- IGTAP hotfix #1 & endgame balance - 21 September 2026
- Fixed softlock when returning to the "unlock orbs" area with omni-dash - fixed softlock caused by a certain box not being translated properly in russian (may not be retroactive though, sorry) - adjusted the balance of the endgame to make it faster
- IGTAP has released! - 21 September 2026
IGTAP is now live with a 10% launch discount.Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.Leave a review on steam to help us! it means a lot, trust me!For community resources, mods (skins, multiplayer), or just to talk about IGTAP, join our discord at discord.gg/WQM2dyQxHt Thanks everyone, and i really hope you enjoy the game!- varii
- IGTAP is at Tokyo game show! - 18 September 2026
IGTAP is demoing now at Tokyo game show! find us at 09-E57. The release version of the game is playable there, with an updated player character & improved physics. For everyone else, it wont be long now until launch!
- Notice: IGTAP demo saves will not transfer to the full game! - 8 September 2026
Hello,Due to systematic changes I've made to the core game, demo saves sadly do not work in the full game. Because of this, I will also be de-listing the demo when IGTAP launches.Apologies to anyone this may affect. The full game launches on September 21st!
- IGTAP B-sides released! Steam Next Fest has started! - 15 June 2026
IGTAP's B-side has been released today! This is a hard-mode revamp of the entire game, reworking all 5 courses with harder platforming. To access it, you must complete the base game. Completing the B-side will unlock a level select feature, so you can go back and speedrun the individual levels as you please.Have fun :)nullexception
- Steam next fest announcement, hard mode reminder - 8 June 2026
Hi everyone, i am very excited to announce IGTAP will be participating in Steam next fest: June 2026. Next fest runs between the 15th and 22nd of June, and IGTAP will see Further updates ahead of it.Last Friday, on the 5th June, IGTAP received a major update: a demo extension. For those of you who haven't completed it, doing so will reward you with a raffle code, to enter a draw where 25 lucky winners will receive a free copy of IGTAP!On the 15th, coinciding with the launch of next fest, IGTAP will be updated with hard mode, a difficult update that will test players to their limits and beyond. Accessing this mode requires a completion of the new demo.Since thousands of games will be participating in this next fest, i wanted to shout-out a few participating devs who are both my friends and have really fun games. If you like incremental games, you’ll love them! Kin and ConquestThe Fox Kno…
- IGTAP demo update is now here! - 5 June 2026
There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.Notable changes: LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.slight balance adjustments to every courseThe pesky 2-spike jump (on course 3) has been nerfed, and is now a 1-spike jump.dash physics changed to make it feel faster & more responsivedash cooldown slightly reduceddouble jumping with non-jump sources of upwards momentum will now inherit the double jump's speedart significantly reworked - the entire game should look more cohesivemaximum fall speed slightly reducedplayer now has a small amount of inertia. (at 50fps) it takes 4 frames to accelerate from standing, and 6 to turn aroundphysics are more consistent across frameratesupgrade box name…
- IGTAP Demo update & raffle incoming! - 1 June 2026
Hello, here's the timeline for IGTAP in june. June 5th - Extended & Updated demoThe demo will encorporate course 5, in a balanced state, into regular progression, plus a whole load of gamefeel and QoL improvements. Altogether, expect ~30 minutes of new gameplay. June 5th to June 24th - RaffleComplete this new, extended demo to get a personalised code! if you enter that code into a google form (TBA) you'll be entered into a raffle to win one of 25 free copies of IGTAP! June 15th - IGTAP super evil hard modeon june 15th, everyone who has completed the new demo will be able to attempt "super evil hard mode", which is basically just what it says on the tin. Don't expect to clear it!
- IGTAP Demo extention: Coming soon! - 6 May 2026
i've been hard at work making the rest of the game, but i am happy to announce that in roughly a month, IGTAP will see a minor update to its demo, coinciding with Steam Next fest.Theres way more updates in my discord, so for a sneek peek into development check out discord.gg/WQM2dyQxHt
- 0.5.2: Demo patch #2 - 26 February 2026
0.5.2 patch notes: Course screens now display your previous lap's time for a few seconds on completionSprings no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum will maintain a portion of the prior momentum (TL:DR it feels better)coloured spikes now target the player's hurtbox, as opposed to its hitbox. They should feel a lot more generous.auto-hides your cursor in fullscreen mode when no menu is openthe box that previously turned the lights off now pulls up a "demo end" screen, the same one at the real end of the demo (course 4). It doesnt say it does this, it just does.minor reductions to the scaling factor of the upgrades in coruse 2The traversal section between 3 and 4 now blocks players from skipping it when coming from the left (though, it's still possible if you wall-dash or whatever we're calling tha…
- Day 1 bugfix - 21 February 2026
I've fixed a bunch of bugs that made it into the demo!Fixed a bug where stats would get jumbled around on save/loadfixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know)fixed a missing localisation stringfixed a bug where players, before ever launching the game, would gain watts from the simulation on the pause menu.very slightly increased the hitbox size of spikesIf you have any issues at all with this demo, I really want to fix it. The best way to reach me is in my discord: https://discord.gg/2gZtQc7cBD