- Patch v1.4 Released - 16 July 2017
This is a minor hotfix to resolve a quick-to-fix crash that was able to be diagnosed and fixed as a result of the crash reporter that was added in the previous patch. It also resolves a couple gameplay issues that crept into the previous patch. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. General Bug Fixes Fixed a client crash that could occur when transitioning from the loading screen into the game when joining a game already in progress. This was the single biggest offender of crashes that have been submitted so far through the crash reporter. Fixed a bug that prevented the "warning blare" to be played when the enemy team has capured all of the beacons on the map. Class Fixes Fixed a bug that allowed the Cannoner to use his Mortar ult extremely quickly.…
- Patch v1.4 Released - 16 July 2017
This is a minor hotfix to resolve a quick-to-fix crash that was able to be diagnosed and fixed as a result of the crash reporter that was added in the previous patch. It also resolves a couple gameplay issues that crept into the previous patch. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. General Bug Fixes Fixed a client crash that could occur when transitioning from the loading screen into the game when joining a game already in progress. This was the single biggest offender of crashes that have been submitted so far through the crash reporter. Fixed a bug that prevented the "warning blare" to be played when the enemy team has capured all of the beacons on the map. Class Fixes Fixed a bug that allowed the Cannoner to use his Mortar ult extremely quickly.…
- Patch v1.3 Released - 14 July 2017
This patch is a minor update that adds a new crash reporter, resolves two crashes, has several class balance updates, and includes a number of other minor server manager and UI updates. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. General Updates A new crash reporter window will display if either the client or server manager crash. Clicking the submit button in this window sends anonymized information about the crash to us, which will help in diagnosing and fixing issues. Point rewards for capping have changed. Instead of it being (your beacons - enemy beacons) to calculate your point addition per tick, you now receive 1 point per tick if you own 2 beacons, and 2 points per tick if you own all 3. General Bug Fixes Fixed a client crash that occurred in some…
- Patch v1.3 Released - 14 July 2017
This patch is a minor update that adds a new crash reporter, resolves two crashes, has several class balance updates, and includes a number of other minor server manager and UI updates. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. General Updates A new crash reporter window will display if either the client or server manager crash. Clicking the submit button in this window sends anonymized information about the crash to us, which will help in diagnosing and fixing issues. Point rewards for capping have changed. Instead of it being (your beacons - enemy beacons) to calculate your point addition per tick, you now receive 1 point per tick if you own 2 beacons, and 2 points per tick if you own all 3. General Bug Fixes Fixed a client crash that occurred in some…
- Patch v1.2 Released - 22 June 2017
This patch resolves several client crashes and hangs, as well as a bug hosting the server through the client. There are several map and balance updates included as well. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. We have also received reports from several players attempting to launch Formicide and reaching a black screen or seeing an "out of range" error message. A fix for this will be coming in the next patch. We wanted to get fixes for the crashes and hangs addressed here as soon as we could before tackling the display issue. Apologies to those who are affected. General Bug Fixes Fixed a client crash that could occur when joining a server if a Hunter or Fire Ant was mid-dash at that moment. Fixed a client crash that could occur when transitioning from…
- Patch v1.2 Released - 22 June 2017
This patch resolves several client crashes and hangs, as well as a bug hosting the server through the client. There are several map and balance updates included as well. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. We have also received reports from several players attempting to launch Formicide and reaching a black screen or seeing an "out of range" error message. A fix for this will be coming in the next patch. We wanted to get fixes for the crashes and hangs addressed here as soon as we could before tackling the display issue. Apologies to those who are affected. General Bug Fixes Fixed a client crash that could occur when joining a server if a Hunter or Fire Ant was mid-dash at that moment. Fixed a client crash that could occur when transitioning from…
- Patch v1.1 Released - 15 June 2017
This patch is a minor hotfix primarily to resolve several server and client crashes and performance issues. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. General Bug Fixes Fixed a server crash that could occur while initializing data for a player that had recently joined the server. Fixed a server crash that could occur immediately after a player had been killed. Fixed a server crash that could occur when remotely connecting via RDP to a computer hosting a server. Fixed a rare client crash related to files being temporarily inaccessible while loading. Fixed the lava rock explosions on The Lava Dome from applying force to unintended projectiles. Fixed coloring on steel gate effects for red team on match start. UI Updates Limited the max number of lines displ…
- Patch v1.1 Released - 15 June 2017
This patch is a minor hotfix primarily to resolve several server and client crashes and performance issues. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server. General Bug Fixes Fixed a server crash that could occur while initializing data for a player that had recently joined the server. Fixed a server crash that could occur immediately after a player had been killed. Fixed a server crash that could occur when remotely connecting via RDP to a computer hosting a server. Fixed a rare client crash related to files being temporarily inaccessible while loading. Fixed the lava rock explosions on The Lava Dome from applying force to unintended projectiles. Fixed coloring on steel gate effects for red team on match start. UI Updates Limited the max number of lines displ…
- Launch Patch Released - 12 June 2017
Formicide has hit 1.0! Gameplay Updates Added a tutorial window explaining the game objective that's shown when joining a server or a new match starts. Updated the respawn timer. Players are now spawned every 3 seconds, by default 7-9 seconds after they die. If their team controls no beacons, the time is reduced by 3 seconds. If their team has more players than the other team, the time is increased by 3 seconds. The new system reduces the min time by 5 seconds and the max time by 8 seconds from the old system. Added "Top Kills" and "Beacon Champ" awards via overhead banners at the end of matches. Added gravestones that spawn upon death, includes stars to signify kill streaks before dying. Added special skull gravestones for those who purchased Formicide before going free. All players are now invulnerable after a match ends rather than just the winning team. Players joining a server with…
- Launch Patch Released - 12 June 2017
Formicide has hit 1.0! Gameplay Updates Added a tutorial window explaining the game objective that's shown when joining a server or a new match starts. Updated the respawn timer. Players are now spawned every 3 seconds, by default 7-9 seconds after they die. If their team controls no beacons, the time is reduced by 3 seconds. If their team has more players than the other team, the time is increased by 3 seconds. The new system reduces the min time by 5 seconds and the max time by 8 seconds from the old system. Added "Top Kills" and "Beacon Champ" awards via overhead banners at the end of matches. Added gravestones that spawn upon death, includes stars to signify kill streaks before dying. Added special skull gravestones for those who purchased Formicide before going free. All players are now invulnerable after a match ends rather than just the winning team. Players joining a server with…
- Patch Released - 27 March 2017
UI Updates Players are now shown a team selection window to choose which team to play on after joining a server by default. A team can only be joined if it doesn't currently have more players than the other team. See the Server Manager Updates section for more details. Added a new hotkey to change teams. Like changing classes, this can be used either while dead, or while standing in the home base at full life. Can also be used while the class selection window is open. Default binding is T. Added a "Host Server" button to the server list menu. Clicking it launches the Formicide dedicated server in another window. The server won't start until the Launch button is pressed in the bottom left corner of the new window. The ports listed in the Advanced section of the new window's Settings tab need to be forwarded for players to be able to connect. Hovering over this button pops up a window tha…
- Patch Released - 27 March 2017
UI Updates Players are now shown a team selection window to choose which team to play on after joining a server by default. A team can only be joined if it doesn't currently have more players than the other team. See the Server Manager Updates section for more details. Added a new hotkey to change teams. Like changing classes, this can be used either while dead, or while standing in the home base at full life. Can also be used while the class selection window is open. Default binding is T. Added a "Host Server" button to the server list menu. Clicking it launches the Formicide dedicated server in another window. The server won't start until the Launch button is pressed in the bottom left corner of the new window. The ports listed in the Advanced section of the new window's Settings tab need to be forwarded for players to be able to connect. Hovering over this button pops up a window tha…
- Patch Released - 31 January 2017
Formicide Is Free Formicide is now completely free! For more details, see our previous announcement here. Class Updates Engineer Added secondary ultimate Shield Wall: Creates a shield wall in front of a turret to block incoming projectiles. Increased pulse missile movement speed. Biomite Added secondary ultimate Gas Trail: Creates a trail of deadly gas behind the Biomite, while also hastening movement. Added spawn timer to Crawler (ultimate ability) after activation. Reduced particle density for Caustic Gas to improve performance. Hunter Added secondary ultimate Caltrops: Drop 3 caltrops that slow and damage enemies who touch them. Soldier Increased Health Bot heal to 18/tick from 13/tick. Visual Updates Destructible background objects added to Valle Luna, Lost Temple, Frostbite, and Ice Caverns. Visual updates to most maps, desaturating "doodad" background layers to improve interactive…
- Patch Released - 31 January 2017
Formicide Is Free Formicide is now completely free! For more details, see our previous announcement here. Class Updates Engineer Added secondary ultimate Shield Wall: Creates a shield wall in front of a turret to block incoming projectiles. Increased pulse missile movement speed. Biomite Added secondary ultimate Gas Trail: Creates a trail of deadly gas behind the Biomite, while also hastening movement. Added spawn timer to Crawler (ultimate ability) after activation. Reduced particle density for Caustic Gas to improve performance. Hunter Added secondary ultimate Caltrops: Drop 3 caltrops that slow and damage enemies who touch them. Soldier Increased Health Bot heal to 18/tick from 13/tick. Visual Updates Destructible background objects added to Valle Luna, Lost Temple, Frostbite, and Ice Caverns. Visual updates to most maps, desaturating "doodad" background layers to improve interactive…
- Formicide Is Going Free - 30 January 2017
That's right. Very soon, Formicide will be completely free. Does this mean new classes or maps need to be purchased? No. It will be completely free. There's nothing to purchase. The game is just free. Why are we doing this? We feel that this is the best thing to do for the game. We originally set out to make a game that people could enjoy playing with their friends. Over the years of its development, we've come to decide that removing all barriers to entry for everyone is a critical part of achieving that dream. When are we doing this? Very soon. What about players who already bought the game? Fear not! We are deeply appreciative of everyone who has supported us by buying Formicide. To honor these players, we will be creating a special in-game cosmetic status to make them stand out. We're still working out the details for this, but it will be added during our early access phase, before…
- Formicide Is Going Free - 30 January 2017
That's right. Very soon, Formicide will be completely free. Does this mean new classes or maps need to be purchased? No. It will be completely free. There's nothing to purchase. The game is just free. Why are we doing this? We feel that this is the best thing to do for the game. We originally set out to make a game that people could enjoy playing with their friends. Over the years of its development, we've come to decide that removing all barriers to entry for everyone is a critical part of achieving that dream. When are we doing this? Very soon. What about players who already bought the game? Fear not! We are deeply appreciative of everyone who has supported us by buying Formicide. To honor these players, we will be creating a special in-game cosmetic status to make them stand out. We're still working out the details for this, but it will be added during our early access phase, before…
- Patch Released - 14 October 2016
Balance Changes Sniper Gauss Gun level 2 charge damaged lowered to 250 from 500. Gauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage. Mega Cannon cooldown increased to 48 seconds from 42. Hunter Bloodseeker dash damage lowered to 100/150 (normal/crit) from 150/225. Shock Trooper Thunderclap shockwave max damage lowered to 250 from 300. Engineer Turret health increased to 2750 from 2600. Soldier Health Bot changed to heal 198 health over 6 seconds, from 162 over 7 seconds. Health Bot cooldown increased to 20 seconds from 16.5. March! damage reduction lowered to 50% from 66%. March! cooldown increased to 42 seconds from 37 seconds. General Changes Fixed terrain pathing issues on Wastelands. Smoothed out hills in Undertow near central beacon so you can walk all the way up them. Health powerup layering has moved back to be behind ants. Beacon capt…
- Patch Released - 14 October 2016
Balance Changes Sniper Gauss Gun level 2 charge damaged lowered to 250 from 500. Gauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage. Mega Cannon cooldown increased to 48 seconds from 42. Hunter Bloodseeker dash damage lowered to 100/150 (normal/crit) from 150/225. Shock Trooper Thunderclap shockwave max damage lowered to 250 from 300. Engineer Turret health increased to 2750 from 2600. Soldier Health Bot changed to heal 198 health over 6 seconds, from 162 over 7 seconds. Health Bot cooldown increased to 20 seconds from 16.5. March! damage reduction lowered to 50% from 66%. March! cooldown increased to 42 seconds from 37 seconds. General Changes Fixed terrain pathing issues on Wastelands. Smoothed out hills in Undertow near central beacon so you can walk all the way up them. Health powerup layering has moved back to be behind ants. Beacon capt…