- Update 1.1.2 – Major Bug Fix - 21 September 2026
Update 1.1.2 – Major Bug FixFixed an issue that occurred when attacking certain bosses with the V.Suit pistol.Fixed several other minor issues.
- Update 1.1.1 – Multiple Bug & Collision Fixes + Minimap Improvements - 19 September 2026
Update 1.1.1 – Multiple Bug & Collision Fixes + Minimap ImprovementsFixed a collision issue in an area between Tech Forest and Icy Peaks.Fixed a collision issue in the new Lost Remains area.Adjusted a small disadvantage for the player involving certain enemies that could approach and attack you when changing rooms in Lost Remains.Fixed some chests in the new Lost Remains area that were not being counted by the radar.Fixed a small bug that caused items from the new shop to appear above the text box.Fixed a bug affecting one of the new achievements.Unknown door locations are now displayed on the map.
- Update 1.1.0 – Major Content Update - 15 September 2026
Update 1.1.0 – Major Content UpdateFixed a small bug that could occur during one of the final boss’s attacks.Fixed an issue that could prevent a defeated boss from being properly saved, allowing you to fight it again.Fixed a minor issue related to incorrectly assigned key functions.New Content Added to LarsGadielThis update includes the following:New endgame maps, one of them is the largest map in the game, increasing the overall game world by approximately 50%.New enemies.New important items and their respective abilities.New passive abilities for Eloen’s suit, the V.Suit.Increased maximum HP and ammunition capacity.A new “village” with NPCs who reveal more information about the Lars family. New weapons. New achievements related to this new content. I’ll continue working on the game and will bring another major and very exciting update for players.
- Developer Q&A 3 – New Content Update - 14 September 2026
Developer Q&A – New Content UpdateHello everyone!I have some great news to share with you today: I’ve finally finished the big LarsGadiel update!I’ve spent all this time working nonstop to improve and expand the game with a lot of exciting new content.As I mentioned in the previous Developer Q&A, if LarsGadiel sold well, I would add more content to the game. Well, here it is!As usual, I’ll explain everything through a series of questions and answers.Is this a DLC?This is a much bigger update than the previous ones, adding a substantial amount of extra content and expanding the game considerably.What does this update include?1. Two new complete mapsTwo new maps have been added.One of them is the largest map in the entire game, increasing the overall size of LarsGadiel by approximately 40–50%.These maps contain some very challenging areas and are now part of the game’s endgame content. Yo…
- Update 1.06 – New Improvements & Status Screen Added. - 30 July 2026
Update 1.06 – New Improvements & Status Screen AddedFixed a minor bug that caused some rooms to display incorrectly on the Laboratory area's teleport map.Fixed a minor bug affecting the minimap in CRT Mode while exploring Icy Peaks.Fixed a bug that could freeze the game on the death screen if a flying enemy reduced your HP to 0.Updated the Valkyrie Statue dialogue. It no longer states that you only have one opportunity to reset your death count.Death Blocks will now appear after 10 or more deaths instead of 25.Traps are no longer reset when using teleports, making it easier to travel through explored areas without interruptions. They will still reset after loading a save file.Increased the ammunition consumption of the pistol as its power is upgraded.For example:Pulse Pistol consumes 1 ammo.Plasma Pistol consumes 2 ammo.The Quit Game and Return to Title Screen menu can now be accessed b…
- Developer Q&A 2– Future Updates & New Content - 27 July 2026
Developer Q&A – Future Updates & New ContentHello everyone!I have some great news to share with you today.First of all, LarsGadiel has had a fantastic launch, with very strong sales, an amazing reception, and overwhelmingly positive reviews. Thank you all so much for your support and kindness!I'd also like to thank all the passionate players who managed to find a few bugs that slipped past me or simply weren't discovered before release. Thanks to your reports, I've been able to fix them quickly through the latest patches.As I mentioned in the previous Developer Q&A, if the game sold well, I wanted to bring even more content to LarsGadiel. Today I'd like to explain my plans for the game's future.As before, I'll do it in a Q&A format.Did LarsGadiel really sell well?Absolutely.I've realized just how much love there is for Metroidvanias, especially after reading all of your comments.During…
- Update 1.05 – Valkyrie Statue Changes & Rooms Adjustments - 21 July 2026
Update 1.05 – Valkyrie Statue Changes & Rooms AdjustmentsThe hidden Valkyrie Statue can now be used up to three times to reset your death count.Improved the collision in the Valkyrie Statue room.Slightly reduced the height of the double jump.Closed an unintended route that allowed players to reach a much later part of the game by exploiting extra jump height.Modified a room containing an important item in the Ruins area.
- Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug - 20 July 2026
Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesReduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.Removed a ladder near the starting area. That room is intended to be one-way only.Improved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.Added a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.Fixed a bug that caused dialogue text to appear higher than intended after certain story scenes.Fixed a bug where some objects were not displayed correctly when using the CRT graphics mode.The melody that plays when obtaining an important item now plays at its original speed instead of being sped up…
- Update 1.03 – Minor Bug Fixes, Improved Ladder Climbing & Keyboard Settings - 18 July 2026
Update 1.03 – Minor Bug Fixes, Improved Ladder Climbing & Keyboard SettingsFixed an issue with keyboard remapping where several function keys, such as Space, Ctrl, and F3–F11, were not being assigned correctly.Fixed a collision issue in a room within the Volcanic Area.Fixed a collision issue in a room within the Laboratory.Fixed a collision issue in a gap where a spiked enemy passes through in an advanced section of the Ruins.Added a collision to prevent an enemy from hitting the player when re-entering a room if it hadn't been defeated.Removed an unnecessary collision in a spike-filled room in Icy Peaks.Increased the height of the double jump, as it was previously a bit too tight for reaching some platforms.Improved ladder climbing. When reaching the top of a ladder, the character now automatically steps off instead of requiring a jump.
- Update 1.02 – Bug Fixes & Bubble Shield Effect - 18 July 2026
-Fixed a minor bug that allowed players to continue gaining experience after reaching Level 9 with the Pulse Gun. -Fixed a minor issue with the projectile fired by a robot enemy in the game's final area. -Added a new visual effect for the Bubble Shield. When the shield is hit, it now has a breaking animation to better indicate that it has been destroyed.
- Update 1.01 – Bug Fixes & Improvements - 18 July 2026
This update includes several bug fixes and quality-of-life improvements: Enabled V-Sync. Fixed a collision issue in one room of the Icy Peaks area. Fixed a collision issue in one room of the Castle area. Added a missing room icon in the Burning Debris area. Added a save point in the scene just before the final boss. Improved the collision of some breakable objects. Previously, you had to destroy the block above before you could pass underneath. This is no longer necessary. I've also noticed that some players have experienced issues with the keyboard configuration, so I've made a few changes: In the Options menu, pressing F2 before entering the keyboard configuration screen will restore the default keyboard controls. Fixed a bug that could occur when saving the keyboard configuration, causing F1 (the save key) to be incorrectly assigned as the Up key. I'll continue improving the game and…
- Developer Q&A – Everything You Need to Know Before Launch - 15 July 2026
More Information About LarsGadiel Before LaunchHello everyone!LarsGadiel launches tomorrow, and before release I'd like to share some additional information that may help you better understand what this game is, how it was created, and what you can expect from it.I thought the best way to explain everything would be through a simple Q&A, so let's get started!Is LarsGadiel a port of an NES game?Yes, it is.After finishing and releasing my previous game, Demon's Tier, more than six years ago, I decided to develop a game for the original Nintendo Entertainment System. From the very beginning, I wanted it to be a classic Metroidvania.The NES version was completed about five years ago and could be played from start to finish.After that, I moved on to several new projects that have not yet been announced, so LarsGadiel was temporarily put on hold.This year, however, I decided to do the opposit…
- LarsGadiel is finally coming to Steam on July 17th! - 30 June 2026
LarsGadiel is finally coming to Steam on July 17th!The screenshots have been updated to showcase the new graphics mode introduced near the end of development, called "Original+FX". This optional mode adds transparency effects and other visual enhancements that were not possible on the original NES, while players can still choose to enjoy the authentic original graphics mode.Several new languages have also been added, including Simplified Chinese and Japanese. If I can find more translators, Additional language support may be added before launch or in future updates as more translations become available.Finally, a brand-new trailer has been released to celebrate the launch date announcement, featuring footage from brand-new areas that have never been shown before.
- LARSGADIEL Demo Steam Next Fest. - 9 June 2026
Hello everyone.I’m delighted to announce a special demo for the highly anticipated Steam Next Fest event. The demo will be available to everyone on June 15th and will allow players to experience the opening section of the game.A lot has changed since I first announced LarsGadiel, and all of those improvements and updates will be reflected in this demo.The demo will be available in three languages: English, French, and Spanish. However, the final version of the game will support many more languages, including some that have not yet been announced on the store page.The game is fully compatible with Valve’s Steam Deck. For the best experience, I recommend going into the options menu and selecting Type 2, which adjusts the screen to fit the system properly.The demo will have its own dedicated store page, featuring a brand-new mini trailer and updated screenshots. Any constructive feedback t…
- LarsGadiel INDIE Live Expo 2026 - 4 April 2026
LarsGadiel will be at INDIE Live Expo 2026, where it will have the opportunity to be showcased to a large audience in Asia.It is very exciting to see a large number of Asian indie games with great potential.On April 25, 2026, LarsGadiel and many other games will be presented at this special event.Official stream link:I will soon share more information, as well as some changes I’ve made to the game that are very interesting and will lead me to update the current images of the game.