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Warnet

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Spieltic | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID4341410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSpieltic

Warnet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4341410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSpieltic
  • PublisherSpieltic
  • Parent gameNot available

Genres: Action, Indie, Simulation, Strategy

Company pages: Developer: SpielticPublisher: Spieltic

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Warnet Steam news

Warnet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #6 - Warnet - Vertical slice, buildings upgrades and UI - 6 March 2026

    Hello once again!Another week has flown by and we worked on bug fixing + finishing the vertical slice. We started with the purchasing system as well as buildings upgrades and also did some changes in the UI.Vertical sliceWe finished the vertical slice with one exception. Sound. Still missing and it stays an open point. We will need to outsource this topic and have to figure out how we will manage that, so it will be integrated later. Other than that, the vertical slice is finished and includes:two playersfog of war (that actually also hides the units now)upgradeable unit generatorsrouting mechanicsbeaconsupgradeable bunkers and replicatorsUIand moreIf you want to get your hands on, feel free to comment or DM me :).Another chunk that took quite a while is the game trailer we started in parallel. It will be around 50 seconds and is currently missing a couple of seconds at the peak and som…

  • Devlog #5 - Warnet - Bunkers, Replicators, Animation and Particles - 26 February 2026

    Welcome!We added movement animation and unit generator animations. The units and generators received particles effects. On the gameplay side we added two new mechanics, bunkers and replicators.Series: Previous | FirstBunkersBunkers are a new mechanic, that change the way of playing in various ways. Bunkers can be used by units to increase their armor (currently a unit in a bunker kills two units until it dies, making it twice as strong as a normal unit). Bunkers are placed and can't be destroyed, an empty bunker is occupied by the first unit that enters it. The player can't see if a bunker is empty or occupied (except the player already occupies it). If placed correctly it allows to withstand a stream of enemy units with less player units:They have a maximum capacity -> can be full.ReplicatorsReplicators simply duplicate the unit entering the cell and in the same way as the bunkers, the…

  • Devlog #4 - Second player and new features - 19 February 2026

    Greetings!A lot happened since the last devlog. We added a feature to draw unit routes (not quite finished yet, but turned out to be a vital QoL addition). Furthermore we added a new indicator for edge throughput, units respect the beacon mechanic now and the biggest change is the second player (which has to be manually controlled right now).Series: Previous | FirstRoute drawingIf the player is in edge build mode, he can now simply click and drag through the cells he want to build a route from. There is also a back track feature, that allows removal of wrong points by drawing "back":While implementing it (which was surprisingly complex), we thought a lot about the design of the core mechanic and how the pacing in the game should be. After many loops, we think it might be best to allow the player to remove edge configurations. Initially we thought they should be fix. But on bigger maps,…

  • Performance test - 7 February 2026

    We wanted to check what the current limits of our setup are and how much room for unit movement we have:As the video shows, we can handle 100k units without frame rate hits or similar, with very low CPU usage (around ~1%).To be fair, the units are not doing much at the moment, but we are aiming for the best player experience and just wanted to share this good result.

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