Binaries news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews84
- Release dateApr 4, 2016
- DeveloperAnt Workshop Ltd
- PublisherAnt Workshop Ltd
Company pages: Developer: Ant Workshop LtdPublisher: Ant Workshop Ltd
Binaries Steam news
Binaries news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dungeon Golf is OUT NOW in Early Access! Grab your putter and LET’S GO! - 18 September 2023
We’re really excited (and a little bit tired) to announce that our new game, Dungeon Golf has launched!! https://store.steampowered.com/app/2144040/Dungeon_Golf/ It’s been a crazy ride from an idea while playing minigolf with my family, to Valve featuring us during Next Fest and being part of Awesome Indies at Gamescom. It’s a special kind of thrill as a developer to see people playing and enjoying your game. Yesterday we revealed our early access Roadmap so you know what’s coming next! SPOILERS: It’s more Dungeon and more Golf! https://store.steampowered.com/news/app/2144040/view/3726221441159332111 If you encounter any bugs or have suggestions for how to improve Dungeon Golf during Early Access, we’re all ears! Best place to share that is right here in the in-game bug reporting tool. You can read more about that here in the Steam discussion forum. If you’re searching for some online g…
- Linux and Stuff - 1 September 2016
Hi there! We've had a nagging feeling for a while that there was something we forgot to do, and this morning we realised what it was - we'd never officially announced that Binaries is available for Linux! Thanks to the keen fans in this discussion we got a Linux build working a while back, and quietly made it available. Since nobody shouted about any major problems that they couldn't work around, we thought we should make it kind of official. Now, if you read that discussion you'll see that we're a tiny dev and that our knowledge of Linux is very limited, so we've not had a lot of different configurations to test on, and even if we did come across issues we wouldn't really know the workarounds you might need to use. And while we're announcing stuff... We thought it might be worth mentioning that Binaries is now also available on your PlayStation 4 or Xbox One, in case you prefer playing…
- Linux and Stuff - 1 September 2016
Hi there! We've had a nagging feeling for a while that there was something we forgot to do, and this morning we realised what it was - we'd never officially announced that Binaries is available for Linux! Thanks to the keen fans in this discussion we got a Linux build working a while back, and quietly made it available. Since nobody shouted about any major problems that they couldn't work around, we thought we should make it kind of official. Now, if you read that discussion you'll see that we're a tiny dev and that our knowledge of Linux is very limited, so we've not had a lot of different configurations to test on, and even if we did come across issues we wouldn't really know the workarounds you might need to use. And while we're announcing stuff... We thought it might be worth mentioning that Binaries is now also available on your PlayStation 4 or Xbox One, in case you prefer playing…
- Update v1.1, and 101010 fails - 16 June 2016
Hey Binaries-fans, how have you been. Good? Yes, us as well. Have you been keeping an eye on the in-game "total deaths for all players" statistic recently? If you had you might have noticed that poor Blue and Orange have reached a spiky end 42 101,010 times. "But who's died the most," you're probably wondering right now, "and which levels are the biggest killers of delightfully abstract coloured balls." Well, we're glad you asked (but we're not going to answer the other, much more personal, question you're thinking - you big flirt) because we knocked up this little infographic to answer exactly those questions. What a coincidence! Anyway, we thought that all of this was pretty cool and exciting, and so we rolled out the update wagon with a few bits and bobs we've been tinkering with (and also because it meant we could get the version number to be nice and binary again because that sort…
- Update v1.1, and 101010 fails - 16 June 2016
Hey Binaries-fans, how have you been. Good? Yes, us as well. Have you been keeping an eye on the in-game "total deaths for all players" statistic recently? If you had you might have noticed that poor Blue and Orange have reached a spiky end 42 101,010 times. "But who's died the most," you're probably wondering right now, "and which levels are the biggest killers of delightfully abstract coloured balls." Well, we're glad you asked (but we're not going to answer the other, much more personal, question you're thinking - you big flirt) because we knocked up this little infographic to answer exactly those questions. What a coincidence! Anyway, we thought that all of this was pretty cool and exciting, and so we rolled out the update wagon with a few bits and bobs we've been tinkering with (and also because it meant we could get the version number to be nice and binary again because that sort…
- Update v1.0.2 - 16 May 2016
Hey chums, it's new update time, so say hi to version 1.0.2 and the much-requested feature of level preview images! (And yes, we've ruined the nice binary version numbering. We are pretty sad about that but it was worth it for this handy feature.) In the map if you select a level you've already completed you can see its layout underneath your current rank and time record. This should make it much easier for you to find favourite levels to replay. Also I noticed today that you terrible lot have collectively killed Blue and Orange over 80,000 times since the game was released last month. You really really should try to take better care of them, you know. As I mentioned last time, there's a community discussion thread for you to see what features we're thinking of adding, so please let us know which you'd prefer us to work on next and also suggest things you'd like to see. (And thank you s…
- Update v1.0.2 - 16 May 2016
Hey chums, it's new update time, so say hi to version 1.0.2 and the much-requested feature of level preview images! (And yes, we've ruined the nice binary version numbering. We are pretty sad about that but it was worth it for this handy feature.) In the map if you select a level you've already completed you can see its layout underneath your current rank and time record. This should make it much easier for you to find favourite levels to replay. Also I noticed today that you terrible lot have collectively killed Blue and Orange over 80,000 times since the game was released last month. You really really should try to take better care of them, you know. As I mentioned last time, there's a community discussion thread for you to see what features we're thinking of adding, so please let us know which you'd prefer us to work on next and also suggest things you'd like to see. (And thank you s…
- Update v1.0.1 released! - 18 April 2016
Hi there! Today we've released our first update for Binaries, v1.0.1. As the version number suggests, this is just a small bunch of quick fixes and changes, bigger updates will come later (also we really couldn't pass up the opportunity to use a nice binary number like 101). So what's in this update? Jump is now also bound on up buttons & keys. Instant restart - you can press the restart button during play, rather than having to pause the game first. Restart is now mapped to the Y / Triangle face button on joypads, so that it's as far from the jump button as it can be to avoid accidental presses. There's an in-level death counter. This has been asked for a lot by streaming audiences, and who are we to deny them their fun? Whenever you die the level name in the top right will be replaced by a death counter for a short while. This number's also shown on the pause and level complete screen…
- Update v1.0.1 released! - 18 April 2016
Hi there! Today we've released our first update for Binaries, v1.0.1. As the version number suggests, this is just a small bunch of quick fixes and changes, bigger updates will come later (also we really couldn't pass up the opportunity to use a nice binary number like 101). So what's in this update? Jump is now also bound on up buttons & keys. Instant restart - you can press the restart button during play, rather than having to pause the game first. Restart is now mapped to the Y / Triangle face button on joypads, so that it's as far from the jump button as it can be to avoid accidental presses. There's an in-level death counter. This has been asked for a lot by streaming audiences, and who are we to deny them their fun? Whenever you die the level name in the top right will be replaced by a death counter for a short while. This number's also shown on the pause and level complete screen…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 April 2016 | Update v1.0.1 released! | 4249665521684150677 |
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