- Hotfix 0.5.1 - 26 August 2026
This update comes with a lot of new fixes, a lot of new clarity (spellbook listing the spells you currently have, more indicators, etc.), and also a new blueprint menu, allowing you to save and paste your designs! You can also share your designs more easily now, with blueprints being uploadable to the Steam workshop.Here's the full changelog:Improved scroll sensitivity in UI elementsFix text links not working in certain casesNew speed, max mana, teleport, tile change, and structure spawn commands addedAdded spellbook UIIndicated which sigils are availableAdded cheap machine coreRenamed focus module to sector moduleIndicated controls in item viewMade flat drillbit fully flatAdded 2-point moduleAdded new sprite for pressAdded blueprints and Steam workshop supportMade showing popups be per-saveAdded run in background settingMade POS unset by defaultMultiple press regions can now be made on…
- Version 0.5.0 Released - 20 August 2026
This update brings a lot of new changes. I'll detail on the most interesting ones below, and at the bottom will list the full changelog.Wood automation!Wood has been the one annoying resource you weren't able to automate yet, despite being also one of the most needed ones. Luckily, this update rectifies this with a new treecutter module.It's been the plan for a long time that you'd automate getting wood by having your machines, well, chop trees, as how else would you do it? The issue with this is though, after chopping down the tree, where do you get a new one? Well, do we have the answer for that: magic!For a few patches now the tree growing spell, cast with one anima sigil, has been around. In this update, we also added a ritual room module, which allows casting spells from machines. The way it works is that, for each sigil there is a corresponding rune (or will be: currently only the…
- Hotfix 0.4.2 - 31 July 2026
This update most interestingly brings changes to how pressing malleable items (e.g. clay, sand, etc.) works. It also adds some nice quality of life (paths, code warnings, categories) and enemy (corpses, new pathfinding) changes.Here's the full changelog:Changed way pressing malleable items works so less of the item is destroyed and more is just moved aroundChanged the way pressing elastic items workAdd waystone building (respawning at is still in progress)Add path decorPath finding changes to enemiesFix garnish removalFix ROM module being removed not taking slots from machineEnemies drop corpses on death (which in turn all drop 1 crystal at the moment)Make power points actually unbreakableMake building tooltips better in various placesLocalized editor errorsAdd editor warningsUpdated credits & added linksAdd categories to documentation and recipe viewer menusLocalized enemy note menu
- Hotfix 0.4.1 - 24 July 2026
This update mostly just fixes various bugs and typos, but also comes with a good number of changes to the tutorial and a change to how power works. Now, rather than your factory fully stopping on low power, it just slows down, proportional to the lack of power squared.Here's a full changelog:Added death screenAdded a lot more particles to indicate various thingsAdded "open saves folder" button Fix press state not savingAdded junk item, which you gain from picking up "useless" items, and which can be used for crafting various decor buildings (in the future) and the destroyer building at the momentFix garnishes not appearing on map/garnishes being over buildingsAdded arrow which points at some UI things during tutorialFix blue chunk border when loading into saveAdded tree spawning spell (earth + anima)Change how player movement works (noticeable change should be negligible)Added tooltips…
- Version 0.4.0 Released - 18 July 2026
This update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources. There is also a lot more information presented, so many things should hopefully be clearer (and clarity is still an ongoing goal we're working on as well.) Along with this, this is the first update to present both enemies and magic. In the coming 0.4.x updates we'll be rolling more to do with both of these things.ChangelogNew contentAdded melee and ranged enemies which spawn near power pointsAdded magic systemAdded a number of new quests and changed old questsAdded depth module which allows changing the depth at which operations work on itemsAdded drillbit module which allows changing the shape of drilling into an itemAdded DEFAULTS operation to reset a machine's parametersAdded wooden pallet for storing more items without picking them upAdded blank an…
- Hotfix 0.3.9 - 21 June 2026
In this update, we just make a bunch of little changes to try and make the UI clearerHere's the full changelog:Made submit quest button clearerAdded tooltips to uplink, destroyer, shipper, chest, scanner, and focus moduleAdded CLEAR operation for clearing a slotImproved the API reference sheet by making each line more spaced out, and adding different colors corresponding to the different parts of the referenceAdd more items being picked up to the item log (picked up from destroying buildings, quests, etc)Improved delete and search icons by making them match the rest of the assets (pixelated them)Increased size of clayAdd mana and power icons next to their respective indicatorsAdded subheadings to a lot of things. Added for the side info menus (objective, tile info, building info), the build menu (resources & build menu), and the editor (slots, registers, code editor)
- Hotfix 0.3.8 - 17 June 2026
Fix a little memory leak stemming from map texturesMask the item view properlyResize item grid from 12x12x12 to 15x15x15Update item view face labels on zoomA lot of item generation tweaksAdd refresh rate dropdownFix FPS dropdownRemove duplicates from resolution dropdownAdd launch option for resetting settingsMake dropdowns scrollableFix save loading bug that would occasionally cause loading saves to fail
- Hotfix 0.3.7 - 15 June 2026
This update adds a few nice small improvements. Biggest addition is a popup history, viewable from the pause menu, which allows you to read any popups you previously witnessed.Here's the full changelog:Added popup historyAdd buildings to the mapImprove map navigationFix SCAN operation tooltip Fix UI scaling on loading screen, map, tooltips
- Hotfix 0.3.5 - 6 June 2026
This update just adds the ability to walk through water, which fixes the issue where you could be softlocked by spawning in water.
- Hotfix 0.3.4 - 4 June 2026
Added some things to make gameplay more clear, especially when building. Also fixed an annoying bug that made the game frozen when you loaded into a save after returning to the menu from a save.Here's the full changelog:Made placement indicator red if a building can't be placed somewhereAdd log of picked up itemsGive message indicating why placement is prevented on the event two cores would connectFix game being frozen on reload (was stuck in imaginary menu)Remove mana minigame keybindsTranslate the new tutorial things from the last (0.3.3) update
- Hotfix 0.3.3 - 3 June 2026
In this update we improved the tutorial, added a place to mine stone from, and made some bug fixes.Here's the full changelog:Add stone ore which can be found near other oresAdded basic coding info to tutorialAdd rock mining section to tutorialSpecified uplinks must be placed on blue sigils in descriptionFix map being incorrect on loading into savePrevent building on top of playerFix pause menu opening when closing another menu
- Hotfiix 0.3.2 - 26 May 2026
Fix machine cores disappearing when being placed Make SCAN op work with other materials
- Hotfix 0.3.1 - 21 May 2026
In this hotfix we added the first touch of biomes: now, along with the normal forest-y whatever that there's been, there's also a desert biome! It's rather boring, but if you need a lot of space it should be a good place to settle. In the future we'll be adding a lot to this, so stay keyed in for that.Here's the full changelog:Added biomesChanged power point textureLocalize (almost) everythingAdd dust as a drill byproductFix uplink deserialization
- Version 0.3.0 Released - 14 May 2026
This update polishes up a lot of the things added in the last update (primarily with crystal ore and drilling,) along with bringing changes to how the uplink works, and a lot more!Here's the full changelog:Fix zooming positioning in the mapMake focus module be unlocked from questsFix label deletionAdd drag-to-placeMake keybind UI match that of the other settings' menusAdd sigils which uplinks need to be placed on (will be expanded on in the future)Switch out old generators to new larger uplinkFix cursor going under dropdown menusFix FPS setting savingImprove performance of chunk generation and mapFix mana consumption bugsSave keybinds on settings menu exit automaticallyFix the console UIMake building happen at center of mouseSwitch item rendering to be with voxels (easier to see this way)Indicate pressed area on items in item viewerImprove depth perception on itemsLocalize the majority…
- Version 0.2.0 Released - 7 May 2026
Add info on spellcastingAdd label spellMake more keybinds rebindableAdd minimap, mapAdd crystal oreAdd DRILL operation to mining moduleSave facing position in machine coresAdd focus moduleChange default radius/depth in machine coresImprove lighting on itemsFix items disappearing on beltsFix items in machine core slots disappearing on loadFix audio settings loadingAdd pitch variation to repeated soundsAdd rotating already placed buildingsFix newline bug in editor on WindowsFix not all tracks playing in BGMMake same song not play twice in row for BGM
- Hotfix 0.1.3 and itch.io playtest - 30 April 2026
First of all, we now have a public playtest going on on itch.io: https://gnostic-games.itch.io/runelineIt'll be kept up to date with the version we have here, at least for a while.Anyways, with that out of the way, here's the changelog for this patch:Make Steam icon only show up when you open the game up not from SteamMade settings accessible when you are in-gameAdd max FPS settingFix natural buildings sometimes cutting off player's headFix overhangs disappearingFix overhangs inexplicably appearingMake items curve on curved beltsFix tooltip clippingAdd searching in build menuMake particles go over buildings
- Hotfix 0.1.2 - 28 April 2026
Change miner to mine into a specified slot rather than always into TMP slotMake all machine cores have a TMP slotInclude commit hash next to version number Fix cursor positioning on WindowsImprove chunk generation performanceChange color of base particle effectCenter placement/destruction particle effectsRemove cost of placing buildingsFix completed quests not being loaded in savesImprove hitboxes on natural buildingsShow currently selected quest requirements in sidebarMake tooltips not move around
- Hotfix 0.1.1 - 26 April 2026
Fix quests inaccurately claiming prerequisites were not completePrevent pause menu from opening when another menu is being closedAdd information about new systems to in-game documentationFix slot modules deserializing with the wrong IDFix game not saving when core holds broken codeSharpen voxel colors in item viewFix mana going negative sometimes when destroying buildingsMake shipper only collect items required for selected questImprove tile blendingFix tutorial softlocksFix memory leaks in item view and belt rendering
- Version 0.1.0 Released - 24 April 2026
Changelog:GameplayAdded curved beltsAdded a scanner building with a SCAN tooltipAdded an ore-to-iron processing pipeline, including molten iron texture and a tint on heated itemsItems now cool continuously rather than only during assembler steps Items can be reheated after cooling (molten glass, glass) Added a voxel item viewer to inspect items in 3D with labeled faces Added voxel representations for all items (clay, sand, brick, ore, and more)Inventory now tracks items by volume rather than countDefault code space increased from 10 to 15Animated buildings no longer animate while out of powerPrevent placing buildings while the time is frozenAdded quest systemWorld & VisualsAdded tile blending between different terrain typesAdded a water shaderAdded drop shadows Fixed buildings cutting off at chunk bordersAdded a background music playerPower UI now turns red when out of energy Editor & U…
- State of the Game - March - 19 March 2026
It's been a minute since our last update, so in leu of that, I'd like to share what we're currently working on with Runeline.A lot of work has been going on, as we're currently working on a larger update, which will add a number of systems into the game and rework preexisting ones. We'll be releasing all of this in the upcoming weeks, in what will be our 0.1.0 update. There are two main changes which I'd like to share with y'all:Item manipulation overhallIn previous versions, not all operations could be used on all items. We've completely changed how items are represented in the game's code however, so all items will be able to have all operations done on them! This has the added bonus of there being greater homogeny around how operations work on items, making everything more intuitive.There was also no way to visualize the operations in the past, which made it quite difficult to tell i…