Tank General news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4373880
- PriceFree to play
- Release dateComing soon
- DeveloperRokDooM
- PublisherRokDooM
- Parent gameNot available
Genres: Casual, Indie, Massively Multiplayer, Strategy, Free To Play
Company pages: Developer: RokDooMPublisher: RokDooM
Tank General Steam news
Tank General news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Complete Visual Overhaul - 25 August 2026
I really liked the previous visual style of the game, and at the time I spent a huge amount of time refining it until I was satisfied with the result.But reality has its own rules. Almost every publisher I spoke with told me the same thing: the visuals had to be reworked because they clearly showed the use of AI-generated artwork. As I later came to realize, the publishers were right — these days, using AI-generated art can attract a huge amount of negative attention out of nowhere. And the quality of the game itself may not even matter. The mere presence of AI-generated artwork can potentially sink a project right at launch.The work took quite a lot of time, despite my art background (although only an introductory one — I spent 9 years at an art school).Luckily, I wasn't doing all of this alone, otherwise the process would have taken even longer.Here are a few examples of how the game…
- Major Rework of the PvE "Raid" Mode - 2 August 2026
The core idea behind these changes is to make every Raid feel unique while reducing the impact of randomness. Instead, success should depend much more on the player's decisions and strategy.A great example of this design philosophy is the roguelike deckbuilder Slay the Spire.The first version of the revamped Raid mode focused on completely redesigning the mode itself. This update builds on that foundation by making Raid even more replayable.Summary of the changes:1. Added Raid Currency, earned by winning battles and through certain events.2. Added new events where Raid Currency can be spent intentionally- a Raid card shop with cards of different rarities;- a factory that permanently increases the damage of a selected card for the remainder of the Raid.3. Added new events that require Raid Currency to activate or disable their effects.4. Updated several existing events so they also requi…
- Complete Rework of the Tutorial Scenario - 26 July 2026
The tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough.In an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience.However, that still didn't solve the main problem.An ideal tutorial should follow this pattern:Information → Reinforcement → Reinforcement → ReinforcementMy old tutorial looked more like this:Information → Information → ReinforcementI've completely redesigned the tutorial to reduce the amount of text while giving players many more opportunities to reinforce what they've learned. The new structure is:Information → Reinforcement → ReinforcementI also reduced the amount of text even further.Before / After:I hope the result…
- Raid PvE Mode Completely Reworked - 12 July 2026
The main goal of this overhaul was to make Raid far more replayable across all HQ ranks.Before:After:What's ChangedIncreased the overall scale of the mode.Completely redesigned map navigation by introducing a road network.Removed the linear progression. Every new Raid now features a unique combination of event nodes on each map level.Added many new event nodes. The mode currently includes around 25 unique events, with plans to expand this to 40–50 over time.Raid length now scales with HQ rank, making higher-rank Raids significantly more challenging.Completely revamped the Raid visuals.Added a comprehensive Raid configuration tool, allowing quick balancing and difficulty adjustments....and much more.Raid will continue to receive improvements, but it's now much closer to the experience I originally envisioned.Stay tuned—more updates and development news are coming soon!P.S. Join the offic…
- Tank General Heads to the Front Line: See You at the "Game Industry" Conference! - 5 July 2026
Great news, Commanders!WWII card strategy game Tank General will officially be showcased once again at the Game Industry business conference, taking place in Moscow on July 9.I'll be presenting the project in the Indie Developers Showcase—an excellent opportunity to demonstrate the game to industry experts, publishers, and fellow developers.What you'll see at the Tank General boothUnique Gameplay Experience tactical card battles built around authentic WWII armored warfare.Deep Tactical Play Discover deck-building strategies and battlefield tactics inspired by World War II.Campaigns & Raids See the current progress of the game's single-player Campaign and Raid modes.Card Progression Learn how new vehicle cards are researched and how players expand and strengthen their collections.Come try the game yourself, evaluate the balance, and challenge either the AI or other visitors!If you're att…
- Major Game Update - 15 June 2026
There are so many changes that if the game had a version number 1, I would now confidently call this Version 2.A small note: Huge thanks to my Telegram group — most of the recent changes were born thanks to your activity and constant suggestions for improving the game.Special thanks to the admin of the channel for my potential competitors — the game The Card (and yes, I still hope to one day become a worthy competitor to you). Thank you for the help and your very positive attitude toward my project .Now, let's go through everything in order:1. Complete overhaul of the main battle scene I changed the size and appearance of the battlefield. The grid is now 30% larger — the game looks and feels much more comfortable on small screens, especially mobile devices.I also greatly simplified the visual style: removed unnecessary elements that only distracted players and served no functional purpo…
- Major May Update – Patch Notes - 17 May 2026
Following the Festival and the release of the demo version, a large number of major improvements, new mechanics, and gameplay adjustments have been added to the game. Many of these changes were implemented based on player feedback and impressions — huge thanks to everyone for the support and suggestions. Now, let’s go through everything step by step.1. Complete Rework of the Tutorial ScenarioThe tutorial scenario has received not only a full visual overhaul, but also a major reduction in tutorial text — approximately 70% less than before.The tutorial scenario was the very first scenario I created for the game, and looking back now, I can clearly see many of its weaknesses. If I was able to reduce the amount of tutorial text by around 70% while still preserving the core learning experience, that probably means the original version contained far too much unnecessary text. After all, nobod…
- Demo IS AVAILABLE - 2 May 2026
The demo version of the game available to everyone.The demo will include:• A training scenario;• Deck manager and research of cards and HQ;• 1-on-1 PVP online battles;• PVE "Raid" mode (mixing with the genre of card roguelike games);• training mode against the bot;• The initial scenario of the campaign for the nation of the USSR (PVE regime).Currently, only the nations of the USSR and Germany are available for online mode, and the mechanics of researching cards and headquarters are available to these nations.By default, only Rank 1 to 3 tank cards, rank 1 to 2 spell cards, and Rank 1 training headquarters are available for the USSR and Germany nations. All other cards and headquarters must be researched for their use.Experience for researching cards and headquarters is currently awarded based on the results of battles in two modes.:• 1-on-1 PVP online battles;• PVE "Raid" mode.The US na…
- Adding a Core Gameplay Mechanic - 7 April 2026
The key mechanic that the entire gameplay revolves around.Hello everyone! Let me tell you about some very important changes to the game — I would even call them fundamental changes for the entire project.But first, I’ll start with major but non-core updates:Complete visual overhaul of nearly all scenes. The game now looks significantly different and, in my opinion, much better. Here are before/after screenshots:(Main Menu, Historical Campaign, Training Battle, and Campaign Selection scenes):(Main Menu, Historical Campaign, Training Battle, and Campaign Selection scenes):Gradual addition of various visual improvements.And finally — the core mechanic of the entire game, around which player progression and gameplay will revolve: the Card & Headquarters Research system.From now on, only Tier 1–3 Vehicle Cards, Tier 1–2 Spell/Order Cards, and Tier 1 Headquarters are unlocked by default and c…
- Game News - 15 March 2026
Hello everyone. An overview of the game changes over the past month.Localization into English and Chinese languages has been added to the game.And last but not least, the mechanics have been implemented that adding a new language to the game will now take no more than 1-2 days.A complete redesign of all cards and headquarters has been implemented:It was: Now: It was:Now: The deck manager scene has been completely replaced.It was: Now: Due to the game's Involvement in various festivals, the demo version of the game is being polished. At the same time, I am working on the following key mechanics, namely, the mechanics of researching cards and headquarters, which will become the key mechanics for leveling in the game. That's all the news for now, I'm working on it. Good luck to everyone.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 May 2026 | Major May Update – Patch Notes | 1832700592797002 |
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