- Iron Graves - Update 1.1.1: Derelict Remains & Drone Navigation Fix - 15 September 2026
Iron Graves Update 1.1.1: Derelict Remains & Drone Navigation Fix Salutations, scavengers! Update 1.1.1 has arrived to enhance atmospheric exploration and tighten drone controls. In this update, we are introducing procedural crew remains across derelict ships, resolving drone wall-clipping bugs, and polishing the Bridge interface. Here is the complete changelog for version 1.1.1: Atmosphere & Environmental StorytellingProcedural Crew Remains: Derelict ships now feature procedural human corpses and severed body parts scattered across rooms. Encounter crew remains in various postures (decayed, prone, twisted, curled) reflecting the grim fate of abandoned vessels. Theme-Based Spawning: Corpse conditions and frequency scale dynamically with ship decay, threat presence, and theme (Military, Industrial, Retro). Drone Navigation & Physics FixesWall Clipping Resolved: Fixed a navigation bug whe…
- Iron Graves - Major Update 1.1.0: Global Localization & Multi-Language Support - 18 August 2026
Iron Graves Major Update 1.1.0: Global Localization Salutations, scavengers around the globe! We are thrilled to deploy Major Update 1.1.0 for Iron Graves! This update brings comprehensive full localization to over 30 languages, opening the derelict exploration experience to operators worldwide. Here is the complete changelog for version 1.1.0: Global Localization & Multi-Language Support30+ Supported Languages: Iron Graves is now fully translated into: English, Polish (Polski), Spanish - Spain & LATAM (Español) French (Français), German (Deutsch), Italian (Italiano) Portuguese - Brazil & Portugal (Português) Russian (Русский), Ukrainian (Українська) Simplified & Traditional Chinese (简体中文 / 繁體中文) Japanese (日本語), Korean (한국어) Arabic (العربية), Turkish (Türkçe), Thai (ไทย), Vietnamese (Tiếng Việt) Czech (Čeština), Danish (Dansk), Dutch (Nederlands), Finnish (Suomi), Greek (Ελληνικά) Hunga…
- Iron Graves - Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix - 27 July 2026
Iron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix Salutations, scavengers! A major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing. Here is the full changelog for version 5.0.1: Robot Destruction & Explosion Overhaul Dramatic Robot Explosions: Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects. Chain Reaction Hazards: Explosions near pressurized gas tanks, grenades, or volatile fuel lines now trigger realistic physical chain reactions. Fire & Flame Visual Effects Shader Custom GPU Flame Shader: Added a brand-new custom 3D flame shader (fire_flame.gdshader) provi…
- Iron Graves v1.0 - Full Release: Early Access Graduation! - 21 July 2026
IRON GRAVES v1.0 — FULL RELEASE IS NOW LIVE! Scavengers, command center leads, and tactical operators: The wait is over. ron Graves has officially graduated from Early Access and launched into Full Release (v1.0.0)! From the initial prototype to this monumental 1.0 launch, your feedback, bug reports, and epic salvage stories have shaped Iron Graves into the tense tactical space-salvage experience it is today. What’s New in Version 1.0? Full Multilingual & Localization Support: Iron Graves is now fully playable in multiple languages, opening the derelict fleet to operators worldwide. Godot 4.7 Engine Upgrade: Engine core updated for superior performance, smoother 3D rendering, faster load times, and rock-solid stability. Complete Campaign & Game Modes: Play through the full Story Campaign, challenge the **Deep Space Protocol**, or test your survival limits in **Endless Drift** mode. Refi…
- Iron Graves - Update 0.5.4: High-Risk Operations - 15 June 2026
Salutations, scavengers! A new system update has been deployed to the derelict network. In this patch, we are introducing stacking risk-reward multipliers, dynamic ship themes, important range validation fixes for door interactions, and visual enhancements. Here is the complete changelog for version 0.5.4: Gameplay & Risk RewardStacking Hazard Multipliers: Loot budget calculations now factor in the dangers of the derelict. All hazard bonuses stack: Threats & Monsters: +30% loot yield. Radiation: +10% for Moderate (L1) and +25% for Extreme (L2) radiation. Organic Infestation: +15% loot yield. Toxicity (Gas Hazards): +15% loot yield. Door Interaction Range Fix: Added strict adjacency validation for door interactions in the player controller. Players and drones must now be within a grid distance of 1 tile to operate doors, preventing interactions from too far away. Hydraulic Jaws (Spreader…
- Update v0.5.3: Narrative Intro, Re-designed Ship Info & Gas Hazard Refinements - 29 May 2026
Scavengers, this update focuses on narrative depth and tactical clarity. We've introduced a new introductory storyboard to set the tone for your very first mission, overhauled ship diagnostics screens, and polished hazardous gas physics. 🎞️ New Mission StoryboardYour journey through the derelict sectors now has a stronger narrative anchor: Introductory Sequence: Added a custom, highly atmospheric storyboard sequence that triggers at the start of your first mission. Get a deeper glimpse into the story and the desperate state of your fleet. 📊 Redesigned Ship Info WindowAnalyzing your next target derelict is now much cleaner and visually striking: Visual Overhaul: The ship details popup window has been completely redesigned with a modern sci-fi interface. Telemetry Layout: Information on ship size, threat detection, and decay level is now grouped logically, making strategic decisions fas…
- Update v0.5.2: Game Modes, Stargate Fixes & Alternative Ending - 22 May 2026
Greetings, Scavengers. Today's patch brings major additions to the long-term replayability and ending paths of your journey, alongside important mechanical fixes to stargate jumps and radar feeds. 🎮 New Game Modes & Leaderboard OverhaulWe’ve introduced new ways to test your survival instincts: Endless & Long Modes: You can now select between different game formats, including an Endless Mode to see how long your fleet can truly survive in the decaying void. Polished Leaderboard: The score system and global archive have been redesigned to accurately track and display your performance across these new modes. ✨ Alternative Ending & POI ShiftsA New Path: An alternative ending sequence has been implemented. Keep your sensors open for unique signals that might lead you to a different fate. Points of Interest (POI): Reworked several POI encounters across the star systems to offer better risk-v…
- Update v0.5.1: High-Quality Visuals, System Map Polish & Tutorial Fixes - 21 May 2026
Scavengers, we are back with a quick follow-up to our major 0.5.0 release! This patch focuses on sharpening the visual clarity of your sensors, polishing the system map, and squashing persistent interface bugs to make your salvaging operations run smoothly. 📸 High-Definition Ship RendersWe’ve replaced all low-resolution ship preview images with brand-new, high-fidelity visual renders. Sensor Feeds: Ship designs and schematics on the system map and docking screens are now razor-sharp. Visual Immersion: Enhanced visual clarity when selecting your next target derelict. 🗺️ System Map & Navigation PolishPlanning your route through the star systems is now much cleaner: Dynamic Scaling: Adjusted the sizes of ships on the System Map to represent their actual physical class and scale more accurately. Smarter Signal Feeds: Fixed an interface bug where drifting derelict drones would display a "W…
- Update v0.5.0: The Generator & Navigation Overhaul - 14 May 2026
Major Update v0.4.1 ➡️ v0.5.0: A New Generation of Derelicts Scavengers, the void just got more complex. Update v0.5.0 is a massive leap forward, featuring a deep architectural overhaul of how ships are built and how you navigate them. 🏗️ Ship Generator 2.0We have completely rewritten the core logic for interior generation. Realistic Room Layouts: Furniture, crates, and machinery are now placed using a more logical, "lived-in" algorithm. No more random clusters – rooms now have clear functional zones. New Decorations: Added pipes, ventilation valves, and wall-mounted tool plates to increase visual variety and immersion.High-Voltage Hazards: Watch your step! Exposed wiring can now be found hanging from ceilings or protruding from walls. If the ship's power is active, these live wires will deliver a punishing electrical shock to any drone (or monster) that gets too close. Use caution whe…
- Update v0.4.1: Training Program Overhaul & Onboarding Polish - 11 May 2026
Update v0.4.1: Refining the Scavenger's First Steps We've been listening closely to new pilots joining the Iron Graves fleet. This update is dedicated to making your first hour in the void smoother, more intuitive, and more atmospheric. We’ve completely overhauled the Scripted Tutorial and polished the early-game flow. 🎓 Enhanced Tutorial Mission The initial training mission has been rebuilt with better pacing and clearer objectives. Improved Pacing: Dialogue and objectives now trigger more reliably, ensuring you don't miss critical instructions. Strategic Layout: The tutorial ship's layout (Science Station and room flow) has been adjusted to better demonstrate movement and scavenging mechanics. Cryopod Persistence: Fixed an issue where the Cryopod would sometimes vanish prematurely after the tutorial mission. 📖 Story & UI Polish Dynamic Popups: Story and tutorial popups are now more…
- Update v0.4.0: Achievements - 7 May 2026
Major Update v0.4.0: Milestones, Vacuum 2.0, and Smarter Swarms Scavengers, it's time to track your legacy. Version 0.4.0 is one of our biggest technical updates yet, introducing long-term progression tracking and significant improvements to the game's core physical and biological systems. 🏆 Milestone & Achievement SystemYour progress is now being tracked across all missions. We've implemented a robust statistics engine that monitors your performance in the void: Global Stats: Track your total scrap collected, hostiles neutralized, drones claimed, and even your "vacuum kills." Achievements: Reach specific milestones to unlock achievements. Whether you're a master scavenger or a ruthless hunter, your progress is now permanent. Persistence: All statistics are now saved and loaded with your profile. 🌬️ Vacuum & Physics OverhaulWe’ve gone back to the drawing board with the ship's decompre…
- Update v0.3.1 Biological Threat Update: Biomass & The Swarm - 4 May 2026
Update v0.3.1: Organic Infestation and Vent Navigation The derelicts are no longer just cold metal and failing circuits. Something organic is spreading. In this update, we’ve introduced the Biomass System and a new crawling threat that will change how you secure the decks. 🦠 Biomass OvergrowthA new organic hazard has been detected on several ship classes. Spreading Infestation: Biomass now grows and spreads through rooms, clinging to walls and floors. Tactical Obstacle: While it might seem harmless at first, it marks the territory of new threats and can obscure loot or critical terminals. 🐜 The Swarm: New Insect EnemiesWe’ve added a new type of biological threat—fast, erratic, and deadly in numbers. Insectoid Crawlers: These new enemies move differently than the drones or bipeds you've faced before. They are harder to hit and can quickly overwhelm a lone drone. Swarm Intelligence: Be…
- Update v0.3.0: Hazards, Decompression, and the Toxic Void - 3 May 2026
Update v0.3.0: The Hazard & Atmosphere Overhaul Scavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay. Exploring a derelict is no longer just about avoiding monsters—it’s about surviving the ship itself. 💨 Toxic Gas & Explosive VentsDamaged vents can now leak toxic gas when the ship's power is restored. Visual Interference: Gas clouds severely limit standard drone visibility. Sonar Glitch: Your sonar won't save you here—gas generates thick "green noise" interference, obscuring geometry. Hazardous Combo: Gas is highly flammable. A single spark, electrical short, or stray bullet can turn a toxic room into a lethal explosion. 🌬️ Dynamic DecompressionStructural integrity is now a constant concern. Airlock Failures: Airlocks (especially those damaged by docking) can now fail and blow open mid-mission. Vacuum Chain Re…
- Small bugfix - 26 April 2026
Fixed mission offline drone on tutorial
- Iron Graves is now live in Early Access! - 26 April 2026
Iron Graves: Early Access Journey Begins Today! We are thrilled to announce that Iron Graves is now officially available in Early Access! This is a massive milestone for us, and we are incredibly excited to finally share the game with you. 🛠️ Active Development & Work in Progress Entering Early Access means that the game is still under active development. We are constantly working on new features, optimizing the engine, and squashing bugs. Please note: You may encounter some rough edges or bugs during your exploration. This is part of the process, and we are committed to providing frequent updates and hotfixes to ensure the best possible experience. 🗣️ Your Feedback is Our Roadmap The primary reason we chose Early Access is to build this game with you. Whether it’s a bug report, a balance suggestion, or a wild idea for a new drone module – we want to hear it! Every piece of advice hel…
- Iron Graves - Update 0.2.3 - 26 April 2026
Update v0.2.3: Fire Extinguishers, Electrical Hazards & Automated Defense In the final push before our Early Access launch, we’ve added several critical systems to make derelict exploration more dangerous—and more rewarding. 🔥 Fire & Short Circuits Derelicts are old and unstable. Restoring power now carries a risk! Electrical Fires: Damaged modules can now short-circuit and catch fire when the ship's power is turned on. Fire Extinguishers: A new essential tool! Drones can now equip and use fire extinguishers to put out fires before they destroy critical equipment or damage your robots. Visual Overhaul: Added new high-quality particle effects for electrical sparks, short-circuiting modules, and burning electronics. 🛡️ Defense Tower Activation The automated defense systems on derelicts are no longer just scenery. Automated Protection: If you restore power to a room with a functional Def…
- Iron Graves - Update 0.2.2 - 23 April 2026
Minor Update: Furniture Towing, System Map Overhaul, and More!As we gear up for the Early Access launch, we’ve been working overtime to add more tactical depth and polish to the core experience. Here’s a breakdown of what’s new in Beta v0.2.2! 🛋️ Tactical Furniture TowingYou are no longer limited to just towing loot crates! You can now use your drone's tow module to drag almost any large object on the ship. Strategic Barriers: Block hallways with vending machines or heavy toilets to slow down enemies. Clear Paths: Drag armchairs and desks out of the way to create clean line-of-sight for your defense turrets. Interactive Props: Tables, chairs, servers, and medical beds are now fully interactive physical objects. 🌌 System Map & Navigation OverhaulWe’ve completely rewritten the logic for space travel and system exploration. Smoother Navigation: Moving between planets and derelicts is now…
- Iron Graves - Update 0.2.1: Full Gamepad Support & Optimization - 21 April 2026
Iron Graves - Beta 0.2.1: Gamepad & Optimization Update We have just released a new update: 0.2.1! This version focuses on improving player comfort with controller support and strengthening the technical foundations of the game engine. Iron Graves is evolving every day thanks to your feedback. 🎮 Full Gamepad Support Iron Graves is now fully playable on controllers! Full gamepad navigation in the Main Menu, docking screens, and mission management. Smooth drone control with full analog stick support. Added Haptic Feedback (Vibrations) – feel every hull collision and electronic failure. ⚙️ Engine & Optimization Significant work on game engine optimization for better performance and higher FPS. Increased stability of the Signal Manager system (no more sudden signal drops). Improved rendering performance for atmospheric effects. 🛠️ Mechanics & Fixes Safe Retrieval: Fixed a bug where robots…