SPSTEAMPULSELIVE ANALYTICS
Plura Ingenia: Patient 16

Plura Ingenia: Patient 16 Steam metadata

Oblique Interactive | Q1 2027 | game

Coming Soon

GameSteam Store content

Adventure

  • Steam app typegame
  • Steam App ID4335990
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperOblique Interactive

Plura Ingenia: Patient 16 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4335990
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperOblique Interactive
  • PublisherOblique Interactive
  • Parent gameNot available

Genres: Adventure

Company pages: Developer: Oblique InteractivePublisher: Oblique Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Plura Ingenia: Patient 16 Steam metadata

Plura Ingenia: Patient 16 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4335990/metadata
Steam Communityhttps://steamcommunity.com/app/4335990
PCGamingWiki search
IGDB searchSearch IGDB for Plura Ingenia: Patient 16

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Playable without Timed Input, Stereo Sound, Surround Sound

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • New Feature: Vaulting and Climbing! - 3 August 2026

    You can now vault over obstacles!Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.Not everything will be vaultable or climbable. It will be clear when these actions are available. This is intentional, as allowing players to reach every location would make it much harder for enemies to navigate and create balanced encounters.I also want the levels to feel more organic and dynamic, and I really don't want Patient 16 to be just another walking simulator. Giving players more freedom of movement opens up new possibilities for exploration, level design, and gameplay.Over time, I'll also add more vaulting and climbing animations to make these movements feel smoother and more varied.Improvements & FixesFixed an issue where the Big Guy would sometimes stop chasing the player.The Big Guy now reacts fas…

  • Regular Update – Key binding, Visual Improvements & Fixes - 13 July 2026

    Quality settings are now automatically detected and configured based on the player's hardware when starting a new game.Added keyboard movement key rebinding.Fixed a floor collision issue where physics objects were passing through certain surfaces.Improved lighting and exposure in several areas where scenes appeared too harsh.Improved the readability of puzzle symbols, making them easier to spot in darker areas, especially when they appear reversed on the floor.Fixed an issue where crouching while jumping could cause collision problems.

  • New Sanity System! - 10 July 2026

    Development UpdateI've continued working on new events for the full game, while also refining the overall atmosphere and developing a brand-new entity.I've also been working on a new Sanity System.The system works like this: the more players look at disturbing things throughout the environment such as blood, strange occurrences, and entities, the more their sanity deteriorates.As sanity drops, the screen begins to tear and become noisier. The player's heartbeat grows louder and faster, while unsettling audio distortions gradually creep in, making it harder to tell what's real.Players can manage their sanity by finding medication throughout the game, which helps reduce these effects.If time allows, I'd love to expand this system with even more mechanics before release. We'll see what I can add!Note: The effect shown in the GIFs is displayed at maximum intensity for demonstration purposes…

  • Regular update - 7 July 2026

    Patch NotesRunning on a controller is now toggled with a single press of the run button (no need to hold it).Letter pages now switch correctly when using a controller.Important items now return to their original position if they fall through the ground.Fixed an issue where some sequencers could trigger too early.Adjusted post-process settings so they now change dynamically based on the current level and zone.Improved the timing of voice acting throughout the game.Subtitles now appear at the correct timing during dialogue.

  • French Subtitles Available! - 28 June 2026

    French subtitles are now available for Plura Ingenia: Patient 16.We have also worked on improving text compatibility and clarity across several sections of the game.French voice acting will arrive later this year.Thank you for your patience and continued support!

  • Major Content Update - 25 June 2026

    A new update is now live with improvements, fixes, and new content.🐄 Easter EggA new cow-related easter egg has been added… please don’t flush them in the toilet.🧩 PuzzlesDoor puzzles have been redesigned for better localization support.Instead of finding words, you now solve puzzles using images that represent the items, making them language-independent.🚪 Interactions & EnvironmentToilets can now be opened and certain items can be flushed.Sinks can now be opened.Doors now lock at the appropriate moments.Light switches have been added in the house.🎨 Visual ImprovementsImproved wall texture tiling for more seamless surfaces.General material updates and refinements.Water shader has been updated.Fog effects have been added.Post-process settings adjusted in several levels.Light system rework for improved atmosphere.🔊 Audio & GameplayFootstep sounds added when walking on leaves.Improved…

  • Exposure and lighting fix - 26 May 2026

    Recent updates broke the lighting in some levels but is now fixed. After changing the lighting technology and removing Lumen, some levels became far too dark. This has now been reworked and should look much better.A setting was unintentionally overriding the exposure of the entire game. This issue has now been fixed.Overall lighting and visibility have been improved while keeping the atmosphere intact.

  • Steam Update - Major Bug Fix & Optimization - 19 May 2026

    Bug FixThe chances of the flashlight not spawning when starting a new game have been significantly reduced.OptimisationLumen technology has been disabled. It was too demanding for lower-end hardware and for streamers. FPS is now almost doubled in certain areas with very little visual drawback, though it did require reworking parts of the game's lighting.This tech will probably be added back as an option closer to release.More StuffThe update also adds around 2GB to the demo files as development on the main game continues, with more assets, characters, and props being progressively added.Things that will make you even more intrigued, scared, and excited once the full game releases. 🫣

  • Demo Update: A Smoother Experience… and a New Face - 27 April 2026

    The Experience, RefinedThis update focuses on making the demo smoother and more consistent from start to finish.Improved overall performance across multiple levelsReduced FPS drops in heavier areasGeneral optimization pass for a more stable experienceA New FaceThe game now presents itself differently.The main artwork has been updated to better reflect what Plura Ingenia: Patient 16 truly is, a psychological experience shaped by perception, identity… and youPatient 16 has no true face. It forms through you… and the choices you make.If you haven't yet, this combined with the new Steam page trailer, will hopefully make you want to try the demo.Hope you like it,ObliqueArtwork made by: Vinz el Tabanas

  • I Showed My Capsule Art… The Reaction Surprised Me - 22 April 2026

    Hey everyone,I’ve been doing some research recently on how the game is perceived, especially the capsule art I was using before and the results honestly surprised me.From my perspective, the image showed a character being transformed as a result of the experiments… something meant to reflect what the player goes through.But the reality was very different.A lot of people interpreted it as a survival zombie apocalypse game… sometimes even set underwater. 👇👇👇Clearly, that’s not what Plura Ingenia: Patient 16 is about.So I took that feedback seriously.I’ve started reworking the capsule art (Not Finalized), store description, Trailer and screenshots to better represent the actual experience:A psychological evaluationA system that reacts to how you think and behaveA game that changes depending on your personalityThe goal is simple: Make sure what you see on the page matches what you actual…

  • Small Update – Clarity & Readability Improvements - 18 April 2026

    This update focuses on improving clarity and overall readability based on player feedback.Changes:Updated interaction prompts for better clarity:“Bed” → Sleep“Chair” → SitImproved letter description outline for easier readingUpdated questionnaire screen:“Pause” → Leave (to avoid confusion)Throwing objects is now more fluidRefined Tall Man PathfindingMore improvements coming soon.

  • Development Update – One Month After Demo Release - 17 April 2026

    It’s been about a month since the demo for Plura Ingenia: Patient 16 went live, and I wanted to share a quick update on how things are progressing.Since launch, the demo has reached over 2,400 downloads, with more than 800 players experiencing it firsthand. What’s especially encouraging is the median playtime of around 35 minutes, which is a very strong indicator that players who try the game are staying engaged and pushing through the experience.Over the past few weeks, I’ve also been carefully watching player feedback, streams, and overall reception. One thing has become very clear:The core concept of the game isn’t coming across strongly enough at first glance.At its core, Plura Ingenia: Patient 16 is built around a system where your personality shapes the experience, influencing events, encounters, and what happens to you throughout the game. However, this isn’t always immediately o…

  • Patch note - small update - 6 April 2026

    Fixed a major FPS drop occurring in one of the larger areas (no spoilers)Added a mute button for the computer that now works as expectedPrevented an issue where players could get stuck in a certain level (no spoilers)Improved overall performance and optimizationAdded Personality Trait Degrees to better reflect how your answers shape your profile

  • New Feature – Personality Trait Levels - 6 April 2026

    Some players felt confused or surprised by the results they received.Personality isn’t black and white, traits exist on a spectrum. Some individuals are more extroverted, more open, or more reactive than others.To make this clearer, I’ve added Personality Trait Levels (Low / Medium / High / Extreme) to better reflect how your answers shape your profile.Understanding yourself is a core part of the experience, and this change should help make those results feel more accurate and meaningful. If you’ve already played the demo, it might be worth revisiting your answers… you may not get the same experience twice.And if you enjoy the experience, leaving a review really helps support the project.

  • MAJOR DEMO UPDATE – You Weren’t Supposed to Understand It This Way… - 5 April 2026

    It's been an incredible first 3 weeks since the demo launched. Thank you so much for Playing.Since launch… I’ve been watching.How you play. Where you get stuck. What you think the game wants from you.And some of you… were very, very wrong.So I changed things.The Experience Has EvolvedThis is a full gameplay clarity overhaul.Puzzles are now clearerThe game now guides you… without telling youIf you hesitate too long… it starts helping youPuzzle System ReworkedVisual feedback when you’re right (you’ll feel it)Clues now appear over time if you’re stuckAudio guidance that gets more intense the longer you struggleSubtle hints added across both puzzle pathsAnd yes… the puzzle does make sense nowThe Monsters are Changing TooOne of the chase is now more fair… and more stressfulIt will give you space… then come back for youOver. And over. Until you finish.I've added alternate routes for some peop…

  • Some Subjects Failed The Puzzle… - 2 April 2026

    Since the demo launch, I noticed something interesting…A lot of players were getting stuck on the puzzle. Some figured it out quickly, but others missed key clues or didn’t realize what to look for.Interesting tactics where used such as: Trying to put knifes in each cauldronsTrying to put every single items of the map, one by one, in the cauldronsTrying to put Post-it in the CauldronsDying purposely thinking they failed the puzzle or bugged the gameRunning around in circles Jumping in the cauldronsAsking what is a Famiky? while walking aroundFiguring out the puzzle but still being confuse somehowFiguring out the first step but not the second oneQuitting the game because ''Me not understand''When players enter the puzzle room, they are immediately faced with a strange setup: Several cauldrons… and tablets covered in symbols.At first glance, almost nothing is explained.Then while walking…

  • Patch Notes – Latest Update - 1 April 2026

    FixesFixed an issue where players could get stuck outside the MVR machine when carrying an objectFixed certain textures not loading properly during specific events (TBT)ImprovementsSmall asset optimizations for smoother performanceAudio & Visual EnhancementsEnhanced effects when the first hallucination beginsAdded voice elements during the computer eventImproved character audio feedback (crouching, jumping, etc.)Enhanced impact effects when getting hit by a creatureUIAdded a Main Menu Title

  • Community Highlight Part 2 is Here! - 30 March 2026

    Watching players experience Plura Ingenia: Patient 16 has been incredible… and honestly, a bit terrifying 😅From intense reactions to unexpected moments, this second Community Highlight showcases more of what players are going through inside the test.Some are figuring it out… Others are completely losing it.And I love every second of it.🎥 Watch Part 2 now and see how people react to the experience (Spoiler Alert):Stay Tuned for Part 3! If you’ve played the demo and liked it, please consider leaving a review it really helps push the game further!

  • Patch note Demo V0.3 - 29 March 2026

    Fixes & ImprovementsThis update improves progression, clarity, and fixes key issuesChangesAdded subtitles to puzzle clue letters for better clarityAdjusted early mission structure to prevent players from breaking progressionAdded a secondary path for players exploring the area where NUM NUM destroys the wallUpdated the door unlock sound to feel more distantFixesFixed players getting stuck on a black screen after respawning and triggering a sequencerFixed NUM NUM not despawning properly after a sequence

  • Crash Fix – Launch with DirectX 11 (-dx11) - 28 March 2026

    We are currently aware of a crash affecting some players when running the game with DirectX 12.Temporary Fix / Workaround:Open your Steam Library.Right-click the game and select Properties.Go to the General tab.At the bottom, locate the Launch Options box.Type -dx11 (or -d3d11) in the box.Close the properties window and launch the game.Alternative Methods:Create a Shortcut: Right-click the game in Steam, select Manage > Browse local files. Right-click the game’s .exe file, select Create shortcut. Right-click the new shortcut, select Properties, and add -dx11 to the end of the "Target" field.Remove Conflicting Options: Make sure to delete any existing commands, such as -dx12 or -vulkan, from the launch options box before adding -dx11.Thank you for your patience and support!

Patch notes and updates

S.noRelease datePatch nameGID number
126 May 2026Exposure and lighting fix1833334318579719
218 April 2026Small Update – Clarity & Readability Improvements1830163047263041
36 April 2026Patch note - small update1828894815565930
41 April 2026Patch Notes – Latest Update1828894815555318
529 March 2026Patch note Demo V0.31828441623108145
627 March 2026Patch note Demo V0.2.51828441623104821

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4335990
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ1 2027
DeveloperOblique Interactive
PublisherOblique Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A first-person psychological horror game. Trapped in a hospital, you undergo a mysterious evaluation that adapts to you, learns your fears, and uses them against you to make you “better.” But what does “better” really mean? Events, environments, and encounters shift based on your choices.

About this game

Trapped inside a facility, you are subjected to a mysterious evaluation system. Its purpose is simple: to make you a better version of yourself. But what does “better” really mean? What you’ll experience: A psychological horror experience driven by player behavior and personality traits Systems that adapt events, encounters, and tension to your choices Unsettling environments that blur reality and perception Multiple possible outcomes based on your choices and personality profile A mix of exploration, tension, and psychological pressure See how the horror changes based on your answers. You can only choose one. Which door do you enter? Be Honest and Discover who you really are. Answer psychological questions to determine your personality. Explore a mysterious facility and uncover the truth behind a psychological experiment. Carry, loot, and throw almost anything using realistic physics. Not everyone survived the experiment. Enter a dreamscape where new powers may finally give you control. This is not just a horror game. This is an evaluation that reacts to who you are. Your evaluation begins here Wishlist now to follow the full descent into the facility.

Supported languages

English * , French * , German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
70Surround Sound
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Nudez
steam germany16Horror Drogen
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Plura Ingenia: Patient 16's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Plura Ingenia: Patient 16's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Plura Ingenia: Patient 16 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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