SPSTEAMPULSELIVE ANALYTICS
Grenade Madness

Grenade Madness Steam metadata

Touch Orchestra | Apr 15, 2016 | game

Released

0players observed · 16 October 2026 - 16:15:26 UTC

ActionIndieEarly AccessThird PersonArena ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)177
  • Revenue (VGI)$1,375
  • Review score94% positive

Grenade Madness metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)177
  • Revenue (VGI)$1,375
  • Review score94% positive
  • Total reviews18
  • Release dateApr 15, 2016
  • DeveloperTouch Orchestra
  • PublisherTouch Orchestra

Genres: Action, Indie, Early Access

Company pages: Developer: Touch OrchestraPublisher: Touch Orchestra

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grenade Madness Steam metadata

Grenade Madness metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/432480/metadata
Steam Storehttps://store.steampowered.com/app/432480/
Steam Communityhttps://steamcommunity.com/app/432480
PCGamingWiki search
IGDB searchSearch IGDB for Grenade Madness

Reviews, pricing, and metadata

Review summary

Positive

94% positive, 17 positive, 1 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Multi-player, Cross-Platform Multiplayer, Steam Achievements, Partial Controller Support, Stats, Steam Leaderboards

Achievements

41

Platform releases
  • Steam 15 April 2016

Latest Steam announcements

  • Patch notes 0.7.0 - 28 October 2016

    Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points). - Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >>…

  • Patch notes 0.7.0 - 28 October 2016

    Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points). - Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >>…

  • What's new? #2 - 16 October 2016

    https://trello-attachments.s3.amazonaws.com/55812726788ecd9c48db03a6/57fcc5e4ac34b3cac383dc99/875bdd67dde28b5b06ee867baf8961cf/screenshot_2_2.png Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important issue because you may become a victim of a fraud. Those keys are obtained by abusing the rules of free giveaways we believed to be fair and square. Then those keys are sold by third party websites, therefore all the profit goes to the deciever. That’s why we decided to block all those keys. But don’t worry, if you already own the game and you used such key, the game will stay in your library. In other words: Do not buy game keys from any third party if you don’t want to…

  • What's new? #2 - 16 October 2016

    https://trello-attachments.s3.amazonaws.com/55812726788ecd9c48db03a6/57fcc5e4ac34b3cac383dc99/875bdd67dde28b5b06ee867baf8961cf/screenshot_2_2.png Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important issue because you may become a victim of a fraud. Those keys are obtained by abusing the rules of free giveaways we believed to be fair and square. Then those keys are sold by third party websites, therefore all the profit goes to the deciever. That’s why we decided to block all those keys. But don’t worry, if you already own the game and you used such key, the game will stay in your library. In other words: Do not buy game keys from any third party if you don’t want to…

  • What's new? #1 - 5 October 2016

    Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we changed our plan a little bit. The update is much bigger than we originally planned it to be. This is happening for one simple reason, the domino effect. When we finished the first iteration of madness mode, we found out that we need to rework the whole mission system from the scratch. We needed to keep the replayability in the game. On top of that, we had to rework the EXP system and the algorithm of how slow/fast will the players gain the experience points. This system is not fully debugged yet, but we think it is ready to be released in the update. So the game has underwent major changes in the last few weeks. The…

  • What's new? #1 - 5 October 2016

    Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we changed our plan a little bit. The update is much bigger than we originally planned it to be. This is happening for one simple reason, the domino effect. When we finished the first iteration of madness mode, we found out that we need to rework the whole mission system from the scratch. We needed to keep the replayability in the game. On top of that, we had to rework the EXP system and the algorithm of how slow/fast will the players gain the experience points. This system is not fully debugged yet, but we think it is ready to be released in the update. So the game has underwent major changes in the last few weeks. The…

  • Weekly News #8 - 15 August 2016

    Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see the shortcomings from the players perspective and we have now a few things to be done that are really important for the multiplayer experience. Those are for example the player nicknames above the characters (yeah we know about this for a long time, but this was not a priority yet), a lobby interface for creating games with your friends - yes, it's not very good experience to start the game and then wait until all your friends connect. #8 Rework of EXP points & madness points system This topic is a little bit more sofisticated so it's not easy to entitle this. Just after I joined the developer team full-time I st…

  • Weekly News #8 - 15 August 2016

    Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see the shortcomings from the players perspective and we have now a few things to be done that are really important for the multiplayer experience. Those are for example the player nicknames above the characters (yeah we know about this for a long time, but this was not a priority yet), a lobby interface for creating games with your friends - yes, it's not very good experience to start the game and then wait until all your friends connect. #8 Rework of EXP points & madness points system This topic is a little bit more sofisticated so it's not easy to entitle this. Just after I joined the developer team full-time I st…

  • Weekly news #7 - 8 August 2016

    Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7 Patch 0.7 Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. By the way these 10% are pretty hard to complete because they need pretty much work to do. Some of mutiplayer synchronizing and some of map editing so as you can imagine these needs more time for finishing them. Balance of Madness As I said One of the most difficult parts are coming up - testing, balancing & bug fixing. We (even I) have no idea how much time it gonna takes but let's hope it won't be too much. #summerTime ( ͡° ͜ʖ ͡°) Actually we would like to rework missions before update release be…

  • Weekly news #7 - 8 August 2016

    Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7 Patch 0.7 Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. By the way these 10% are pretty hard to complete because they need pretty much work to do. Some of mutiplayer synchronizing and some of map editing so as you can imagine these needs more time for finishing them. Balance of Madness As I said One of the most difficult parts are coming up - testing, balancing & bug fixing. We (even I) have no idea how much time it gonna takes but let's hope it won't be too much. #summerTime ( ͡° ͜ʖ ͡°) Actually we would like to rework missions before update release be…

  • Weekly news #6 - 24 July 2016

    Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done. #6 Madness Mode, Ok, we talk about this every time, but no wonder we do, we are still working this feature. Let’s say it’s not a one day job because there are lot of mechanisms to be implemented from scratch. So to make this a little bit more than a chit chat about everything taking so long, the current progress is that we have more than half of the madness events implemented. Unfortunately, there are a lot of complex events we have left. One of the biggest problems is that except the basic implementation, we are facing a complicated synchronization with server. Some of the events are more though to sync that the other ones…

  • Weekly news #6 - 24 July 2016

    Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done. #6 Madness Mode, Ok, we talk about this every time, but no wonder we do, we are still working this feature. Let’s say it’s not a one day job because there are lot of mechanisms to be implemented from scratch. So to make this a little bit more than a chit chat about everything taking so long, the current progress is that we have more than half of the madness events implemented. Unfortunately, there are a lot of complex events we have left. One of the biggest problems is that except the basic implementation, we are facing a complicated synchronization with server. Some of the events are more though to sync that the other ones…

  • Weekly news #5 - 10 July 2016

    Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s why there was no news posted last week. On the other side, this doesn’t mean we are stopping the development for the next two months, we are just going to slow down a little. #5 Before we dig into the changes in the game, I’d like to mention something about the activity and the player counts in the game. We know about it and we are now doing our best to have the game in a notional level where we all will be satisfied. Of course we welcome your willingness in sharing the game and letting more people know it’s still in development and changing a lot ( for the better, we hope :) ). As regards the “notional level” - this includes having Madness Mode completed, as well as the…

  • Weekly news #5 - 10 July 2016

    Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s why there was no news posted last week. On the other side, this doesn’t mean we are stopping the development for the next two months, we are just going to slow down a little. #5 Before we dig into the changes in the game, I’d like to mention something about the activity and the player counts in the game. We know about it and we are now doing our best to have the game in a notional level where we all will be satisfied. Of course we welcome your willingness in sharing the game and letting more people know it’s still in development and changing a lot ( for the better, we hope :) ). As regards the “notional level” - this includes having Madness Mode completed, as well as the…

  • Weekly News #4 - 26 June 2016

    The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to move to the new version, but the Unity developers have not yet fixed the bug, that is strongly influencing the light rendering, which is making the game look bad. But do not panic (like someone is panicing...), we surely have a lot to try out. Not updating to the new Unity is not the end and we have a lot of graphic stuff to implement and stylize the game. Update 0.6 We hope that you like the new patch 0.6, it's an update that is mainly focused on balancing the gameplay and tiding up the features to make more sense while combining with each other. We will continue to make such changes and we will add two new featur…

  • Weekly News #4 - 26 June 2016

    The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to move to the new version, but the Unity developers have not yet fixed the bug, that is strongly influencing the light rendering, which is making the game look bad. But do not panic (like someone is panicing...), we surely have a lot to try out. Not updating to the new Unity is not the end and we have a lot of graphic stuff to implement and stylize the game. Update 0.6 We hope that you like the new patch 0.6, it's an update that is mainly focused on balancing the gameplay and tiding up the features to make more sense while combining with each other. We will continue to make such changes and we will add two new featur…

  • Patch notes 0.6.0 - 17 June 2016

    https://trello-attachments.s3.amazonaws.com/5719ebc6437eeaa9086506e3/1920x1080/a431c2d0ee2c1520eafd1ec8cc98d07b/GM_PN_0.6.png Graphics - Added various colors of power-ups They are now divided to categories: Blue - Active power-up Purple - Passive power-up Orange - Rare power-up Green - Health Box Red - Debuff (negative power-up) Grey - Others (Experience Box) - New model for barrel - New model for taser - New model for knife - Model of granades is now 2,5x bigger and should glow more - When your power-up slots are full, they shake a little when you try to pick up another one (passive stack power-up as well) - Added stack of passive power-ups (on the left of screen) - Achievement notification is now displayed in chat Gameplay - Rate of Fire of grenades reworked * You can fire all your grenades at (almost) once * Cooldown between shots is 0,1s * Grenade launcher stack refills right after…

  • Patch notes 0.6.0 - 17 June 2016

    https://trello-attachments.s3.amazonaws.com/5719ebc6437eeaa9086506e3/1920x1080/a431c2d0ee2c1520eafd1ec8cc98d07b/GM_PN_0.6.png Graphics - Added various colors of power-ups They are now divided to categories: Blue - Active power-up Purple - Passive power-up Orange - Rare power-up Green - Health Box Red - Debuff (negative power-up) Grey - Others (Experience Box) - New model for barrel - New model for taser - New model for knife - Model of granades is now 2,5x bigger and should glow more - When your power-up slots are full, they shake a little when you try to pick up another one (passive stack power-up as well) - Added stack of passive power-ups (on the left of screen) - Achievement notification is now displayed in chat Gameplay - Rate of Fire of grenades reworked * You can fire all your grenades at (almost) once * Cooldown between shots is 0,1s * Grenade launcher stack refills right after…

  • Weekly news #3 - 12 June 2016

    Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see what we’ve managed to get done. Holy Grenade Let’s talk about the holy grenade that we mentioned last time. It will be a part of the 0.6.0 update, but its functionality is not 100% finished as we plan it to be. Right now it’s difficult to describe the differences of how HG is implemented. Simply put, the Holy Grenade will have it’s own separated magazine, but it will be limited by the primary magazine limit. This feature will be available in the next update, because we (Dzetro) have to reorganize a huge part of the code working with the magazine system etc. https://3.bp.blogspot.com/-rVnDh-2PsYU/V125AtKk5uI/AAAAAAAABQY/S7iAvFNtypcCZVW1fDdZYpfCOI6jN7cqgCLcB/s640/13396559_12…

  • Weekly news #3 - 12 June 2016

    Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see what we’ve managed to get done. Holy Grenade Let’s talk about the holy grenade that we mentioned last time. It will be a part of the 0.6.0 update, but its functionality is not 100% finished as we plan it to be. Right now it’s difficult to describe the differences of how HG is implemented. Simply put, the Holy Grenade will have it’s own separated magazine, but it will be limited by the primary magazine limit. This feature will be available in the next update, because we (Dzetro) have to reorganize a huge part of the code working with the magazine system etc. https://3.bp.blogspot.com/-rVnDh-2PsYU/V125AtKk5uI/AAAAAAAABQY/S7iAvFNtypcCZVW1fDdZYpfCOI6jN7cqgCLcB/s640/13396559_12…

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2016Patch notes 0.7.04249665521684118664
228 October 2016Patch notes 0.7.0212060165295743255
317 June 2016Patch notes 0.6.04249665521684119592
417 June 2016Patch notes 0.6.0250328813699767768
522 April 2016Patch notes 0.5.34249665521684120055
622 April 2016Patch notes 0.5.3255953140174752338

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID432480
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 15, 2016
DeveloperTouch Orchestra
PublisherTouch Orchestra
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent94%
Positive reviews17
Negative reviews1
Total reviews18
Steam recommendationsNot available
Achievements41
Average playtime forever660 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/432480/

Short description

Grenade Madness is a crazy round-based multiplayer shooter with lots of explosions. Start your room, customize your loadout and challenge your friends now!

About this game

Grenade Madness is a crazy round-based multiplayer shooter with lots of explosions. Start your room, customize your loadout and challenge your friends now! The game is running on Unity 3D engine. Are you ready to test all the various explosives and humiliate your enemies? Choose your gear and find your own gameplay style. The arena is full of robots and it’s just up to you how long you are going to survive. Boost your abilities using power-ups Collect power-ups and get a huge advantage over your enemies Combine your power-ups with different weapons to boost your abilities and become an invincible warrior Choose the right weapon and find your own style Try various types of powerful grenade launchers Blow up your enemies with frag grenades Demolish the box-based arena using sticky grenades Place traps using tactical mines Or do it the old way using different melee weapons Unlock new weapons by gaining experience points and leveling up Modify the environment using the crate gun With crate gun you become literally untouchable Trap your enemies between the blocks you build and let them suffer Protect yourself when outnumbered and run away as a coward Explore different ways to make the crate gun more effective with power-ups. Accomplish the missions and win rewards Learn to use the right weaponry in every situation by finishing the training missions throughout the game You get reward for every mission you accomplish. With Grenade Madness you will experience: Epic battles and infinite loads of explosives Original visuals and sounds including funny voice-over commentary Powerful experimental weapons Tactical and devastating power-ups Advanced ragdoll physics Level system based on experience points Unlock new weapons and create the ultimate arsenal Competitive leaderboards with players from all over the world Unique training missions with special rewards

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
27Cross-Platform Multiplayer
22Steam Achievements
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Grenade Madness's USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grenade Madness's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 16, 2026 through Oct 16, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grenade Madness at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,167,90016 October 2026 - 17:33:24 UTC1,818,368
2火炬之光:无限8,50716 October 2026 - 15:13:48 UTC8,783
3Dota 2898,11516 October 2026 - 17:33:24 UTC1,291,328
4Wallpaper Engine88,50216 October 2026 - 16:35:09 UTC150,271
5Starward2,03116 October 2026 - 17:00:04 UTC4,568
6LoveChoice76616 October 2026 - 14:31:03 UTC1,139
7飞火动态壁纸4416 October 2026 - 13:36:55 UTC95
8My Time at Portia35216 October 2026 - 12:38:33 UTC2,023
9Lost Castle 24,61716 October 2026 - 13:17:11 UTC28,835

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,167,90016 October 2026 - 17:33:24 UTC1,818,3689,896,033Valve
Dota 2898,11516 October 2026 - 17:33:24 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS380,83916 October 2026 - 17:33:24 UTC3,236,0272,744,193PUBG Corporation
AION 2284,63216 October 2026 - 16:35:01 UTC391,37315,164NC
WARDOGS230,14316 October 2026 - 13:56:58 UTC399,748Not availableBULKHEAD
Apex Legends™136,04716 October 2026 - 16:46:05 UTC624,4731,047,228Respawn
Rust130,33316 October 2026 - 17:34:11 UTC259,6461,403,838Facepunch Studios
Valheim104,06416 October 2026 - 17:19:41 UTC498,478533,888Iron Gate AB
Warframe101,41016 October 2026 - 15:52:37 UTC181,509679,574Digital Extremes
ARC Raiders91,64816 October 2026 - 13:57:20 UTC465,097419,500Embark Studios
Team Fortress 287,38816 October 2026 - 15:43:18 UTC253,2251,230,475Valve
Delta Force75,96616 October 2026 - 16:48:18 UTC246,418197,579Team Jade

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS230,14316 October 2026 - 13:56:58 UTC399,748Not availableBULKHEAD
Valheim104,06416 October 2026 - 17:19:41 UTC498,478533,888Iron Gate AB
Slay the Spire 266,59816 October 2026 - 17:01:30 UTC574,638199,438Mega Crit
Project Zomboid60,10616 October 2026 - 16:29:02 UTC122,811486,203The Indie Stone
Enshrouded59,14416 October 2026 - 15:18:04 UTC160,361100,084Keen Games GmbH
VRChat57,28616 October 2026 - 15:30:18 UTC74,217269,789VRChat Inc.
Palworld46,45216 October 2026 - 17:00:53 UTC2,101,535451,088Pocketpair
BeamNG.drive25,83616 October 2026 - 16:14:27 UTC44,232392,944BeamNG
R.E.P.O.21,95716 October 2026 - 16:58:01 UTC266,908427,626semiwork
The Isle20,10616 October 2026 - 13:51:44 UTC27,916121,501Afterthought LLC
Path of Exile 220,04216 October 2026 - 15:48:00 UTC578,562226,998Grinding Gear Games
ARK: Survival Ascended19,51416 October 2026 - 17:30:07 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS230,14316 October 2026 - 13:56:58 UTC399,748Not availableBULKHEAD
Bongo Cat190,51916 October 2026 - 16:20:39 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust130,33316 October 2026 - 17:34:11 UTC259,6461,403,838Facepunch Studios
Valheim104,06416 October 2026 - 17:19:41 UTC498,478533,888Iron Gate AB
Stardew Valley89,45416 October 2026 - 13:58:05 UTC236,6141,042,631ConcernedApe
Wallpaper Engine88,50216 October 2026 - 16:35:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 266,59816 October 2026 - 17:01:30 UTC574,638199,438Mega Crit
TBH: Task Bar Hero63,20216 October 2026 - 15:33:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid60,10616 October 2026 - 16:29:02 UTC122,811486,203The Indie Stone
Enshrouded59,14416 October 2026 - 15:18:04 UTC160,361100,084Keen Games GmbH
Geometry Dash56,82516 October 2026 - 15:33:05 UTC108,707646,789RobTop Games
Palworld46,45216 October 2026 - 17:00:53 UTC2,101,535451,088Pocketpair

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