- Update 0.7.3.0-EA - 8 September 2026
Update 0.7.3.0-EA 🔦 Visual improvements:Reworked the highlighting system for interactive objects.Important objects are highlighted across the whole map during critical situations.Added on-screen control hints: you can always see which buttons you can press right now.Specimens now show status icons, so you can tell their condition without walking up to them.Added fire extinguishing indicators.New sprint stamina bar.The Complex now has an accessories locker: every operator can pick a hat from their personal collection right in the middle of a shift.💉 Mechanics:A knocked-down operator can now crawl to a syringe and get back on their feet by themselves.Knockdown time has been increased, the countdown to defeat when the whole team is down on the Boss level is now longer, and there are more syringes across the levels.In CREW mode, when the last crew member dies, there is now a short window…
- Update 0.7.2.5-EA: Game mode "Crew" - 5 September 2026
Update 0.7.2.5-EAAttention, Facility personnel: a new update has been deployed. All operators are required to review the changes before beginning their shift. Thank you to everyone meeting their production quotas and continuing to share feedback with us! Development is proceeding at full speed. We're closely monitoring your feedback and gradually reworking the systems that can be made better, clearer, and more engaging. This update introduces a new game mode, a reworked containment weapon, and revised behavior for one of the escaped specimens. 👥 New Mode: Crew Crew is an alternative game mode that gives you more room to explore the Facility and progress through the story. A reserve of colonists travels aboard your ship: if the current employee is disposed of, the system will assign a replacement from the reserve. Keep playing for as long as colonists remain on board. Once the reserve i…
- UPDATE 0.7.1.3-EA: "SCHEDULED MAINTENANCE" - 17 August 2026
Employees! FORTUNE reminds you: there is no such thing as flawless machinery. There are, however, employees with a screwdriver.The cleaning robot can now occasionally break down and smoke. Tighten the loose bolt with a screwdriver — and it will resume its shift. No charge is lost.Escaped specimens now navigate the complex better. We recommend running faster.Various minor bug fixes.
- UPDATE 0.7.1.2-EA: "SANITATION PROTOCOL" - 16 August 2026
UPDATE 0.7.1.2-EA: "SANITATION PROTOCOL"Employees of the complex! FORTUNE is pleased to announce: complaining about puddles is no longer mandatory. A robot can do that for you now.🤖 CLEANING ROBOT: puddle mopping, automatedThe complex now features a cleaning robot docking station. Unlocks for employees who fill their first quota.Charges with a POWER CELL.Once charged, the robot patrols the complex on its own and mops up puddles.Puddles cleaned entirely by the robot bring no efficiency to employees. The robot doesn't share the glory.🖥 NEW MENUThe main menu has been rebuilt from scratch: main screen, game mode selection, room creation, settings — new look, new sounds, tidy navigation.Graphics settings are now applied instantly on game launch — no resolution flicker, no screen rebuilding before your eyes.⚠️ Please note: your saved settings (VSync, FPS limit, quality) are now properly app…
- Hotfix 0.7.0.1-EA - 12 August 2026
Fixed a number of visual issues and inconsistencies.
- Update 0.7.0.0-EA: Co-op Tutorial - 12 August 2026
Thanks to everyone who keeps showing up for their shifts and sharing feedback! In this update, we put a lot of work into helping new operators get up to speed with the Complex's systems. The main addition is a full co-op tutorial level: atmospheric, playable together with your teammates, and designed to walk you through your core duties before your first real shift. 🎓Tutorial Added a co-op tutorial level. You can learn the Complex's systems solo or with your whole shift. Added a step-by-step tutorial interface: hints, progress tracking, and a clear transition into the main game. ⚡Performance Tracked down and eliminated a large number of micro-freezes. 🎨Visual Improvements Reworked the puddle cleanup animation. The process now looks much nicer and reads more clearly. Fine-tuned render layer ordering: fixed cases where wall grime drew over stench clouds, UI text drew over fire extinguis…
- Update (0.6.3.0-EA) - 3 August 2026
Thank you to everyone who continues reporting for duty and sharing feedback! ⚡Performance A major optimization pass has been completed. Frame rates have significantly improved across the entire map, while micro-stutters and occasional freezes have been noticeably reduced. Optimized the monitors, information displays, and service screens throughout the Complex. The maximum frame rate limit in the settings has been increased from 120 to 165 FPS for high-end systems. The recommended setting remains unchanged. 🎮Gameplay Balance has been fine-tuned for each difficulty level. Made several minor adjustments to the overall game balance. 🛠️Fixes Fixed localization issues in story-related texts. Improved the localization of other in-game texts. 🎨Visual Improvements Reworked and visually improved the containment area. Made several minor cosmetic improvements. ℹ️Recommendations Before playing on…
- Minor Update (0.6.2.2-EA) - 29 July 2026
Thank you to everyone who continues reporting for duty and sharing feedback! 🎮 Gameplay * Added additional safeguards against unauthorized monster escapes from containment chambers — specimens should no longer be able to pass through the protective glass. * Made minor balance adjustments. 🛠️ Fixes * Fixed an issue that could cause players to get stuck when joining a session that had already reached the final boss level. 🎨 Visual Improvements * Added a number of minor cosmetic improvements. ℹ️ Recommendations * Before playing online, make sure all players have the latest version of the game installed. * Remember to read the instructions on the walls, use the terminals, and look for employee records — they will help you get familiar with the Facility and progress through the story. We continue to monitor your feedback closely and work on future updates. Have a productive shift, Operato…
- Minor Update (0.6.2.1-EA) - 28 July 2026
Thank you to everyone who continues reporting for duty and sharing feedback! ⚙️ Performance and Settings The maximum frame rate limit has been increased from 60 to 120 FPS. The default remains 60 FPS, which is the recommended setting: frame rates may be unstable at higher values. We are continuing to work on optimization.
- Hotfix (0.6.2.0-EA) - 27 July 2026
Fixed an issue that could prevent the new achievement from unlocking.
- Update #3 (0.6.2.0-EA) - 27 July 2026
Thank you to everyone who continues to work their shifts and share feedback! 🎮 Gameplay Reworked the greenhouse watering mechanic. Improved and rebalanced the monster disease system. Improved interaction with shelves and storage slots. Fixed several issues on the final boss level. Made minor gameplay balance adjustments. 🔊 Audio Expanded sound effects for gameplay mechanics. 🎨 UI & Visuals Improved feedback when placing items. Added various minor visual improvements. ℹ️ Recommendations Before playing online, make sure all players have updated to the latest version of the game. If you experience connection issues, try selecting the Turkey (TR) region or use your usual methods for connecting to online games. Don't forget to read the instructions posted throughout the Complex, interact with terminals, and look for staff logs — they'll help you understand the facility faster and progress…
- Minor Balance Update (0.6.1.7-EA) - 26 July 2026
• Reduced the energy consumption of various equipment. • Reduced the interval between puddle spawns.
- Hotfix (0.6.1.6-EA) - 26 July 2026
A small update that includes: • Additional gameplay balance adjustments. • Fixed minor visual issues.
- Hotfix (0.6.1.5-EA) - 26 July 2026
A small technical update has been released: • Fixed several minor visual issues. • Improved protection against items falling outside the playable area. Thank you for your feedback and bug reports!
- Update #2 (0.6.1.4-EA) - 26 July 2026
Thank you to everyone who continues to work their shifts and share feedback! Based on your reports, we've prepared another update focused on improving gameplay, audio, UI usability, and refining the final stage of the game. 🎮 Gameplay Added a sprint mechanic. Reduced the difficulty of the final boss level. Increased the amount of energy gained from burning items in the furnace. Fixed the amount of energy awarded for self-incineration in the furnace. Made minor gameplay balance adjustments. 🔊 Audio Improved sound design for monster and items. Expanded the music for the final boss level. 🎨 UI & Visuals Improved UI readability and responsiveness. Added additional color coding for greenhouses and carbohydrate production terminals. Added various minor visual improvements. ℹ️ Recommendations Before playing online, make sure all players have updated to the latest version of the game. If you…
- Patch #1 (0.6.1.3-EA) - 25 July 2026
Thank you to everyone who has already started their first shift and shared feedback! During the first hours of Early Access, we've received a lot of valuable feedback from the community. Based on your reports, we've prepared our first hotfix focused on adjusting balance across all difficulty levels, improving navigation, and addressing the first issues discovered after launch. Thank you for helping us improve Zoo Protocol. We'll continue monitoring your feedback. Our next major focus will be creating a dedicated tutorial level, followed by further content and gameplay updates. ⚖️ Balance Adjusted balance across all difficulty levels. Reduced monster hunger. Reduced ventilation contamination caused by trash. Lowered the number of required production quotas. 🛠 Improvements Story-related documents are now easier to spot. Added new hints and labels on walls and terminals to better guide ne…
- Balance Update - 24 July 2026
Thank you to everyone who has already started their shift and shared their feedback! Based on the first few hours after release, we found that some parts of the game were more difficult than intended. In this update, we have reduced the overall difficulty and made the experience less punishing, especially for solo players and smaller teams. We will continue monitoring your feedback and adjusting the balance. Have a productive shift, Operator!
- Zoo Protocol is now available in Early Access! - 24 July 2026
Welcome to Zoo Protocol!Today is your first day on the job.You will contain anomalous creatures, prepare nutritional mixtures, process waste into energy, respond to emergencies, and meet production quotas.The deranged system keeps demanding more. Search through the facility’s records, uncover what happened to the previous shift, and find a way out before you are disposed of.The Early Access version already includes the complete story and its definitive conclusion. But this is only the beginning.More updates, fixes, balance improvements, new mechanics, new creatures, and further development based on your feedback are still to come.Thank you to everyone who supported the development and helped Zoo Protocol make it this far.Have a productive shift, Operator!
- Zoo Protocol launches in Early Access on July 24! - 20 July 2026
Your first shift is almost here.We're excited to announce that Zoo Protocol launches in Steam Early Access on July 24.This is just the beginning. After launch, we'll continue improving the game with regular updates, bug fixes, new content, and community-driven improvements.Thank you to everyone who has followed development, shared the game, or added Zoo Protocol to their wishlist. Your support means a lot to our small indie team.See you on July 24.