Zipple World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score55% positive
- Total reviews47
- Release dateJan 19, 2016
- DeveloperAlternative Dreams
- PublisherStrategy First
Genres: Indie
Company pages: Developer: Alternative DreamsPublisher: Strategy First
Zipple World Steam news
Zipple World news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Zipple World, destructible rocks and magic powers selection - now live! - 5 June 2017
Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero! - Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object!
- Zipple World, destructible rocks and magic powers selection - now live! - 5 June 2017
Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero! - Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object!
- Zipple World - multiple gameplay improvements - 12 May 2017
Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. https://www.youtube.com/watch?v=P1DmryBBKCc https://www.youtube.com/watch?v=lswglgcuz1E
- Zipple World - multiple gameplay improvements - 12 May 2017
Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. https://www.youtube.com/watch?v=P1DmryBBKCc https://www.youtube.com/watch?v=lswglgcuz1E
- The update 2.0 for Zipple, The Nature Explosion, is finally LIVE! - 1 May 2017
Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base. In this way the labyrinths are more linear and the gameplay is more balanced. For a full documentation please see the official news: http://www.indiedb.com/games/zipple-world/news/zipple-world-the-update-20-is-ready Follow us: https://twitter.com/zippleGame3 Magic Forest This campaign has a limited number of items to collect, and you have a great freedom of movement. Tropical Island This campaign has a very large number of objects to be collected, with magnificent tropical scenery rich in palm trees, sand and plants.
- The update 2.0 for Zipple, The Nature Explosion, is finally LIVE! - 1 May 2017
Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base. In this way the labyrinths are more linear and the gameplay is more balanced. For a full documentation please see the official news: http://www.indiedb.com/games/zipple-world/news/zipple-world-the-update-20-is-ready Follow us: https://twitter.com/zippleGame3 Magic Forest This campaign has a limited number of items to collect, and you have a great freedom of movement. Tropical Island This campaign has a very large number of objects to be collected, with magnificent tropical scenery rich in palm trees, sand and plants.
- Zipple World - the mega-update 1.5 is now LIVE! - 13 April 2017
New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze! The largest number of homes allows you to explore the village in a more varied way, along with the fact that the houses are filled on a rota basis, depending on their capacity. See images! New gameplay improvements! The people of the villages needs whenever specific objects, so now you can take only one selected object at a time. The selection is random, the selected objects have the green label ‘Take’, otherwise the label is blue (Wait). We have also developed the ‘object finder’, an additional arrow for Zipple to find the selected objects! See images. http://cdn.a…
- Zipple World - the mega-update 1.5 is now LIVE! - 13 April 2017
New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze! The largest number of homes allows you to explore the village in a more varied way, along with the fact that the houses are filled on a rota basis, depending on their capacity. See images! New gameplay improvements! The people of the villages needs whenever specific objects, so now you can take only one selected object at a time. The selection is random, the selected objects have the green label ‘Take’, otherwise the label is blue (Wait). We have also developed the ‘object finder’, an additional arrow for Zipple to find the selected objects! See images. http://cdn.a…
- The update 1.3 is here - 27 March 2017
Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy!
- The update 1.3 is here - 27 March 2017
Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy!
- Future update 1.3 for Zipple World - 25 March 2017
Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet @alternativeDr1: https://twitter.com/alternativeDr1/status/845667458472136705
- Future update 1.3 for Zipple World - 25 March 2017
Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! https://www.twitter.com/alternativeDr1 Tweet @alternativeDr1: https://twitter.com/alternativeDr1/status/845667458472136705
- Zipple World - the village market - 13 March 2017
Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a different path for the game, which will take the arcade/action component and also the part of the character management. Finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These additional skills will be used at the beginning of the next mission. These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle. Each skill has its own price. With the update 1.2 we introduced the main features of Zipple: ammo, energy, autonomy. In this way, the gameplay has been changed greatly,…
- Zipple World - the village market - 13 March 2017
Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a different path for the game, which will take the arcade/action component and also the part of the character management. Finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These additional skills will be used at the beginning of the next mission. These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle. Each skill has its own price. With the update 1.2 we introduced the main features of Zipple: ammo, energy, autonomy. In this way, the gameplay has been changed greatly,…
- Introducing the BETA version of Village Market - 11 March 2017
Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These additional skills will be used at the beginning of the next mission. These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle. Each skill has its own price, and you can store the unused coins for future missions! This is the BETA version of the market of Zipple, and there might be some bugs.
- Introducing the BETA version of Village Market - 11 March 2017
Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These additional skills will be used at the beginning of the next mission. These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and brought home during the battle. Each skill has its own price, and you can store the unused coins for future missions! This is the BETA version of the market of Zipple, and there might be some bugs.
- Update 1.2 is now live! - 6 March 2017
Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to eat, because the effort is so great, and if the effort becomes too much our hero will not be able to run more. Also, if the autonomy of Zipple ends, his health will decline slowly, and you will be forced to take more food to survive! So, how does Zipple to collect food for their survival? He can do this by killing enemies and taking the food they deliver! How to take food? In fact, the alien enemies have food that was stolen in the villages that they have invaded previously, and the different types of enemies carry different types of food that will give a different autonomy to Zipple! Every time you kill an enemy, you will see an object-Food (the one with the yellow aura) that you can take. Types…
- Update 1.2 is now live! - 6 March 2017
Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to eat, because the effort is so great, and if the effort becomes too much our hero will not be able to run more. Also, if the autonomy of Zipple ends, his health will decline slowly, and you will be forced to take more food to survive! So, how does Zipple to collect food for their survival? He can do this by killing enemies and taking the food they deliver! How to take food? In fact, the alien enemies have food that was stolen in the villages that they have invaded previously, and the different types of enemies carry different types of food that will give a different autonomy to Zipple! Every time you kill an enemy, you will see an object-Food (the one with the yellow aura) that you can take. Types…
- The Update 1.11 for Zipple World is finally LIVE! - 1 March 2017
Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zipple only in battle by killing enemies! The adventure of Zipple is getting tougher ... The magical world of frogs is full of magical items to collect, but this activity is not always easy: it requires the effort and energy of our hero, energy which so often lacks. Only the battle with the enemies, victories during the duels, can increase the energy and trust of Zipple to continue on its way. For this reason, from now to collect magic items you need to store energy by killing enemies, and this energy decreases each time you bring an object home (patch 1.11). Limited ammo! Now the number of ammo is limited, and you can earn ammo only by bringing home magic items! Remember that you can kill enemies…
- The Update 1.11 for Zipple World is finally LIVE! - 1 March 2017
Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zipple only in battle by killing enemies! The adventure of Zipple is getting tougher ... The magical world of frogs is full of magical items to collect, but this activity is not always easy: it requires the effort and energy of our hero, energy which so often lacks. Only the battle with the enemies, victories during the duels, can increase the energy and trust of Zipple to continue on its way. For this reason, from now to collect magic items you need to store energy by killing enemies, and this energy decreases each time you bring an object home (patch 1.11). Limited ammo! Now the number of ammo is limited, and you can earn ammo only by bringing home magic items! Remember that you can kill enemies…
Patch notes and updates
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