SPSTEAMPULSELIVE ANALYTICS
Worlds of Chaos: Invasion

Worlds of Chaos: Invasion Steam metadata

Tactichaos | Feb 10, 2016 | game

Released

0players observed · 4 October 2026 - 14:08:43 UTC

ActionIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)651
  • Revenue (VGI)$7,416
  • Review score50% positive

Worlds of Chaos: Invasion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)651
  • Revenue (VGI)$7,416
  • Review score50% positive
  • Total reviews14
  • Release dateFeb 10, 2016
  • DeveloperTactichaos
  • PublisherTactichaos

Genres: Action, Indie, RPG, Strategy, Early Access

Company pages: Developer: TactichaosPublisher: Tactichaos

Top Steam chartsTop 100 gamesGame directorySteam Store page

Worlds of Chaos: Invasion Steam metadata

Worlds of Chaos: Invasion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/436510/metadata
Steam Storehttps://store.steampowered.com/app/436510/
Steam Communityhttps://steamcommunity.com/app/436510
PCGamingWiki search
IGDB searchSearch IGDB for Worlds of Chaos: Invasion

Reviews, pricing, and metadata

Review summary

Mixed

50% positive, 7 positive, 7 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 10 February 2016

Latest Steam announcements

  • New Update! Abilities descriptions fixed, random encounters are back, etc. - 5 May 2019

    In this update : - Abilities (previously named "Spells") have their description texts updated to be more descriptive, precise and I corrected the inaccuracies and missing parts. - Random encounters, that I've decided to remove because they were very buggy, have been put back, corrected and improved a lot. These will make the game a bit less difficult and you will be able to grind if you ever fall behind on levels or money. Random encounters pay less than normal ones, though. - I've put back xp adjustment for difficulty of encounters because of the previous point. When you fight very hard enemies, xp will be increased and decreased if encounters are below your party level. - A cavern at the end of the game was covered with grass, and has been corrected. - I realized that the game cannot be described as an "Action" tactical RPG. I thought that being real-time and that the speed of the gam…

  • Small update - 23 April 2019

    A small update that corrects these things : - Improve the interface displaying party characters at the start of the game and in party creation. Cleaner, better looking, more complete. - Lightning Strike now more powerful and stuns enemies. - More intense lighting when outside. - Changed the name from "Spells" to "Abilities" in the whole game. Makes more sense for special attacks and things like that. - Some other minor improvements.

  • New update - 16 April 2019

    In this update : - Dead party members gain XP for combats even if they are dead. Changed this because you could lose a lot of xp if you played at high difficulty levels, where losing party members in combat is frequent, which means lower levels at the end of the game, making it even harder. - Solved the bug where terrain textures here scaled wrong when the player exits caves. - Interior maps are less dark. - You can now choose the combat rank (front, middle, rear) of your characters in party creation. - Repaired the bug with skill "Powerful shots" where it was extremely powerful... - The bug that a player reported in the previous update (black screen) has been checked and the problem is a rare conflict between unity, steam and the devices configuration specific to his computer. - Some other small things. - New website, new trailer, new screenshots...

  • Almost Final Update - 14 January 2019

    The game is coming very, very close to the end. The next one could very well be the final update. The game could be published in this state, but there are still things that would benefit from some work. So, here is what's new in this update : - Much improved dungeon styles, and created much better particle effects for traps. What was there before was mostly placeholder, now it's the real thing. - Improved the interface style. - Spell's EP costs and reset timer for hits and shots are now adjusted by weapon attack time. Hitting with a dagger costs 3 EP less but 2 more with a battleaxe. Same adjustments for timers. - Hit, shot and projectile spells now reset the timer for every other spells of these types. This prevent spamming the enemy with attacks, which can be overpowered... and a brainless way to win fights. Don't want of that in my game. - Reduced the strengths of all armors, which r…

  • New Update! - 29 October 2018

    Hi everyone, In this update, I've corrected some problems that were there with the new spell system. I've made a lot of testing and tested most spells thoroughly. I've remade the last part of the game to remove unnecessary/less fun parts, and concentrated the fun and special parts. I've changed the XP curve to reduce the levels of characters a bit at the end of the game. I've remade the environments textures and now everything outside looks and feels better than before. And a lot of random small things. I'm very happy with these recent changes and I want to finish the game as fast as I can. The game is as good as I want it to be. I just need to be sure that everything works correctly, and maybe make some little changes/improvements.

  • Update with HP bars on characters and target arrows - 27 September 2018

    In this update, I've finished what I told I was working on in the previous update. - In combat, you can now see HP bars (which also show injuries) over the head of characters and enemies, but only when you press Alt. I've tried letting these bars all the time but it was annoying and getting in the way of mostly all other combat information. These bars also appear and stay over the head of party characters that have 3 injuries or under 60% HP, so it's easy to see when you need to heal them. - There is also an arrow that shows you which is the target of every character/enemy. These are hidden at all time but shown in these cases : when a character/enemy chooses a new target (by player intervention or by AI), it shows his arrow for half a second. When you point your cursor on a character/enemy, it shows the arrow to his target. - Floating texts (ex: damage numbers) are now scaled for dista…

  • New Update - 16 September 2018

    Hi everyone, I've taken some much needed vacations this summer and I'm back to working on the game. In this new update, here's what I've done : - 15 new weapon and armor special/magical powers. - The icon of all weapons, armors and rings now have a small number indicating its level, or shows the number of items in each stack of that item (like potions). This makes it a lot easier to browse a merchant's inventory or yours. - A button to reorganize the inventory. This regroups items and potions in stacks at the top of inventory, and then place equipment in order of value. It also automatically organize inventory for merchants and loot, which makes them way cleaner. - Repaired the bug where after playing the tutorial and party creation, the game restarted when you started a new game. - Repaired the bugs with resizing the main game interface (character portraits with spells and weapons). -…

  • Finished! - 8 July 2018

    The base game is finished! And I've beat the game in 23 hours. Every part of the game is complete, and it's playable from the beginning to the end, almost bug free. I will still improve things until I feel the game is completely to my taste. Here is what has been improved in this update : - A lot of spell bugs were corrected, and spell and effects were balanced. Some spells were removed because they were too complicated to balance, and didn't add anything really good to the game (all spells affecting luck). I must admit, the spell update made a mess of the game and I published the update too fast with not enough testing. I generally take more time to correct almost everything before publishing but this time I didn't. Lesson learned. - Divided spells into tiers. The more you advance in the game, the more you have access to new spells. Most of the new recent spells were not appropriate fo…

  • Bug repairs and mostly finished the base game. - 27 June 2018

    Hi everyone, The few very recent updates are solving problems that appeared with the new spells update (spells that didn't work correctly, particles that didn't show, etc.) and bugs that came from a conflict with the tutorial when creating a new party and starting a new game. It also solve a bug that I seriously don't understand how the H*** it got there and it ruins the game if you played since the last big update. When you got in the first village after the first map traveling in the wild, instead of entering the village, you were sent into a cavern at the end of the game. I've placed a shortcut to send you back to the start of the game if it happened to you (alt-shift-r). Very sorry for that. Also, I've completed the game, what remains is testing the last 6 hours and making the last fight better/more unique. I will not call it complete until this is done. And thoroughly testing all n…

  • 38 new Spells, with 21 new Effects in Update - 14 June 2018

    In this update, I improved the spell and effects system, and added 38 new spells which mostly use 21 spell effects. Here is the list of new spells by category: Warrior : Battlecry, Break Armor, Dispel Burst, Guard, Provoking Shout, Raidant Aura. Fighter : Battle Vigor, Defensive Stance, Draining Aura, Draining Hits, Ignore Pain, Offensive Stance, Rage. Rogue : Assassinate, Black Curse, Bleeding Strike, Charm, Confusion Powder, Deadly Aim, Luck, Run, Smoke Cloud, Sneak. Archer : Alertness, Bleeding Shot, Breaking Shot, Slow. White Mage : Dispel, Energize Group, Group Power, Mass Dispel, Resist Magic, Summon Guardian, Toughen Group. Black Mage : Confuse, Curse, Mass Confusion, Pain. These new spells are quite good to adapt to specific situations. They are mostly complementary to those that already exist in the game, and offer a lot more choices to broaden the party's abilities. A thing I…

  • Update - 23 April 2018

    So here is the update that took a while to make. I could not update sooner because the game was a mess, due to the deep changes I made in the base program. This update is a little hasty, because I said I would publish it within the week, but very close to complete. There are things that are still a bit buggy that I will correct very soon. So here's what's been improved : - Enemies now act as part of groups, instead of acting as individuals. They take decisions based on their group, and will join fights that their group take part of. They also revive their fallen allies after combat if the whole group was not eliminated. This changes some parts of gameplay where you could just defeat 2 or 3 enemies, retreat and come back and have an easy fight, or where you could pull some enemies at a time and defeat them. Now this tactic will not work, if one enemy sees you, they alert their whole grou…

  • Overworld map finished, more dungeons are ready, story completely created. - 17 December 2017

    The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post this to give news on the game, but it is not ready to play, unfortunately. I really cannot publish an update right now, because the game is kind of a mess. And after these, I need to make balance tests. One of the biggest problems with this game is that it is so long to make tests... every run of the game takes 15-20 hours. Each change I do takes a while to test, so I only do these test after many changes and a lot of work. The current, unpublished messy version of the game I have, has a bit too low XP, and way too much money. Like, you can buy everything you want really fast in the game. I really want to make m…

  • Overworld map finished, more dungeons are ready, story completely created. - 17 December 2017

    The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post this to give news on the game, but it is not ready to play, unfortunately. I really cannot publish an update right now, because the game is kind of a mess. And after these, I need to make balance tests. One of the biggest problems with this game is that it is so long to make tests... every run of the game takes 15-20 hours. Each change I do takes a while to test, so I only do these test after many changes and a lot of work. The current, unpublished messy version of the game I have, has a bit too low XP, and way too much money. Like, you can buy everything you want really fast in the game. I really want to make m…

  • What's next... - 6 October 2017

    Hi everyone, The next things that will most probably get in the game are things that will improve the contents, gameplay and fun in the first 14 hours of the game. All of these will be inserted to replace parts of the beginning of the game. It might mean that players already into the game would be better off restarting... but the new contents will make it worthwhile. I played the whole game like... 30 times, probably more? And I'm not even tired... ok maybe a little. :P But it's highly replayable, in my opinion. Just try a new group... 1) I will add a bit of fun and diversity to combats by placing powerful named, unique enemy characters/bosses. These will talk when entering battle, to challenge, insult or taunt the party characters, and for some of them, when they die. Later in development process, they will probably have voice added... like most of the main dialogs in the game. I aim f…

  • What's next... - 6 October 2017

    Hi everyone, The next things that will most probably get in the game are things that will improve the contents, gameplay and fun in the first 14 hours of the game. All of these will be inserted to replace parts of the beginning of the game. It might mean that players already into the game would be better off restarting... but the new contents will make it worthwhile. I played the whole game like... 30 times, probably more? And I'm not even tired... ok maybe a little. :P But it's highly replayable, in my opinion. Just try a new group... 1) I will add a bit of fun and diversity to combats by placing powerful named, unique enemy characters/bosses. These will talk when entering battle, to challenge, insult or taunt the party characters, and for some of them, when they die. Later in development process, they will probably have voice added... like most of the main dialogs in the game. I aim f…

  • New face styles from a recent update (video) - 27 September 2017

    Just a small post to show the new face styles that come from the new update. These are all random styles (clicked on "randomize" many times and made a video of the faces it made). https://www.youtube.com/watch?v=NngqluwXm00

  • New face styles from a recent update (video) - 27 September 2017

    Just a small post to show the new face styles that come from the new update. These are all random styles (clicked on "randomize" many times and made a video of the faces it made). https://www.youtube.com/watch?v=NngqluwXm00

  • What I'm currently working on... (environment graphics) - 24 September 2017

    I want to take the habit of making public what I'm doing a lot more, it's a weakness I have to be quite private on my work, so here it goes. I'll try to do it regularly. These last days, I've improved the way the natural environments look. I've realized that for terrain ground, it's way better to have 1 huge texture (2048x2048 or 4096x4096) with a lot of variations inside it, than many textures that you mix in the game engine, for a lot of reasons... simplicity being the main one. Simplicity in everything is very important, and it's something I realise more and more. The more complex things are, the longer it takes to modify or improve them, and that can be exponential. And it just looks much better with very little effort. With that, I also want to make more variations in environments. I will make 5 (maybe more) different outdoor "styles" for the game. I use a generator I programmed to…

  • What I'm currently working on... (environment graphics) - 24 September 2017

    I want to take the habit of making public what I'm doing a lot more, it's a weakness I have to be quite private on my work, so here it goes. I'll try to do it regularly. These last days, I've improved the way the natural environments look. I've realized that for terrain ground, it's way better to have 1 huge texture (2048x2048 or 4096x4096) with a lot of variations inside it, than many textures that you mix in the game engine, for a lot of reasons... simplicity being the main one. Simplicity in everything is very important, and it's something I realise more and more. The more complex things are, the longer it takes to modify or improve them, and that can be exponential. And it just looks much better with very little effort. With that, I also want to make more variations in environments. I will make 5 (maybe more) different outdoor "styles" for the game. I use a generator I programmed to…

  • Update with more character customization and major bug repaired - 22 September 2017

    Hi everyone, This update has 2 important things improved/corrected. First, I have added a lot of customization options for party characters : you can now change eyes by combining eyes and eyebrows textures, you can combine 2 hair styles (front and back hair), and you can change eye colors. I am working on adding more options and making them look better. This is just the beginning of character customization. Also, I corrected a major bug with the tutorial, where every time you close the game you had to redo the tutorial again. If you still experience this problem, just press ctrl-alt-4 in the start menu. This update took more time than it should have, sorry about that. I need to explain why it took so much time... in fact, I'll explain why the game is advancing at a slower pace than it should. First, if you don't already know, I'm alone in this project. It is also the first game project…

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2019New Update! Abilities descriptions fixed, random encounters are back, etc.2404270358334012798
223 April 2019Small update2434668385566203477
316 April 2019New update3763229740661782427
414 January 2019Almost Final Update2711631078228453951
517 December 2017Overworld map finished, more dungeons are ready, story completely created.4249665521684159427
622 September 2017Update with more character customization and major bug repaired4249665521684159900
76 August 2017New update4249665521684160001
831 July 2017Update with completely redone tutorial4249665521684160126
926 July 2017Recent updates4249665521684160228
1017 June 2017Update with improved bestiary and some bugs solved4249665521684160328
1115 June 2017Update with improved party creation interface4249665521684160436
1212 June 2017Recent updates4249665521684160558
138 April 2017New update with improved interface and player interactivity4249665521684160668
1421 March 2017Huge update ready!4249665521684160788
1522 December 2016Updates of the week4249665521684161021
1614 December 2016BIG update ready4249665521684161150
178 July 2016Update with improved graphics4249665521684161276
186 April 2016New update with new graphics engine4249665521684161398
1918 March 2016New update with Pause and give orders.4249665521684161528
2022 February 2016A New Tutorial4249665521684161648

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID436510
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateFeb 10, 2016
DeveloperTactichaos
PublisherTactichaos
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent50%
Positive reviews7
Negative reviews7
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime forever730 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/436510/

Short description

Worlds of Chaos: Invasion is a single player, party based open-world tactical RPG with a strong emphasis on exploration, tactical real-time-with-pause combats and party creation. It has a deep, fun and intense combat system that will challenge you to your limits, and will make clever decisions count.

About this game

Worlds of Chaos: Invasion is a single player, party based open-world tactical RPG with a strong emphasis on exploration, tactical real-time-with-pause combats and party creation. It has a deep, fun and intense combat system that will challenge you to your limits, and will make clever decisions count. You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right combinations of stats, skills, equipments, items and magic abilities, is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together. And that is completely up to you, the player, to figure out. Your combinations will be unique to your style and choices. Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which abilities to use, when and how to use them, choosing the right positioning of your warriors and the right targets for each of them, knowing which equipments and consumables to use and when, are what will bring you victory. Key Features : Single player tactical RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely. Very intense real-time-with-pause tactical gameplay that keeps you on your toes. Deep combat system that rewards clever party organization and statistical skill outside of combat, and smart tactical thinking inside combat. Injuries system that weakens enemies (and party characters) that have been hit, so focusing attacks on one enemy is unnecessary and often a bad idea. Injuring many enemies to make them weaker by taking opportunities in combat and using each of your characters at their best is way better. Each situation, each combat demands different strategies. There are no tactics that will work every time, adaptability is crucial. Check combat video to see this in action. No dead time in this game unlike most rpgs : corpses are auto-looted…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Worlds of Chaos: Invasion's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Worlds of Chaos: Invasion's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Worlds of Chaos: Invasion at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$14.99$14.99No discountSteam Store

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RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Rust144,5934 October 2026 - 18:29:48 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt127,1754 October 2026 - 17:17:47 UTC137,187877,306CD PROJEKT RED
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Warframe71,7064 October 2026 - 17:19:12 UTC181,509676,031Digital Extremes
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,4544 October 2026 - 17:04:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
Cyberpunk 207751,3274 October 2026 - 18:29:37 UTC830,387932,948CD PROJEKT RED
Arena Breakout: Infinite45,0904 October 2026 - 17:47:21 UTC65,94478,112Morefun Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS243,5424 October 2026 - 17:23:58 UTC399,748Not availableBULKHEAD
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Bongo Cat171,3504 October 2026 - 18:03:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust144,5934 October 2026 - 18:29:48 UTC259,6461,403,838Facepunch Studios
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Wallpaper Engine76,6404 October 2026 - 18:09:21 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,4544 October 2026 - 17:04:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
The Outlast Trials63,5834 October 2026 - 16:41:16 UTC90,646101,323Red Barrels
Slay the Spire 261,6544 October 2026 - 18:11:33 UTC574,638199,438Mega Crit
How to Fish57,9374 October 2026 - 17:03:11 UTC373,97130,342Dazed Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS243,5424 October 2026 - 17:23:58 UTC399,748Not availableBULKHEAD
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
Slay the Spire 261,6544 October 2026 - 18:11:33 UTC574,638199,438Mega Crit
VRChat54,7294 October 2026 - 17:07:41 UTC74,217269,026VRChat Inc.
Path of Exile 237,0474 October 2026 - 17:46:11 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,5564 October 2026 - 17:49:34 UTC39,10324,686Jagex Ltd
R.E.P.O.29,5134 October 2026 - 18:29:34 UTC266,908420,693semiwork
ARK: Survival Ascended29,4104 October 2026 - 17:53:14 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle26,3814 October 2026 - 14:44:35 UTC27,916121,501Afterthought LLC
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2833,8274 October 2026 - 18:27:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III81,7304 October 2026 - 17:05:24 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Slay the Spire 261,6544 October 2026 - 18:11:33 UTC574,638199,438Mega Crit
Hearts of Iron IV58,0864 October 2026 - 16:18:36 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite45,0904 October 2026 - 17:47:21 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI40,6424 October 2026 - 17:01:16 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Transport Fever 339,0084 October 2026 - 18:07:56 UTC42,161Not availableUrban Games
RimWorld38,4194 October 2026 - 15:41:39 UTC95,851239,107Ludeon Studios
Football Manager 2637,6884 October 2026 - 16:39:37 UTC82,75036,155Sports Interactive
Mount & Blade II: Bannerlord37,0554 October 2026 - 16:33:05 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III33,7234 October 2026 - 18:22:43 UTC98,474138,767Paradox Development Studio

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,218,4384 October 2026 - 18:27:02 UTC1,818,3689,896,033Valve
Dota 2833,8274 October 2026 - 18:27:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS299,8714 October 2026 - 18:27:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS243,5424 October 2026 - 17:23:58 UTC399,748Not availableBULKHEAD
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Rust144,5934 October 2026 - 18:29:48 UTC259,6461,403,838Facepunch Studios
Apex Legends™116,8154 October 2026 - 17:23:14 UTC624,4731,047,228Respawn
Delta Force95,1934 October 2026 - 16:44:47 UTC246,418192,933Team Jade
War Thunder91,0994 October 2026 - 13:53:32 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege87,3904 October 2026 - 17:50:31 UTC200,4761,547,383Ubisoft Montreal
Total War: WARHAMMER III81,7304 October 2026 - 17:05:24 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Team Fortress 281,4424 October 2026 - 16:45:17 UTC253,2251,230,475Valve

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