Wind's Heartbeat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4336250
- PriceNo longer available on Steam Store
- Release dateQ1 2027
- DeveloperHorseGirl Games
- PublisherHorseGirl Games
- Parent gameNot available
Genres: Adventure
Company pages: Developer: HorseGirl GamesPublisher: HorseGirl Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Wind's Heartbeat Steam news
Wind's Heartbeat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Who wants more inventory space? - 28 July 2026
It's only been two weeks since I posted, but we've had some exciting, progress and I couldn't wait to share it.We've completed the ability to upgrade your inventory, and here's a demo:'You now start with a basic satchel mesh which gives you 5 slots on your inventory (excluding the toolbelt, which will be upgraded separately). You can then gather plant fiber and berries and craft a new item: a Small Pack. When you apply it, you will get an additional 5 slots and you are now shown wearing the small pack. There are more upgrades planned for you as the game progresses!There is basic food and special food, and special herbed food now gives a day-long buff to certain things. Is it annoying to boil water? Eat the food that decreases hydration loss. Want more stamina? Eat the food that decreases stamina drain while running. There are three tiers to each food which increase the potency of the ef…
- Going Survival - 15 July 2026
The last few months we've been working on making the game more survival-y!There are now notifications when you pick items up or drop them from the inventory. These notifications will also be used to tell the player they can't do what they're trying to do, and why.We've added weight to the inventory and soon will size the inventory down and give the player options to upgrade their inventory. If the player picks up too much stuff they won't be able to move!We've updated the UI to show the player's food and water stats, and will eventually use the sun and a moon icon to show how far along in the day it is.A big part of making this survival game a game in which you have to work to survive, the player now starts with a canteen! They can fill the canteen with dirty water and then boil that dirty water in the pot on the campfire, and finally drink the clean water.We're pushing for the ability…
- Planking the horse - 28 April 2026
A new month and more updates!When gentling a horse, an important step is to get the horse used to weight on its back. This often takes the form of a person "planking" on the horse, easing their weight on and off of the horse to the horse's comfort level. That's the training minigame we've fully completed since the last update, and here is a taste:Be careful to pet her in the right spot or the horse will bite you!This leads into the next minigame I mentioned in the last post: the player pets the horse to get the horse used to human touch and being touched where the horse can't see. We've created touch zones - areas on the horse where the player is allowed to touch - and are finalizing the zone's look, scoring, and kicking the player out of the game if they mess up too badly.Once this minigame is finished the demo will be very close to being feature-complete! Due to the intense nature of…
- Our history and road to the demo - 17 March 2026
Hello and thank you for checking out Wind's Heartbeat! I'm Leslie, and Nayaki and I are the two developers on the game. We've been working on Wind's Heartbeat for about two years now and we're excited to finally have a Steam page for it. I want to share some of the things we've built so far, and what our next milestone is.The First Two YearsWe started by creating the horse model and skeleton, and building out a basic item, inventory, and crafting system, along with interactions like picking items up and placing them down. Below are VERY old screenshots, and you can compare them to what things look like now in the trailer.We started to build out the environment, the main character, horse interactions, and some survival mechanics like placing and collecting from noose traps.More recently we've built out some training games that the player plays with the horse to get the horse used to the…
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