Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4390910 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Soulforge Studios |
| Publisher | Soulforge Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A high-stakes top-down survival game where every raid could be your last. Build a persistent safehouse, scavenge dangerous zones, extract with what you can carry — or lose everything.
About this game
Prepare. Raid. Extract. Build. Survive. Operate from a persistent safehouse on the edge of collapse. Gear up, enter hostile zones, scavenge what you can, and reach extraction before it’s too late. What you bring out strengthens your base. What you lose stays behind. Raid & Extraction Enter dangerous zones filled with the infected Navigate buildings, streets, and tight interiors Manage line of sight and noise Carry limited gear based on weight and inventory space Secure loot by reaching extraction points Leave your body and equipment in-world if you die Each raid is self-contained. The world persists. Persistent Safehouse Store recovered items in physical storage Craft tools, ammo, and medical supplies Upgrade workstations Expand capacity and infrastructure Prepare loadouts before each raid Survival Systems Stamina limits sprinting and combat Wounds require treatment and resources Inventory weight affects mobility Sound attracts enemies Visibility and positioning affect engagement Combat is direct. Avoidance is viable. Character Loss & Recovery Death removes your current survivor A new survivor continues from the same safehouse Previous corpses remain in raid zones Gear can be reclaimed by returning to the location Progression happens through the world, not the character alone. Optional Shared World (Co-op) Multiple players inhabit the same persistent world Players can raid together or separately Actions change shared state Infrastructure and damage remain visible Contribution does not require simultaneous play The world tracks what players build — and what they fail to protect.
Supported languages
English * * languages with full audio support
