- Hotfix 4 - 2 September 2026
Most Notable Improvements/Additions: Improved Ember's Find behavior to be snappier and more followable Fixed the bug where Ember was not listening to the Stay command even when she is not grumpy Added a new tab to the player journal to revisit tutorial panels you have already seen Added a resource info panel to the backpack where you can view basic name and description of resources in your backpack Added a loading screen when transitioning to/from expeditions Minor Fixes Reduced the number of random encounters in the Shady Thicket Removed the empty notice board object from the yard area Fixed some issues with expedition UI persisting after the end of an expedition, sometimes even to the main menu Added collision to certain rock walls in the expedition areas, to reduce issues where you can walk through walls Cleaned up some rough edges in certain checkpoints Fixed brushing motion feeling…
- Partnership Update - 21 August 2026
A Major Gameplay Update for Ember This is a big one! 🐾 We’ve been working hard on making Ember feel like a more active partner throughout every expedition, from exploration and random encounters to Danger checkpoints and finding your way home. This update adds new ways to work together, improves Ember’s commands and responsiveness, introduces new checkpoint mechanics, and includes a big pile of fixes and polish. Co-op, Bonding & HazardsQuick Pats - Give Ember a quick pat without entering a separate mode! Ember will sometimes look for a little validation after being helpful. Rewarding her with a pat increases your Bond and makes her a little less grumpy. Streamlined Encounters - Ember now actively spots and initiates random encounters. You can choose whether to investigate or press on, but ignoring her discoveries may make her grumpy. Traps & Rescue - Danger checkpoints in the Middle an…
- Hotfix 3 - 23 July 2026
Visual FixesEnd goal checkpoint lighting tweaked for better visibilityThe thorn vine now goes away after completing Event in Choked PathFixed ember walking through tunnel walls in the Start checkpoint of the expeditionFixed washed-out ember when HDR is onFixed brush jittering and clipping into Ember's head when grooming EmberFixed unintended red dots on bully mosslingsAudio FixesSounds added for "Echo Wisp" and "Stay" commandsGameplay Fixes/ImprovementsFixed a floating magic obstacle in Rocky GorgeFixed some magic obstacles being hard to clear near the waterfall area in the cabin levelToys added in scenery checkpoints for more chill playtime during expeditions.Fixed the clear expedition objectives not completing after returning from a cleared expeditionEmber is no longer distracted by thieves while attempting a magic blockadeQoL FixesTutorial video added to the pop-up for magical blocka…
- Hotfix 2.5 - 17 July 2026
Hotfix 2.5 fixes 2 more bugs that caused progression issues: - Fixed brushing particles/sound not playing when brushing, and brushing want progress not incrementing - Fixed the closet not scrolling if you have crafted 13-18 accessories
- Hotfixes Round 2 - 17 July 2026
Fixed more bugs that caused progression-blockers during and outside of the expedition:Ember can now recover on her own if she gets stranded from the playerEmber will get stranded less often during the expeditionFixed the brush want not completingFixed ember spamming pounce on inactive thief mosslingsFixed random encounters triggering while Event choice UI is upFixed event choices sometimes all being crossed out when Ember is grumpyFixed the bottom entries of the Crafting Book being inaccessible with controller navigationFixed game hanging and not quitting when Quit Game button is pressed on the main menu Visual Fixes:Fixed floating grass showing up in certain checkpoints such as Rolling Hills and End GoalFixed floating resources and objects in the Rolling Hills checkpointFixed the expedition map showing 1-star difficulty for every checkpointFixed ember walking through the cooking potFix…
- Day 1 Hotfixes - 15 July 2026
Fixed bugs that caused progression blockers in expeditions: - Fixed a vine wall that was not-clearable in the Blightbound Plateu checkpoint - Fixed the end goal saying "Returning Home" instead of "Expedition Cleared" when it is cleared, and clear rewards not being granted - Fixed Ember being grumpy sometimes blocking all Event checkpoint choices Other fixes: - Fixed being able to craft certain accessory recipes that you don't have - Fixed an issue causing Treasure checkpoints to not be as accessible as intended - Tuned required magic for Middle and Deep zone Magic Obstacles - Tuned resource costs for accessories
- Launch Day / Roadmap! - 14 July 2026
First, we want to say a huge thank you to everyone who has played, supported, shared feedback, reported bugs, or simply spent time with Ember. Launching Stay: Your Forever Pet has been an incredible experience for our team, and seeing people begin forming their own connection with Ember has made all the work behind the game feel worthwhile. This is only the beginning. We have been reading your discussions, suggestions, and messages in our community, and we want the everyone to have a real voice in where the game goes next. Your feedback will play a major part in how we improve the experience, decide what needs attention first, and shape future updates. We are happy to officially share our roadmap for Stay: Your Forever Pet. The roadmap highlights the features, improvements, and new content we are currently planning. It is not set in stone, and priorities may shift as development continu…
- 6/5 Development Update - 5 June 2026
Hey everyone! We just wrapped our latest playtest and wanted to share where our heads are at as we prepare for Early Access. The PositivesEmber herself: This has long been the case, but folks who have never played a previous build of stay are immediately falling in love with her! Petting, playing fetch, and bonding with Ember feel great.Our Core Loop: The caretaking → expedition → crafting loop cycle is grabbing people. Folks are especially excited by the opportunity to explore the world with Ember. We know this is something you all have wanted to do for a while now!Sound design: Audio is usually the unsung hero, but people have called out that this is what makes the world and Ember feel alive. Kudos to our sound designer and composer, Dren!The Blockade/Magic mechanic: The rhythm-game feel is hitting. Even starting to feel a little addictive.What we're fixing before our next external pl…
- Exploring New Worlds - 19 May 2026
Hello everyone! We wanted to share a small look behind the curtain and show some of what we’ve been building lately.As development continues, one of our biggest focuses has been expanding the world of Stay: Your Forever Pet and making every adventure with Ember feel more varied, magical, and worth discovering.New EnvironmentsOver the last little while we’ve been spending a lot of time creating new environments and pushing the visual variety of the world further.Our goal is for each place you explore with Ember to feel distinct and memorable, whether that’s through atmosphere, scale, color, or the little details hidden throughout the environment.We’ve been experimenting with new landscapes, magical locations, and ways to make exploration feel more rewarding and full of discovery.Expanding GameplayAlongside environment work, we’ve also been continuing to build out gameplay systems and int…
- We Hit 5,000 Wishlists! 🎉 - 2 April 2026
Thank You for 5,000 Wishlists! 🐾 We just hit 5,000 wishlists for Stay: Your Forever Pet… and honestly, we’re a bit blown away. Every wishlist helps us grow, reach more players, and continue building something truly special. Seeing this level of support this early means the world to our small team. We’re hard at work improving the experience, adding new features, and making sure Ember feels as real and lovable as possible. If you’ve wishlisted, shared the game, or joined our community, thank you. You’re helping bring Stay to life. More updates soon ❤️
- Help Us Shape Stay: Your Forever Pet! — Join Early User Testing - 5 March 2026
Help Us Shape Stay: Your Forever Pet We are currently inviting members of our community to participate in early user testing for Stay: Your Forever Pet. As we continue development, player feedback is incredibly important to us. Your input helps us improve the experience, refine gameplay systems, and make Ember's world the best it can be. What You'll Get • Opportunities to try early builds of the game • Direct communication with the development team • A chance to help shape the future of the Stay universe • Early insight into new features and systems How to Participate If you're interested in helping test the game: 1. Join our Discord community 2. Head to the Steam Tester channel, (You must have selected this during onboarding) 3. Let the team know you're interested in participating Our team may reach out to schedule a short user interview and provide access to upcoming test builds. Join…