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Reficia: The WonderLog ~3 Days of Whirling Whimsy~

Reficia: The WonderLog ~3 Days of Whirling Whimsy~ Steam news

Rurukel Works | 2028 | game

Coming Soon

GameSteam Store content

ActionRPG

  • Steam app typegame
  • Steam App ID4380070
  • PriceNo longer available on Steam Store
  • Release date2028
  • DeveloperRurukel Works

Reficia: The WonderLog ~3 Days of Whirling Whimsy~ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4380070
  • PriceNo longer available on Steam Store
  • Release date2028
  • DeveloperRurukel Works
  • PublisherRurukel Works
  • Parent gameNot available

Genres: Action, RPG

Company pages: Developer: Rurukel WorksPublisher: Rurukel Works

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Reficia: The WonderLog ~3 Days of Whirling Whimsy~ Steam news

Reficia: The WonderLog ~3 Days of Whirling Whimsy~ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • [Devlog #5] Equipment Screen Reveal & How It Works - 30 August 2026

    Hi everyone! this is Rurukel, the developer of Reficia.Welcome to my 5th monthly development progress update!Today, I’m excited to show you the newly polished and fully integrated Equipment Screen! Just like last time, our blacksmith Dwarf-chan made another showcase video for us. Be sure to check out the video first!🗡️ Equipment System OverviewIn Reficia, equipment slots are divided into four main categories:Main: Your primary hand slot. Used for normal attacks and abilities.OffHand: Your off-hand slot. Used for normal attacks and abilities.Sub Gear: A dedicated slot used strictly for abilities.Armor: Slots for your defensive items.💡 Key Features for Weapon Slots1. Dual WieldingEquipping one-handed weapons in both Main and OffHand slots changes your normal attack into a dual-wielding animation! This speeds up your attacks, making it perfect for critical-hit focused builds.2. Defense w…

  • [Devlog #4] Dwarf-chan Showcase! Shop Improvements & Drop Effect Polish - 1 August 2026

    Hi everyone! this is Rurukel, the developer of Reficia.Welcome to my 4th monthly development progress update!As mentioned in Devlog #3, my current goal is to refine Area 1 into a fully playable state. This month, to make the gameplay feel even more rewarding and responsive, I focused on polishing the Shop UI—the very first interface players interact with—and enhancing the Item Drop effects!🏬 Shop UI ImprovementsIn Reficia, where building unique character builds is a core element, the Shop plays a crucial role. It’s where you turn unused loot into gold to buy equipment that fits your build. To make interacting with the Shop genuinely fun and engaging, we added various new animations and sound effects!Along with these improvements, I’ve created a showcase video where the storekeeper, Dwarf-chan, introduces the Shop UI. Cute, reliable, and completely outspoken, Dwarf-chan gives us a tour…

  • Monthly Update: Taking a Quick Breather - 28 June 2026

    Hi everyone!Thank you all so much for your continued support!In my last update, I mentioned that I wanted to make Stage 1 fully playable this month. However, to keep up my motivation and stay healthy for the long run, I decided to take things easy and have a little refresh period this month. To everyone who was looking forward to Stage 1, I’m so sorry to keep you waiting!Thanks to this break, I’ve fully recharged my batteries!I’ll be back at development next month to get Stage 1 into a fully playable state. Thank you for your patience and for watching over the development!See you in the next update!

  • [Devlog #3] Stage 1 Adjustment Progress & Target System Requirements - 30 May 2026

    Hi everyone, this is Rurukel, the developer of Reficia. Welcome to my third monthly development progress update!Currently, I am working on implementing missing features and adjusting parameters so that Stage 1 can be played through from start to finish.While the ultimate goal of this game is to let you enjoy a wide variety of unique builds, I am currently testing the balance using the most straightforward one: the "Basic Attack Build." As a big fan of Ragnarok Online, the first thing that comes to my mind when I hear "basic attacks" is a dual-wielding Rogue! So, I’ve created and am currently testing new dual-dagger combat animations. My goal is to finish adjustments by next month so that players can complete Stage 1 using this Basic Attack Build.🧭 Death Respawn & "Recall" Function ImplementedAs part of adding missing core features, I have implemented the respawn mechanic upon death, as…

  • [Devlog #2] Boss Battle Revealed! Featuring My First Original Track - 25 April 2026

    Hi everyone, I’m Rurukel, the developer of this project.Thank you all so much for the warm response to my store page launch!For my second update, I’m excited to finally share some actual combat footage. Please take a look at my very first boss encounter, accompanied by a brand-new, original music track!The footage I've shared today is a 20-second clip showing the boss's entrance and the opening moments of the battle. While the "Spear Skill" is currently the only one implemented, I plan to add a wide variety of skills leading up to the release. You’ll be able to mix and match these skills to create your own unique playstyle.The full boss fight is designed with two distinct phases. In the second half, the boss’s attacks will become much more intense and aggressive! I hope you enjoy the tension of the battle along with the new BGM.■ Current Development StatusNow that the first boss battle…

  • [Devlog #1] Steam Store Page Now Open! Skill-Based Action RPG "Reficia" Begins - 25 March 2026

    Hi everyone, I’m the developer, Rurukel. I’m thrilled to finally announce the launch of the Steam store page for my solo 2.5D Action RPG project, "Reficia: The Wonderlog." This game is an Action RPG that captures the pure joy of character progression, featuring the snappy combat reminiscent of 2000s-era MMORPGs. ■ Focus 1: Pure "Skill-Based" ProgressionIn Reficia, there’s no such thing as a "Player Level." Instead, your individual skills and stats themselves are the subjects of growth. Swing a sword to improve your sword technique; take hits or exert effort to see your core stats rise in real-time. It’s a system where your specific playstyle directly shapes your character’s physical and technical identity. I want players to experience the visceral satisfaction of seeing their character evolve through every action. ■ Focus 2: Fluid Action & High-Speed GrowthAs a 2.5D Action RPG, responsi…

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