Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4356630 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Feb 18, 2026 |
| Developer | Baker Games Studios |
| Publisher | Baker Games Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 27 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4356630/ |
Short description
Solo indie developer. What started as a simple game for a 3-year-old is now a hardcore physics-combat RPG. Customize your marble, equip massive weapons like the Graviton Lance, and survive an accidental bullet-hell masterpiece.
About this game
It Started With a Marble... Look, I'm going to be honest with you. This game was supposed to be simple. I wanted to make a little marble rolling game for my 3-year-old. Just something to help with hand-eye coordination. You know, "roll the ball to the green square." Simple. Wholesome. Then I got carried away. One night I thought, "What if the marble had a machine gun?" Then, "What if the marble could equip an orbital strike laser?" Then, "What if there was a complex loot economy, distinct enemy behaviours, boss fights, and a deep sci-fi narrative about sentient AI?" A short time later, my 3-year-old is confused, and I have accidentally created Marble Blade . Physics-Based Mayhem At its core, you are a sphere. A very heavy, momentum-based sphere. You don't just "move" left or right; you roll . Mastering the inertia is half the battle. The other half is dodging the thousands of plasma bolts flying at your face. Features That Definitely Weren't Necessary But I Added Anyway: The Arsenal : Over 12 unique weapons ranging from the humble "Repeater" to the screen-clearing "Cluster Bomb" and the physics-defying "Graviton Lance". Deep Progression : A massive skill tree allowing you to build a Juggernaut Tank Marble, a Speedster Scout Marble, or a "Glass Cannon" DPS Marble. RPG Loot System : Hunt for Common, Rare, Epic, and Legendary components. Start excitedly shouting "GOLD DROP!" at your monitor. Boss Battles : proper multi-stage bosses that will test your rolling precision and trigger discipline. A Story Mode? : Yes, there's actually a plot. Uncover the mystery of the "Systems" and why you are a weaponized ball in space. Dynamic Space Environment : Fly past gas giants, navigate asteroid fields, and avoid falling off the edge of reality. Why You Should Buy This Because underneath the "dad project gone rogue" exterior lies a genuinely challenging, addictive arcade shooter. It’s got the "just one more run" energy of a roguelike with the satisfying physics of getting a strike in bowling—if the bowling pins shot back at you. Disclaimer: My 3-year-old has beaten the game
Supported languages
English * , French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Swedish, Japanese, Korean, Polish, Turkish * languages with full audio support
