- Release and update - 1 November 2016
We have now officially launched on Steam! Plus news on the Nov. 1 update. Take the election into your own hands in Megalo Polis -- a side-splitting, real-time strategy game launching today on Steam for PC and Mac. Political junkies and undecided voters alike are in for a treat in this no-holds barred, hilarious dash for the most powerful office in the land. In Megalo Polis, your job is to play as one of the game’s presidential candidates -- whether they can legally run or not -- and jump head first into the campaign trail to “convince” the populace to elect you president. Choose between Hillary Clinton, Donald Trump, Barack Obama, Bernie Sanders or Ted Cruz. Declare yourself a Republican or Democrat -- and compete against three opposing candidates. Enjoy the Nov. 1 update, which adds Ted and Bernie as playable characters -- along with a number of improvements to gameplay and difficulty…
- Release and update - 1 November 2016
We have now officially launched on Steam! Plus news on the Nov. 1 update. Take the election into your own hands in Megalo Polis -- a side-splitting, real-time strategy game launching today on Steam for PC and Mac. Political junkies and undecided voters alike are in for a treat in this no-holds barred, hilarious dash for the most powerful office in the land. In Megalo Polis, your job is to play as one of the game’s presidential candidates -- whether they can legally run or not -- and jump head first into the campaign trail to “convince” the populace to elect you president. Choose between Hillary Clinton, Donald Trump, Barack Obama, Bernie Sanders or Ted Cruz. Declare yourself a Republican or Democrat -- and compete against three opposing candidates. Enjoy the Nov. 1 update, which adds Ted and Bernie as playable characters -- along with a number of improvements to gameplay and difficulty…
- Huge .... version update - 18 August 2016
http://i.imgur.com/ipLT4E7.jpg Huge update! … The General Election is now available in this new release. Go for the fight! This version also contains various improvements, especially feedbacks on the election map and some minor fixes. And last but not least the Mac version is also ready!
- Huge .... version update - 18 August 2016
http://i.imgur.com/ipLT4E7.jpg Huge update! … The General Election is now available in this new release. Go for the fight! This version also contains various improvements, especially feedbacks on the election map and some minor fixes. And last but not least the Mac version is also ready!
- Version update - 17 June 2016
http://i.imgur.com/KP9CslU.jpg We're back on working on Megalo Polis, for the last campaign stretch! This update contains a lot of small updates, right before the next one, which will provide the general election. Many visual and audio effects have been added, improving the feedbacks from the action, on citizen conversion, for instance, or most special actions. The districts status is also a bit clearer now with sounds associated with changes, like losing one, or going to sleep. We also integrated options on performance, resolution, etc, directly ingame. The next update, in 2-3 weeks, will be huge, with the second part of the game offering the general election fight, and you got to play against all AIs at the same time. It will much harder to reach the top! All the bonuses and decisions in the primaries will pay off!
- Version update - 17 June 2016
http://i.imgur.com/KP9CslU.jpg We're back on working on Megalo Polis, for the last campaign stretch! This update contains a lot of small updates, right before the next one, which will provide the general election. Many visual and audio effects have been added, improving the feedbacks from the action, on citizen conversion, for instance, or most special actions. The districts status is also a bit clearer now with sounds associated with changes, like losing one, or going to sleep. We also integrated options on performance, resolution, etc, directly ingame. The next update, in 2-3 weeks, will be huge, with the second part of the game offering the general election fight, and you got to play against all AIs at the same time. It will much harder to reach the top! All the bonuses and decisions in the primaries will pay off!
- Version update - 29 April 2016
http://i.imgur.com/y8Aq4qA.jpg Here is the end of month update! As planned, this one brings a lot of optimizations. It should enable you to play on much lower configurations now. I am able to play on my 3 1/2 years old laptop, for instance, which has the minimum required config listed on the store page. So, this is an objective reached for the project :) There could be a few side effects to this large phase of optims, in the form of secondary bugs. We corrected most of them, but some could be left.
- Version update - 29 April 2016
http://i.imgur.com/y8Aq4qA.jpg Here is the end of month update! As planned, this one brings a lot of optimizations. It should enable you to play on much lower configurations now. I am able to play on my 3 1/2 years old laptop, for instance, which has the minimum required config listed on the store page. So, this is an objective reached for the project :) There could be a few side effects to this large phase of optims, in the form of secondary bugs. We corrected most of them, but some could be left.
- Version update - 20 April 2016
We have a new update! http://i.imgur.com/uZlDeRj.png This is a massive gameplay update, with many new features, increasing the variety and depth. We added campaign choices, after each mission. You have to decide wether to allow support of a movie star, launch a mass mailing, include military support in your stump speech, etc. Each choice will bring in either a bonus or a malus. Make sure you engage in wise risks only! Each character and party also now brings a specific bonus and malus. All of these combined will alter the way you take on each map. Having a short time bonus on rich districts, for instance, can be a boon on, say, Maryland and Delaware! Another major change is in the form of mission objectives. You are presented with objectives for each zone of the mission, so from one to seven per mission. You can choose not to accomplish them, and still win the mission, of course. If you…
- Version update - 20 April 2016
We have a new update! http://i.imgur.com/uZlDeRj.png This is a massive gameplay update, with many new features, increasing the variety and depth. We added campaign choices, after each mission. You have to decide wether to allow support of a movie star, launch a mass mailing, include military support in your stump speech, etc. Each choice will bring in either a bonus or a malus. Make sure you engage in wise risks only! Each character and party also now brings a specific bonus and malus. All of these combined will alter the way you take on each map. Having a short time bonus on rich districts, for instance, can be a boon on, say, Maryland and Delaware! Another major change is in the form of mission objectives. You are presented with objectives for each zone of the mission, so from one to seven per mission. You can choose not to accomplish them, and still win the mission, of course. If you…
- Making of (interface) - 14 April 2016
Making an interface in a video game is much harder than it looks, and it usually is scrapped and redone a few times over the course of a project development. It is a matter of showing all the required information, but not too much, so that it is readable, polished, and doesn't clutter up the screen. Most times, you'd like to have as few interface elements as possible. But in a strategy game, there are still many things that are absolutely necessary. You start out during the design with very simple sketches, like boxes and texts. It looked something like this a year ago, for the gameplay interface : http://i.imgur.com/jESfRwu.png All of the elements are here, and many have actually been suppressed since then. That's because we simplified the game along the way. For instance, the action cards are moving up when you want to select them, and you click anywhere on them to trigger the action.…
- Making of (interface) - 14 April 2016
Making an interface in a video game is much harder than it looks, and it usually is scrapped and redone a few times over the course of a project development. It is a matter of showing all the required information, but not too much, so that it is readable, polished, and doesn't clutter up the screen. Most times, you'd like to have as few interface elements as possible. But in a strategy game, there are still many things that are absolutely necessary. You start out during the design with very simple sketches, like boxes and texts. It looked something like this a year ago, for the gameplay interface : http://i.imgur.com/jESfRwu.png All of the elements are here, and many have actually been suppressed since then. That's because we simplified the game along the way. For instance, the action cards are moving up when you want to select them, and you click anywhere on them to trigger the action.…
- Version update - 8 April 2016
http://i.imgur.com/FkEtQlA.png There is a new game version available. As announced previously, this is a major change on the missions gameplay. Each mission has now a specific set of rules, changing the default gameplay slightly or immensely. Missions have thus become more simple or more difficult depending on their setting. For instance, in Nevada, you will regularly have a jackpot in some districts, and hopefully you'll be the owner at the time - or try to be the owner as fast a possible! In Colorado, districts can become unavailable when citizens will like a smoke. Or in Hawaii, when there is a volcano alert. Illinois provides a corruption level, and while attracting citizens is much more effective, you shouldn't do it too much to avoid prison! California spreads the love by giving you a bonus when you conquer a district - so that you can chain combos. Some states also bring bonuses…
- Version update - 8 April 2016
http://i.imgur.com/FkEtQlA.png There is a new game version available. As announced previously, this is a major change on the missions gameplay. Each mission has now a specific set of rules, changing the default gameplay slightly or immensely. Missions have thus become more simple or more difficult depending on their setting. For instance, in Nevada, you will regularly have a jackpot in some districts, and hopefully you'll be the owner at the time - or try to be the owner as fast a possible! In Colorado, districts can become unavailable when citizens will like a smoke. Or in Hawaii, when there is a volcano alert. Illinois provides a corruption level, and while attracting citizens is much more effective, you shouldn't do it too much to avoid prison! California spreads the love by giving you a bonus when you conquer a district - so that you can chain combos. Some states also bring bonuses…
- Version update - 25 March 2016
http://i.imgur.com/vf3TViz.png We have updated the game version. We're moving now into adding more gameplay and refining the existing screens. The updates will grow on, starting from now until end april. The biggest change, is the state presentation screen, which will give more details on its specific gameplay, and present the state map. From there you can see when each town will be open for conquest. You can find the state map again, in the tab screen, along with the current vote level. We added the french localisation! Sacrebleu baguette omelette du fromage. Your AI opponents continue to learn, and now can attract citizens.. There is also some tweaking done on balance, including on difficulty level. The "hard" setting notably removes any district lock! The next update will see a major change in the gameplay proposed in each mission. Stay tuned.
- Version update - 25 March 2016
http://i.imgur.com/vf3TViz.png We have updated the game version. We're moving now into adding more gameplay and refining the existing screens. The updates will grow on, starting from now until end april. The biggest change, is the state presentation screen, which will give more details on its specific gameplay, and present the state map. From there you can see when each town will be open for conquest. You can find the state map again, in the tab screen, along with the current vote level. We added the french localisation! Sacrebleu baguette omelette du fromage. Your AI opponents continue to learn, and now can attract citizens.. There is also some tweaking done on balance, including on difficulty level. The "hard" setting notably removes any district lock! The next update will see a major change in the gameplay proposed in each mission. Stay tuned.
- Making of (gameplay) - 17 March 2016
http://i.imgur.com/dkbJh1q.jpg The gameplay of Megalo Polis has a few layers on top of each other, and the most basic one is the interaction with citizens. The objective of each mission is to get elected, which you do by getting more votes than your opponents. And you do that by converting more citizens than them. It's a little bit more complex, as the default rules states that what matters is the number of citizens you total, in the districts that you control. A kind of winner-takes-all rule. So you could only have one citizen of your color in all districts, and still win. Or conversely, you could control almost all citizens, but not a single district, and your score would be a whooping 0%. But in general, your level of control of districts is equivalent to the number of citizens you have convinced. So the most basic layer of gameplay is moving around, and converting citizens. This is…
- Making of (gameplay) - 17 March 2016
http://i.imgur.com/dkbJh1q.jpg The gameplay of Megalo Polis has a few layers on top of each other, and the most basic one is the interaction with citizens. The objective of each mission is to get elected, which you do by getting more votes than your opponents. And you do that by converting more citizens than them. It's a little bit more complex, as the default rules states that what matters is the number of citizens you total, in the districts that you control. A kind of winner-takes-all rule. So you could only have one citizen of your color in all districts, and still win. Or conversely, you could control almost all citizens, but not a single district, and your score would be a whooping 0%. But in general, your level of control of districts is equivalent to the number of citizens you have convinced. So the most basic layer of gameplay is moving around, and converting citizens. This is…
- Version update - 11 March 2016
http://i.imgur.com/BGdxdTU.png We just updated the game version. This is mostly a technical update, as planned. If you installed the game previously, you might have to reset the preferences inside the game, and restart. We did a sweep at debugging, and increased the performances. The AI is more efficient now. Plus some balance tweaks. The next updates will focus more on the gameplay. Stay tuned.
- Version update - 11 March 2016
http://i.imgur.com/BGdxdTU.png We just updated the game version. This is mostly a technical update, as planned. If you installed the game previously, you might have to reset the preferences inside the game, and restart. We did a sweep at debugging, and increased the performances. The AI is more efficient now. Plus some balance tweaks. The next updates will focus more on the gameplay. Stay tuned.