- Local Co-op now available by default! - 24 September 2026
And we have five new captains, four of which using a sliding scale mechanic: One gets stronger the lower it's health One gets stronger the faster it's moving One gets stronger over time One gets stronger the bigger it's kill streak And we have greedy who starts with 5 attractors to hoover up loot. The Demo is also expanded to include the first three levels, and start with cruiser and fighter unlocked, and has local co-op available, as well as unlocks the upgrade store so purchases can be made.
- Local Co-op is now in public_test branch - 18 September 2026
I have added Local Co-op to the public_test branch: You can try it out by going to:There are a couple other updates in that branch as well:Fighter now starts unlocked, along with a second default captain -- so that a new profile can play co-op immediately. (I always get annoyed at games with local co-op that has to be unlocked first)20% experience gain overall.Tuned some flak combos that seemed underpowered.Drone laser was upped to be more impressive. Starts with burst 4, increased fire rate, and I capped it's speed a bit.Stingray is a new ship, single turret, sort of like a light warship, more maneuverable but less dakka.
- Achievement Update - 12 September 2026
I've added achievements for all the captains, and a few things (like unlocking all the expansion ships). I hit the achievement cap for Steam, unfortunately, so can't add one for every star earned for every new level. Additionally: Tweaked the chain laser sound so it's not so dominant. Added a special to the Centipede: Molt, which heals all it's segments and levels you up twice. Not sure I like it however, may change it to fill out empty slots from upgrades instead of leveling up.
- A couple of quick fixes - 11 September 2026
Fixes:Crash for Warship + Rails captain is fixedJunkyard Dog was missing it's explosion on death (and I was spawning them too often in the Anomaly missionNew:Asteroids have been revamped in how they fracture and split. Chain Laser has a new sound to differentiate it from the PD laser.
- New Playable Ships, New Levels! - 10 September 2026
5 New Levels!Five brand new levels to challenge you, each with a new boss and some new minions.5 New Playable ShipsHeavy Mech: Slower than the mech, but capable of carrying more firepowerCentipede: grows longer with each weapon taken, but segments can be lostBrawler: Slow, but can shield itselfTracer: Leaves a damaging ion wake behind itRearGuard: All it's fixed mounts are rear facing3 New CaptainsHud Tooltips, Damage Type implemented, UI Revamp for ship selectKinetic, Energy and Explosive, each with their own level up choice to grant more damage to that type.You can hover over your weapons to get tooltips showing current damage.1 new combo weapon, the Stasis Chaingun.Farther on the roadmap, I'd like to get us to 14 levels total, and 14 ships total.
- Collider Bugfix - 5 September 2026
A quick fix for the Shurikat colliders getting corrupted during bake and being unhittable. Also fixed the mech mouse steering not working properly when set to on, but normal mouse steering being off.
- Special Weapons are now available!! - 4 September 2026
I've added unique special weapons that can be purchased from the upgrade store for each of the ships. They have a high cooldown (60 seconds), but can really clear out a lot of enemies.I've also reworked the boss camera, I've had feedback that it gets too zoomed out and makes it hard to see/play. So now I revert back to the normal camera if you get too far away, and put up an orange arrow pointing to the boss. If you get closer, it will go back to trying to keep the boss in frame. Let me know what you think!
- New Weapons + UI revamp + Fixes - 31 August 2026
There was a bug with the Mecha Boss on level 7 that caused it to not take damage from any projectiles. Has been fixed!I also spent some time revamping the Captain's menu to show the benefit of ranking up a captain.New sounds for when your ship takes damage, including a low health warning when you are below 25%And a new weapon: The Stasis Projector Turret, fires fields that slow enemies and damage enemies.New Combo for the PDC + Repulsor as well, a low damage wide area that pushes enemies.
- Hard Mode Unlocked - 25 August 2026
Hard mode is now available for any Level you've already beaten with at least one ship.Hard mode adds new Elite enemies that will spawn intermittently. Tougher than their normal counterparts, with more HP, more damage: In addition, each of the end level bosses are tougher in hard mode. With some new tricks up their sleeves.
- A small set of fixes - 24 August 2026
* Shouldn't get keyboard/mouse constantly fighting in the tooltips * Superflak wasn't marked as Fixed, so on warship it could end up off of your main turrets. * Perf optimizations for the lightning clouds, some folks were reporting slowdowns there * Nerfed the Pacifist, no chain rail, lowered damage/fire rate buffs. * Moved some rank up requirements around, mostly to make it easier/nicer, the Fighter gets a little twitchy w/ turn rate boosts, and the Galleon has a hard time on the Vortex w/ thrust reductions. * The orbitals on Level 7 were marked as enemies but had infinite hitpoints, so moved them to Environment * An errant dying sun would spawn on Level 7
- Patch Notes - 22 August 2026
Some perf fixes went in, stripping out remaining old VFX on some enemies, should help increase performance, especially as enemy count gets higher.Range modifier on Captain wasn't being plumbed properly on everything, fixed that. Should be very noticeable on Barx now.
- Captain Update - 19 August 2026
Captains have been added to the game. They present players with stat modifiers for ships, as well as adjusting starting equipment and excluding some choices from the level up menu.There are now achievements for unlocking each Captain, as well as ranking them up to the final level.In addition, I've done a perf pass that should help out a lot. It's audio related, moved more filtering down to the ECS layer instead of letting it bubble up to the Game Object and Audio Layers.I've also revamped the Profile selection UI. I've removed the option to name your profile, because it's really more of a headache than it's worth. Balance Update:ChainRail does slightly more damageChain Laser does more initial damage (800) and more range (250)Saucer HP increased to 500Repulsor Wave only hits enemy ships, not projectilesMin Fire rate, so we don't get runaway weirdnessMisc:New VFX for broken ship partsOpti…
- Patch: Better Ultrawide support, LOD fix, Mech controls rebindable - 17 August 2026
Just some small things in this one:Users were reporting units disappearing in non-auto detail settings, logs had no smoking gun, but I think I've figured it out. If folks still see it happening let me know, I was never able to repro locally.I have updated the Resolution / Window mode to allow for folks to resize, and added the ability to select your refresh rate along side the resolution.Separate settings for the Mech so that you can rebind it separately, and turn on mouse steering / mouse look for it specifically. Mouse look defaults to ON for Mech!Instead of the rather lame LeftRight display, now displays the left right arrows.Vortex swirl slowed down by half.
- Hotfix - 16 August 2026
A quick patch for Repulsor Wave, using it in a combo item while it was active could cause an exception that would crash the game, has now been fixed. (Also Super Chaingun got inadvertently set to Turret Mount instead of Fixed, fixed now)
- Hotfix for Prism Laser - 16 August 2026
Someone was having trouble with the Prism Laser causing a crash on their system. I'm hoping this will fix it. If not, and you continue to get crashes, please send me your PlayerLogs!They can be found at: C:\\Users\\ \\AppData\\LocalLow\\Ferrous\\Seven Suns Of Orion\\Player.logI have not confirmed, but for Linux I think its:~/.steam/steam/steamapps/compatdata/4385510/pfx/drive_c/users/steamuser/AppData/LocalLow/Ferrous/Seven Suns Of Orion/Player.log
- New Combo Weapons - 14 August 2026
Had a bug with the creating new profile entry not working with regular keyboards. So I decided if I was going to do an update, I might as well add some of the new combo weapons I had cooked up.Swarm Missiles = Frag + Minimissiles, even tinier than minimissiles, but greater in numberGravbomb Minimissiles = minimissiles that explode into tiny grav wells Chain Laser = fires a laser that chains between targetsGravRail = creates a gravity well in front of the player shortly before firing the railgun. Make the bad guys line up for you!
- Codex is now live - 13 August 2026
So the Codex has been added!Accessible from Main or Pause menu.Lists Player ships, Weapons, Discovered Combos, Enemies and Bosses.(I need to add descriptions to both enemies and bosses, so bear with me)1 new weapon added: The Repulsor wave!1 new combo weapon added: The Laser Drone1 new enemy added: Heavy Fighter: shoots a blast of small shots like a shotgun.With plans for more, I want to combo more things with Laser, Repulsor and the Gravity Bomb.Thanks everyone, have fun, and always I appreciate all forms of feedback, both positive and negative.I want to give a shoutout to Aria for being a good critic.
- Small Update - 12 August 2026
Ship handling:Doubled drag on many ships so they slow down more quickly, proportionally updated their thrust so they should remain the same acceleration. The drag was very low, so doubling it sounds extreme, but it's not too different. Lowered top speed on the Cruiser. Should help with the pinball / sliding / piloting being tough feel. (I did not double drag on the Saucer)The standard drone has half the mass it used to, with less thrust so roughly the same acceleration. Pushes player ships less, and more affected by gravity and explosions, etc. This seemed fine during testing, I was able to more easily ram a bunch of drones without losing speed. UI:Upgrade menu is now two rows, so no need to scroll.Though now that I look at that screenshot the price being not aligned is annoying me, I'll fix that in an update.The lower half that shows how to navigate has been increased in size, which ma…
- Fix for enemies disappearing on zoom - 11 August 2026
The LOD system had a bug in it where when zooming out, any existing enemies would disappear. Fixed now, sorry for the inconvenience.(My testing was on a test level that spawned the Boss immediately, so I completely missed it!)
- Quick fix for minimissiles - 11 August 2026
My missile optimization with the collision caused mini-missiles to fly a bit erratically as they were getting pushed strongly in a single frame by neighboring missile explosions. It has been fixed, as well as did an optimization to have the explosions recycle faster, should help with possible slowdowns if you get your fire rate fast enough.Apologies for the randomization