- 1.0 Release! - 15 May 2026
1.0 release notesStory: Game Ending & Victory ScreenSurpassing Voss Dynamics now triggers a full ending sequence with Dr. Chen dialog, victory screen, character epilogues (Chen, Rico, Helena), and credits rollPrestige-aware titles: Victory (0), Paragon (5+), Ascension (10+). At prestige 10+, Helena remembers the time loops and acknowledges them publicly"Continue Playing" enters sandbox mode with persistent SAND badgeLate victory trigger: fires when PH5000 is produced even if champion was reached earlierGame over now shows context-sensitive Helena reactions — dismissive for nobodies, disappointed for players who made it far, bitter at $1M+ revenueFive new Helena reactions for DC4000 through PH5000 — from her R&D lab failing at multi-core for 18 months, through a board no-confidence vote, to a Project Luminance flashback where Titan spent $800M on a paperweight while the player built one…
- 0.5.1 - 26 March 2026
Version 0.5.1 Hotkey & Menu Improvements Escape opens Settings when idle: Standard game behavior — Escape still closes modals and deselects first, but opens Settings when nothing to dismissF1/F2/F3 now customizable: Help, Settings, and Main Menu keybinds moved to the Keybindings settings panelNew hotkeys: Research Tree (F), Goals (G) — all customizable in Settings > KeybindingsAction panel buttons: Added Research and Goals buttons with iconsCompact hotkey badges: Small key indicators now visible on action panel buttons even in icon-only modeBug Fixes Difficulty persists through prestige: Difficulty setting no longer resets to Medium after prestigeBatch Etcher multi-pass: Now accepts etched, treated, and implanted wafers for multi-pass etching (matching Basic Etcher behavior)Puzzle scaling fixed: Mini-game puzzles no longer distort when UI scale is changedGenerator puzzle solvability: Fi…
- 0.5.0 Update - 12 March 2026
μFab v0.5.0 — Quantum Chips, Photonic Overhaul, Variant CardsNew Endgame Tier: Quantum Chips (QT15000)The quantum pipeline adds two new machines — the Quantum Splitter and Quantum Combiner — and the highest-value chip tier in the game. Split silicon into entangled alpha/beta wafers, etch them in separate dimensions (Pocket Dimension and Temporal Rift), then recombine into quantum wafers worth 1500x. Requires new Tier 9 research. - Very WIP currently, may be buggyPhotonic Chamber OverhaulLasers now display spectral colors based on frequency. Phase offset joins frequency and amplitude as a third tunable parameter. Processed wafers carry a spectral purity rating (up to +50% sell bonus). The chamber's processing animation now escalates through 4 visual phases. Defect tolerance is significantly more forgiving.Variant Card Pick SystemAfter each prestige, choose 1 of 3+ variant blueprint cards…
- 0.4.2 - 3 March 2026
● μFab v0.4.2 Update Logic Gate Skins Complete your NAND challenges to unlock 4 new gate visual styles in the chip designer — each with unique shapes, animations, and rendering: - Neon — wireframe gates with pulsing cyan glow and energy sweep animations - Silicon — rectangular IC packages with metallic finish and part numbers (7400, 7408...) - Brass — octagonal gear-tooth bodies with rivets and spinning cog accents - Holographic — flickering translucent gates with scanlines and falling data-rain Select your style in Settings > Skins. Multi-Core Chips Core Combiner now upgrades to 4/6/8-core via research. New chip tiers: QC6000 ($220K), HC8000 ($420K), OC10000 ($800K). Pin to a specific core count with the manual mode selector. Variant Card Picks After each prestige, pick 1 of 3+ variant blueprint cards to permanently add to your collection. New prestige upgrades let you see more cards,…
- Update 0.4.0 - 18 February 2026
μFab v0.4.0Performance, Polish & New Visual Effects A major update focused on making the game run significantly better, look more impressive, and fixing a pile of bugs. Major Performance Overhaul This update includes the largest performance pass yet. Expect meaningful FPS improvements, especially in late-game factories: Belt system rewrite — empty belts exit in 3 lines instead of running full logic; neighbor lookups, corner pivots, and input configs are all cached. 15–25% FPS gain with 200+ beltsLoads of other optimisations, too long to list. Frame Rate Limit Setting (Settings → Graphics) New option to set your target frame rate: 30 / 60 / 120 / 144 / 240 / Unlimited.Bug Fixes - Cloud save completely broken — cloud-save-manager.js was using the wrong localStorage key prefix for all read/write operations. Conflict detection, sync, restore, and auto-resolve all silently failed. Fixed - Ma…
- Version 0.3.5 - 17 February 2026
Version 0.3.5Photonic Chip Pipeline (PH5000)New endgame chip tier: PH5000 Photonic Chips worth $100,000 eachNew machine: Photonic Chamber (4×4): Accepts 150L lithographic wafers + optical gel, requires 3 frequency-tuned lasersWaveform matching mechanic: Match laser frequencies and amplitudes to a target waveform using sine wave compositionTarget changes every 10 processes: Must retune lasers periodically to keep production flowingChemical Bath synthesis mode: Toggle to consume 2 chemicals → 1 optical gel for the photonic pipelineWaveform Analysis research (Tier 9): Reveals 2 of 3 target amplitudes to help with calibrationLaser waveform overlay: Lasers linked to photonic chambers display sine waveform on their bodiesViolet beam rendering: Lasers fire violet-colored beams to photonic chambers with impact flash effectsQuality-tiered rendering: 4 detail levels from flat fill (low) to lens l…
- Version 0.3.4 - 16 February 2026
v0.3.4 Patch Notes New: Pipe Direction Blocking Click any pipe to open a new context panel with compass-layout direction controlsBlock specific output directions (N/E/S/W) for tighter pipe layoutsSaved/loaded with your factory Void Upgrades Rebalanced All costs increased 3-5x with exponential scaling — VP accumulation matters nowEffects nerfed to reasonable levels (Jam Reduction 70%→55%)6 new weird/risky upgrades: Void Siphon, Entropic Overclock, Phase Drift, Quantum Tunneling, Void Bloom, Paradox Engine Transcendent Tier Added 2 new end-game void upgrades (200 + 400 VP)4 legendary firmware challenges with 100-150% multipliers6x6 and 7x7 workboards unlocked Automation Overhaul CRITICAL: Events no longer break after a few minutes of gameplayTerminal scripts can now monitor 37 events (up from 13)16 new Controller actions (splitter modes, merger priority,, calibration)ResearchCenter, Drone…
- Update 0.3.3 - 15 February 2026
Patch 0.3.3 - Cloud saving Option to pick between save files when slots conflict across devices New void upgrade shop visuals New firmware design visuals for gates, fix bug causing load failure on this screen More firmware applied visuals to chips XOR upgrade for auto calibrators More explaining on pocket dimension tutorialKeep building!
- Patch 2/3 - 13 February 2026
Patch 2: Firmware now has separate saturations Names are more visible on market context window for saturation Fix to variant machines medium render Fixed some text about picking items up Fixed items randomly falling to the floor on load when they were mid state of a splitter, thrower, or lift. Dismiss notifications now correctly dismisses all notifications Research tree panels overflowing their boxPatch 3: Fix issues with firmware screen not validating correct solutions. Add 3 more royalty free tracks for now (until i can afford to get more created). Added a little bit more exposition in tutorial on what your goal is Add M to move, Right click to delete to building tooltips to make it clear to new players Added more localisation for intro story, tutorial, and difficulty select.Pricing was slightly off in market sell tab for high tier chips. Fixed now.
- Untitled - 12 February 2026
First day patch soon will deal with- Fix render of lithography top level from basement- Add auto save toggle and interval in settings- Fix logic integrator crash- Fix firmware loss on prestige- Fix chem neutralisers able to place not on walls after certain upgrades- Add simple research tree toggle- Allow recyclers to eat non defective wafersWhat I'll continue to work on next:-Issues around splitters/throwers/lifts on save and load dropping items in weird places.- research tree context panel overflowing for some resolutions
- MicroFab is HERE! - 11 February 2026
You've all been waiting for it... this new automation game has a lot of depth, 70+ researches to complete, 40+ prestige tiers to unlock. Hundreds of chips to make, each a little different. Build your production line, fix bottlenecks, fight pesky jams, and discover new dimensions. Come out on top. Win the chips arms race, crush your rivals. Play now!
- Store page - 30 January 2026
New features: - Total UI change, more consistent colour schemes, border styles, new Font for all text.- Lots of rendering optimisation, now runs at a decent fps on low/med/high. Ultra still needs work! Considering a webgl switch at somepoint. (Canvas can only be optimised so much).- Jam mini games on 8 machines: Etchers, Double Etchers, Bonders, Packagers, Chem neutralisers, Generators, Mega Generators, Ion Implanters.- Controllers with events and commands that connect to machines in your factory. Screens and counters to display and record info for your controllers.- Terminals in late game that lets you write intepreted code in the game to automate your factory- 4 Levels of chip tiers from X1000 to DC4000. (Aiming for 5/6 levels once finished)- Hacking mini game with cyphers and puzzles to take down your competitors- Multiple floors- Void pocket dimensions with strange mechanics to impr…