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Good Folk Cafe

Good Folk Cafe Steam news

Not Here, Not There | To be announced | game

Coming Soon

GameSteam Store content

CasualIndieRPGSimulation

  • Steam app typegame
  • Steam App ID4369850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNot Here, Not There

Good Folk Cafe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4369850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNot Here, Not There
  • PublisherNot Here, Not There
  • Parent gameNot available

Genres: Casual, Indie, RPG, Simulation

Company pages: Developer: Not Here, Not TherePublisher: Not Here, Not There

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Good Folk Cafe Steam news

Good Folk Cafe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Let's Talk Narrative! - 5 September 2026

    Thanks to lovely traffic we’ve been getting from being featured on Itch.io, we’ve been slowly getting to hear from you, the community! You love the music, the art and the cosy chill vibes but… you now want more, and where is the narrative? Well, the answer is… It’s in the works!! We actually have a skeleton for the first narrative beats that we’d like to share. The hope is to release it as a playtest during the cooking fest. Ever since Úna-Minh joined our team as a writer for this project, we’ve gotten a new wind of energy. Lots of narrative questions are being answered. It’s been an exciting past few weeks, and we’re extremely excited to share what we have when it’s ready. With that, I’d like to take a little time to share a bit about the story behind the story. And it all starts with a journal. My mother’s journal, to be exact. I lost my mother to cancer when I was young, but one thin…

  • New version of our demo! - 1 August 2026

    Change log 🧑‍🍳We’ve been cooking! This update brings major quality-of-life improvements, new Energy gameplay, better Fae flow, and a big UI polish pass. Highlights 🌟Energy System is now live and integratedEnergy now powers more interactions across the game.Cooking and building repair now clearly tie into Energy requirements. Fae experience improvedAdded Fae hints.Fae Book now opens directly to your selected Fae (when available).Improved Fae intro flow and polished Fae-related UI presentation.Whole new Fae taste balancing. Dish & reward presentation upgradesNew Dish UI pass.Reward formatting updates and fixes.Fixes for dish behavior and title clipping on screen edges. General UX polishBetter map feedback.Faster end-of-day pacing.Cleaner UI behavior and timing tweaks.Various visual alignment and typo fixes. Energy System 🔋 Having an energy system is very linked to the core story of th…

  • Summer Roadmap - 13 July 2026

    We have been receiving a lot of feedback since we published our demo (give it a try if you haven't already!). We even got a review! Receiving feedback is really useful; it helps us focus on what matters to you, so keep sending comments, ideas, and feedback! At the moment, there are three big things we want to achieve:Marketing - Gather the interest of publishers and, overall, a larger communityCreative - Improve the game experience, alwaysReadiness - Make sure we maintain a stable demo and that we are ready to scale up when the time is right. On the Creative Side:Time of Day 2.0. We got a lot of great feedback when we implemented the first version of the time-of-day feature. It really helped ground the experience and provided some guidance on what to do next (ex, if I don't have time to forage, I can cook). We have some great ideas to tie the system up more closely to the main narrative…

  • Version 0.4.20 - Gamepad Support! - 23 June 2026

    This is the first big update we are making to the demo! Gamepad Support!Added a first version of gamepad support. Art - Lighting ImprovementsSome big improvements in the lighting during the cooking. UX/UIAdded one step to confirm going to Chill, so players are not surprised that they are skipping a day. Added Hints and Sort Plant Screen in Chill MapChange “Cosmetic” to "Decoration" as it was confusingAdded Proper transitions at each end of the Foraging Map. Reward from the FaeReduced negative feedback when a taste doesn't care about a taste,Moved the reward from the Fae to the 3D world. Bug fixesFixed: Fae are not leaving at dawnFixed: The Day transition screen doesn't go back to the HomestayFixed: Chill feedback doesn't update when a story has been completedFind our demo on Itch!https://not-here-not-there.itch.io/goodfolkcafe

  • We're at Amaze! - 14 May 2026

    We have a booth at Amaze! (https://2026.amaze-berlin.de/) If you are in Berlin, pass by and say hello! You also get to play our demo. Ale is setting up the BoothOur setup, the plants are locally foraged 😊

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