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Restoration: Chronicles of Survival

Restoration: Chronicles of Survival Steam news

ALGaming | Feb 10, 2026 | game

Released

0players observed · 24 September 2026 - 08:21:02 UTC

CasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Restoration: Chronicles of Survival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateFeb 10, 2026
  • DeveloperALGaming
  • PublisherALGaming

Genres: Casual, Indie, Early Access

Company pages: Developer: ALGamingPublisher: ALGaming

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Restoration: Chronicles of Survival Steam news

Restoration: Chronicles of Survival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V2.2.4: Update 2.2.4 — Gear 3.0 & The Deep Clean - 16 August 2026

    Update 2.2.4 — Gear 3.0 & The Deep Clean I spent the last month doing something unglamorous: auditing the entire game, system by system, and fixing what I found. What came out of it is bigger than a bugfix pass. Gear works on one honest power budget, pushing Endless Depth finally pays, every set and legendary has a real mechanic, combat got the quality-of-life it was missing, and thousands of lines of text across 8 languages now tell you the truth about what the numbers actually do. 💎 Gear 3.0 — one power budget Rarity used to be the only axis of power: a legendary was worth roughly 390× a common of the same item level. That made item level — the thing you earn by playing — nearly meaningless. • Every item is now built from one formula — base stats × item-level budget × rarity. A full legendary set is about ×2.8 over a full common set (it was ×25), and a common 8 item levels higher bea…

  • V1.2.4: Balance Overhaul & Fixes - 14 June 2026

    Update 1.2.4 — Balance Overhaul & Fixes A big one. This update fixes the scaling that was breaking high-level characters (billion-point stats, runaway upgrade costs, near-invincibility), makes a whole batch of buildings and skills actually do what they promise, and adds an item-level leaderboard. Thank you for all the reports. ⚖️ Balance & scalingCharacter stats no longer explode at high item level. Gear above its rarity's item-level cap now adds power on a smooth, bounded curve instead of running away into the billions.Percentage stats now use diminishing returns. Crit, evasion, accuracy and attack speed approach their caps gradually — every point of the underlying stat keeps helping, and nothing overshoots.Damage resistance caps at 90%. No more accidental invincibility — you (and enemies) always take at least some damage.Gear upgrade costs fixed. The old formula spiraled into quadrill…

  • V1.1.4: Quality of Life & Fixes - 11 June 2026

    🐛 FixesAchievements now unlock correctly (including on Steam). Raid achievements weren't tracking combat raids at all — they do now, and any you'd already earned will unlock the moment you load your save.Mana no longer starves your casters — you start every raid with full mana, and mana steadily regenerates during the fight for all classes.Warrior in-combat HP regen is now meaningful instead of a rounding error.Endless Depth in Elite now progresses on its own ladder — clearing elite depths unlocks the next rung properly.Victory loot list scrolls, so a big haul can never push the Continue button off-screen. ⚔️ Combat & RaidsYour last Trials loadout is remembered per raid — mods and depth are pre-filled, so you can re-run instantly.Elite is now available on random-encounter raids (Dungeon Depths and friends), with tougher foes and better loot. 🎒 Quality of lifePotion clutter, sorted — s…

  • V1.1.3: Hotfix to Clarity & Polish - 11 June 2026

    Hotfix 1.1.3Raids, Endless Depth and the Resist stat now show proper icons instead of emojiBuildings now tell you exactly why they're locked; wider Buildings windowMarket special offers now show what you actually getNew Auto-cast toggle in combat (on by default)Health potions now heal a % of your max HP, so they stay useful at any levelClearer reward text on The Path, plus small fixes

  • V1.1.2: The Endless Update — Raids Reborn - 10 June 2026

    The Endless Update — Raids Reborn A big one. Raids are no longer something you "beat" — they're something you push. New endless depth, real combat mechanics, an elite difficulty tier, leaderboards, a reworked economy, and a long list of fixes from your feedback. Thank you — keep it coming. ⚔️ Endless Depth — push your raidsEvery combat raid now has an Endless Depth ladder. Pick a depth before the raid: enemies scale up, loot gets better (higher item level + rewards), and you can only attempt one rung beyond your best clear. There's always a wall to push against.Raids auto-scale to your power so a cleared raid never becomes a total faceroll — and the deeper you go, the more it demands. 🩸 Real combat mechanics (no more HP sponges)Enemies — especially bosses and deep/elite content — now fight back with mechanics that scale with you, so even a tanky character has to react: Enrage — attack…

  • Hotfix #2: Buildings and Resources - 10 June 2026

    Resources no longer drain on their own. A leftover survival mechanic had population silently eating food, water and clothing every few minutes. Population is now a pure bonus (gold + building speed) and consumes nothing.Merchant Guild reworked. It used to auto-sell everything above 300 of each resource into gold — emptying your stockpiles and forcing constant market resupply. It now generates passive gold over time instead.Guild Hall removed. It unlocked the old (removed) guild system, so it did nothing.The treasure chest no longer wipes your whole combo — it now costs only 15% of current combo instead of a full reset.

  • Hotfix #1: Formulas, Screens, Promos - 10 June 2026

    • Stack counts now show above item icons (and on equipped potions too)• Welcome Back & Character screens use proper icons, not emoji• Scout Training → Combat Damage, Expedition Leader → Combat XP• Tamed insane gear scaling (now rarity-capped)• Fixed combo getting stuck at the old 150 cap on existing saves• Promocode: WELCOME for 1000 gold and 3 healpots• Fixed a Prestige Tree crash• Credits updated

  • Release: Patch #10 — The Great Restoration - 9 June 2026

    Restoration 1.0 — The Great Restoration After my time in Early Access, Restoration: Chronicles of Survival leaves the workshop and steps into 1.0. This is not a patch — it is a rebuild. I took your feedback, tore the game down to its strongest idea, and rebuilt it into a focused, endless idle-RPG: a town that earns while you sleep, a hero who raids for loot, and a power curve with no ceiling. And every bit of your Early Access progress comes with you. Welcome to the full game. 📜 Why a rebuild? Early Access taught me which parts of Restoration people actually loved — the idle economy and the hunt for the next upgrade — and which parts spread the game too thin. So I committed to one clear fantasy and cut everything that fought it. The result is leaner, deeper, and built to be played for months, not minutes. ⚙️ One Clear Core Loop Every system now feeds a single, readable loop: Idle Econo…

  • Patch #9: Economy Overhaul, New Raids & Guild Upgrades - 27 March 2026

    Hey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and buildings that weren't actually doing anything. Here's everything that changed:Economy ReworkThe whole gold/resource/prestige balance has been rebuilt from scratch:- Prestige thresholds rebalanced — P1-P5 are more accessible, P8-P10 remain a serious grind. The curve is much smoother now (no more 10x jumps between levels)- Prestige multiplier buffed — 1.22x per level (was 1.20x). At P10 you get 7.3x instead of 6.2x- Skill Point scaling softened — SP gold threshold grows by 1.4x instead of 2.0x. Getting 30+ SP is actually possible now without prestige- Building costs use soft scaling — formula changed to (1 + count * 0.3)^1.5 instead of 1.15^count. Late-game buildings are much…

  • Patch #8: New Localization, Raids, Prestige, and some Fixes - 9 March 2026

    Eighth Weekly Update for Restoration: CoS!🌍 Italian, Spanish, Portuguese & French — The game is now fully localized in 4 new languages. Switch languages anytime in Settings. All game text, items, skills, buildings, story entries — everything is translated.⚔️ New Raids & Items — Six new combat raids have been added. Each raid has unique enemies and its own loot pool. Dozens of new items drop from these raids — weapons, armor, rings, boots, and accessories covering all character classes.🌾 Farm Raids — A new category of raids focused on gathering resources, gold, potions, and experience: 5 new consumable items can be found here: Gold Pouch, Large Gold Pouch, Experience Tome, Ancient Experience Tome, and Craft Bundle.🔥 Elite Raids — Complete any raid 10 times and its Elite version unlocks. Elite raids are significantly tougher — enemies hit harder, have more HP and defence — but drop bet…

  • Patch #7: 4 Classes, New Raids & Fixes - 27 February 2026

    Hello everyone! Weekend patch is here to diversify your raid gameplay, plus a couple of fixes for guilds and MacOS users.What's New:4 new classes added for your characters (unlock at level 10): Warrior, Rogue, Mage, Priest.2 subclasses for each class (12 total specializations to choose from)4 new mid-tier raids addedIncreased variety of enemy encounters23 new equipment items & old ones reworked, including class affinityPop-ups transitioned to new look (purely dev-side story with borderless windows in Godot)Bug Fixes:Fixed game launch on MacOS (code signing issue finally resolved)Improved guild database connection; bosses no longer disappear, access settings & descriptions fixedSelf-closing windows no longer self-closeOther minor fixes, totaling about 20 function improvements for game stabilityAdditional Info: Updated the Discord server link; the invite should no longer expire. Huge than…

  • Patch #6: Level System, 29 Items & New Raid Content - 22 February 2026

    Hello everyone. Unfortunately, I couldn't release the patch during the week, but I managed to get one ready by the weekend that adds new content, refines guilds, and much more. But let's start with the bug fixes:91 code changes for game stabilityFixed an issue with installing the game on MacOSIf you're reading the patch notes, you know about the promo code RAIDS which will give you a cool cloakNow for the main highlights:Implemented a level-up system for charactersAdded 29 items for characters8 raids to help level up your characterReworked guild functionality: invitations, regeneration of invite codes, creating open or closed guilds, guild descriptions, avatars, and much more!The next patch, which will refine boss content for guilds and a design overhaul (as you might have noticed from some windows, I've already started on this but couldn't finish it before the patch), expect it by next…

  • Patch #5: It's Happening — Async Multiplayer & Guilds Are Here! - 16 February 2026

    First, the sad news: I broke the pop-ups, and some of them might close at the most inconvenient moment for you. I'll release a hotfix patch this week to smooth out all the inconveniences. But there are also wonderful things — the game is becoming... an MMO!Async multiplayer and guilds for player groups have been added!Temporarily, you can create guilds for just 1 coin and without building a Guild House! Special for Early Access!A raid boss has been added to the guild for testing. Gather your people (invitations work via code only) and try to take it down ;)Besides the patch fixing all current issues, rough translations, and janky (but working) pop-ups, expect another patch mid-to-late week with content for solo dungeons, character improvements, new weapon types, armor, classes, etc.Small bug fixes:Added the ability to exit a solo raid (Bug report by Fixed Cloud Save to properly load dat…

  • Patch #4: Prestige Rework, First Look at Multiplayer & Steam Cloud Saves! - 13 February 2026

    First, about the patch:Reworked the Prestige Tree system. It now shows a shortcut, and dependencies in the tree have been adjusted — the tree should now be researchable correctly.Made the FIRST STEP towards implementing the multiplayer part of the game. The character window has been added! Added a new raid "Goblin Cave" for testing character performance in raids.Added Steam Cloud Saves! Now you can develop your character on different computers, laptops, at work, or on vacation.Added a new leaderboard "Character Level"! It will show the most leveled-up players (not level 1) who are farming raids and bosses very powerfully. Thanks to all Early Access testers, here's a promo code "EARLY" for you, which will give you heal pots and a special weapon for passive SP farming ;)On a different note: A special thank you to everyone who writes in Telegram and Discord about bugs and issues, tells us…

  • Patch #3 - 11 February 2026

    Fix Prestige Tree nodes not responding to clicks. Tree now refreshes after unlocking. Add feedback when clicking nodes you can't afford.Fix Borderless Fullscreen setting not saving between sessions.Fix prestige energy cost reduction bonus not being applied.Fix prestige energy regeneration bonus not being applied (both speed and flat building bonus).Fix blueprints not being awarded on prestige — first two prestiges gave 0. Increased blueprint rewards across all levels (18 → 47 total). Existing save files receive missing blueprints retroactively.Fix ancient buildings ignoring prestige level requirement. Build button could be active without the needed prestige.Fix population not resetting correctly on prestige.Fix Fatigue debuff not doubling energy cost per click.Fix energy cells granting a stacking regeneration buff on top of +20 energy, leading to infinite energy with Energy Seeker skill…

  • Patch #2 - 10 February 2026

    Fix unclickable nodes in Prestige TreeFix Combo prestige bonuses not working. Max combo, combo preservation and combo gain from Prestige Tree had no effect. Base combo limit reduced to 150 (was 1000), prestige nodes now properly increase it.Fix Faith abilities not spending Faith. All 9 abilities could be used for free.Fix Chaos Surge adding chaos instead of spending it.Remove passive Skill Point generation from playtime (was 1 SP every 5 minutes for doing nothing).Add raid failure mechanic. T2-T5 raids now have a chance to fail and you lose all invested resources. Watchtowers and Training Grounds reduce failure chance.Fix Rescue Mission giving fewer population than it costs (was -2 net, now +3 net).Fix Bonus cell not resetting combo. Only Target cell preserves combo now.Fix Legendary Skills becoming locked after prestige.Fix Steam Leaderboards. Gold and Prestige scores were swapped. Pre…

  • Patch #1 - 10 February 2026

    Fix Houses. Do not increase the current population count. Increasing the settlement's maximum population adds +2 to the cap but does not provide the +1 boost to the current population.Fix the Prestige Master Skill. Do not retain the skill level after prestiging.Fix the Daily Rewards navigation buttons.Add Borderless Fullscreen mode.Fix popups to allow switching between bottom menus without closing the current one.Adjust the Texture Mill balance slightly.

  • Restoration: Chronicles of Survival — Available Today! - 10 February 2026

    The Wait Is OverRestoration: Chronicles of Survival is officially live! The game unlocks today at 12:00 UTC (15:00 UTC+3).Click, build, and survive — rebuild a fallen civilization through resource management, strategic skill upgrades, raids, and a deep faith & chaos system. Whether you have five minutes or five hours, there's always something to do.Join the CommunityOur Discord server is now open! Come say hello, share your progress, report bugs, or just hang out with fellow survivors.Join DiscordYour feedback matters — it directly influences what we work on next.What's Next — RoadmapWe already have big plans for the coming weeks:Character System — A full character progression layer with stats, gear, perks, and customization. We've been designing this for a while now (over a thousand lines of design notes and counting). This is the next major feature.Guild System — Team up with other pl…

  • Restoration: Chronicles of Survival is NOW on Steam! - 27 January 2026

    🎮 Restoration: Chronicles of Survival is NOW available on Steam!After months of development, I'm thrilled to finally share our game with you! Welcome to a world where every click matters and your choices shape your destiny.⚡ What is Restoration?A next-generation idle clicker that combines classic gameplay with deep progression systems and meaningful choices.Start with simple grid clicks, build an empire of passive income buildings, and decide — will you follow the Path of Light or embrace the Darkness of Chaos?🌟 Key Features🏗️ 30+ Unique Buildings From humble sawmills to grand cathedrals — each building generates resources and unlocks new possibilities.☀️🌑 Faith vs Chaos System A unique opposition mechanic! Faith grants protection and blessings. Chaos offers risk and massive rewards. Balance between them reveals a third path.🎲 9 Faith Abilities + 7 Chaos Abilities Instantly complet…

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2026V1.1.4: Quality of Life & Fixes1835236783561355
211 June 2026V1.1.3: Hotfix to Clarity & Polish1835236783559535
310 June 2026Hotfix #2: Buildings and Resources1835236783557899
410 June 2026Hotfix #1: Formulas, Screens, Promos1835236783557730
510 February 2026Patch #11823825466508744

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