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Kings and Heroes

Kings and Heroes Steam news

Industry Games | Nov 16, 2017 | game

Released

0players observed · 7 October 2026 - 17:27:24 UTC

RPG

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Kings and Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
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  • Release dateNov 16, 2017
  • DeveloperIndustry Games
  • PublisherIndustry Games

Genres: RPG

Company pages: Developer: Industry GamesPublisher: Industry Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Kings and Heroes Steam news

Kings and Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • FREE Co-op Dungeon Runner, Dungeons of Sundaria! - 18 July 2022

    We are very excited to make this special announcement. We are a small team of gamers that love making co-op games and our first one was Kings and Heroes. As many of you will remember, the scope of that game was too large and the server costs too high, so we ultimately had to discontinue it. We took what many players told us they liked most about that game, the dungeons, and created a new more focused game called Dungeons of Sundaria. It is a stand-alone multiplayer game that operates peer to peer, so it doesn’t suffer from any of the cost issues we had with KNH. This game was a labor of love and as a sign of appreciation for all those who played our prior game and gave us the wonderful suggestions to make this game, we’ve given each person who owned Kings and Heroes a FREE copy of Dungeons of Sundaria. We’re sure you’ll feel the care we put into crafting the challenging and fun dungeons…

  • Kings and Heroes - Hotfix - 5 January 2018

    Overview Hello All, This morning we patched a hotfix to some crafting and quest items. Gameplay • Fixed an issue causing block value on shields not to work, all shields should display their correct block value • Orbs have been adjusted to have Spell Power and Spell Critical Damage • Greatly increased the drop rate of the Werium Bar recipe from the Deep Dwarves • Fixed an issue with the Corrupted Spirit quest that prevented players from completing it. • Enchanter Girubelyn now sells Enchanted Powder, used in crafting Enchanted Thread • Fixed an issue in Tomb of the Kings that would not spawn the correct key to open the lower gate Please use the Feedback button to update us on any new issues Thanks for playing! Industry Games

  • King's and Heroes Update 1 - 22 December 2017

    Good Evening, We are happy to bring you the next update for Kings and Heroes. Thanks for playing! Performance • Fixed an issue causing some quest NPCs to not respawn • Fixed an issue causing the moon to be hidden • Fixed grouping, chat, rim shader and map issues with Tomb of the Kings • Fixed an issue that limited NPC spawn variation in the world, NPC’s will now have greater variety in the world upon spawn/respawn • Fixed an issue with minimap scaling • Improved interactive object tracing Gameplay • Removed Difficulty restrictions on the Lair of the Damned, The Catacombs of Death and the Crypt of the Spider • Fixed several quests that had erroneous or incomplete links • Fixed quest text on several quests to be more explicit in the objectives • Werewolves now exist in the world (in large numbers) and spawn mainly at night • Players may now gain a quest to make Enchanted Thread from Girub…

  • Server Restarts - 24 November 2017

    Hi Everyone. We are still tuning the servers for the live population and will be restarting as needed. We performed this action tonight to resolve some issues. We apologize for the inconvenience. Thanks for playing! See you in game! Warren

  • Launch Day Update! - 16 November 2017

    Exiting Steam Early Access Greetings Kings and Heroes players, We want to take this opportunity to thank you for your feedback and support throughout Early Access. It’s been about 3 years since we started Kings and Heroes and half of that time, we’ve been in Steam Early Access. Along the way, we have found a lot of great community members that have put in countless hours supporting our development with their time and feedback and we want to express our gratitude as it has been a fun and educational process where we have learned a lot. We hope you continue to let us know what you like, love and dislike about the game so we can continue to tune it for you, the community. It’s exciting to today announce that Kings and Heroes is exiting Early Access and is now officially launched. This doesn’t mean we are done working on the game, as Kings and Heroes is a living and breathing online world,…

  • Patch 57 - Server Fix & Dungeons via the Inn - 14 November 2017

    Hello All, We Have found the issue causing server degradation (high pings & latency) and patched it early this morning. We also brought back the Dungeon tables in the Inn. Performance • Fixed issue that would cause server performance to degrade. • Re-enabled random dungeon tables (The Defiled Crypt and the Wicked Caverns) • Merged Merchant/Trainer/Quest UI • Fix logging back into the game after a crash resulting in a partially controlled character • Fixed first person mount animation • Fixed sitting in chair when closing matchmaking UI The Defiled Crypt & Wicked Caverns This patch features the return of two older dungeons to the game. They can be accessed by sitting at the tables in the Everdale Inn. The Defiled Crypt is home to the Dark Moon Cult. The Dark Moon is a smaller cult aligned with the Black Death who look to bring an undead plague upon the world. Gameplay • Adjusted mount sp…

  • Patch 56 - Server Performance Update - 8 November 2017

    Overview Hello All, We patched early this morning to fix several issues with server performance and content that was patched last Friday. Performance While we feel the improvements below will greatly improve performance, should we run into any further issues please let us know, as player experience (performance) is always at the top of our list to remedy. • Optimized Performance to improve latency • Optimized Character movement tick and aggro checks to further improve performance • Fixed Crash related to Ogre NPC Gameplay • Fixed an issue with the Tomb of the King that would prevent players from proceeding past level 1. • Added Exit portal near the final room in the Tomb of the King • Fixed several dungeon issues with incorrect spawns • Fixed global loot rule for parties, currently it will be set as Round Robin with additional options available in the future. • Fixed loot in starter are…

  • Patch 55 – The Beginning of the World! - 4 November 2017

    Overview This patch is HUGE. We’ve been working hard for months and we’re very happy to present it for your evaluation. We’ve worked on way too many things to list them all individually, so here are the main updates in this patch. Please use the Feedback button to update us on any new issues (in the Options Panel in game) The World This patch begins with population of large sections of the world with content to explore. We intend to deliver additional content over the next week to add more life to the world. The inner areas of the world (grassland/forest) are mostly populated with more being added next week in the remaining grassland and entire tundra areas. 3rd Person View After substantial player demand, we are happy to bring you 3rd Person perspective and hope you enjoy it. After testing it extensively over the last few months we feel it’s an amazing feature that we know players will…

  • Friday Stream's are back on! - 2 November 2017
  • Stream with the devs! - 19 October 2017

    Join us Friday, October 27 at noon PST/8PM CET on Twitch to see what we've been working on as we fire up the test server!

  • A quick preview of world content - 12 October 2017

    We’ve been really busy adding a lot of content. Check out this shot of our world map. The post-its are all quests, NPC encounters, caves, castles and more to do. Stay tuned for a massive update later this month.

  • PvP Update! - Patch 54 - 26 May 2017

    Good Evening! The patch this week adds new PvP content, item changes as well as some fixes to current issues. Content Players can now access three new PvP maps. Arena’s have been added so you can challenge other adventurers. Larger groups can try out the new Seige map which allows more players to try to take the castle! These may be accessed via the PvP building next to the Inn. • Arena 2v2 & Arena 4v4 maps enabled • Siege map enabled Stats We have begun to balance and adjust player stats. The first adjustment moves armor from a fixed value system to a system where mitigation per point of armor declines as you near the cap. This will be the first of several adjustments to bring mitigation and damage values down to give a more manageable combat experience. • Adjusted armor mitigation – Armor Mitigation now follows a curve and should no longer allow players to cap armor. Players near or a…

  • Patch 53 – Patch Notes - 18 May 2017

    Good Morning! We have applied a new patch to address several of the issues that were brought up following the previous patch. We hope to have the roadmap out to you in the coming weeks. Gameplay • We now allow for Item multi-selection o Multi destroy/salvage/sale • Fixed an error where the UI was not showing the correct tradeskill • Fixed issue with joining PvP sessions • Better handling of boss card splashes when in combat • Fixed persistence of boss kills and quest completions • Fixed crashes in new UI • Fixed many broken salvaging stations • Added Dungeon loading optimizations • Fixed issues with changing graphics settings Thanks for playing. John http://store.steampowered.com/app/436560/

  • The UI & The Frozen Caverns! – Patch 52 - 11 May 2017

    Good Evening! We’re excited to bring you the latest Kings & Heroes patch. It’s loaded with upgrades. It also features our latest content update, the Frozen Caverns. In all, there were more than 600 changes made, most of which focused on making the game run better. We appreciate your patience. The Frozen Caverns! Deep in the frozen wastes of Sundaria reside The Frozen. This race of Goblins has been consumed by ice magic. They fight with a vengeance and use their skills with ice magic to destroy their foes. This is a ten level dungeon for experienced adventurers. Performance • Updated engine version (Improved stability and performance) • Optimize network performance of character data • Fix several network and performance issues with dungeons • Less impact from loading/unloading floors • Less network bandwidth utilization • Optimize network performance of destructible objects • Increased t…

  • Patch 51a – Patch Notes - 30 March 2017

    Good Evening! This is a small patch to fix character issues Account Management • Fixed an issue causing some players to not see all of their characters following the character migration.

  • Patch 51 – Patch Notes - 22 March 2017

    Good Afternoon! This is a small patch to fix some issues we were able to resolve. Performance • Fixed disconnect issues found in several dungeons • Optimized network traffic of dungeon floors • Fixed several occurrences in which destructible objects were not appearing until destroyed • Fixed physics issues with destructible objects and the loot they may contain • Made gamepad icon overlays optional (off by default) • Optimized collision in Lair of the Damned Gameplay • The Frozen Caverns (Ice Caves) have been disabled until dungeon is active. We hope to have it available within the next two weeks.

  • Patch 50 – Patch Notes - 18 March 2017

    Good Evening! Thank you for your patience. The servers should be back online and the notes for the patch are below. Combining Servers In an effort to improve the overall experience for our players, we have combined server populations. During Early Access, we have found that we can support play from multiple regions and this should offer a better experience for existing and new players going forward. When you login to Character Selection, you will see 4 tabs with 6 character slots each. These 4 tabs will contain all the characters you’ve previously created. If you have not created the maximum number of characters, these will be empty character slots that you may use to create new characters. Performance • Update Engine version • Fix issues with destructible objects detecting damage • Fix several crashes and disconnects in dungeons • Adjust number of loaded objects in dungeons for a sligh…

  • Patch 49 – Patch Notes - 24 February 2017

    Good Morning! This week we have some fixes and upgrades to the game. Gameplay • Fixed issue where swapping equipment would show invalid icon • Fixed Client Side Inventory icon swap simulation (looks more direct) • UI item tooltip display will differentiate elemental damages (weapon and item bonus) • UI will now display light damage and resist • Fixed several boss portraits • Increased difficulty of Anraku, Dragozir, Gorkeg and Izmug in the Lair of the Damned • Improved animations on several NPC’s • Fixed issue with network position of destructible objects and doors • Fixed salvage and firepit sounds • Fixed various bugs, floating objects, gaps causing players to fall through dungeons • Increased the drop rate of Ancient Items • Fixed several portions of the Crypt of the Spider, spider eggs have been improved, traps spawn spiders instead of fire. • Lair of the Damned NPC’s have been remo…

  • Patch 48! - 17 February 2017

    Good Afternoon! We’re happy to bring you another update to King’s and Heroes! Performance • Upgrade Unreal Engine • Fixes various crashes and compatibility issues • Includes increased optimization and performance • Unlocked frame rate to allow up to 120 Hz • Fixed disconnect & network issues in dungeons • Improved dungeon loading and hitches between floors • Fixed several LOD’s in Lair of the Damned to increase performance Gameplay • Fixed issue with Amarians ranged attacks (Rapid Shot) • Adjusted boss doors to function properly • Fixed pendulum damage occurring multiple times during hit • Fixed several pieces in the Lair of the Damned and Crypt pieces that had gaps and could cause players to disconnect or fall through dungeon • Fixed UI issue that would cause items to not show up • Fixed issue where some NPC’s were floating (blacksmith) • Fixed issue with death animation that could cau…

  • Patch 47! - 25 January 2017

    Patch 47! Hello! This patch includes gameplay fixes to existing content. Gameplay • Fixed NPC AI pathing in most dungeons (Lair of the Damned) primarily. NPC’s should now move along paths more consistently. Larger NPC’s should behave better • Fixed a distance issue with larger NPC’s. These NPC’s should not maintain proper distance to the player • Optimize dungeon loading and unloading performance that could cause disconnects • Fixed several dungeon sections that prevented players from progressing in dungeon • Fixed several of the boss cards that were not displaying properly • Fixed issue with boss door behavior, these doors should not lock upon entry into boss room and unlock upon defeating the boss • Bosses should no longer take environment damage in the Lair of the Damned. Thanks for playing! John http://store.steampowered.com/app/436560/

Patch notes and updates

S.noRelease datePatch nameGID number
15 January 2018Kings and Heroes - Hotfix2284879949561682862
218 May 2017Patch 53 – Patch Notes1904306118440975634
330 March 2017Patch 51a – Patch Notes75840229374835408
422 March 2017Patch 51 – Patch Notes75839596806803099
518 March 2017Patch 50 – Patch Notes75839063723775191
624 February 2017Patch 49 – Patch Notes75837063474860813
71 October 2016Patch 35 - Patch Notes243582826889918176
829 September 2016Patch 34 - Patch Notes243582826886123505
928 September 2016Patch 33 - Patch Notes243582826879356594
1017 September 2016Patch 30 - Patch Notes243581744551907428
1116 September 2016Patch 29 - Patch Notes243581744548216319
1215 September 2016Patch 28 - Patch Notes243581623177903827
1313 September 2016Patch 27 - Patch Notes243581103970529663
147 September 2016Patch 25 - Patch Notes243580289134030468
151 September 2016Patch 23 - Patch Notes243580289112267146
1627 August 2016Patch 22 - Patch Notes250335145786489420
1721 August 2016Patch 20a - Patch Notes252586225982346623
1820 August 2016Patch 20 - Patch Notes252586225979200166

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