- Regarding the September Update Plan - 2 September 2026
Thank you so much to everyone who purchased Anomalogenos.In this post, we’re announcing the details of the update scheduled for September.Since we’ll be participating in events in September, we’ll be lowering the priority on minor fixes and instead focusing on implementing the changes we weren’t able to complete in August, as well as larger new features.・Planned Updates for SeptemberWe plan to implement the following updates in September. They are listed in order of priority. Please note that the order may change—or updates may be postponed—if higher-priority items are added or if development takes longer than expected.Medium-scale: Items that have been completed will be implemented on the 14th.・Restoration of the Encyclopedia* We sincerely apologize for the long delay in implementing this feature. We are finally able to complete the restoration of the Encyclopedia and will implement it…
- Major Update for Product Version 0.1.0 (August 28) - 28 August 2026
Thank you to everyone who has played Anomalogenos. This is a major update that includes new content. Major updates are released on the 28th of every month and include new content.In this update, we’ve addressed player requests and added new skills. Nearly half of the newly added skills are based on the concept of utilizing enemies’ bodies. Skill Update DetailsNew Active Skills1: Deals 100 fixed damage to an enemy. If a random check is successful afterward, it deals an additional 2x fixed damage; this repeats as long as the check succeeds. The damage cap is 3,200.2: Deals 100 fixed damage to an enemy. Each time this skill is activated during the same battle, the next damage dealt is doubled. The damage cap is 6,400.3: Dismantles the nearest enemy not currently in combat and turns it into a disposable shield.4: Dismantles the nearest enemy not currently in combat and fires it as a standar…
- Product Version 0.0.7: Moderate Update (August 14) - 14 August 2026
Thank you to everyone who has played Anomalogenos.We’ve received several pieces of feedback since our last minor update. Your input is greatly appreciated.This update is a medium-scale update.Medium-scale updates are released on the 14th of every month and bundle together minor fixes that aren’t particularly urgent.Update Details・Added a window size adjustment feature You can now adjust the window size from the settings screen.・Added Help (Tutorial Review) Screen We’ve added a Help screen to the tabs on the left side of the screen so you can review the tutorial later. Explanations for terms such as “Stack” and “Projectile Properties” have also been added to the Help screen.・Changed Tab Order We’ve rearranged the order of the tabs on the left side of the screen so that the Normal screen tab is at the top, followed by the Upgrade screen tab.・Minor UI Fixes We fixed a bug where the E-key U…
- Product Version 0.0.6 Minor Update (August 10) - 10 August 2026
Thank you to everyone who has played Anomalogenos. We really appreciate the feedback and reports you’ve shared in reviews, on the message boards, and elsewhere. This update was released on August 10, but the work took longer than expected, so the actual upload didn’t happen until August 11. We apologize for the delay. Update Details ・The first boss’s attack was too difficult to dodge (impossible to avoid), so we’ve fixed it. We’ve changed it so that the boss no longer fires bullets along a line at ultra-high speed; instead, the bullets now line up along the line over a fixed period of time. ・The second boss’s attack was behaving differently than intended, so we’ve fixed it. This boss’s attack was supposed to generate a wall of bullets that persists throughout the battle, but it had been mistakenly implemented to generate the wall at regular intervals. We’ve corrected it to match the ori…
- August 9: Minor Update to Product Version 0.0.5 - 9 August 2026
Thank you to everyone who has played Anomalogenos. We truly appreciate your feedback and comments. This update contains urgent fixes implemented on August 9. Please note that the actual release of the update spanned the date and took place on August 10. Update Details ・We have implemented auto-saving when moving between levels. This allows you to resume the game immediately after the most recent level transition, even if you are disconnected. ・Fixed a bug where only quest data was not deleted after deleting the save file. When restarting with a new save file, your current quests are now deleted properly. ・Fixed a bug where saving during the tutorial caused the tutorial progress to not be saved. The tutorial is now saved at more granular stages, ensuring that your tutorial progress is retained. ・We have fixed an issue where dummies were attacking with boss-level attacks. Dummies now atta…
- Upcoming Update Plans (August) - 8 August 2026
To everyone who purchased Anomalogenos, thank you so much. Thank you also to everyone who wrote a review! It’s a huge source of encouragement for us. In this post, we’ll explain our policy on how we plan to handle future updates (not limited to August) and share what updates we plan to release specifically in August. ・Future Update Policy Updates will be categorized into small-scale, medium-scale, and large-scale updates. Small-scale: These include issues that are highly urgent and require immediate attention. For example, issues related to save data. Small-scale updates will be implemented as soon as the need arises, regardless of the timing. They are classified as small-scale because updates are released daily for each fixed issue. Medium-Scale: These include fixes that are not highly urgent but have low implementation costs. For example, UI position adjustments or skill fixes. Medium…
- The Demo Will Be Temporarily Disabled - 8 August 2026
We sincerely apologize to players who were planning to start playing from the demo, but we have decided to temporarily disable it.Since the demo’s last update, the full game has undergone numerous updates.Because save data can be carried over from the demo, we discovered a risk of incompatibility, leading to the decision to temporarily disable the demo.Please note that depending on future update plans, if we determine that updating the demo simultaneously with the full game is difficult, we may implement changes that prevent save data from being carried over from the demo, resulting in the two versions having separate save files.Taking into account the planning of other updates alongside the decision-making process and the separation of save data, this work is expected to take approximately 1 to 2 weeks.
- (Ver. 0.1.0: June 30) Elite enemies implemented - 30 June 2026
We apologize for the delay in the update originally scheduled for June 29.Additionally, regarding the feature to review the tutorial—one of the planned updates—we have temporarily postponed its implementation. Details are explained in the “Implementation Details” section below.☆Implementation Details ・When generating maps for each floor, there is now a 10% chance that a powerful enemy known as an “Elite” will appear.・Unlike regular enemies, Elites are colored, making them easy to distinguish.・Elites also have four tiers of strength. The colors correspond to their strength tiers in the following order: (blue, green, yellow, red).Blue Elites have strength equivalent to the same floor in the next dungeon,while Red Elites have strength equivalent to the same floor in the final dungeon.・Defeating an Elite enemy grants the following rewards:Large Amount of Energy Recovery: Recovers (5, 10, 15…
- (Ver. 0.0.26: June 27) Turret improvements and skill-related fixes - 27 June 2026
We’ve moved up the updates originally scheduled for June 27 and June 28. ☆ Various Fixes・Player-fired guided missiles were too weak, so we’ve made them home in on targets about three times as effectively as before.・Turrets and drones should be affected by the effects of other active skills, but this wasn’t the case previously, so we’ve fixed it. For example, when using a skill that fires in four directions, turrets will now also fire in four directions. ・Turrets and drones should have their own firing cursors. Previously, they were firing toward the player’s firing cursor, which meant their shots rarely hit enemies. With this change, each turret now has its own firing cursor and fires directly at enemy monsters.・We fixed an issue where the shield’s passive skill was being destroyed by enemy counter-projectiles.・Corrected incorrect descriptions for some active skills. (For active skills…
- (Ver. 0.0.25: June 26) Fixes related to maps and volume, etc. - 26 June 2026
☆Various Fixes We’ve gone ahead and implemented the various fixes that were previously scheduled for June 28.・You can now view your skills during combat.・Since it’s hard to tell if sound is off when adjusting the volume, we’ve added a feature that lets you play a test sound to confirm.・Some sound effects were incorrectly categorized under the BGM category in the volume settings, so we have corrected this.・When you open the map, the player now appears at the center of the map.・You can now open and close the map using the M key. ☆Upcoming Plans (Includes content from previous updates. Numbers marked with a circle refer to items from past updates.) ・Scheduled for June 27: Miscellaneous Fixes ④・Player-launched guided missiles are too weak, so we will strengthen them.・Turrets and drones should be affected by the effects of other active skills, but currently they are not, so we will fix this.…
- (Ver. 0.0.24: June 25) Enemy Strength Adjustments and UI Improvements - 25 June 2026
・Various Fixes ・We’ve lowered the overall strength of enemies and adjusted the difficulty so that the demo can be cleared with about an hour of focused play.・Treasure chests and enemies have internal indicators for rarity and strength, but these were not displayed in the UI.For treasure chests, we’ve added 1–5 small star icons in the top-right corner of their icons to indicate their rarity,and for enemies, we’ve added 1–5 star icons below their names at the start of battle to indicate their strength within that tier.・We’ve adjusted the rate at which the Skill Slot Unlock Gauge increases when defeating enemies so that stronger enemies contribute more to the gauge; however, within the scope of the demo, the difference is negligible.・We’ve added a tutorial explaining the skill slot unlock gauge within the skill tutorial.・We’ve changed all shops to restock their items every 15 minutes. We’v…
- 0.0.22: June 24 Update Details (Various Fixes ①) - 24 June 2026
☆We’ve implemented fixes to improve usability related to skill items (this is the first set of scheduled fixes).・Fixed a bug where certain skills would be removed from passive skill slots when loading a save file.・Previously, dragging and dropping an active skill onto another active skill would return it to the inventory; now, it will be swapped with the target skill.・Regarding the Synthesis Table, you can now drag and drop both equipped passive skills and equipped active skills directly onto it.・Previously, skills placed on the Synthesis Table could only be returned to the inventory in the order they were added, starting with the most recent item. Now, you can drag and drop them directly from the Synthesis Table to your inventory or skill slots.・Additionally, the old button for returning items from the Synthesis Table to the inventory one by one has been replaced with a button that ret…
- 0.0.21: June 23 Update Details - 23 June 2026
☆The Active Skill Shop has been added!・The Active Skill Shop has been added as one of the structures located at the 0M point.・You can buy and sell active skills at the Active Skill Shop.・Due to concerns that the value of rewards from treasure chests might decrease, we had previously announced that transactions would be conducted using a dedicated currency. However, to verify whether these concerns are valid, we have implemented the shop for now so that transactions can be made using regular currency. ☆Some quest rewards are now revealed!・With this change, you can now accept two of the five quests listed in the shop while knowing their full contents.・Previously, all quest completion rewards were listed only by rarity, with no specific details provided.However, the original purpose of implementing quests was to provide players with opportunities to play not only for random rewards but als…
- 0.0.20: Update Details for June 19 - 19 June 2026
We apologize for the delay in the update, which is about three days later than scheduled.We discovered a critical bug related to the Encyclopedia and were working to fix it, but the process took much longer than expected.While we haven’t been able to fully resolve the issue yet, we have temporarily disabled the feature.☆Tutorial Improvements・Since the tutorials for the three buildings located at the 0M mark (Passive Skill Shop, Quest Shop, and Synthesis Shop) were insufficient, we’ve implemented a feature that displays detailed tutorials when you access them for the first time.・In the image-based tutorials, there was no function to return to the previous image, but with this update, you can now freely navigate back and forth between consecutive images.・ In the tutorial task for casting a float to fish, there was only one fishing area, making it difficult to progress if players got lost.…
- 0.0.19: Updates from June 14 and June 15 - 15 June 2026
☆ Tutorial ImprovementsThe previous tutorial was missing some essential information needed to play the game.In this update, we’ve revamped the tutorial to be more concise, while providing more detailed explanations through illustrations and simple tasks. ☆Bug Fixes and Other Improvements・Previously, while both active and passive skill recipes were displayed at the Synthesis Table, passive skill synthesis was not functioning properly.With this change, synthesis now proceeds correctly according to the recipe.・Regarding treasure chest grades and drop rates, higher-grade chests now appear more frequently as you descend to lower levels. This increases the chances of obtaining passive and active skills compared to before.・Regarding enemy movement, there were instances where enemies would get stuck against walls and become immobilized.With this update, enemies are less likely to get stuck agai…
- 0.0.15: Details of Updates Made Through June 13 - 13 June 2026
☆ Tutorial ImprovementsThe previous tutorial was missing some essential information needed to play the game.In this update, we’ve revamped the tutorial to be more concise, while providing more detailed explanations through illustrations and simple tasks. ☆Bug Fixes and Other Improvements・Previously, while both active and passive skill recipes were displayed at the Synthesis Table, passive skill synthesis was not functioning properly.With this change, synthesis now proceeds correctly according to the recipe.・Regarding treasure chest grades and drop rates, higher-grade chests now appear more frequently as you descend to lower levels. This increases the chances of obtaining passive and active skills compared to before.・Regarding enemy movement, there were instances where enemies would get stuck against walls and become immobilized.With this update, enemies are less likely to get stuck agai…
- Changes in the demo update released on June 9 - 9 June 2026
☆About New Features ・About the Base Stat Boost Feature We have added a button to the tabs on the left side of the screen that takes you to the Base Stat Boost screen. On the Base Stat Boost screen, you can increase five types of base stats in exchange for coins. You can boost Attack, Defense, Critical Hit Rate, HP, and Mana. Each stat can be enhanced up to a maximum of 20 levels, ensuring that you will see some growth the more you play. Additionally, regarding the price increase at the Accessories Shop and the nerfing of enemy characters, we plan to monitor the game balance after this update before making a decision. ☆Future Update Plans (Some details are the same as previously mentioned.) ・Scheduled for June 10: Tutorial Improvements We recognize that the current tutorial contains too many confusing parts and areas where explanations are simply insufficient. In particular, the explanat…
- Details on the Demo Version Updates Released on June 7 and June 8 - 9 June 2026
First of all, since the Demo version’s store page didn’t have a feature to post update details, we were figuring out how to announce this, which is why the announcement was delayed by a few days. We apologize for the inconvenience.We also received feedback from several of you! It’s been a huge help! Thank you so much!This update primarily addresses the issues you pointed out and fixes critical bugs.Regarding TranslationWe plan to fully translate the game into English for the full version, but the demo version did not yet support English. In this update, we have translated only the tutorial and all skill descriptions into English. We plan to continue translating the game into English as we go.☆ New Features・Partial improvements to the tutorialWe plan to make significant improvements to the tutorial in the June 10 update.However, the current tutorial lacked sufficient explanation of what…