- Update 1.8.0 — Scouting, Battle Improvements & Fixes - 12 September 2026
1.8.0Added: Introduced Scouting mechanics. Armies with healthy Horsemen units, through the Mobility trait, can spend 1 movement point per attempt to reveal the composition of nearby enemy armies or garrisons. See Game Guide → Battles and Sieges for details.Added: The Show Map button is now available on the Battle Screen before the battle starts. It allows players to minimise the Battle Screen and explore the map, helping identify the attacker and the location of the attacked region.Added: Players can now click Withdraw before the battle starts on the Battle Screen when two armies are approaching each other.Added: A small reminder window in the Trade and Recruitment screens showing the available multipliers: x10 when holding the left mouse button or Shift, and x100 when holding Ctrl.Changed: Replaced the black background in Fog of War mode with a parchment texture.Changed: Minimum possib…
- Update 1.7.0 — Resolution Support, Steam Cloud & Battle Improvements - 27 August 2026
1.7.0Fixed: The black screen bug when loading a saved game should now be fixed.Added: Support for wider resolutions. The game can now be played comfortably in all modern resolutions.Added: A “Start the battle” button. This allows players to calmly analyse the situation before a battle begins. It solves an issue where players did not have enough time to react to sudden attacks on their regions, especially when the Very Fast option was enabled, which could result in unexpectedly lost armies.Added: Quick Resolve and Start Battle actions can now be configured in key mappings.Added: Steam Cloud saves are now enabled.Changed: Introduced a natural population limit for regions by slowing population growth by 0.1% for every 100 population. Regions can now generally reach only around 4,000–5,000 population. This prevents extremely populated regions with huge recruit numbers, where attacks on such…
- Update 1.6.1 — Fixes and Improvements - 22 August 2026
1.6.1Fixed: Human armies were not disbanded after transferring all their soldiers.Fixed: Option controls could sometimes become unresponsive when the Options screen was opened from the in-game menu.Fixed: Displayed trade prices could differ from the amount of gold actually received or spent. Prices now show the offer for the currently selected quantity, and the same per-unit price is used for the final transaction.Fixed: Enemy army and garrison intel was not restored correctly after loading a saved game.Fixed: Reworked the sound and music volume levels. Low volume settings are now considerably quieter.Changed: Improved battle casualty animations. Defeated soldiers now fall downward, drift away from the opposing formation, rotate in the direction of the blow, and fade out.Changed: Enabled movement cost tooltips when hovering over valid destinations if the selected army does not have enou…
- Update 1.6.0 — Animated Battles and Visual Improvements - 15 August 2026
1.6.0Added: Animated battles. Players can now watch units fighting through simple battle animations, improving immersion and making battles feel more dynamic.Changed: The battle window UI has been updated to support the new animated battle system.Changed: Unit art received small visual enhancements.Changed: Promotion, construction, and upgrade message windows no longer need to be closed manually. These messages now disappear automatically after a short time.
- Update 1.5.0 — New Unit Art and Campaign Balance Changes - 11 August 2026
1.5.0Changed: Unit art has been updated to better match the game’s medieval visual style and early medieval / Viking era setting. Units now more accurately represent weapons and armour from that period, rather than using heavily plated late medieval knights.Changed: Mission 3 has been made easier on all difficulty levels to create a smoother difficulty curve. The changes mainly affect initial enemy army sizes, population sizes in enemy regions, and fixed iron/gold locations for this mission.Changed: Mission 6 has been made easier on all difficulty levels. Some region types have been slightly adjusted, the starting locations of invading Viking armies have been changed, and the chance of early clashes between the player and AI controlled Vikings has been reduced.Changed: Mission 7 is now slightly more difficult, with increased starting populations and region levels in some of Player 2’s t…
- Update 1.4.0 — Fog of War, Smarter AI & New Music - 31 July 2026
1.4.0Fixed: Armies were getting deselected when one of the sides withdrew from battle.Fixed: Players could not continue bombarding a castle with trebuchets once its defence was reduced to the minimum value, even if some walls were still damaged or intact. Players can now continue bombardment to destroy additional walls, although defence will not be reduced below the minimum value.Fixed: Enlarging the map preview image was not working for scenario and campaign maps.Fixed: Trade pricing is now correctly saved and loaded.Fixed: AI region promotions were not granting all the bonuses received by human players.Changed: Trade prices now change more gradually, with fairer minimum and maximum rates based on each resource’s base value. Markets also recover faster over time, and strong resource production helps prices return to normal more quickly.Changed: Population tax income has been rebalanced…
- Update 1.3.1 — Army Renaming and Bug Fixes - 22 July 2026
1.3.1Fixed: Players were unable to attack a region with 5 armies.Added: Players can now rename their armies.
- Update 1.3.0 — Random Map Generator and Map Editor - 21 July 2026
1.3.0Fixed: The Spearmen defender trait bonus was not applied correctly in some battles.Fixed: Improved the Game Guide with more details on battle and tax mechanics.Added: Randomly generated maps in Skirmish mode. Players can now generate their own random maps using several parameters, such as map size, forest distribution, hills, mountains, and sea level.Added: Map Editor. Players can now edit randomly generated maps, manually modify regions, save custom maps, and access them separately alongside original and random maps.Added: Recruits breakdown per region. Hover over the number of available recruits to display a recruits breakdown tooltip.Added: Option to enlarge the map preview image when selecting a map to play.Added: Hold Ctrl to apply a x100 multiplier per click in recruitment and trade windows.
- Version 1.2.0 — Map Overview, Battle Summary & Region and Castle Downgrades - 15 July 2026
1.2.0Fixed: Players can no longer click siege rams during the tutorial when asked to buy ladders.Fixed: Minor camera issues.Fixed: Minor translation issues.Fixed: Slight positioning changes in the top resource bar.Added: The End Turn action (Enter) can now be configured in key mappings.Added: Proper application icon, visible in the taskbar.Added: Battle Summary in Battle Logs. After the final round of battle, a summary is displayed showing casualties inflicted by each unit type.Added: Every region can now be downgraded to the previous administrative level. This action takes 1 turn and provides 5 food.Added: Every castle can now be downgraded to the previous defence level. This action takes 1 turn, costs 25% of the original construction gold, and returns 25% of the original construction materials (wood/stone/iron).Added: Negative wood or stone income now causes slow castle degradation. E…
- Post release Update: 1.1.2 - 5 July 2026
Version 1.1.2UI: Removed the Raise Army button from regions that cannot recruit armies (before building a Keep), as it was misleading. Added a "Needs Keep" requirement to the New Army section to make this clearer.Fixed: Pressing Alt+Enter no longer ends the turn.Fixed: The selected game difficulty is now preserved when saving and loading a game.Fixed: Corrected a forest region in Mission 1 that was producing Food instead of Wood.
- Post release Update: 1.1.1 - 3 July 2026
Version 1.1.1Quality of LifeAdded Alt+Enter to toggle between fullscreen and windowed mode.Added Production and Upkeep tooltips when hovering over the top bar resources.UI & UXImproved the Battle Summary screen by realigning column headers and statistics for better readability.Fixed the "Press Space" prompt when selecting the next unit. The displayed key is now taken from the player's current key bindings instead of being hardcoded.GameplayFixed the incorrect 30 Iron region in the Vikings Invasion scenario.LocalisationFixed several translation issues.
- Horn of the Warlord is live with 1.1.0 update! - 29 June 2026
I am thrilled to announce that Horn of the Warlord is now live!I'd like to thank everyone who contributed to this game by creating content, helping with marketing, providing translations, reporting bugs, suggesting improvements, as well as my friends and family who supported me throughout this project.I created this game as my dream project and as a tribute to the old classic, strategy games I used to play on my Amiga and my first PC. My only hope is that it brings enjoyment to others, and I truly hope you will have fun playing it.I did my best to deliver the highest quality possible, with engaging gameplay, challenging opponents and scenarios. While today marks the full release, I still have plenty of ideas for the future, and I'll continue listening to your feedback and improving the game over time.Thank you. Good luck and have fun.Changelog for Version 1.1.0Added income, population g…
- Horn of the Warlord Playtest Signups Are Open - 2 May 2026
The Horn of the Warlord Playtest signups are now open!The current Playtest build includes:a tutorial,2 campaign missions,1 standalone scenario,1 skirmish map with custom settings.You can now request access directly on our Steam page. We’ll start inviting players in waves, beginning with a smaller group, so we can test the game on different hardware setups, check video and audio behavior across various systems, and gather feedback before expanding access.If you want to help shape Horn of the Warlord, visit the Steam page and click “Request Access” in the Playtest section.Thank you for your support — see you on the battlefield!