SPSTEAMPULSELIVE ANALYTICS
System.Execute

System.Execute Steam metadata

TMHS Digital | Mar 6, 2026 | game

Released

0players observed · 22 September 2026 - 03:10:50 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)377
  • Revenue (VGI)$1,805
  • Review score50% positive

System.Execute metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)377
  • Revenue (VGI)$1,805
  • Review score50% positive
  • Total reviews2
  • Release dateMar 6, 2026
  • DeveloperTMHS Digital
  • PublisherTMHS Digital

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: TMHS DigitalPublisher: TMHS Digital

Top Steam chartsTop 100 gamesGame directorySteam Store page

System.Execute Steam metadata

System.Execute metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4353080/metadata
Steam Storehttps://store.steampowered.com/app/4353080/
Steam Communityhttps://steamcommunity.com/app/4353080
PCGamingWiki search
IGDB searchSearch IGDB for System.Execute

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

86

Platform releases
  • Steam 6 March 2026

Latest Steam announcements

  • New art, new audio, and five months of fixes - 7 September 2026

    The public build hasn't updated since April. This brings it current. New The CORE panel is animated live now, and changes with your protocol and rank New icon set New interface sounds Settings split into Audio, Visuals, Gameplay and Data The old icons were AI-generated. They have been replaced with licensed work from Game-Icons.net (Delapouite, Lorc, Skoll, GeneralAce135), Lucide, and Kenney. Credits are in-game. Fixed Starting a new game could overwrite an existing save without asking Choosing a protocol could lock you out of every other menu Breach gates were impossible to answer unless you were on the Terminal tab Opening any menu during a breach failed it instantly Overclocking's bonus stayed active with the patch switched off Large numbers showed the wrong unit in places Existing saves carry over. The install is about 190 MB smaller. Feedback and bug reports are welcome in the disc…

  • Protocol Rank Patch - 20 April 2026

    Every protocol rank from 1 through 10 now grants a mechanical bonus, not just the milestone tiers Ranks 3, 7, and 10 are still the "headline" jumps; the ranks between them now give smaller continuous improvements instead of nothing Rank-up hints (VISUAL / MASTERY / MASTERED tags) preserved across the new bonus ranks Applies to all three protocols All existing saves are fully compatible. Your current rank carries over and you immediately benefit from any intermediate bonuses you've already earned.

  • Terminal Stability Pass - 19 April 2026

    Smaller follow-up build focused on stability and polish. Terminal stability improvements: fewer edge cases where commands could leave the panel in a weird state Statistics view: continued layout polish on top of the previous overhaul All existing saves are fully compatible.

  • Stability Pass + Stats Overhaul - 19 April 2026

    Quality-of-life and stability update. New Statistics view, expanded save system, and a round of fixes from a top-to-bottom code review. New Statistics page rebuilt: 5 grouped sections, lifetime aggregates across all slots, leaderboard ranks, and per-save breakdown Save slots expanded from 5 to 20, with sorting, usage counter, and a reworked saves UI Credits view: widened layout, 3-column technology grid, EQ visualizer, version footer Gameplay manual expanded with new lore fragments and updated hints Terminal timestamps toggle added to Settings Settings: confirmation on reset, clearer hints Stability & Hardening Renderer errors are now forwarded to the main log file so crashes can actually be diagnosed Save migration refuses to load saves from a newer version than this build, instead of silently downgrading them Removed an unverified save-file "checksum" that was decorative, not protecti…

  • Stats - 2 April 2026

    Statistics Page Overhaul The Statistics screen got a full rework. Instead of a handful of basic rows, it now has five grouped sections: Production - saves used, total lifetime FLOPS, peak FLOPS/s, manual loops, total hardware units, highest tier reached Progression - prestiges, neural weights, NW spent on nodes, optimization nodes installed, research levels, milestones reached Protocol - protocol distribution across saves, highest rank achieved, breaches cleared, total achievements Leaderboard Rankings - your rank in all 7 leaderboard categories, pulled live from the global boards Per-Save Breakdown - a ranked table of all your saves with FLOPS, prestiges, NW, and protocol The leaderboard and saves sections also have "VIEW" links that take you directly to those screens. The view is wider now to fit the extra data, and everything scrolls properly. Thanks for playing. Let me know if anyth…

  • Save Slot Updates: 20 Slots + UI Rework - 1 April 2026

    Two updates here covering the save slot system. 20 Save Slots Previously the game had 5 save slots. Now there are 20. All existing saves are untouched and load exactly as before. The extra slots are just there if you want them. Good for trying out all three protocols, speedrun attempts, or just hoarding saves. Saves Screen Rework With 20 slots the old vertical list was way too long, so the saves screen got a full redesign: 2-column compact grid layout instead of a single scrolling list Sort dropdown at the top: Most Recent (default), Slot Number, Progress, Protocol, or Name Slot counter shows how many of your 20 slots are in use Empty slots are collapsed into a single "NEW GAME" button at the bottom instead of showing 15+ blank cards Double-click any save card to quick-load it The saves panel widens automatically to give the grid room, then shrinks back when you go to other menu screens…

  • Music Player Updates - 1 April 2026

    Bug Fixes Disabling all tracks now actually stops playback Fixed audio glitch when clicking a specific track for the first time Fixed play/pause toggle briefly showing the wrong state New Track durations shown in the track list Last played track remembered across sessions Keyboard shortcuts in the music modal: Space (play/pause), Left/Right arrows (seek 5s) Polish Now-playing label and track badge show "PAUSED" state instead of going blank Progress bar shows a seek handle on hover

  • Settings Overhaul - 1 April 2026

    The settings panel got a full UX pass across two updates. UI improvements Each settings tab (Gameplay, Audio, Visuals, Data) now shows its own page instead of one long scrollable list. Volume sliders now show a filled track so you can see the level at a glance. Most settings now have a short description underneath explaining what they do. The Medium text size option is labeled as Recommended, with a note that larger sizes may cause minor overflow in some panels. Active tab has a subtle glow accent on the left edge. Volume percentage labels are bolder and easier to read. New setting Terminal Timestamps toggle added to the Visuals tab. Previously this was only changeable via the terminal "timestamps" command. Bug fixes Fixed: clicking RESET DEFAULTS then closing the modal without confirming would leave the button stuck on "ARE YOU SURE?" next time you opened settings. Fixed: the music pla…

  • Game Launch Optimization + Runtime Efficiency - 1 April 2026

    This update focuses on launch speed and runtime efficiency. No new features, just making everything faster. Launch speed The game no longer builds the terminal command table, narrative milestones, or virtual filesystem at startup. All three are now constructed on first use, which means the main menu loads faster. Steam SDK initialization is now deferred so it doesn't block the window from appearing. The game loop no longer runs while you're on the main menu. It starts when you enter a save. Runtime efficiency Hardware milestone levels are now computed once per upgrade per tick instead of three times. Removed a redundant DOM write for the protocol status label that was firing every frame. The optimization node panel only updates when its tab is actually visible. The window title only updates when it actually changes, instead of recomputing every frame. The audio visualizer throttles down…

  • Terminal Overhaul + Wide Display Layout - 31 March 2026

    Big batch of terminal and display improvements. Wider Layout Support The game layout now stretches up to 1920px on wider monitors instead of capping at 1600px. The three-column grid uses flexible proportions instead of fixed percentages, so each panel scales with your window. Ultrawide setups get a dedicated breakpoint at 1800px+ that rebalances the columns. If you play on a 1440p or 4K display, the terminal and upgrade panels should feel much less cramped. Terminal Syntax Highlighting Commands you type in the terminal now have basic syntax highlighting. The command name (like cd, help, ls) stays bold in your protocol's accent color. Arguments (file paths, names) render in a lighter tone. The prompt character is dimmed. Unrecognized commands show slightly faded so you can tell at a glance something was mistyped. Works with all three protocol themes. Tag Colorization System messages in t…

  • Text Size Setting - 31 March 2026

    New setting in this one. You can now change text size in Settings > Visuals. Text Size Setting There's a new "Text Size" dropdown in the Visuals section of Settings with four options: - Small (87.5%) - for players who want more density on screen - Medium (100%) - the default, same as before - Large (112.5%) - Extra Large (125%) This scales all text in the game uniformly. Your choice is saved per slot and persists across sessions. Existing saves default to Medium, so nothing changes unless you want it to. At larger sizes, some hardware card names may truncate a bit earlier. This will probably need to be a trade-off for improved readability at this stage in the game. If you were finding the text too small on a larger monitor, this should help. I'm expecting some visual bugs to slip past on this one, so feel free to report them in the discussions. Thanks to willow for the suggestion. Also…

  • Protocol Selection Warning - 31 March 2026

    Protocol selection now has a confirmation step. When you click a protocol card, the other two dim out and you get a CONFIRM / CANCEL prompt at the bottom. The confirmation text makes it clear that your protocol choice is permanent for that save slot, not just for the current prestige run. If you want to try a different protocol, you need to start a new game in another save slot. The warning text in the selection screen has been updated from "irreversible for this run" to "irreversible for this save slot" since "run" was causing confusion. Once you've selected a protocol, you'll also see a small LOCKED badge next to your rank in the protocol rank strip, so it's always visible that the choice is set. Thanks to MAKAIROSI for flagging this one. It may change eventually.

  • Research QoL: "BUY ALL" button - 30 March 2026

    Added a BUY ALL button to the Research panel. It sits in the header next to the "COSTS PAID IN FLOPS" label. One click and it buys every research level you can currently afford across all tiers, starting from the cheapest. If you can afford multiple levels on the same tier, it keeps going until your FLOPS run out. The button grays out automatically when there's nothing left to buy, so you can tell at a glance whether it's worth clicking. You'll get a summary in the terminal showing how many levels were purchased and the total FLOPS spent. Thanks to MAKAIROSI for the suggestion.

  • Stability Fix - 30 March 2026

    Fixed a bug where production could permanently freeze if you were clicking fast or switching tabs. Before this patch, the only way to recover was restarting the game. Now the game loop catches errors and keeps going, and there's a background check that restarts it automatically if it ever stalls. If an error does get caught, you'll see a message in the terminal log. Shoutout to MAKAIROSI for reporting this one in the discussions. Also fixed a false "Leaderboard sync failed" message that could show up after prestiging. The leaderboard was actually fine, just noisy about it. All existing saves are fully compatible.

  • Terminal Readability Update - 27 March 2026

    The terminal panel got a visual hierarchy pass. Different message types now look distinct, and structured output is easier to scan. What Changed Timestamps are smaller and faded so content stands out System tags like , , are dimmed while values are bold Help output shows command names in green with descriptions dimmed beside them Alert messages get colored borders and subtle background tinting User-typed commands show in green with a separator line Narrative and lore messages now get the same structured formatting Blank lines between sections are compact spacers Tighter line spacing overall All existing saves are fully compatible.

  • Core Panel Layout Tweaks - 27 March 2026

    Tightened up the center column. The heartbeat visualizer was getting squeezed but now it holds its full height. Moved some elements around to free up vertical space. Cycles in Header The CYCLES counter moved from below the MAIN LOOP button up to the top status bar, alongside TOTAL FLOPS and FLOPS/SEC. One less thing crowding the core panel. Compact Milestone Tracker The progress bar for next tier unlock has been replaced with a single compact text line. The bar was redundant because you can already see your TOTAL FLOPS in the header. The unlock target text stays, just takes less room. Visualizer Fix The heartbeat waveform display above MAIN LOOP was being compressed by the larger Neural Engine dashboard. Fixed: it now maintains its intended height regardless of what's below it. Other Reduced spacing around the MAIN LOOP button and visualizer Removed dead CSS from old layout elements All…

  • Prestige Rebuild + QoL - 27 March 2026

    The Neural Engine got a full overhaul. Better info, better flow, and two new mechanics that make reboots feel less punishing. Neural Engine Dashboard The prestige panel is now a proper dashboard. At a glance you can see your installed Weights, current multiplier, total reboots, pending gain, run FLOPS, and run time (all in a clean two-column grid). The progress bar is bigger and the reset/keep summary is always visible so you know exactly what you're risking. Starting FLOPS After your first reboot, you no longer start from zero. Each prestige gives you a small FLOPS grant when you restart (50 per reboot), capping at 500. Enough to skip the early clicking and get back to meaningful decisions faster. These don't count toward your next prestige gain, so there's no exploit loop. The prestige confirmation modal now previews your starting FLOPS so you can see what you'll get before committing…

  • Research Protocols + New Management Tab - 27 March 2026

    New system. New tab. More reasons to push your hardware counts higher. Research Protocols Each hardware tier now has 5 research levels you can purchase with FLOPS. Each level boosts that tier's production. The more units you own, the deeper you can research. It adds up fast. Research costs scale with the tier, so early tiers are cheap to max out and late tiers require real commitment. Everything resets when you reboot, so you get to rebuild smarter each run. New Management Tab The management panel now has three tabs: HARDWARE, RESEARCH, and OPTIMIZATION. Research shows all your unlocked tiers with level indicators, ownership gates, and buy buttons. You can also type research in the terminal for a full status breakdown. Other Research multiplier shows up in hardware tooltips alongside your other bonuses The upgrades terminal command now shows research level per tier New research terminal…

  • Balance Overhaul + Narrative Rework + New Breach Gates - 27 March 2026

    Two big updates in one patch. The economy got deeper and the story got smarter. Hardware Milestones Every hardware tier now has 4 ownership milestones. Hit them and you'll earn production multipliers plus a unique global bonus tied to that hardware's identity. Progress bars on each card show how close you are to the next one. Push far enough and your cards start looking different. Trickle-Down Compute Higher-tier hardware now passively boosts all lower tiers. Investing in late-game hardware makes your entire fleet stronger, not just the top end. Pacing Adjustments Late-game tiers (T11-T15) take longer to stack now. Cost curves ramp harder and unlock gaps are wider. The milestone system offsets this with satisfying catch-up bursts when you hit ownership thresholds. Narrative Rework The story pacing has been completely reworked. What the system says and when it says it now tracks with the…

  • Hardware Tooltips + Terminal Bug Fix - 25 March 2026

    Hardware Tooltip Overhaul Hovering over hardware cards now shows a rich analytics tooltip Shows per-unit and total tier FLOPS/s production Shows percentage of total output Displays active multiplier tags (Neural Weights, Protocol, Optimization, Void) Shows purchase cost, added FLOPS/s, and ROI for current buy mode Includes flavor text description Bug Fixes Fixed tooltip not appearing on hover Removed duplicate native browser tooltip that only showed the upgrade name Fixed terminal forcing commands to lowercase, which broke case-sensitive breach sequences Terminal error messages now display original input instead of lowercased text

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2026Protocol Rank Patch1830163047265043
219 April 2026Terminal Stability Pass1830163047264520
319 April 2026Stability Pass + Stats Overhaul1830163047264077
42 April 2026Stats1828894815556199
51 April 2026Save Slot Updates: 20 Slots + UI Rework1828894815556058
61 April 2026Music Player Updates1828894815555591
71 April 2026Settings Overhaul1828894815555219
81 April 2026Game Launch Optimization + Runtime Efficiency1828894815554760
931 March 2026Terminal Overhaul + Wide Display Layout1828441623111030
1031 March 2026Text Size Setting1828441623110978
1131 March 2026Protocol Selection Warning1828441623110951
1230 March 2026Research QoL: "BUY ALL" button1828441623110888
1330 March 2026Stability Fix1828441623110863
1427 March 2026Terminal Readability Update1828441623105362
1527 March 2026Core Panel Layout Tweaks1828441623104852
1627 March 2026Prestige Rebuild + QoL1828441623104797
1727 March 2026Research Protocols + New Management Tab1828441623104703
1827 March 2026Balance Overhaul + Narrative Rework + New Breach Gates1828441623104612
1925 March 2026Hardware Tooltips + Terminal Bug Fix1827626365769106
2022 March 2026Terminal Overhaul - History, Autocomplete, and New Commands1827626365761047

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4353080
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateMar 6, 2026
DeveloperTMHS Digital
PublisherTMHS Digital
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
Achievements86
Average playtime forever767 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4353080/

Short description

Take control of a high-contrast terminal in System.Execute, a retro-styled incremental idle game. Generate FLOPS, upgrade through 15 tiers of hardware, prestige into Neural Weights, install optimization nodes, choose an endgame Protocol, and climb the global leaderboard.

About this game

System.Execute starts simple. You get a terminal, a cheap laptop, and a button that generates FLOPS. You buy better hardware, the numbers climb, and it feels like every other idle game you have played. It doesn't stay that way. The terminal isn't just a visual theme. You can type into it, navigate a filesystem full of encrypted files and system logs, and discover commands the game never tells you about. As your FLOPS grow, firewalls start gating your next hardware tier behind timed typing challenges that demand precision under pressure. There's a prestige system that gives you Neural Weights, a permanent currency that carries across resets, but spending it on optimization nodes is irreversible and directly weakens your multiplier. Every unlock is a trade-off. Eventually the game asks you to choose a protocol. Three paths, each permanent, each one reshaping the interface, the mechanics, the narrative, and what the terminal starts saying to you. One path favors control. One favors aggression. One asks you to sacrifice what you've built. Behind each protocol is a 10-rank progression track with scaling bonuses, exclusive narrative beats, and visual effects that deepen the further you go. The story lives in the margins. Milestone logs, creepy fragments, and protocol-specific narrative lines surface as you play. You don't need to engage with any of it, but it's there, watching your numbers the same way you are. 86 Steam achievements across 7 categories. Global leaderboards spanning 7 ranked stats with Steam profile links. 20 save slots with Cloud sync and offline earnings. Original soundtrack by Sebastien "bash" de Carbonnel. Full keyboard shortcut and accessibility support. Runs well on low-end hardware. CREDITS Development: TM Hospitality Strategies Music: Sebastien "bash" de Carbonnel Audio Engine: Tone.js (procedural fallback) UI / sci-fi SFX: Kenney.nl (CC0) Hardware and Steam badge icons: Delapouite, Lorc, Skoll, and GeneralAce135 via (CC-BY-3.0) HUD icons: Lucide (ISC) Big Number Support: break_infinity.js Typography: Fira Code, Roboto Mono Early Access players are permanently listed in the credits.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

System.Execute's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

System.Execute's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records System.Execute at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$5.99$5.99No discountSteam Store

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The Sims™ 413,65922 September 2026 - 06:26:58 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2
Unturned11,73022 September 2026 - 07:17:15 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder36,15222 September 2026 - 08:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov18,36822 September 2026 - 08:37:58 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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