- Major Update 2: Now on Experimental! - 3 September 2026
Good news, Tavern Keepers,Major Update 2 "Digging Deeper" is now available on the Experimental branch for early testing and it's time to lift the curtain on some surprises!The experimental branch is where we polish new updates before they become generally available.Note: The experimental branch still has missing translations, missing voice overs and can have bugs and balance issues. Do not use the experimental branch, if you'd rather wait for the fully polished experience.If you do want to help test the new version, please check the instructions here:How to play on ExperimentalUpdate 2 FeaturesWe'll forgo flashy trailers and gifs until this update releases properly but Update 2 is a HUGE step-up for Tavern Keeper and comes with several headline features:A brand new dwarven level and scenarioTavern expansionsCellars (Surprise!)Run your own tavern shopBake cakes and serve dessertsRun your…
- Update 0.75.15 - 19 August 2026
v0.75.15 Alongside our work on Update 2 (more news soon), we've also fixed many of the issues you have F3 reported in-game. This patch brings these fixes and improvements to the current game-version. Thanks for playing! Improved: Items that cannot spoil no longer show a spoiling rate on their info panel. Improved: The Steam Cloud conflict window now shows hours played for each option. Changed: Staff applicants no longer have the same name as another staff member. Fixed: The game could stay frozen after a failed save. Fixed: The game could hang while quitting when online services were unreachable. Fixed: Some furniture could get stuck unusable until the game was reloaded. Fixed: Staff could sometimes get stuck with a "Can't find path" error next to furniture that appeared reachable. Fixed: Janitors could endlessly pick up and put back a mop when banned from all rooms needing polishing. F…
- Spice Up Your Taverns - July Community Highlights - 11 August 2026
July has been another strong month for the Tavern Keeper Workshop website with hundreds of new templates from new and established designers alike. We've grabbed some of our favourites and put them in a little corner.This image features:"Sescape Escape", another magical painting by SirReal (part of an amazing set)."Underhill Comfy Chair" by YetiSpaghetti."Mr. Diablo" also by YetiSpaghetti."Waiting Bench 'Book Chest'" by TREETRUNKS1."Flower Vase" by AliceRhinegold."Overgrown Lantern-Shelf", also by AliceRhinegold.and "Fancy Clock" by TREETRUNKS1.It continues to astound us how even wildly different designs can go so well together.Of course, with so many designs, we couldn't put them all into one image so below are some more highlights from July.Every tavern needs a tap and the humble tap continues to see creative variations with often quite contrasting designs.The featured taps above:"Luck…
- Matcha & Monsters - June Community Highlights - 6 July 2026
Hello there, tavern keepers! 🍻As we wait together for Domhain, your creativity continues to flourish! Let’s take a look at what exceptional creations were added to the Tavern Keeper website this June!Are you a tea fiend, a matcha fiend, or just have an irrepressible need to see the world in pink? Look no further than espirall’s gorgeous Matcha Cafeteria Collection!Complete your tea shop set by adding Makiya’s set of adorable cakes, which will look right at home next to your anachronistic coffee grinders and paper cups!Dewhy's been on fire this month (and not just because of the weather) with the very spiky, very toothy, very belligerent orcish set! It goes well with other great additions such as ezellohar's orcish chandelier, Dewhy's dragon skull trophy, and Bluewisp's cactus collection.Ookami takes us to Asia with long (龍) dragons. As many of you already know, long dragons are creatur…
- Update 0.75.12 - 24 June 2026
v0.75.12 Hello tavern keepers, another regular bugfixing patch, ironing out some rare and some not-so-rare issues. Thanks for all the F3 reports! Quality of Life Improved: The Assign Bed button tooltip now shows which bed a staff member is currently assigned to. Improved: The Beds Preferred by Staff context menu now shows the tier next to each of the staff members name. Improved: The Controls settings page opens and refreshes faster. Fixed: Opening the staff schedule from the staff infopanel again opens it with the staff member already selected. Staff & Patrons Fixed: A staff member would sleep on the floor all night when their assigned bed was only briefly unavailable. Fixed: The Assign Bed context menu no longer worked. Fixed: A staff member could freeze at the key rack while taking a room reservation. Fixed: A cooked meal could stay stuck to a chef when a patron abandoned their order…
- Roadmap Update and more space (for your incredible taverns)! - 16 June 2026
Hello Tavern Keepers!We know many of you are keenly awaiting Update 2 and while progress is going well on the new scenario and mechanics, as many of you have guessed, we do need a bit more time before it's ready for you. As it stands, we are moving the roadmap target to Q3 this year and we are also going to add the single most requested feature from you: expandable taverns!The Early Access roadmap will therefore take a little longer, but we believe Early Access works best when we listen and, more importantly, react to your feedback on our way to v1.0. Thank you all for providing such thoughtful and valid input (as well as bug reports)! Whether through the in-game reports (just one 'F3' keypress away) or through the Steam forums or our Discord, we are reading all messages and often discuss how to incorporate them in our plans. You are all very kind to give us your ideas and enthusiasm an…
- Update 0.75.10 - 10 June 2026
v0.75.10 Staff & Patrons Fixed: Patrons could get stuck standing in the tavern when their conversation partner joined a fight. Fixed: Patrons could freeze holding a drink after getting sick from a contaminated drink. Fixed: Patrons could get permanently blocked when props were placed in a tight adjacent space. Fixed: Infestation nests could appear on top of each other. Fixed: The "Better With Age" trait added no extra flavor to a drafted drink. Kitchen & Larder Fixed: A Soup Pot could show wrong "Missing Ingredients". Fixed: Prop requirements such as the Larder Shelf always showed as locked in a room's star rating. Fixed: Clicking items in the larder view to cycle through them did not work. Fixed: Error messages when selling a cooking pot mid crafting. Fixed: Error messages when interrupting a staff member mid crafting at the Roasting Spit. Interface Fixed: The "Turns into Dust in xx da…
- Color us impressed! - May Community Highlights - 3 June 2026
Hello there, tavern keepers! 🍻Since the Color Picker tool, the new Design Pieces, and many other features arrived in Tavern Keeper with Major Update 1, the creativity we’ve seen from you has been nothing short of incredible.🎨 Check out some highlights! Feel like your tavern is lacking in the dragon-themed decor? This wall mounted Dragon head is here to help! The creator Ookami even grouped parts of the same color so you can easily set it to any color scheme you’d like.Aphelium used the new animal icons available in Update 1 to beautifully create the Wildlife Paintings, then colored everything with a cohesive palette that makes this design feel like real-life paintings. CruiserCrusher gave us not one, but 5 variations of their Large Persian Style Rugs. This design is perfect to give your tavern a touch of color and an extra boost in your decoration levels - try placing one in the middl…
- Update 0.75.x - 21 May 2026
Changelog v0.75.9 Design Mode Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse. Fixed: Design Items could be lost when moving them onto a different object. Fixed: The object hierarchy could disappear when dragging several items at once. Fixed: Design Items could load attached to the wrong object. Fixed: Duplicated Design Items could share a colour instead of keeping their own. Fixed: The object hierarchy was badly offset on 4:3 screens. Build mode Fixed: The build menu now opens to the category of the selected zone. Fixed: Context menus containing could appear in the wrong position. Staff Fixed: Staff could get stuck at the tap while putting a barrel on. Stories Fixed: A story title appeared untranslated in non-English languages. Stability Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached. Fi…
- Major Update 1: A New Hue is now available! - 19 May 2026
Since the release of Tavern Keeper last November, we have published over 70 updates ranging from adding quality-of-live features, responding to player reports, and (of course) bug fixes, but now our First Major Update is here! This is the result of months of work, including another six weeks of refinement in our experimental branch (thank you, testers 💚). Update 1 has some major features that we have wanted to bring to the game, and was also majorly influenced by your feedback. We’ve got an incredible range of players, and we can’t wait to see how you all take these new features and create some amazing taverns. Let’s dive in! Key Features of Update 1 Color PickerGo wild and customize the color of any item in Design Mode. Each object has a number of colors associated with it. Click on the object and you’ll be able to change each one individually, including the hue, turning it metallic o…
- Experimental (v0.73.7) - 1 April 2026
It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built. As we announced here, Update 1 is much more substantial than initially planned and comes with a ton of new features, improvements and fixes. Important: Please only use the experimental version if you want to help us test the features and report issues before it goes live for everyone. If you don't want to deal with bugs and want the fully polished experience instead, we'd recommend you wait until Update 1 graduates from experimental. If you do want to test this, you can read how to opt-in to the experimental version here. Here's the changelog: New Features Headline FeaturesDesign Mode Color Picker Controller Support Steam Deck support (16:10 screen, scalable tooltips, controller) tavernkeeper.com/workshop integration Arcane Orders -…
- How YOU are shaping Tavern Keeper. A Roadmap Update! - 17 March 2026
Hello Tavern Keepers,We are nearing the end of the first quarter of 2026 and thus our first Major Update “A New Hue” is almost here: It’s high time for an update!Major Update 1 adds the color picker tool, more stories and a couple of other smaller surprise features as visible on our roadmap:The good news is that all of this is nearly ready and the even better news is that we have been inspired by your enthusiasm for the game and have added significantly more features to this update. Player Requested Extras 💚Here are the Player Requested Extra features coming with Update 1:As you can see we have a big new block of “Player Requested Extras” and these are all features that wouldn’t exist without your input.Extra Feature 1: Steam Deck & Controller SupportMany of you asked for Controller Support and a better Steam Deck experience. We had initially not planned to do this during Early Access…
- Update 0.70.16 - 9 March 2026
Changelog Changed: "Fear of the Dark" trait is now slightly more forgiving Changed: Digital/Analog clock setting is now remembered between sessions Improved: Toilets now show a visual "Needs Maintenance" indicator Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open Fixed: Text sizing on spoilage information in item panels Fixed: Sometimes ghost items appeared after building decorations Fixed: Patrons using a Scroll Rack when no scrolls were left Fixed: Patrons being served drinks directly from barrels Fixed: Patrons going to bed while still booking a room Fixed: Patrons drying themselves at a heater complaining that it was too hot Fixed: Beds being rated twice after a patrons stay Fixed: Beds blocking adjacent placement due to access point scaling Fixed: A rebuilt tap keeping its drink off the menu after the original was broken in a fight Fix…
- Update 0.70.13 - 0.70.15 - 19 February 2026
Changelog 0.70.15: Fixed: Error message while loading a save game. 0.70.14: Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu. 0.70.13 Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms) Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock Changed: The missing ingredient message now shows the needed and actual amount for easier understanding Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no longer remove it from there Changed: Steam Deck / Big Picture mode will try to use the Steam keyboard for input Improved: Context menu supports keybinding visuals Fixed: Scaling placed decorations with the keyboard did not update the decoration in realt…
- Update 0.70.6 - 0.70.12 - 13 January 2026
Changelog 0.70.12: Fixed: Possible stuck noise output for Loud Sleepers Fixed: Possible stuck panicked or running trait when jobs were aborted Fixed: Refilling Fire Extinguishers incorrectly used drinks even when enough Fire Extinguisher barrels were available Fixed: Tooltip displayed unlocalized item type name Fixed: Rebuilding the same wall after deleting one with snapped Furniture did not work Fixed: Staff wandered too far from their locker before the shift started Changed: Staff members can now maintain heat sources in staff rooms while off duty if they are already inside the staff room 0.70.11: Fixed: Info panel could have a broken layout when staff where carrying an item Fixed: Timeline items could flicker when overlapping slightly Fixed: Cooling Fountain could appear idle even though it was still cooling Fixed: Plates where left behind on the floor when demolishing the Food Windo…
- Update 0.70.5 - 23 December 2025
Changelog Fixed: Simplified Chinese translation issue
- Update 0.70: Happy Holidays and Merry Giftsmash! 🎄 - 23 December 2025
Hello, Tavern Keepers 🍻 The holidays are here and we are celebrating in Tavern Keeper with you in our very first in-game event. 🎄 HAPPY GIFTSMASHFrom December 24th now till January 6th, a festive event called Giftsmash is happening in Tavern Keeper. During this event, you can build a special item called the “Giftsmash Tree”. Patrons will leave little presents under it, filled with incredible decorations and custom designs submitted by other players. The community unleashed its creativity with Design Mode and cooked up some amazing holiday-inspired designs for the presents! You still can submit a decoration of your own - know more here. And that’s not all! There are seasonal collectible cards, some festive touches here and there, and in-world letters and gazettes that shine a light on why it’s called the Giftsmash season - spoiler alert, it has to do with gifts... and a bit of chaos. Y…
- Update 0.69.3 - 0.69.8 - 18 December 2025
Changelog 0.69.8: Fixed: Storybook could get stuck after using the Fate Spinner Fixed: Loading during the credits screen could show an error when the sun had never been seen 0.69.7: Fixed: fate spinner could end up with invisible pips. Added even more logs to help us track down the issue with the stuck storybook. 0.69.6: Potential fixes for a rare issue where the storybook can get stuck Added more logging around the storybook to hopefully help us track the issue down if it still occurs 0.69.5: Fixed: Storybook could get stuck at the end of the story 0.69.4: Fixed: Storybook could get stuck after Fate Spinner got closed 0.69.3: Fixed: Storybook could get stuck open when narrator tried to play Fixed: It was possible to click through parts of the UI by spamming both mouse buttons Fixed: Clicking the Fate Spinner accept and retry buttons at the same time was possible Fixed: Some resolutions…
- Update 0.69.2 - 17 December 2025
Fixed: In rare cases, storybook would not accept any choices anymore Fixed: Storybook could turn upside down after switching to another application Fixed: Saving was not possible while the story book was closing Fixed: Possible error when using quick-rotate action Fixed: Cinematic could play while the loading screen was open Fixed: Feedback window opened unnecessarily when saving a file failed
- Schedule presets, changes to temperature, dirt, and more - Update 0.69 - 16 December 2025
Hello, Tavern Keepers! 🍻Over the past weeks, we’ve been combing through all the suggestions shared, which inspired this first set of improvements. Update 0.69 focuses on some quality-of-life changes and addresses common frustrations, from better onboarding for firefighting and smarter janitors, to improved storage reservations and schedule presets. Thanks to all who have played the game so far and shared feedback with us, you’ve made this happen. Hope you all enjoy this update. Here is the full changelog:GAMEPLAYYou can now save and apply schedule presets for staff, rooms, and objects.More effective janitors, less dirt spawning around the tavern, and unzoned areas stay clean for longer.You can now reserve an entire storage unit for product categories rather than just individual products.The soup pot now shows a status icon when it's awaiting staff to finish cooking. Custom decorations…