- Major Update: The Mech Overhaul for God Helps! - 4 September 2026
Hey everyone, We are thrilled to bring you a massive, highly anticipated overhaul to the game's super attacks. We have completely revamped all God Helps in Chronos Trap in Time, transforming them from traditional divine interventions into devastating, screen-clearing machines! Here is everything you need to know about your new mechanical arsenal: God Helps Revamp: Enter the Mechs Every single God Help in the game now summons a specialized, high-tech Mech to unleash absolute chaos on the battlefield. Zeus's Mech: Calls down a thunderous machine that fires two targeted lightning bolts at enemies before detonating in a massive explosion, dealing heavy area-of-effect damage. Poseidon's Mech: Deploys a hydro-powered Mech that hurls massive tridents across the arena. These tridents leave behind hazardous watery trails that deal heavy sustained damage to any enemy that touches them. Artemis's…
- Update: AMD FSR Frame Generation is Here! - 12 August 2026
Hey everyone, We are back with a performance-focused update to make your runs feel smoother than ever! If you want higher frame rates during those high-density enemy waves and chaotic boss fights, today's patch is for you. Here is what’s new in today's update: Performance & Graphics AMD FSR Frame Generation: We have officially added support for AMD FSR Frame Generation! Powered by ML-based FSR 4 Frame Generation for maximum performance gains and visual clarity. Includes an analytical FSR 3 Frame Generation fallback to ensure wider compatibility across different graphics hardware. Head into your Graphics Settings to toggle Frame Generation on and enjoy a massive boost to your frame rate and fluid motion! Thank you all for your ongoing support and feedback. Enjoy the silky-smooth gameplay, and good luck on your next run!
- Chronos Trap in Time – Steam Deck Performance & Compatibility Guide - 9 August 2026
We are excited to share details on how Chronos Trap in Time runs on the Steam Deck! Whether you are already playing on handheld or planning to dive in, here is everything you need to know about our Deck experience and optimized settings out-of-the-box.Full Controller Support & Native UIPlug & Play Handheld Controls: Chronos Trap in Time was designed with controller-first gameplay in mind. The default Steam Deck controls work seamlessly right away, offering fluid, natural-feeling movement and combat.On-Screen Button Prompts: The interface dynamically displays native input icons that match the Steam Deck's layout, ensuring you always know which button to press without guessing.Handheld Resolution: The display scales perfectly to the Steam Deck’s native aspect ratio and resolution without any awkward black bars or text scaling issues.Smooth Performance & Optimized SettingsWe’ve put signifi…
- Update: Level Transitions, Zeus Tweaks & VFX Upgrades! - 8 August 2026
Hey everyone, We are rolling out a new update today focused on improving the visual feedback of your runs and adding some much-needed polish to your divine abilities and basic attacks. Here is a breakdown of what is included in today's patch: New Progression UI Level Transitions: We have added a brand-new transition screen between every level during a run. This new UI will clearly show you exactly where you currently are in your run and track your progression as you advance through the game. Zeus God Help Adjustments Double the Lightning: The Zeus God Help ability now shoots two lightning bolts instead of one! To keep the balance in check, the damage of each individual bolt has been halved, meaning the total damage output remains exactly the same, but it looks and feels twice as cool. Visual Tweaks: The ability has received a slightly updated visual effect to match the new double-strike…
- Hotfix: Anti-Aliasing Setting Fix! - 31 July 2026
Hey everyone, We are pushing a very quick hotfix today to iron out a small kink related to the brand-new Settings menu we rolled out in our last major update. Here is what is fixed in today's patch: Bug Fixes Anti-Aliasing Loading Issue: Fixed a bug where the selected Anti-Aliasing Method setting would sometimes fail to load correctly upon launching the game. Your visual preferences will now apply exactly as intended the moment you boot up. Thank you for reporting this to us so quickly! Keep enjoying the new UI and visual upgrades, and have fun out there.
- Major Update: Completely Revamped UI, FSR 4 Upscaling & Graphical Enhancements! - 30 July 2026
Hey everyone, We have a massive update for you today! We have been working hard on this one behind the scenes for multiple weeks, focusing heavily on modernizing the game's interface and bringing some serious graphical upgrades to Chronos Trap in Time. Here is everything included in today's big patch: Complete UI & Menu Overhaul We have built a brand-new, modernized interface from the ground up to make your navigation smoother and much more visually appealing. Main Menu Redesign: The main menu has been completely remade from scratch. Submenu Revamps: We didn't stop at the main menu! The New Game, Load Game, Settings, Controls, and Credits menus have all received massive overhauls to match the new high-quality aesthetic. Loading Screen: The starting loading screen has also been completely revamped to give you a better experience from the moment you boot up the game. New Settings & Graphi…
- Update: Explosive Shields, Dash Enhancements & Hyperion Tweaks! - 25 July 2026
Hey everyone, We are back with another update for Chronos Trap in Time! This patch is all about giving you more explosive ways to handle threats, while simultaneously turning up the heat on the enemy side to keep the action at an all-time high. Here is everything changing in today’s update: Player Combat Upgrades Shield Detonation: You now have full control over your defenses! Pressing the Shield button again while your shield is currently active will cause it to explode, dealing heavy area-of-effect (AoE) damage to any surrounding enemies. Enhanced Dash Attack: We have buffed the player's dash attack so it now deals damage across a much larger area. To make this feel as impactful as it plays, we have also added a brand-new visual effect to the attack! Enemy & Boss Adjustments Revamped Enemy Attacks: To keep the combat loop fresh and add even more action to the gameplay, select enemies…
- Mac & Linux Release: The Massive Overhaul Update + Bug Fixes! - 9 July 2026
Thank you to all our Mac and Linux players for your patience! We are thrilled to announce that the Massive Overhaul Update is now officially live across all platforms. If you missed the initial Windows announcement, this update completely revamps how the game plays, adding a ton of action, increasing variety, and ensuring that every single run feels unique. Here is what is included in today's patch: Mac & Linux Now Up to Date Mac and Linux players now have full access to all the massive changes we introduced recently. Here is a quick recap of what is waiting for you: Dynamic Boss AI & Randomized Spawns: Bosses now have completely unique attack patterns every run, and enemy spawns are randomized and heavily increased for maximum action. Combat & Movement Upgrades: You can now double dash, the dash cooldown is halved, and you shoot more homing missiles. Plus, every primary attack now has…
- Small Update: Blessings & Action! - 1 July 2026
Hey everyone, We are rolling out a smaller, but very exciting update today aimed specifically at the flow of your runs. We want to ensure you spend less time waiting for the good stuff and more time bringing the heat! Here are the changes in today's patch: ✨ Gameplay Adjustments Increased Primary Blessing Drops: If you are currently holding a common primary attack, you will now have a significantly increased chance of finding a primary attack blessing. This change was made to help you upgrade your arsenal much faster early on, keeping the pacing fast, adding more action, and maximizing the overall enjoyment of your gameplay loop. Thank you as always for playing and sharing your feedback with us. Have fun testing out your upgraded attacks!
- Update: Quick Hotfix! - 29 June 2026
Hey everyone, We are pushing a quick hotfix today to address a rather chaotic bug that slipped into the recent massive overhaul, alongside a couple of minor adjustments to our minibosses based on your early feedback. Here is what is being changed in today's patch: Bug Fixes Chronos Boss Duplication: Fixed an issue where a duplicate version of the Chronos boss would mistakenly spawn during the encounter. Balancing Adjustments Bird Miniboss: Lowered the overall health pool to make the encounter flow better and feel less spongy. Octopus Miniboss: Lowered the overall health pool to ensure a smoother pacing during the fight. Thank you all for the swift bug reports and feedback! Keep them coming, and we hope you are having a blast with the new update.
- The Massive Overhaul Update! - 29 June 2026
We have been hard at work for quite a while on this huge update, and we are incredibly excited to finally share it with you! This patch is a complete revamp of how the game feels and plays, heavily focused on adding more action, increasing variety, and making every single run feel truly unique. Here is everything we’ve changed and added in this massive update: Bosses & Enemies Dynamic Boss AI: Every single boss now has its own completely revamped AI. They will attack with different patterns in every run, ensuring that no two boss fights ever feel the same. Randomized & Increased Spawns: Enemy spawn locations and patterns are now semi-random, making the experience different in each run. We have also significantly increased enemy density to crank up the action and keep you on your toes! Combat & Movement New Special Attacks: Every mechs primary attack now features its own unique special a…
- New Update: Cinematic Visuals & Gameplay Refinements! - 26 April 2026
First off, we want to extend a massive thank you to everyone who has joined the Chronos Trap in Time community recently. Your support has been overwhelming, and we’ve been hard at work reading through all your feedback, reviews, and bug reports. Today’s update focuses on pushing the visual bar even higher while smoothing out some of the friction in the mid-game. Visuals & Quality Settings We’ve overhauled the graphics menu to give high-end PC users more control over their experience. New "Cinematic" Preset: For those with the hardware to spare, we’ve added a brand-new quality level. Cinematic pushes draw distances, shadow resolution, and post-processing effects beyond our previous limits for the ultimate time-traveling immersion. "Ultra" is now "Epic": To better align with industry standards, the previous "Ultra" setting has been renamed to Epic. Don't worry—the performance and quality…
- Major Tech Update: XeSS 3 and DirectX 12! - 30 March 2026
A Heartfelt Thank You to Our Community Before we dive into the technical goodies, we wanted to take a moment to say thank you. The support, feedback, and passion we’ve seen from you recently has been nothing short of incredible. Every review, bug report, and kind word motivates us to keep pushing Chronos Trap in Time to be the best experience it can be. We truly couldn’t do this without you. We’ve been working hard behind the scenes to modernize the engine, and today we’re thrilled to roll out two massive technical upgrades: Upgraded to DirectX 12 We have officially moved the game’s backbone from DX11 to DirectX 12. What this means for you: Improved CPU efficiency, better multi-threading, and a more stable foundation for future graphical features. Many players should see a smoother overall experience, especially in hardware-heavy areas. Intel® XeSS 3 Support (Upscaling) We are proud to…
- New Update: New Effects, Balancing, and Bug Fixes! - 18 March 2026
This update focuses on making combat feel more fluid, rewarding your runs more generously, and cleaning up some temporal anomalies (bugs) that were cluttering the experience. Visuals & Effects New Death Effects: Added brand-new explosion effects when enemies are defeated. Clarity: Added "Ability Full" indicators to the player character so you know exactly when you're ready to unleash hell. Missile Trails: Redesigned missile smoke trails to be significantly more visible (and fixed the blurriness). Projectile Visibility: Slightly adjusted enemy projectiles to ensure they stand out against the environment. Combat & Gameplay Balancing Primary Attack Overhaul: Increased fire rate by 66%. Decreased damage per hit by 33%. Developer Note: This makes the primary weapon feel much more responsive and "rhythm-heavy" without losing its punch. Player Survivability: Lowered the damage the player takes…
- New Update: Improved Tutorial, Rebalanced Gameplay, and More! - 12 March 2026
Thank you all for the incredible feedback since launch. We’ve been hard at work "fine-tuning the timeline" to make the gameplay feel faster, more rewarding, and a bit more fair. This update focuses on player movement, power scaling, and the much-requested tutorial! - Adjusted Player Acceleration and Max Move Speed. Zipping through levels should now feel much more responsive. - We’ve reduced the size of the Player Hitbox to help you navigate through bullet hell more effectively. - Added a new Ability Ready Indicator on the player so you know exactly when your powers are back online without taking your eyes off the action. - All God Perks are now 2x stronger! Embrace your inner deity and tear through the traps. - Increased the amount of Materials dropped from regular enemies. - Defeating Bosses and Mini-Bosses is now even more lucrative—they will now drop Materials on death. - Lowered the…