Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4335140 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | 2026 |
| Developer | Silent Vote Studio |
| Publisher | Silent Vote Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4335140/ |
Short description
A co-op multiplayer survival game where players run a quarantine checkpoint together during an outbreak. Inspect survivors, manage shared resources, argue over decisions, and survive the consequences... or sabotage each other when panic sets in.
About this game
Hold the Line. Together… or Not. The world is ending, and your checkpoint is the last barrier between humanity and total collapse. Quarantine Multiplayer is a multiplayer checkpoint survival game where 2–6 players work together to inspect survivors, manage resources, and defend a fragile quarantine zone all in real time. Every player has a role. Every role has power. And every mistake affects everyone. Multiplayer by Design This is not a single-player experience with co-op added on. Each player controls a unique station at the checkpoint (medical scans, paperwork, security, supply control, communications) Information is incomplete and asymmetric Players must communicate under time pressure Arguments, mistrust, and panic are part of the experience One player might spot symptoms. Another controls the gates. A third decides whether you can afford to let anyone in. And sometimes… someone lies. Inspect. Decide. Live with It. Survivors arrive with documents, injuries, hidden traits, and secrets. You’ll need to: Perform medical checks Verify identities and stories Detect infection, smuggling, or sabotage Decide who enters, who waits… and who doesn’t leave alive Let the wrong person in, and the infection spreads. Turn away too many, and your own people may revolt. Shared Resources, Shared Blame Food, power, medicine, ammo, morale: all shared across the team. Shortages cause internal conflict Some players can override decisions Others can secretly hoard, misreport, or sabotage Emergencies force snap decisions with lasting consequences Not everyone has to play fair. Events, Attacks, and Consequences Between inspections, the outside world pushes back. Horde attacks Internal riots Blackouts and equipment failures Moral dilemmas that split the team Survival isn’t about perfect play, it’s about surviving each other. Play It Your Way Fully co-operative Soft role-play encouraged Emergent stories every session Optional hidden objectives and traitor mechanics Trust is optional. Consequences are not. The Question Isn’t Who Gets In It’s Who You Can Still Trust When It All Falls Apart
Supported languages
English * * languages with full audio support
