- Requested Changes Patch - 27 May 2026
Hey everyone, thanks for all the helpful discussion posts. They really help a lot. I made some minor changes to the overall gameplay and fixed some bugs. Changes: - Rock explosion sound no longer triggers twice. - Leg and Head hitboxes enlarged as to make combat a little more intuitive. So near misses won't frustrate players. - No Map data text centered. - Fixed some NPCs and Enemies fusing with the ground in sun villas. - Fixed camera clipping in the mines. - Plugged a hole in the mines. - Adjusted the volume of some SFX and overall made them quieter. As for the manual reloading bits, I am open to suggestions to make it less tedious. However, it will always stay clunky as to make upgrading to fully automatic weapons feel rewarding. Thanks for all the feedback everyone! Enjoy.
- Weekly Bugfix Patch - 19 May 2026
Hey everyone, thanks for reporting these bugs. I am working on fixing every single bug reported. Changes: -Possible Enemy Respawning Fix ( I am not sure if this actually fixes it, so if anybody can replicate it after this patch please reach out ) - Max weapon upgrades now show the final value instead of just saying MAX. - Medusa Recoil going downwards is fixed. Now it should have some slight horizontal recoil and it is no longer upgradeable. - Carrying physics objects should now feel better as they will face the direction that your character is facing. - The map tab showing incorrect floor info is now fixed. - Completely overhauled the frequency mechanic, it should now work better. - Attach options now are more visible and intuitive. Thanks for reporting these bugs and please keep them coming. Enjoy!
- Quality of Life Patch - 16 May 2026
Hey everyone, these are some minor fixes to make the overall experience a little bit better. I have managed to replicate the enemy respawning bug, so I am working on that as well. Changes: - Fixed a repeating dialogue with Susan Mary. - Fixed a typo with the stranger. - You no longer fall to the first floor when spawning into the mysterious house from the main menu - Added a max health indicator and now the bar will only be full after getting a couple of max health upgrades. This should make drinking tea more rewarding for the player. - Altered the button functionality in the shooting range challenge to be more intuitive.
- Small Patch Concerning Bugs - 13 May 2026
Hey everyone, first of all reading your reviews and your posts on the discussion page, I am so happy everyone seems to be enjoying the game! It feels great! I have seen some bug reports as well, which are always invaluable to me. Here are some of the changes: - You can now exit the chest UI with tab or Esc. - The scroll wheel now works correctly for quick equip slots. - Bunny hopping now consumes stamina, but consumes less stamina as opposed to just running, because I like bunny hopping :D - Fixed some tutorial popups to fit with the new keybinding system - The filing cabinet drawers will now spawn the items in the correct place. - Map tab now displays "No LOCAL map data" to emphasize it is a local map. After 3 days, I still haven't been able to replicate the enemy spawning bug once. So, if anyone finds a consistent way please let me know. Please keep the bug reports coming, they are in…
- About the enemy respawning bug! - 11 May 2026
Hey everyone, I have been trying to replicate the enemy respawning bug on my end to no avail. If there is anything specific you have to do for this bug that you have noticed, please let me know! I am working on stopping the loading from main menu crash as well. These 2 things are the biggest concerns for me right now. If I can replicate the respwaning bug, I will fix it and patch it in immediately.Thank you all for being patient with the game and sticking with it. Enjoy!
- Inverted Mouse Look Hotfix - 10 May 2026
It feels so weird to me to have the inverted mouse look that I didn't notice it was reversed on the aiming axis as well. Sorry for that! It is fixed now and now we are back to weekly patches unless something game breaking comes up. Enjoy the game!
- Feature Request Patch ( Mouse Invert ) - 9 May 2026
Hey everyone, this is just a mini patch. - Added inverted mouse look for the Y-axis. I wanted to get this out as soon as possible as it is an accessibility feature. From here on out, if anyone wants an accessibility feature just leave it as a post in the discussions tab and I will get to work on it. I will probably batch the patches to be weekly to avoid constant patches though. Thanks everyone, I hope you all are enjoying the game!
- Unlockables and Ambience Patch - 8 May 2026
Hey everyone, this patch introduces unlockables for the game along with some new tracks. Here is a list of all the changes.Changes:Achievements now award the player profile points for unlocking extra stuff.Added Unlockables which can be turned on or off from the extras menu after finishing the game.Added 3 new ambient tracks around town to make some parts of the town less quiet.Holstering weapons now increases movement speed. Press H to holster by default. This change is for getting around the town easier.Made some changes to increase load time speeds and reduce the amount of crashes while loading from the main menuAdded a new retro looking weapon that looks cool.Keybinds now also alter the interact text and tutorial text, so you can change them and see "Press \ to interact."Minor bug fixes.If anyone runs into issues with these new unlockables or anything else, you can comment down belo…
- Upcoming Unlockables and Ambience patch - 28 April 2026
Hey everyone I just wanted to keep you all updated.I am nearly done with the unlockables patch. I have also made 3 more tracks to give some life to the more silent parts of the town. The unlockables will be unlocked by using the achievements. Every achievement has a point value associated with it. This value will be tied to the difficutly of the achievement. You will be able to spend them in the extras tab in the main menu.I am also working on somethings to make navigation around town faster.There are a couple of bug fixes and navigation fixes as well.If there are any recommendations, I am open to them. You can write them down in the comments of this post or in the discussion tab of the game.PS. I am also aware of the bug that's crashing the game on load. This is probably due to the graphics card crashing as the town is being loaded all at once. However, I have some solutions in mind to…
- Key Rebinding Patch - 23 April 2026
Hey everyone you can now check and change your keybinds in the settings menu in the game. To change your Aim Down Sight and Shoot buttons you must first equip your weapons. I just wanted to get this update out as soon as possible so people can enjoy the game without any hassles. I will work on the unlockables patch next. Let me know in the discussions or in the comments any issues you run into.
- Upcoming Key Rebinding - 22 April 2026
Hey, I just wanted to let you all know, I am working on key rebinding. After this update I will focus onUnlockables for the game. Let me know if you have interesting ideas for unlockables. Sorry for the key rebinding being so late.Thank you for being so patient!
- Patch 1.071 - 19 April 2026
- S rank is now more elusive, however should still be relatively easy. - Removed a broken ladder from the mines - Adjusted some pathing issues Thanks everyone!
- Patch 1.07 - 17 April 2026
- Hard Mode Mines Key being unreachable fixed - All quest items can now be picked up by the pink halo around them - Lower Mines spawn point adjusted - Typo fixes - Adjusted Ladder length in river to be easier to climb - Hard Mode only NPC, bought items no longer intersect with the counter - Adjusted enemy pathing in Greed House - Items in wooden decorations can now be picked up - WES-500 renewed description - Fridges opening the wrong way fixed - Some other containers opening the wrong way fixed - Platinum coin in hard mode weapon shop can now be picked up - Added a light to the mines to better visualize the ladder - Fixed a defib box collision making a casette tape impossible to pick up in the hospital - Added Collision to some walls in the sewers - Added Collision to some floors in the mines - Fixed Combat Theme overlapping in Control Station 3 - Fixed Twin Stars Beta enemies fusing w…
- Achievement Update - 16 April 2026
Achievement Update is now live! There are a total of 35 achievements and 28 collectibles!If you don't like searching for collectibles, you can find a map of all the collectibles that will show you the general vicinity of the collectibles.I am super excited to see the achievement stats! I hope all of you enjoy the update as much as I did making it.This has really been great, thanks to everyone for playing my game!As for what is next, again no promises but I want to add some endgame unlockables like an extra goofy weapon, costumes and infinite ammo. Another thing I want to take a look at are the enemies, maybe one more enemy or an enemy overhaul to an existing enemy. Lastly, I want to add a weapon that will available in the normal mode so not all content is endgame content.Let me know which of these updates sound the best!If there are any new bugs, write em down here as well.Enjoy!
- Upcoming Achievements Update - 14 April 2026
Hey everyone! I have been working on the achievements update and just wanted to share some stuff.There is about 36 different achievements and about 28 collectibles added in the upcoming update.I have hidden a map of all collectibles for those who don't want to search for without any direction.I am also working on some bug fixes as well along with some QoL updates.Other than that, some people asked if they could play hard mode first, I WOULDN'T RECOMMEND HARD MODE FOR A FIRST PLAYTHROUGH. The experience is incredibly hard even with prior knowledge of the game. However, if you want to play it first anyway, you can press 5 about 8 times on the main menu. I absolutely do not recommend it but I want to give you the option anyway.If there are any requests for the upcoming update you can write em down in the comments. Thanks for playing my game everyone!
- Tache Noire RUST PUPPET Update - 10 April 2026
Hard Mode is here! All New Item Locations.Increased Enemy CountIncreased Enemy Variety ( Weapons )Faster and More Aggressive Enemy BehaviorIncreased Enemy Health, however increased stagger damage, thus if you engage with the stagger system, it will be just a little bit harder! (This is to prevent spongy enemies.)New Atmosphere specific to the hard mode4 new NPCs ( One minor, Three Major)Hard Mode specific lore and Encounters.Limited Saving ( Saving now only possible with a casette tape which can be found all over town )Bug Fixes ( Fuse with Ground, Physics Doors etc.)Player Profile Save ( For tracking achievements and game session information )If you want to access the mode, you have to finish the game. If you have previously finished the game you can enter your latest save and finish it again OR JUST PRESS THE NUMBER 5 Eight times on the main menu. This should unlock rust puppet mode.…
- Hard Mode Story Setup - 7 April 2026
I am working on the Hard mode and also doing some work on the achievements. I just wanted to keep you updated. Here are some more snippets from Hard Mode.You arrive in town early.This means: More EnemiesSome Hard Mode only NPCs (3 of them so far)Some encounters that are specific to the Hard modeSome brand new puzzles I have also added limited saves with the hard mode. So you will have to scavenge for them.Side Note: As I have stated previously Key bindings are postponed indefinitely. I am sorry about this, hope people can look past this. Key rebindings mean: More UI and Testing. I will try to get to it when I can but I can't promise you a timeframe. If this is a dealbreaker for you I am sorry. Hope this doesn't alter your enjoyment of the game too much! Thank you all for being so active on the comments of the patch notes and discussions. This is starting to feel like a community, for wh…
- Update on Hard Mode - 5 April 2026
Hey everyone, I haven't been able to patch the game these 2 days, as I've been working on the hard mode. It is going great and I hope you guys will like it as well. I have been working on some bug fixes as well.About the Storage chest crashing bug:I have fixed a possible cause but It will still happen if you open your chest with items overlapping in your inventory.It is hard to replicate the items overlapping bug however, I have fixed on instance of it. If someone finds a reliable way to replicate it let me know!Hard Mode:More Enemy varietyALL ITEMS REPLACED TO ALTERNATE LOCATIONMore FogIncreased health and Increased Merchant PricesA different atmosphereSome hard mode only story bitsSome hard mode only encountersI will put up a screenshot with this announcement as well.If you want to follow the progress you can subscribe to my channel on youtube.I am open to any suggestions!
- Patch 1.06 - 2 April 2026
- A lot of minor optimizations ( LODs, Animation optimizations ) - Where you look no longer determines your movement speed ( I liked it but people seem to think it is a bug) - Fixed a bug where you could take the pump action shotgun, put it in your quick slot and then put it back onto the rack to keep using the shotgun - Adjusted some whack trap heights - Added the option to hide all rumours on the rumour tab to take a look at the world map - Page changing sound now only plays when actually moving to a different page PS. I am now focusing on the hard mode from now on. Sorry about the key bindings, it is postponed indefinitely. I will also try to implement steam cloud today. Lastly, after the hard mode, I will start work on achievements. I cannot give a time frame as of yet. I update with an announcement when I can. Thank you all for being patient with the game. LASTLY LASTLY, If you wan…
- Patch 1.05 - 1 April 2026
- Fixed some Platinum Cuppa Coins not being able to be picked up. - Added a UI element indicating you can skip dialogue with Space. - Stamina consumption lowered when out of combat, so it's easier to get around. - Made Boxes heavier and added linear damping to them, so they should be less fidgety. - When you combine items with the reduced grid size, it would create a bigger item causing to inventory to look disjointed, this no longer happens. - Fixed a bug where if you threw a box at a passive enemy, it would not get out of the passive state. - Fixed some typos. - Added a ladder beneath the port to make climbing up easier. - Fixed a bug where you could take fuses out of the drawbridge while it was lowering to essentialy get free fuses. - Pressure plate puzzle house added another box. - Adjusted the height of some whack traps. - Coffee brewing sounds no longer stack on top each other. -…