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Battle Snails

Battle Snails Steam news

RocketSnail, SkyVu | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualStrategy

  • Steam app typegame
  • Steam App ID4343360
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperRocketSnail, SkyVu

Battle Snails news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4343360
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperRocketSnail, SkyVu
  • PublisherRocketSnail, SkyVu
  • Parent gameNot available

Genres: Action, Casual, Strategy

Company pages: Developer: RocketSnail, SkyVuPublisher: RocketSnail, SkyVu

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Battle Snails Steam news

Battle Snails news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Introducing the New Battle Snails - 25 March 2026

    It's been a long journey since we first launched Epic Snails back in 2017. What started as a free-to-play experiment has grown into something we're incredibly proud of, and now we're ready to take the next big step. We're excited to introduce Battle Snails, a premium game built from the ground up for one thing: pure, unfiltered fun with your friends. Why the Change? Many of you know and love Epic Snails. It was free-to-play, it was scrappy, and it had heart. But free-to-play comes with tradeoffs. A lot of our energy went into systems that weren't about the actual gameplay: stores, monetization loops, retention hooks. The reality is that free-to-play is a live service model, and running a live service takes a massive amount of resources. It means constant content cycles, server costs, and a team built around keeping metrics moving rather than making a great game. That's not who we are. W…

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