SPSTEAMPULSELIVE ANALYTICS
Soup: the Game

Soup: the Game Steam metadata

Dewdrop Games | Mar 18, 2016 | game

Released

0players observed · 5 October 2026 - 15:41:14 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,793
  • Revenue (VGI)$10,731
  • Review score58% positive

Soup: the Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,793
  • Revenue (VGI)$10,731
  • Review score58% positive
  • Total reviews59
  • Release dateMar 18, 2016
  • DeveloperDewdrop Games
  • PublisherDewdrop Games

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Dewdrop GamesPublisher: Dewdrop Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Soup: the Game Steam metadata

Soup: the Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/436480/metadata
Steam Storehttps://store.steampowered.com/app/436480/
Steam Communityhttps://steamcommunity.com/app/436480
PCGamingWiki search
IGDB searchSearch IGDB for Soup: the Game

Reviews, pricing, and metadata

Review summary

Mixed

58% positive, 34 positive, 25 negative

Price and discount

$1.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Shared/Split Screen, Steam Achievements, Steam Trading Cards, Remote Play Together

Achievements

1

Platform releases
  • Steam 19 March 2016

Latest Steam announcements

  • v0.8.21 — harvester ping-pong, recall VFX, local bot matches - 8 May 2026

    Harvesters ping off each other. When two collide they bounce, and now there's a sound for it. A swarm of them starts to sound almost musical when they cluster. Recall now has a visual effect. A gravity-lens distortion follows the recall — you can see units being pulled, not just dispatched. Local games with bots. "Play with Bots" from the main menu drops you into a real match. Stability. Various crashes and edge cases fixed. Rust 1.95. Toolchain bump.

  • Play with Bots & Smoother Online Connections - 5 April 2026

    Hey soup lovers! Fresh update just dropped: Play with Bots — You can now play local matches against bot opponents right from the main menu. Pick your map, hit Play, and jump straight in — no internet required. Improved Online Matchmaking — When connecting to online matches, a new verification step checks your connection stability before the game begins. No more loading into a match only to get hit with timeouts and disconnects. If something's wrong, you'll know before the countdown starts. See you in the petri dish!

  • Weeks 5-6: From Tech Demo to Game - 27 January 2026

    Main depot now matches the dev branch. If you were waiting for "stable"—this is it.Here's the honest truth: everything so far was a technical demo. Networking works. Physics works. Hunter AI can prowl and guard and hunt in packs. Harvesters gather and return. Mines orbit and pulse. All the pieces are there.But pieces aren't a game.Complex behaviors aren't much fun without levels and maps. There needs to be a catch, a reason to switch modes and plan resources. So this week I'm shifting from tech to design.Starting with tutorials. Slow-paced, serene scenes where you listen to the music and read on-screen tips. Each level introduces one mechanic, then moves to the next. Learn by doing, not reading walls of text.Hunter mode cycling is in. Default mode works. The others... they're there. Work in progress.Under the hood:Hunter AI with prowl, guard, and pack hunting behaviors3D spatial audio v…

  • Week [4]: Dev Branch Goes Live - 12 January 2026

    Switching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you've been on the beta branch, you're already playing it.Built a simplified "retro" skin system for faster iteration. Thick outlines, pattern fills, clean shapes. When testing new behaviors, you need to see what's happening now, not wait for art. Pretty comes later.Hunter behaviors coming together. Prowl mode has them drifting in slow spirals, covering space until prey crosses their path—snap—then back to cruising. Added a dash ability with elastic stretch and ghostly afterimages that fade behind. Target prediction is working too, though they still miss when speeds match and paths curve.First battle effect is in. Mines pulse on attack. The important part isn't the effect itself—it's the pipeline. Game sends an even…

  • Week [3]: Levels, Faction Skins, Platform Update - 28 December 2025

    Level design progressing. Building tutorial levels that introduce controls one at a time—right now working on hunter mode cycling between guard (orbit and intercept) and prowl (patrol territory, ambush intruders). The goal is levels where players learn by doing, not reading.On the technical side, faction visuals are becoming separate libraries with a common interface. This keeps the rendering code modular and opens the door for skin variants later. The membrane faction (tentacles in glass bubbles) is the test case.We're also considering replacing the legacy Steam build with the current dev version. The old build has show-stopper bugs on Windows. The new version runs consistently on Windows, Mac, Linux, and Steam Deck. If you're on the beta branch, you're already playing the stable one.Concept art attached—the membrane faction and its units taking shape.

  • Week [2]: Mines, HUD, Level Design - 17 December 2025

    Mines are behaving properly now. They orbit the core, maintain spacing with neighbors, and break formation to snap at nearby threats before drifting back. Simple rules, emergent flocking.Still more to do on unit behaviors—hunters need to get smarter and torpedoes aren't done yet—but mines feel right.Basic HUD sketch in place. Nothing fancy, just enough to playtest without guessing at numbers.Started level design work. Exploring environmental zones that shape how units behave rather than just flat arenas. And a render from our concept artist: one of the factions taking shape. Green organic mass wrapped in a translucent membrane.More next week.

  • Simple Rules, Mesmerizing Results - 11 December 2025

    Oh boy, they really don't have to be smart to be agents.New mine attack modes are in. Each mine runs simple rules: maintain orbit distance, match neighbors' speed, snap at anything hostile within range, return to formation.The result? Swirling flocks that look almost intelligent. Mostly they stay in their orbit, occasionally darting out to bite an enemy, then lazily drifting back into place.No navmesh. No behavior trees. Just physics + a handful of impulses.

  • Soup is back. For real this time. - 7 December 2025

    Hey everyone,Yes, we're still here. Yes, it's been years. You were right to call the project dead—it was.Here's what happened: we rebuilt the entire game from scratch. New engine, new netcode, new everything. The old codebase couldn't do what we needed for proper competitive multiplayer, so we started over.What's different now:The server is live. Right now. If no other players are around, bots will fill the match so you're not staring at an empty lobby.It's rough—placeholder art, missing features, probably bugs we haven't found yet. But it works, and we want your feedback on what's there.How to play:Go to Soup in your Steam library → Properties → Betas → enter the code PRIMORDIALSOUP and the new build will download.What happens next:Weekly updates. Every week we push changes, post what we changed. If you tell us something's broken or feels wrong, we fix it. If you have ideas for mechani…

  • Opening our task tracker - 23 August 2016

    Hi folks! In the spirit of openness and transparency, as well as , , we decided to open our task tracker. For now, it just contains coder tasks only, but that may be quite enough to reflect our progress accurately. Also, hereby I promise to actually keep track of things in there. It's been a while since the last update, that's because we're really busy with that network multiplayer promised long ago. And please rest assured: this killer feature *will* be delivered, here's the plan: https://www.pivotaltracker.com/projects/1605003 As soon as this rather big chunk is done, we'll get back to adding graphics, gameplay features, and Steam integrations like achievements. Stay tuned!

  • Mini dev update - 2 April 2016

    Crash on exit fixed, Escape button put to work

  • Now runs on Mac and Linux! - 31 March 2016

    Finally fixed 2 launch configurations with some help from Valve.

  • Units just got smarter! - 21 March 2016

    Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it. But hey, look what happened before you spoke your mind, when I was happily playing around with units' behavior! http://i.giphy.com/wvAMxl2FdSCqs.gif Mines now play nicely and leave some space in between, so other units can come through. And check out the new hunters - they got much smarter, which lets them live longer, hunt down and munch on more stuff! Some minor bug fixes made it to this update. Please post your screenshots to discussions if your find anything broken. If everything works, post them anyways!

  • Units just got smarter! - 21 March 2016

    Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it. But hey, look what happened before you spoke your mind, when I was happily playing around with units' behavior! http://i.giphy.com/wvAMxl2FdSCqs.gif Mines now play nicely and leave some space in between, so other units can come through. And check out the new hunters - they got much smarter, which lets them live longer, hunt down and munch on more stuff! Some minor bug fixes made it to this update. Please post your screenshots to discussions if your find anything broken. If everything works, post them anyways!

Patch notes and updates

S.noRelease datePatch nameGID number
18 May 2026v0.8.21 — harvester ping-pong, recall VFX, local bot matches1832065502816200
25 April 2026Play with Bots & Smoother Online Connections1828894815563777

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID436480
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateMar 18, 2016
DeveloperDewdrop Games
PublisherDewdrop Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent58%
Positive reviews34
Negative reviews25
Total reviews59
Steam recommendationsNot available
Achievements1
Average playtime forever71 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/436480/

Short description

Soup: The Game is a micro-strategy experience in which you wage war against opposing microorganisms. It features minimalistic, intuitive controls and great depth of unit interaction.

About this game

Soup: The Game is a micro-strategy experience in which you wage war against opposing microorganisms. It features minimalistic, intuitive controls and great depth of unit interaction. Biologists, machines and programmers have been modelling biological systems for many years. We think that it’s about time a video-game got in on the act! This is our unique premise for Soup. We believe that battling agents, with limited interaction types, creates an experience that is bursting with colourful action, yet deceptively strategic. We have endeavoured to combine two well-known game mechanics: the strategic building and commanding of units coupled with good old competitive battling! Player control input is purposefully limited but extremely tactical. You will need to keep a close eye on the evolving battlefield and make split-second decisions on which units to employ. These decisions can be the difference between triumphant victory and swift defeat. We have already amassed a community of fans who love sharing their strategies and techniques with us. In short, Soup is easy to pick-up-and-play but difficult to master.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
22Steam Achievements
29Steam Trading Cards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Soup: the Game's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Soup: the Game's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Soup: the Game at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$1.99$1.99No discountSteam Store

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