Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4334080 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | August 2026 |
| Developer | Ravens Walk |
| Publisher | Ravens Walk |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
An adult roguelike deckbuilder where you battle corrupted foes using cards, managing health, arousal, and corruption to shape each run and its ending.
About this game
Freyline is a roguelike deckbuilder RPG set in the fantasy realm of Leodin, named after the titular maiden. Recently a mysterious spell has caused all beings to be consumed with lust, for the chaste order of Leo and Vesper this is something of an annoyance. However Battle Maiden Freyline has been despatched westwards to close the rift and conclude the insane levels of debauchery. In Freyline you help our hero by building a deck, navigating branching paths, and survive a series of deadly encounters where victory can be achieved through brutal damage or by overwhelming your enemies through arousal and corruption.. . which might be easier but Leo and Vesper will likey not look kindly on. Every choice pushes you closer toward one of two destinies and neither path is clean. Combat is fast, tactical, and deeply replayable (I hope), blending familiar deckbuilding fundamentals with a dual-resource system that rewards risk-taking, restraint, or deliberate imbalance... of find a sick build that breaks the game because it is fun to break things. Core Gameplay Card-based combat inspired by modern roguelike deckbuilders Two parallel victory conditions: Damage victories through HP reduction Arousal victories that force enemies to.. lose control Manage HP, arousal, energy, card draw, and long-term corruption Enemies telegraph intent, forcing strategic sequencing rather than brute force Every battle is a choice between safety, speed, and temptation Corruption, Choice, and Consequence Power in Freyline always comes at a cost. As corruption spreads, It unlocks new cards, events, and routes. with new doors opening other shut. Lean too far in either direction and your run begins to shape itself around your decisions, often irreversibly. Corruption and purity influence events, cards, and endings Optional events can grant powerful advantages or lasting consequences Loss of control, possession, and temptation are recurring narrative themes Multiple endings ... well 2... but they will be good I promice Features Procedurally generated runs with branching paths A growing card pool supporting multiple playstyles Distinct enemy archetypes with unique weaknesses Events,…
Supported languages
English
