- A taste of Chapter 2: The Great Deep - 13 September 2026
Update trailer:The first mission of Chapter 2 is here!I'm not going to spoil much, but I wanted this level to feel like a summary of the whole chapter and to showcase the setting in which it takes place. Development for the new level and its contents has been really challenging, so I took much longer than expected to get this done. Thanks for being so patient! As my actual GCSE O-levels are right around the corner, patches and bug fixes will be less frequent, but I will still try my best to fix as much as I can! Bug fixes and misc. changes:General optimisation for the game, and added a FPS counter. View it by pressing Tab in any mission.The secret for mission 5, Nowhere, is now obtainable.Revised the Mission Hub weapon management UI, an improvement to its clunky predecessor.Added a cutscene for completing Chapter 1: BattlefieldThe Starcrusher weapon's flamethrower mode now has better pr…
- 21/7/2026 Minor update & progress report - 21 July 2026
New contentAdded a sandbox mode where you can practice against enemies you've met, as requested. (bosses not included, for now)Enemies hit with the Poweraxe's electric waves will apply an electrified status to the target enemy.(also by request to make the weapon more interesting. Currently has no effect, but this will be amended soon...) Bug fixesLots of miscellaneous stuff. Notable changes to the heatsink rocket to make it fly better, and getting the starcrusher to pierce through enemies more consistently. The Snapdragon boss's roars won't shake the screen as much.AREA 2 PROGRESS REPORT This stuff isn't in the game yet! ....yet!Alright. The next new level is almost done. I plan to release this as a standalone update, as I have my GCSE O levels this year and I really need to study. The content I've made for the new level is quite substantial, which will hopefully keep you, players, inte…
- 14/6/2026 patch notes - 13 June 2026
Stuff i added today:Speed before a dash will now be applied with a little more momentum after a dash. Dashing in any direction without holding movement keys will now stop you the second your dash ends. (for precise movement)Momentum is also granted when you slide and jump.Reduced drag while airborne, especially so when you have momentum.Gameplay changes:Fixed a bugged attack in the Cluckanator boss that wouldn't show up in phase 1The sword whirlwind attack from the Cluckanator boss will now make the boss stationary. Removed the laser punisher attack from the Cluckanator boss's regular move pool. Reduced overall damage done to the player by the Cluckanaotr boss's melee hitsThe Cluckanator boss will dash away from the player before using its laser attack.The Cluckanator's punish bar fills faster and depletes more slowly. enjoy. it took an unfathomable amount of time to do the whole moment…
- 12/6/2026 Cluckanator Boss Revamp - 12 June 2026
New content:completely changed the way Mission 5: Nowhere plays out. The Cluckanator now has a punish meter that fills when you stay too close to it. Upon being filled, the boss will use an unparryable laser attack. Gave the Cluckanator a lot more aura.No, he will not be reconstructed. He is dead.Bug fixes:Fixed a bug where the Starcrusher's mace mode could do astronomical amounts of damage with a counterattack. Fixed a bug where parrying a hit from the Snapdragon boss would give you two counter-attacks. Fixed a bug where the pickup for the Heatsink equipment was invisible. With this out of the way, I am able to resume work on mission one of Area 2: The Great Deep. If progress is steady, you'll be able to play one new mission by the end of June! :3~Kiakkers
- 7/6/2026 Minor content update - 7 June 2026
New content:Added the Brazier, a new foe found in mission 4, Scrap Mountain. They are extremely aggressive, flamethrower-weilding Scrappers that will burn not just you, but anything hit by their flames. Revamped the Impaler, giving it a fresh model, matching the game's graphical standards. The behaviour of this enemy has also been modified to be fairer, with it only using its grab attack when you run from it. Bug fixes:Fixed all issues related to parrying. This better be the last time I do this.Fixed issues regarding every noise in the game being played all at once when the game is loaded for the first time. Fixed a bug where oil particles could send you extremely high into the sky. Fixed a bug where swapping to another weapon while the animation of one was still playing would cause your camera to be stuck in a weird angle.(There's probably more that I didn't remember)Gameplay changes:H…
- 26/5/2026 Patch Notes - 26 May 2026
Bug fixes:Score is now granted from explosions and other sources of damage to enemies. Combo is now granted for Boltthrower Shotgun pellets, rifle shots, and setting enemies on fire. Enemies can no longer become stuck on the player's head.In mission 4, Scrap Mountain, you can no longer be stopped from falling by a wall. Fixed a bug where the Poweraxe's axe mode counterattack would do zero damage. Weapon / equipment changes:Added more visual impact and damage for the Boltthrower's rifle shots. Significantly reduced the damage of the Boltthrower's shotgun pellets. (for balancing reasons.)Enjoy!!! -Kiakkers
- 22/5/2026 Patch Notes - 22 May 2026
Bug fixes:The heatsink equipment's grenades will now detonate more accurately, and not randomly in the air. Fixed a bug where there would be a floating text display in the tutorial. Gameplay changes:Tutorials will no longer pause the game when shown, and will be displayed at the bottom of the screen. All weapon and equipment tutorials have been re-written for better clarity. Weapon / equipment changes:The Boltthrower's rifle mode now fires a powerful single shot, with a significantly longer cooldown. The Boltthrower's shotgun mode now charges much faster, and shoots more pellets at maximum charge, Added a few sounds for the Boltthrower.
- 16/ 5/ 2026 patch notes - 16 May 2026
Bug fixes: The game won't crash when loading in for the first time anymore. (phew)
- 9/ 5/ 2026 Patch Notes - 9 May 2026
Bug fixes:Melee attacks from the Cluckanator and Snapdragon can now be parried.The Snapdagon boss will no longer get stuck midair when hit by some attacks.removed a bug where switching to the Boltthrower weapon and firing immediately would allow you to infinitely spam its attacks.Ambient music will now properly play in mission 3: Front LinesThe Cluckanator boss is no longer able to kill itself. Weapon / equipment changes:(new) Enemies set on fire by the Starcrusher weapon will burn for 7 seconds and take continous damage. (new) Enemies set on fire will now have a better-looking fire effect. Heat cost for the heatsink equipment has been decreased. The heatsink equipment fires rockets in an arc rather than a straight line. Misc changes:Explosions deal double damage to burning enemies. Explosions have a larger hitbox radius.
- 22/ 4/ 2026 Patch Notes - 22 April 2026
New features:Enemies will now splatter into gibs, oil, and more upon being hit / killed. This can be toggled on or off in the settings.Bug fixes:Bombs thrown by the EEG Unit enemy now function properly. Removed that one really annoying sound that plays when you swing the Power Axe.Rockets fired by the Tanker enemy will now be removed when parried, instead of being unaffected.Fixed a strange visual bug where chromatic aberration effects could linger on your screen for a run of any level. When wiping your save file ( now accessible from the main menu), your weapons and their equipped states will now be properly handled. Reduced lag from spawning objects for the first time, especially those with particle effects. Weapon/equipment changes:The Repulsor no longer has an impact frame, but has a new sound and punchier animation for parrying. Enjoy!!!!! ~kiakkers The oil was really fun to make.
- 14/ 4/ 2026 Patch Notes - 14 April 2026
Bug fixes:You can no longer get stuck on ledges in a certain room in level 1, the facility.The green sprite that indicates a door opening will no longer linger on the screen if the animation is interrupted.The parry indicator will no longer show when not looking at something parryable. Tutorial popups will be hidden when you press ESC.You can no longer set your FOV to an extremely low value in the settings. Weapon / equipment changes:The Boltthrower's rifle shots are slightly less powerful now, and will do even less to certain bosses to prevent cheezing with a specific bug that allows you to spam the gun. The Starcrusher's flamethrower mode shots are not much more powerful and fire more rapidly. They will no longer create fire on surfaces; instead, they will stick to enemies. However, they will only drop one healing item when hitting an enemy. I've looked into optimising the game, start…
- 6/ 4/ 2026 Patch Notes - 6 April 2026
Bug fixes:I have addressed collision issues between the player and level geometry. Please report any further collision issues! In Mission 2: Front Lines, you can no longer jump out of the map from the hole you came in from. Weapon / equipment changes:The Starcrusher's mace mode is now fixed and will no longer drain its charges when you are not using the weapon. The Starcrusher's flamethrower mode will now not break after firing once. enjoy! ~Kiakkers
- 1/ 4/ 2026 Patch Notes - 1 April 2026
Bug fixes:The tutorial enemy can now be parried with the Repulsor. The heatsink's rocket projectile will now collide with all level surfaces.
- 30/ 3/ 2026 Patch Notes - 30 March 2026
Bug fixes:Fixed a bug where you could not pick up new weaponsFixed a bug where you could not gain counterattacks from parrying enemies consistently Gameplay:Added small amounts of hitstop here and there to make the game feel more gritty. Updated weapon descriptions to match several changes. The player now moves slightly faster and can jump higher. Weapon / equipment changes:The Boltthrower's shotgun mode now requires charging before shooting. The Starcrusher's mace mode now automatically puts you into a diving slam attack when used while airborne. The Starcrusher's diving slam attack creates a large explosion after falling for long enough.The Heatsink equipment now has a slight delay between hitting something and detonation, and can be parried in this window for a large explosion. ??? Now has a model and a functional main mode.Enjoy! ~ Kiakkers
- 15/ 3/ 2026 Patch Notes - 15 March 2026
Added a special miniboss encounter to level 3. Assets will no longer reload when launching the main menu. Instead, this is only done once and never again. Added an arm bobbing animation to the player. Fixed a bug where the player's head could rotate extremely far up/down in the intro sequence. Rockets from the Tanker enemy are now parryable. The Tanker enemy can no longer be instantly killed when it is shooting at you. Fixed a bug where you could wander as far away from the map as you wish. Fixed several collision errors in level 4. Misc minor bug fixes. Updated ??? such that it no longer disrupts your attack animations.
- 11/ 3/ 2026 Patch Notes - 11 March 2026
Fixed a weird issue where some sections of the player's weapon save file were not loaded correctly. Fixed an issue that prevented players from seeing weapon/equipment pickups. added ??? (wip)Enjoy! ~ Kiakkers
- 7/ 3/ 2026 Patch Notes - 7 March 2026
The main attack of the Poweraxe is now a 3 hit combo, ending with a wide slash that knocks weak enemies away. Punchier animations for the Poweraxe, and Boltthrower. Damage rebalancing for the Boltthrower's alternate mode. The Starcrusher's alternate mode now has recoil when firing. Do what you will with this.The Heatsink has been changed from a power-up to a rocket launcher, which can be shot mid-air for massive explosions! Rebalanced the tutorial level to make it slightly easier. Remade the tutorial enemy, as well as making the parry and dodge tutorials easier. Removed the mystery cube from level 5 that appeared when you cleared the level. Enjoy!! ~ Kiakkers :3
- 6/ 3/ 2026 Patch Notes - 6 March 2026
Thank you for playing Metal Goose! I have tried to address the lag spikes that happen when playing the game. Do note that launching the game for the first time may take a bit longer than usual. If anything has broken, do report it to me! Enjoy! ~Kiakkers
- 5/ 3/ 2026 Patch Notes - 5 March 2026
- Movement is sharper now. Ideally, it's better than last time!- The player can now be pushed around by explosions. - Proper registration of weapons for the player when you get a new one. enjoy ~ Kiakkers
- 2/ 3/ 2026 Patch Notes - 2 March 2026
- Fixed minor collision issues for levels 1, 3, and 4 - Minor adjustment to movement, hopefully it's smoother now. - Balancing to Impaler enemy, to make it more fair.- Fixed broken animation for level 4's boss intro.Enjoy! ~Kiakkers