time or already grinding on Steam and Xbox, every match earns you double the XP all week long. On top of that, new always-on Cred bonuses are live right now: Earn 10 Cred for each completed match, and an additional 10 Cred for every match you win. These are always on, but you'll see them under Live Gigs once most of your Daily and Sprint Gigs are complete. Good luck in your matches this week, and enjoy the boost. See you in Freehold!
- EARLY ACCESS UPDATE #1 - 26 June 2026
The first EMPULSE update is now live! Update #1 includes crash fixes, performance improvements, a movement pass that should feel noticeably snappier in your hands (including a buff to Speed P.A.I.N.T.), a nerf to controller aim assist on PC, mech-on-mech balance changes, general weapon tuning, and more. Read on for the full breakdown.GeneralFixed an issue where the Finale (Hammer) would sometimes be invisibleFixed an issue where slide would sometimes get cancelled when landing on the groundGreatly improved performance when projectiles are on-screenReduced the maximum lifetime of some projectilesProjectiles fired off into the distance were lasting well beyond what they should have been, which was contributing to performance issues in gunfights.Further optimizations around projectiles will be released in a future update.StabilityFixed a number of crashes upon game exit.Most of these are i…
- Character Design Concepts - 26 June 2026
Every Crew in Freehold has a unique identity that aligns across an ideological spectrum and every crew member expresses it in their own way. The Unbound value self-expression, community, and embracing their humanity. Crews that align more Loyalist are controlled, structure-driven, and fight to reconnect to N.A.I.O.M.I. But even their members have unique looks. What are some of your favorite potential designs?
- Refer Your Friends. Earn Real Cash. - 25 June 2026
EMPULSE is better when more players are playing.More players means more chaos, more movement, more clutch plays, more ridiculous P.A.I.N.T. moments, and more reasons to queue up again. So for Early Access, we’re launching Refer-a-Friend: a way to reward players who help bring more people into EMPULSE.Share your code, bring your friends in, and earn in-game rewards and real cash when they play.How It WorksEvery player gets a referral code. Share that code with a friend who is new to EMPULSE. When they buy the game, enter your code, and play 2 hours, both of you earn in-game rewards.And you can also earn real cash for each friend you refer!To earn cash rewards, you need to have a 1047 Games account. Once your referral goes through, you will get an email from us with instructions on how to claim your cash rewards.We want to reward and celebrate players who help grow EMPULSE from day one.Wh…
- Titanfall spiritual successor Empulse is out now, but it's got a lot to prove - 25 June 2026
I'm quietly resigned to the likelihood that we'll never see Titanfall 3. The good news is that other studios are taking up the mantle, and one of them - movement shooter Empulse - has just launched on Steam. It's built by 1047 Games, the team behind Splitgate, which has immediately put it on my radar. The new multiplayer FPS is now in early access, with the studio keeping microtransactions and battle passes out of the equation to focus on "building with you, the community" in these starting stages. Read the full story on PCGamesN: Titanfall spiritual successor Empulse is out now, but it's got a lot to prove
- Splitgate devs return with 'EMPULSE', a Titanfall inspired movement shooter - 25 June 2026
Attempting to pull in some fans of Titanfall for multiplayer action, the developers of Splitgate have released EMPULSE into Early Access. Read the full article here: https://www.gamingonlinux.com/2026/06/splitgate-devs-return-with-empulse-a-titanfall-inspired-movement-shooter/
- 6/24 Patch Notes - 24 June 2026
New ContentAdded new map - DrainageAdded new game mode - Mech BountyAdded new weapon - Requiem (Sniper)Added intro video on first game startGeneralFixed a number of crashes and stability issuesFixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade iconAdded a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!MapsFixed a number of out of bounds issues on various mapsFurther fixes will be released in a future updateGame ModesIntelFixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.Increased pickup priority for objectiveUploadIncreased pickup priority for objectiveControlAdjusted minimum spawn distance from objectives: 150…
- EARLY ACCESS STARTS NOW - 24 June 2026
After 250,000 wishlists and a fantastic week during Steam Next Fest (read the recap here), EMPULSE Early Access is here! It’s available on Steam, and Xbox Series X|S for $14.99 (Normally $19.99, but it’s 25% off for the first week!) and will be available soon on PlayStation 5 once certification is complete. No microtransactions, no battle pass, no store… no MTX at the start of Early Access, just us building with you, the community. This blog is a rundown of what you can expect at Early Access launch and how we are approaching the months that follow.OUR GOALS FOR EARLY ACCESSWe are going the Early Access route because the best version of EMPULSE is the one we build alongside you. Our update cadence will be shaped by player feedback, not by a seasonal calendar. To make sure that happens in practice, we are committing to a few things:Regular in-game and community surveys: We will be asking…
- What We Heard From the Next Fest Demo - 22 June 2026
The demo was our first chance to put EMPULSE in your hands at scale, and you showed up. Thousands of you filled out our survey, started Discord threads, and gave feedback via X, Reddit, and videos. That kind of response is exactly what makes building EMPULSE in the open possible. We also hit 250,000 Wishlists which is an amazing milestone. Thank you all!WHAT THE SURVEY TOLD USThe demo averaged an 8.1 out of 10 on fun in the survey which shows us that the core of the game is landing. An 8.1 is not a 10 though and we know there is room for improvement. We are reading everything and here is what stands out most to us after the Next Fest Demo:• Favorite weapon: the Modulator assault rifle• Least favorite weapon: the Finale hammer• Favorite P.A.I.N.T.: Speed• Favorite modes: Upload and TDM• Favorite map: Elevation• Biggest art note: the character art style needs more personality• Biggest gam…
- EMPULSE is basically Titanfall but from the devs of Splitgate - 18 June 2026
No real points for originality here but if you're wanting something resembling the online play of Titanfall, then you may want to look at EMPULSE. Read the full article here: https://www.gamingonlinux.com/2026/06/empulse-is-basically-titanfall-but-from-the-devs-of-splitgate/
- EMPULSE: WHAT TO EXPECT DURING STEAM NEXT FEST - 15 June 2026
The EMPULSE demo is live on Steam, and we're treating this week like a live event. New content drops almost every single day from June 15th through June 21st. New maps, modes, playlists, guns, and a first look at Competitive will drop throughout the week.WHY DEMO BEFORE EARLY ACCESSOur Next Fest demo exists because we want as many players as possible in EMPULSE before the Early Access launch, telling us what's working and what isn't. For example, we have already heard feedback on the Finale Hammer and we plan to make adjustments for the Early Access launch. A few things worth knowing going in the demo:This is a demo, not the full game. Early Access will ship with more maps, more modes, additional Gigs, full progression systems, refer-a-friend, and more. Treat Next Fest as the slice that lets you decide if EMPULSE is for you.Progress resets after the demo. We're using this week to test a…