Jupetar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews7
- Release dateApr 8, 2026
- DeveloperOdyssey Game Studios Pty Ltd.
- PublisherOdyssey Game Studios Pty Ltd.
Genres: Animation & Modeling, Design & Illustration, Utilities, Game Development
Company pages: Developer: Odyssey Game Studios Pty Ltd.Publisher: Odyssey Game Studios Pty Ltd.
Jupetar Steam news
Jupetar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V4.0: We've Been Busy! - 7 July 2026
Apologies for the radio silence!Not long now..... Stay tuned.
- Jupetar V3.0 is LIVE - 7 June 2026
Hello everyone,Today marks the biggest milestone in the history of Odyssey Game Studios.When we launched Jupetar, our mission was simple: give indie developers and artists a 100% offline, subscription-free pipeline to turn 2D art into game-ready 3D assets. You supported us, you pushed the software to its limits, and you gave us incredible feedback. You told us you wanted sharper textures, smarter materials, and Triple-A fidelity—without setting your graphics cards on fire.We spent the last month ripping the Jupetar engine down to the studs. We completely re-architected how the AI handles memory, geometry, and texture baking.Today, we are thrilled to release Jupetar V3.0. The engine is no longer just a blockout tool; it is a heavyweight, hyper-optimized 3D asset foundry.Here is exactly what is waiting for you in the V3.0 update:⚡ The "Quantum-Weave" 4K Texture EngineWe have completely er…
- Jupetar - End of May Update - 24 May 2026
Hey everyone!The team has been deep in the trenches of Jupetar’s rendering architecture, and today we’re pushing not only a fix to (hopefully) everyone's error logs sent our way, but also a massive overhaul to how the engine handles textures, materials, and Viewport consistency.Here is what you can expect when you boot up the new engine:🌟 The Visual UpgradesThe Cosine Projection Filter: We’ve rewritten the math behind how Jupetar’s multi-view cameras bake textures onto the UV map. The engine now aggressively penalizes "glancing angle" pixels, completely eliminating those blurry, stretched textures that used to appear on the sides of armor, limbs, and faces.High-Res Facial Inpainting: The pipeline now forces a dedicated 1024x1024 resolution pass specifically for character faces, ensuring high-fidelity details where it matters most.The Metallic Noise Crusher: Tired of your models looking…
- Jupetar V2.5.3 - Performance & Stability Hotfix - 22 May 2026
Hi everyone!Thank you to everyone who has jumped in and tested the V2.5 Golden Master release over the last 24 hours. Your detailed logs have helped us identify a few incredibly rare edge-case bugs that occur on specific Windows installations and newer hardware architectures.Today’s micro-patch focuses on absolutely bulletproofing the engine's offline environment and neutralizing a severe performance bottleneck.Here is what is new in V2.5.3:⚡ Performance: The "1-Hour Freeze" Eradicated (PCIe Thrashing)Fixed a severe bottleneck where the texturing engine would occasionally exceed GPU VRAM by a few megabytes, triggering an "NVIDIA Silent Fallback." Instead of crashing, the GPU would quietly offload the data to System RAM, throttling the generation speed by 99% and turning a 2-minute render into a 1-hour freeze. Jupetar now utilizes strict expandable_segments allocation, ensuring the entir…
- Jupetar V2.5.2 - 21 May 2026
Thank you again for the incredible feedback over the last few days. We’ve been laser-focused on crushing the remaining rendering artifacts, optimizing the pipeline for consumer hardware, and making sure the core engine is as bulletproof as possible. 🎁 Demo Version: Global Trial Reset!Fresh Generations for Everyone: We completely overhauled the underlying trial system to be much more reliable. To celebrate the massive speed and visual boosts in this hotfix, all Jupetar Demo users have had their generation counters completely reset! If you ran out of tokens earlier this week, jump back in and try the new engine.Fair Token Deduction: The DRM system has been rewritten from the ground up. Trial tokens are now only deducted upon a 100% successful 3D mesh export.⚡ Performance & OptimizationThe 5-Minute Sprint: We’ve gutted a redundant 4K Real-ESRGAN upscaler loop that was secretly running in…
- Jupetar V2.5 Hotfix (Live Now) - 21 May 2026
Thank you to everyone who reported the recent bugs in the discussion forums. We have completely overhauled the execution architecture to address the crashes and generation hangs.The 10-Minute Mandate Restored: We identified and eradicated a deep PyTorch recursion loop that was causing the engine to hang on the CPU for 15+ minutes. Generation times should now be strictly back under the 10-minute mark (averaging ~7 minutes on an RTX 3080).VRAM / PCIe Thrashing Fix: We applied a strict Attention Slicing restrictor plate to the texturing engine. This stops the engine from exceeding 10GB of VRAM and prevents Windows from violently paging memory to your SSD.Viewport Fixes: Fixed a Javascript CORS/module error that caused the 3D viewport to remain blank. The live grey blockout will now correctly appear after Geometry generation, and the final textured PBR model will load instantly upon complet…
- Jupetar V2.5 Release - 20 May 2026
Thank you to everyone providing logs and feedback in the discussions and via our support email after the recent release of V2.0. To all the early adopters, solo-devs, and indie studios who jumped into the trenches with us—thank you. We have been reading every log, debugging every crash, and tearing down the engine to build something better.Jupetar V2.5 is officially live, and it addresses the biggest pain point you’ve reported: Pipeline Stability. We have entirely rewritten the C# to Python inter-process bridge to eradicate the agonizing file-lock timeouts and "black box" crashes.If you recently upgraded to an RTX 50-series graphics card, you likely ran into a CUDA error: no kernel image is available crash during the geometry phase. We have completely recompiled the underlying PyTorch, xFormers, and NVIDIA Nvdiffrast C++ backend directly against the latest CUDA 12.4 toolkits. The engine…
- Jupetar V2.0 is LIVE! - 17 May 2026
Hello everyone!We are incredibly excited to announce that Jupetar V2.0 is now officially live on Steam!Over the last few weeks, we’ve completely torn out the engine's guts and rebuilt the underlying architecture from scratch to focus on our three core pillars: Quality, Efficiency, and Compatibility. If you used V1.0 or V1.5, you likely experienced the dreaded "plastic" or "watercolor" effect on your textures, or suffered through long generation times as the engine struggled to fit inside your VRAM. V2.0 changes everything.Here is what’s new in Jupetar V2.0:🔥 The "PCIe Death Spiral" is Dead (Sub-10 Minute Generations) We've engineered a new "Dynamic VRAM Hoister" and a custom C++ NVIDIA bridge. The engine now aggressively manages your GPU memory, swapping neural networks in and out of System RAM with zero fragmentation. What does this mean? If you have a 10GB RTX 3080, you can now gener…
- Jupetar V1.5 Is Now Live (Demo AND Main Build) - 11 April 2026
Hi all! First of all, a massive thank you to everyone who has downloaded Jupetar, tested the Demo, and provided us with incredible technical feedback since launch. As an indie studio, our goal is to build the ultimate offline, local-compute 2D-to-3D asset pipeline—no cloud subscriptions, no API paywalls, and no compromises on your privacy. Based entirely on your community feedback, we have spent the last week tearing down the engine and rebuilding it. Today, we are thrilled to release Jupetar V1.5, a massive quality-of-life and visual fidelity overhaul. Here is what is new in the V1.5 Build: Neural Super-Resolution & PBR OverhaulTrue 4K Neural Upscaling: We stripped out the standard mathematical image upscalers and integrated the Real-ESRGAN x4plus neural network directly into our pipeline. Instead of just stretching pixels, the engine now mathematically restores high-frequency micro-de…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 July 2026 | V4.0: We've Been Busy! | 1836506165577131 |
| 2 | 24 May 2026 | Jupetar - End of May Update | 1833334318575154 |
| 3 | 22 May 2026 | Jupetar V2.5.3 - Performance & Stability Hotfix | 1833334318571057 |
| 4 | 21 May 2026 | Jupetar V2.5.2 | 1833334318570116 |
| 5 | 21 May 2026 | Jupetar V2.5 Hotfix (Live Now) | 1833334318567754 |
| 6 | 20 May 2026 | Jupetar V2.5 Release | 1833334318565083 |
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