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Clearance Defence

Clearance Defence Steam metadata

Flat Frog | Q2 2026 | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID4387610
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperFlat Frog

Clearance Defence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4387610
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperFlat Frog
  • PublisherFlat Frog
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Flat FrogPublisher: Flat Frog

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Clearance Defence Steam metadata

Clearance Defence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4387610/metadata
Steam Communityhttps://steamcommunity.com/app/4387610
PCGamingWiki search
IGDB searchSearch IGDB for Clearance Defence

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Stats, Steam Leaderboards

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog #7: Fighting Fire with Fire - 18 July 2026

    Fighting Fire with Fire It has been a busy few weeks since Devlog #6, so this one is a proper catch-up. Night 4 has stopped being the end of the road, the whole game has learned to play on a controller, and the difficulty finally climbs the way I always wanted it to. All of it is live in the Steam Playtest right now at v0.85.0. One thing up front, and I mean it: the headline stuff here is brand new and I have not had nearly enough eyes on it. So this is a call for balance help as much as a devlog. If you play Night 5, or you turn a wall into a gate, I would genuinely love to know how it felt. More on that at the bottom. Night 5: Fighting Fire with Fire For the longest time Night 4 was the finale. You would see off the Foreman Pudding, get your Thanks for Playing, and that was your run. Not any more. Night 5 is in, and it does what the title says: it fights fire with fire. The headline i…

  • Closing time, and the doors are open to everyone - 27 June 2026

    The Clearance Defence Playtest is open to everyone this weekend. No waitlist, no waiting to be let in. If you fancy holding a supermarket against a tide of garden gnomes after dark, you can walk straight in. Here's the situation. It's closing time, the lights are down, and the Summer stock wants the clearance aisle. You've got four full nights: build your maze of make-do towers out of whatever's on the shelves, keep the ammo moving from your forward bases up to the front line, and walk your civilians out to the safe zone before the gnomes get to them. Hold all four and Endless mode opens up, for when you want to find out exactly how long you can keep the place standing. A good weekend to walk in I've had my head down the last few days getting it into shape, and it's the best it has been. The towers have proper sound to them now, the engineers throw sparks while they work, and the place…

  • Devlog #6 — Morale, Fire and a Fourth Night - 16 June 2026

    A fourth night The campaign has grown by a night. Night 4 plays start to finish now — dialogue and voice acting in, its beats playing through properly. We kept its roster deliberately tight: one fresh foe, so we can tune how it plays against everything you've built up by the time you reach it, rather than balancing five things badly at once. The boss it ends on no longer marches in alone. It travels with an escort — a cluster of hangers-on whose health is pooled into shared bands that pulse for as long as the boss is still standing. It's meant to be a proper "deal with the big one" puzzle rather than another health bar to chew through. Fire that spreads New troublemakers have joined the ranks: fire gnomes that lob incendiaries — and the fires they start now spread, creeping across the floor mid-burn and carrying their flames with them rather than staying put in one spot. They're canny a…

  • Three Nights Down — v0.60 closes the loop on Playtest - 18 May 2026

    A run from start to finish v0.60.0 closes the loop. You can play the demo through to the end now — three nights, all the way through — and the game has somewhere to land you when you win. When the final wave of Night 3 breaks, a Thanks for Playing scene plays. It's quiet, it matches the main-menu styling, and it has a Discord link on it because the most useful thing a finished player can do is tell us what they thought. Build FOB is now the first objective on every night, not just Night 1. The wave countdown sits and waits while you place it, and the rest of your build palette unlocks the moment your engineers have somewhere to come home to. We also added cross-night carry. Your workers, your unassigned civilians, your sealed stock — they all survive into the next night now. The morning panel tells you whether anyone didn't make it back to shelter overnight (2–10% attrition, rolled on t…

  • Devlog #4: A Handle on the Lever — v0.45.0 - 4 May 2026

    Towers can run dry now. Every other change in v0.45.0 is a tool we've handed you for dealing with it. The headline change: towers run out of ammunition. Every shot decrements the magazine, and a tower stops firing when it's empty. The first time your projectile tower goes quiet halfway through a wave is the moment everything else in this update starts to make sense. What you've got to deal with it: • Send ammunition straight from the Safe Zone to a specific tower • Push supplies to a forward operating base to stage a buffer near the line • Request Resupply from any tower's context panel — three clicks, mid-wave • A new low-magazine indicator above each tower (amber under half, red and pulsing at zero) so you can read the situation across the store • Per-type storage budget at the Safe Zone — hoard one ammo type by spending capacity from another, the trade-off is yours • A rebuilt Safe Z…

  • Devlog #3: After Closing Time - 27 April 2026

    Every night, after the last customer leaves and the lights go down, a war begins. The Easter goods — reduced to clear, still on the shelf — defend their aisles against the Summer stock pushing in from the back. Garden gnomes in makeshift cardboard armour. Waves of them, every night, before morning saves everyone. The store staff don't know. That's the point. Night 2 is now playable from Commander Eggustus's pre-wave briefing through to the Morning Truce. Here's what went into it, and what's coming next. How the Nights Work — and What Night 2 Adds Each night follows the same shape. Waves, then morning. When the last wave breaks, the Morning Truce begins: the store staff arrive for their shift, and you have a window to clean up — restock shelves, clear wreckage, hide the evidence of whatever happened after hours. The Auditor watches. Every morning visit feeds a Suspicion rating that now t…

  • Devlog #2: Morale, Rebalancing, and the Playtest Is Open - 20 April 2026

    A lot has changed since the last devlog. Here's what happened. Morale Easter Defence Force units now have feelings. Specifically, they have morale — and it affects how hard they hit. Morale rises when waves go well and drops when things fall apart. Lose a tower and the troops notice. Finish a wave without casualties and they're emboldened. The current morale level is shown in the top bar, and hovering over it shows exactly what's been affecting it — "Wave completed (no losses): +5%", "Structure destroyed: -3%". This isn't cosmetic. At high morale, your units deal more damage. At low morale, they deal less. A bad run of waves creates a downward spiral — you lose towers, morale drops, damage drops, you lose more towers. A good run compounds the other way. It adds a layer of consequence that wasn't there before. Losing a single tower in wave 3 can cost you the game by wave 7. Night 1 and 2…

  • Devlog #1: Night 2 Takes Shape and Steam Builds Go Live - 15 April 2026

    This is the first weekly devlog for Clearance Defence. The plan is simple: every week, write up what actually happened in development. No polish, no spin. Just what got built, what broke, and what we learned. This week was a big one. Versions v0.18.0 through v0.23.0, and a lot of pieces falling into place. Night 2 takes shape The biggest milestone this week: Night 2 is playable from start to finish. There's still balancing to do and art to finalise, but the full flow is in and working. The week started with the enemy AI overhaul landing — squad behaviour, navigation improvements, and movement polish — followed by Night 1 being formally signed off with all 12 phases complete. That cleared the path for Night 2 to come together. The new features that make Night 2 feel like a proper level: Pre-level briefing system — Commander Eggustus now briefs you before each night. Voice-over, objective…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4387610
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ2 2026
DeveloperFlat Frog
PublisherFlat Frog
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Defend the clearance shelf. When the lights go out, the seasonal war begins. Lead your unsold Easter stock against waves of full-price enemies — before morning reveals the secret.

About this game

When the shop closes, the war begins. Every night, when the lights go out and the staff go home, the shelves come alive, and the clearance items are fighting for their lives. You are the tactical commander of Easter's last holdouts: unsold chocolate eggs and seasonal stock. The enemy? Full-price Summer Garden Centre stock, marching down the aisles in cardboard armour, intent on clearing the shelves before morning. Build your defences. Survive the night. And whatever you do, don't get caught. A Tower Defence with Stakes Clearance Defence is a strategic tower defence set inside a UK retail shop after closing time. Waves of enemies grow stronger with each passing night, and the map changes when the staff rearrange the shelves. No two nights are quite the same. Your towers are built from makeshift store supplies: stationery, tape, whatever you can scavenge. Your engineers keep them running, hauling ammunition, repairing damage and sweeping up the mess between waves. Your walls force the enemy down the paths you choose, unless they decide to make their own. And when the shelves block your view, flick on X-Ray and watch the gnomes skulking behind them. Play It Your Way Made for keyboard and mouse, and just as happy on a pad: Xbox controller and Steam Deck players get the whole game, from the radial build wheel to ordering defenders about with a flick of the stick. Every button on screen works from the pad. Ten Nights, Then the Long Dark Clear the story nights, then take on Endless mode on any map you have beaten, with the shop generating fresh layouts whenever you want. The waves adapt to how well you are doing, so a strong defence earns a proper fight. Five difficulty tiers range from a gentle first shift to Survivor, where a single lost run wipes the save. The Clearance Shelf Doesn't Give Up Your defenders aren't soldiers. They're animated seasonal stock with one dream: to be sold. Key Features Strategic isometric tower defence in a UK retail setting Build, upgrade and manage makeshift towers and defences A working economy: workers produce, engineers deliver, everything costs Endless mode on every map you clear, plus freshly generated shops Five diffic…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência fantasiosa
steam germany6Schimpfwörte Fantasy-Gewalt
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Clearance Defence's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Clearance Defence's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Clearance Defence at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.