Caribbean Frontier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release date2026
- DeveloperAgon Games
- PublisherAgon Games
Genres: Indie, Simulation, Strategy
Company pages: Developer: Agon GamesPublisher: Agon Games
Caribbean Frontier Steam news
Caribbean Frontier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.3.3 - 2 September 2026
New You can now move a whole item stack by holding down CTRL. Added icons for trading and contracts to island list. Added quick access to owned buildings to dock view. The map window is now bigger and has a compass. You can also move the viewpoint now. Added contract list to captains log. Changes Updated Unity and other dependencies. You can now trade with Plantations or Mines of other nations if you have a friendly reputation. Added progress bar to contract display. Fixes You can no longer buy buildings for free. Fixed contracts having 0.01 item amounts. Fixed being able to buy buildings on Fort islands. Fixed being able to buy letter of marque for other nations. Fixed being able to buy Plantations of other nations. Fixed performance issues regarding UI updates. You found a bug or have an idea for the next update? Then join the Discord server: https://discord.gg/y68nXD5bPz
- Update 0.3.2 - 9 August 2026
New NPC ships will now shoot at each other. Added english fort island to map. You can now buy a letter of marque at forts. This will allow you to attack ships of other nations. Added one new achievement. Changes Increased starting food of islands in Tutorial. New citizens will now only be added to islands if there is enough food and open jobs. Increased food value of Bread and Meat. Spaced out islands more. The production of an island can no longer fall below 20%. Fixes Pirates no longer go to non-pirate shipyards to repair. Fixed sailing speed when sails are destroyed. Fixed how production rate is calculated. You found a bug or have an idea for the next update? Then join the Discord server: https://discord.gg/y68nXD5bPz
- Update 0.3.1 - 26 July 2026
New Added health to sails. Added different worker classes to citizens. For now, this is mainly a backend change that improves the economy simulation. Added a tooltip with construction costs to the "Construct building" button when managing a plantation. Citizen needs can now also spawn a contract. Added two new achievements. Changes Updated and expanded the captain's log. Increased construction costs for all buildings. Fixes Fixed stages in tutorial being skipped when docking. Fixed tutorial when playing as Spain. Fixed old ship not being added to fleet when upgrading ship type. You found a bug or have an idea for the next update? Then join the Discord server: https://discord.gg/y68nXD5bPz
- Update 0.3.0 - 10 July 2026
New You can now buy plantations! Changes The ocean shader has been completely reworked. This significantly improves the water, waves, etc. The coastlines of islands have been improved. Lighting and fog effects have been adjusted. The background in the main menu has been slightly adjusted. The toggle to skip the tutorial is now only displayed if the tutorial has been completed at least once. Fixes Fixed a bug where players would get softlocked when docking in the tutorial. You found a bug or have an idea for the next update? Then join the Discord server: https://discord.gg/y68nXD5bPz
- Update 0.2.1 - 27 June 2026
New Added new item and building: Coconut and Coconut harvester Added new island type: Fort Changes Adjusted and expanded some tutorial texts. Increased speed of rowboat. Fixes Fixed a bug that prevented players from upgrading their ship type. Fixed a bug that incorrectly triggered a famine on an island. Fixed a bug related to hiring crew members. Fixed several translation errors. You found a bug or have an idea for the next update? Then join the Discord server: https://discord.gg/y68nXD5bPz
- Update 0.2.0 - 19 June 2026
Because of many economy related changes I highly recommend starting a new save! Existing saves only partially benefit from these changes. New Added fleet management: If you upgrade your ship type the old one will become a ship in your fleet. You can also buy additional ships. When you hire a captain for a fleet ship they can do automatic trading or automatically supply the buildings you own. Added ability to sell owned buildings back to city. Added a citizen limit to islands to prevent fast growth from ruining an islands economy. Added famines to islands. Islands with a famine will pay a lot more for food. Changes Improved treasure hunt we some dialogs/decisions. Updated some UIs for better usability. Changed default buildings for plantations and mines. Changed how plantations and mines produce their main product. Fixes Fixed pirate ship attacking docked ships. Fixed total net worth and…
- Update 0.1.2 - 7 June 2026
New New island added. (England, produces bricks) Building limit per building type added. This should prevent islands from spamming a single building type. Added a cooldown to raids. New building for pirate hideouts: the pirate fortress. If there is a famine on an island, a quest to deliver food is added. Added new ship upgrades for crew and cargo capacity. Changes Food trading now has a higher priority for NPCs. The price for all ship types has been increased. Some menus have been adjusted and improved. Fixes Fixed a bug where the Captain's Log only displayed buildings in cities and not from plantations and mines. Fixed a bug where a building without a warehouse did not produce goods even though goods were available in the local storage. Fixed a bug where money was removed multiple times when purchasing ship upgrades. Fixed a bug where saving was no longer possible. Fixed a bug in the c…
- Update 0.1.1 - 4 June 2026
New A small notification appears in the corner when you save. Mine islands are no longer counted as "Cities" but are now their own thing, similar to plantations. Changes Some islands have been visually improved a bit. The distance between islands in the tutorial has been reduced. The map is now unlocked in the tutorial. License prices have been slightly reduced. The starting resources for all islands have been slightly increased. In-game hours now pass slightly faster. (previously 1 reallife second = 1 ingame hour, now 1 reallife second = 1.5 ingame hours) If a window (e.g. the Captain’s Log) is open and you press Escape, that window will now close instead of immediately opening the pause menu. Fixes Fixed a bug with syncing achievements. Fixed a bug where the fog was not visible. Fixed a bug when a Steam name contained special characters. Fixed a bug when an invalid date (e.g. 30th Feb…
- Game is now available! - 1 June 2026
Caribbean Frontier is now available in Early Access! Please keep in mind that this means many features are still unfinished or missing completely. In the upcoming weeks and months I plan to do the following: (in no specific order) - Improve overall world visuals (e.g. ocean and islands) - Add naval combat - Add Pirates as playable faction - Add fleet management - Balancing changes - Allow player to control city Plus anything you suggest! Feel free to join the Discord and share your feedback. https://store.steampowered.com/app/4389010/Caribbean_Frontier/
- Early Access & Release Date - 8 May 2026
Caribbean Frontier will release in Early Access on June 1st! But why Early Access, you might ask. With my previous games the 1.0 versions had some problems that later resolved/improved. However, that meant that many players (including myself!) where unhappy with release version and had to wait for the updates. With this game I want to try a different approach to settle expectations and to improve the overall player experience. Add the game to your wishlist: https://store.steampowered.com/app/4389010/Caribbean_Frontier/
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